Crash fix

This commit is contained in:
tomrus88 2008-10-31 00:13:56 +03:00
parent 5ca92eddd7
commit 6707038cfc

View file

@ -273,7 +273,13 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
Corpse *corpse = GetPlayer()->GetCorpse();
uint8 found = corpse ? 1 : 0;
if(!corpse)
{
WorldPacket data(MSG_CORPSE_QUERY, 1);
data << uint8(0); // corpse not found
SendPacket(&data);
return;
}
int32 mapid = corpse->GetMapId();
float x = corpse->GetPositionX();
@ -281,8 +287,6 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
float z = corpse->GetPositionZ();
int32 corpsemapid = _player->GetMapId();
if(found)
{
if(Map *map = corpse->GetMap())
{
if(map->IsDungeon())
@ -298,18 +302,14 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
corpsemapid = corpse->GetMapId();
}
}
}
WorldPacket data(MSG_CORPSE_QUERY, (1+found*(5*4)));
data << uint8(found);
if(found)
{
WorldPacket data(MSG_CORPSE_QUERY, 1+(5*4));
data << uint8(1); // corpse found
data << int32(mapid);
data << float(x);
data << float(y);
data << float(z);
data << int32(corpsemapid);
}
SendPacket(&data);
}