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[11966] Replace an ASSERT to prevent unnecessairy crashes
GetAngle can be called for self from very many places, not only DB-errors, hence adding the assert is too strong in the moment Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
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2 changed files with 8 additions and 3 deletions
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@ -1199,8 +1199,13 @@ float WorldObject::GetAngle(const WorldObject* obj) const
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if (!obj)
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if (!obj)
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return 0.0f;
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return 0.0f;
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MANGOS_ASSERT(obj != this || PrintEntryError("GetAngle (for self)"));
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// Rework the assert, when more cases where such a call can happen have been fixed
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//MANGOS_ASSERT(obj != this || PrintEntryError("GetAngle (for self)"));
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if (obj == this)
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{
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sLog.outError("INVALID CALL for GetAngle for %s", obj->GetGuidStr().c_str());
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return 0.0f;
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}
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return GetAngle(obj->GetPositionX(), obj->GetPositionY());
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return GetAngle(obj->GetPositionX(), obj->GetPositionY());
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}
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11965"
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#define REVISION_NR "11966"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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