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[9186] Templated functions for apply some code to all controlled units.
Also fix some related problems with not updates totems/etc
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parent
7272b52daf
commit
6704929d56
7 changed files with 165 additions and 76 deletions
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@ -1379,6 +1379,13 @@ void Aura::ReapplyAffectedPassiveAuras( Unit* target, bool owner_mode )
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/*********************************************************/
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/*** BASIC AURA FUNCTION ***/
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/*********************************************************/
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struct AuraHandleAddModifierHelper
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{
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explicit AuraHandleAddModifierHelper(Aura* _aura) : aura(_aura) {}
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void operator()(Unit* unit) const { aura->ReapplyAffectedPassiveAuras(unit, true); }
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Aura* aura;
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};
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void Aura::HandleAddModifier(bool apply, bool Real)
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{
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if(m_target->GetTypeId() != TYPEID_PLAYER || !Real)
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@ -1422,15 +1429,8 @@ void Aura::HandleAddModifier(bool apply, bool Real)
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// reapply talents to own passive persistent auras
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ReapplyAffectedPassiveAuras(m_target, true);
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// re-apply talents/passives/area auras applied to pet (it affected by player spellmods)
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if(Pet* pet = m_target->GetPet())
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ReapplyAffectedPassiveAuras(pet, true);
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// re-apply talents/passives/area auras applied to totems (it affected by player spellmods)
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for(int i = 0; i < MAX_TOTEM; ++i)
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if(m_target->m_TotemSlot[i])
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if(Creature* totem = m_target->GetMap()->GetCreature(m_target->m_TotemSlot[i]))
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ReapplyAffectedPassiveAuras(totem, true);
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// re-apply talents/passives/area auras applied to pet/totems (it affected by player spellmods)
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m_target->CallForAllControlledUnits(AuraHandleAddModifierHelper(this),true,false,false);
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// re-apply talents/passives/area auras applied to group members (it affected by player spellmods)
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if (Group* group = ((Player*)m_target)->GetGroup())
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