mirror of
https://github.com/mangosfour/server.git
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[7615] Continue sorting chat command function declarations. Move send commands in new .send * subcommand list.
This commit is contained in:
parent
a7df922a7e
commit
678be86d67
6 changed files with 117 additions and 90 deletions
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@ -22,7 +22,7 @@
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DROP TABLE IF EXISTS `db_version`;
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DROP TABLE IF EXISTS `db_version`;
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CREATE TABLE `db_version` (
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CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`version` varchar(120) default NULL,
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`required_7568_01_mangos_spell_proc_event` bit(1) default NULL
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`required_7615_01_mangos_command` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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--
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@ -441,10 +441,10 @@ INSERT INTO `command` VALUES
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('revive',3,'Syntax: .revive\r\n\r\nRevive the selected player. If no player is selected, it will revive you.'),
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('revive',3,'Syntax: .revive\r\n\r\nRevive the selected player. If no player is selected, it will revive you.'),
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('save',0,'Syntax: .save\r\n\r\nSaves your character.'),
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('save',0,'Syntax: .save\r\n\r\nSaves your character.'),
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('saveall',1,'Syntax: .saveall\r\n\r\nSave all characters in game.'),
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('saveall',1,'Syntax: .saveall\r\n\r\nSave all characters in game.'),
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('senditems',3,'Syntax: .senditems #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.'),
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('send items',3,'Syntax: .send items #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.'),
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('sendmail',1,'Syntax: .sendmail #playername "#subject" "#text"\r\n\r\nSend a mail to a player. Subject and mail text must be in "".'),
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('send mail',1,'Syntax: .send mail #playername "#subject" "#text"\r\n\r\nSend a mail to a player. Subject and mail text must be in "".'),
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('sendmoney','3','Syntax: .sendmoney #playername "#subject" "#text" #money\r\n\r\nSend mail with money to a player. Subject and mail text must be in "".'),
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('send message',3,'Syntax: .send message $playername $message\r\n\r\nSend screen message to player from ADMINISTRATOR.'),
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('sendmessage',3,'Syntax: .sendmessage $playername $message\r\n\r\nSend screen message to player from ADMINISTRATOR.'),
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('send money','3','Syntax: .send money #playername "#subject" "#text" #money\r\n\r\nSend mail with money to a player. Subject and mail text must be in "".'),
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('server corpses',2,'Syntax: .server corpses\r\n\r\nTriggering corpses expire check in world.'),
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('server corpses',2,'Syntax: .server corpses\r\n\r\nTriggering corpses expire check in world.'),
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('server exit',4,'Syntax: .server exit\r\n\r\nTerminate mangosd NOW. Exit code 0.'),
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('server exit',4,'Syntax: .server exit\r\n\r\nTerminate mangosd NOW. Exit code 0.'),
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('server info',0,'Syntax: .server info\r\n\r\nDisplay server version and the number of connected players.'),
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('server info',0,'Syntax: .server info\r\n\r\nDisplay server version and the number of connected players.'),
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9
sql/updates/7615_01_mangos_command.sql
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9
sql/updates/7615_01_mangos_command.sql
Normal file
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@ -0,0 +1,9 @@
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ALTER TABLE db_version CHANGE COLUMN required_7568_01_mangos_spell_proc_event required_7615_01_mangos_command bit;
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DELETE FROM `command` WHERE `name` IN ('senditems','sendmail','sendmoney','sendmessage','send items','send mail','send money','send message');
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INSERT INTO `command` VALUES
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('send items',3,'Syntax: .send items #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.'),
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('send mail',1,'Syntax: .send mail #playername "#subject" "#text"\r\n\r\nSend a mail to a player. Subject and mail text must be in "".'),
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('send message',3,'Syntax: .send message $playername $message\r\n\r\nSend screen message to player from ADMINISTRATOR.'),
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('send money','3','Syntax: .send money #playername "#subject" "#text" #money\r\n\r\nSend mail with money to a player. Subject and mail text must be in "".');
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@ -211,6 +211,7 @@ pkgdata_DATA = \
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7560_01_mangos_gameobject_template.sql \
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7560_01_mangos_gameobject_template.sql \
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7565_01_mangos_mangos_string.sql \
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7565_01_mangos_mangos_string.sql \
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7568_01_mangos_spell_proc_event.sql \
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7568_01_mangos_spell_proc_event.sql \
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7615_01_mangos_command.sql \
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README
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README
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## Additional files to include when running 'make dist'
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## Additional files to include when running 'make dist'
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@ -402,4 +403,5 @@ EXTRA_DIST = \
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7560_01_mangos_gameobject_template.sql \
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7560_01_mangos_gameobject_template.sql \
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7565_01_mangos_mangos_string.sql \
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7565_01_mangos_mangos_string.sql \
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7568_01_mangos_spell_proc_event.sql \
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7568_01_mangos_spell_proc_event.sql \
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7615_01_mangos_command.sql \
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README
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README
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@ -437,6 +437,15 @@ ChatCommand * ChatHandler::getCommandTable()
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{ NULL, 0, false, NULL, "", NULL }
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{ NULL, 0, false, NULL, "", NULL }
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};
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};
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static ChatCommand sendCommandTable[] =
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{
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{ "items", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendItemsCommand, "", NULL },
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{ "mail", SEC_MODERATOR, true, &ChatHandler::HandleSendMailCommand, "", NULL },
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{ "message", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMessageCommand, "", NULL },
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{ "money", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMoneyCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand serverIdleRestartCommandTable[] =
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static ChatCommand serverIdleRestartCommandTable[] =
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{
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{
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{ "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL },
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{ "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL },
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@ -589,9 +598,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "password", SEC_PLAYER, false, &ChatHandler::HandlePasswordCommand, "", NULL },
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{ "password", SEC_PLAYER, false, &ChatHandler::HandlePasswordCommand, "", NULL },
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{ "lockaccount", SEC_PLAYER, false, &ChatHandler::HandleLockAccountCommand, "", NULL },
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{ "lockaccount", SEC_PLAYER, false, &ChatHandler::HandleLockAccountCommand, "", NULL },
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{ "respawn", SEC_ADMINISTRATOR, false, &ChatHandler::HandleRespawnCommand, "", NULL },
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{ "respawn", SEC_ADMINISTRATOR, false, &ChatHandler::HandleRespawnCommand, "", NULL },
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{ "senditems", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendItemsCommand, "", NULL },
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{ "send", SEC_MODERATOR, true, NULL, "", sendCommandTable },
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{ "sendmail", SEC_MODERATOR, true, &ChatHandler::HandleSendMailCommand, "", NULL },
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{ "sendmoney", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMoneyCommand, "", NULL },
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{ "rename", SEC_GAMEMASTER, true, &ChatHandler::HandleRenameCommand, "", NULL },
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{ "rename", SEC_GAMEMASTER, true, &ChatHandler::HandleRenameCommand, "", NULL },
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{ "customize", SEC_GAMEMASTER, true, &ChatHandler::HandleCustomizeCommand, "", NULL },
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{ "customize", SEC_GAMEMASTER, true, &ChatHandler::HandleCustomizeCommand, "", NULL },
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{ "loadscripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLoadScriptsCommand, "", NULL },
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{ "loadscripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLoadScriptsCommand, "", NULL },
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@ -603,7 +610,6 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "combatstop", SEC_GAMEMASTER, false, &ChatHandler::HandleCombatStopCommand, "", NULL },
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{ "combatstop", SEC_GAMEMASTER, false, &ChatHandler::HandleCombatStopCommand, "", NULL },
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{ "flusharenapoints",SEC_ADMINISTRATOR, false, &ChatHandler::HandleFlushArenaPointsCommand, "", NULL },
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{ "flusharenapoints",SEC_ADMINISTRATOR, false, &ChatHandler::HandleFlushArenaPointsCommand, "", NULL },
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{ "chardelete", SEC_CONSOLE, true, &ChatHandler::HandleCharacterDeleteCommand, "", NULL },
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{ "chardelete", SEC_CONSOLE, true, &ChatHandler::HandleCharacterDeleteCommand, "", NULL },
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{ "sendmessage", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMessageCommand, "", NULL },
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{ "repairitems", SEC_GAMEMASTER, false, &ChatHandler::HandleRepairitemsCommand, "", NULL },
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{ "repairitems", SEC_GAMEMASTER, false, &ChatHandler::HandleRepairitemsCommand, "", NULL },
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{ "waterwalk", SEC_GAMEMASTER, false, &ChatHandler::HandleWaterwalkCommand, "", NULL },
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{ "waterwalk", SEC_GAMEMASTER, false, &ChatHandler::HandleWaterwalkCommand, "", NULL },
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170
src/game/Chat.h
170
src/game/Chat.h
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@ -95,27 +95,21 @@ class ChatHandler
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bool HandleAccountSetGmLevelCommand(const char* args);
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bool HandleAccountSetGmLevelCommand(const char* args);
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bool HandleAccountSetPasswordCommand(const char* args);
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bool HandleAccountSetPasswordCommand(const char* args);
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bool HandleHelpCommand(const char* args);
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bool HandleBanAccountCommand(const char* args);
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bool HandleCommandsCommand(const char* args);
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bool HandleBanCharacterCommand(const char* args);
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bool HandleStartCommand(const char* args);
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bool HandleBanIPCommand(const char* args);
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bool HandleDismountCommand(const char* args);
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bool HandleBanInfoAccountCommand(const char* args);
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bool HandleSaveCommand(const char* args);
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bool HandleBanInfoCharacterCommand(const char* args);
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bool HandleBanInfoIPCommand(const char* args);
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bool HandleBanListAccountCommand(const char* args);
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bool HandleBanListCharacterCommand(const char* args);
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bool HandleBanListIPCommand(const char* args);
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bool HandleNamegoCommand(const char* args);
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bool HandleCastCommand(const char *args);
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bool HandleGonameCommand(const char* args);
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bool HandleCastBackCommand(const char *args);
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bool HandleGroupgoCommand(const char* args);
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bool HandleCastDistCommand(const char *args);
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bool HandleRecallCommand(const char* args);
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bool HandleCastSelfCommand(const char *args);
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bool HandleAnnounceCommand(const char* args);
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bool HandleCastTargetCommand(const char *args);
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bool HandleNotifyCommand(const char* args);
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bool HandleGPSCommand(const char* args);
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bool HandleTaxiCheatCommand(const char* args);
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bool HandleWhispersCommand(const char* args);
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bool HandleTeleNameCommand(const char* args);
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bool HandleTeleGroupCommand(const char* args);
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bool HandleModifyDrunkCommand(const char* args);
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bool HandleSendItemsCommand(const char* args);
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bool HandleSendMailCommand(const char* args);
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bool HandleSendMoneyCommand(const char* args);
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bool HandleDebugAnimCommand(const char* args);
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bool HandleDebugAnimCommand(const char* args);
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bool HandleDebugArenaCommand(const char * args);
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bool HandleDebugArenaCommand(const char * args);
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bool HandleEventStopCommand(const char* args);
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bool HandleEventStopCommand(const char* args);
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bool HandleEventInfoCommand(const char* args);
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bool HandleEventInfoCommand(const char* args);
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bool HandleGameObjectAddCommand(const char* args);
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bool HandleGameObjectDeleteCommand(const char* args);
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bool HandleGameObjectMoveCommand(const char* args);
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bool HandleGameObjectNearCommand(const char* args);
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bool HandleGameObjectPhaseCommand(const char* args);
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bool HandleGameObjectTargetCommand(const char* args);
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bool HandleGameObjectTurnCommand(const char* args);
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bool HandleGMCommand(const char* args);
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bool HandleGMCommand(const char* args);
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bool HandleGMChatCommand(const char* args);
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bool HandleGMChatCommand(const char* args);
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bool HandleGMFlyCommand(const char* args);
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bool HandleGMFlyCommand(const char* args);
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@ -156,6 +158,21 @@ class ChatHandler
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bool HandleGMListIngameCommand(const char* args);
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bool HandleGMListIngameCommand(const char* args);
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bool HandleGMVisibleCommand(const char* args);
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bool HandleGMVisibleCommand(const char* args);
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bool HandleGuildCreateCommand(const char* args);
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bool HandleGuildInviteCommand(const char* args);
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bool HandleGuildUninviteCommand(const char* args);
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bool HandleGuildRankCommand(const char* args);
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bool HandleGuildDeleteCommand(const char* args);
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bool HandleHonorAddCommand(const char* args);
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bool HandleHonorAddKillCommand(const char* args);
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bool HandleHonorUpdateCommand(const char* args);
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bool HandleInstanceListBindsCommand(const char* args);
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bool HandleInstanceUnbindCommand(const char* args);
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bool HandleInstanceStatsCommand(const char* args);
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bool HandleInstanceSaveDataCommand(const char * args);
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bool HandleLearnCommand(const char* args);
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bool HandleLearnCommand(const char* args);
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bool HandleLearnAllCommand(const char* args);
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bool HandleLearnAllCommand(const char* args);
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bool HandleLearnAllGMCommand(const char* args);
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bool HandleLearnAllGMCommand(const char* args);
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@ -168,6 +185,11 @@ class ChatHandler
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bool HandleLearnAllMySpellsCommand(const char* args);
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bool HandleLearnAllMySpellsCommand(const char* args);
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bool HandleLearnAllMyTalentsCommand(const char* args);
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bool HandleLearnAllMyTalentsCommand(const char* args);
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bool HandleListAurasCommand(const char * args);
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bool HandleListCreatureCommand(const char* args);
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bool HandleListItemCommand(const char* args);
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bool HandleListObjectCommand(const char* args);
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bool HandleLookupAreaCommand(const char* args);
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bool HandleLookupAreaCommand(const char* args);
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bool HandleLookupCreatureCommand(const char* args);
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bool HandleLookupCreatureCommand(const char* args);
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bool HandleLookupEventCommand(const char* args);
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bool HandleLookupEventCommand(const char* args);
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bool HandleNpcSubNameCommand(const char* args);
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bool HandleNpcSubNameCommand(const char* args);
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//----------------------------------------------------------
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//----------------------------------------------------------
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bool HandleQuestAdd(const char * args);
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bool HandleQuestRemove(const char * args);
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bool HandleQuestComplete(const char * args);
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bool HandleReloadAllCommand(const char* args);
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bool HandleReloadAllCommand(const char* args);
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bool HandleReloadAllAreaCommand(const char* args);
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bool HandleReloadAllAreaCommand(const char* args);
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bool HandleReloadAllItemCommand(const char* args);
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bool HandleReloadAllItemCommand(const char* args);
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bool HandleReloadSpellThreatsCommand(const char* args);
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bool HandleReloadSpellThreatsCommand(const char* args);
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bool HandleReloadSpellPetAurasCommand(const char* args);
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bool HandleReloadSpellPetAurasCommand(const char* args);
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bool HandleInstanceListBindsCommand(const char* args);
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bool HandleResetAchievementsCommand(const char * args);
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bool HandleInstanceUnbindCommand(const char* args);
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bool HandleResetAllCommand(const char * args);
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bool HandleInstanceStatsCommand(const char* args);
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bool HandleResetHonorCommand(const char * args);
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bool HandleInstanceSaveDataCommand(const char * args);
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bool HandleResetLevelCommand(const char * args);
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bool HandleResetSpellsCommand(const char * args);
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bool HandleResetStatsCommand(const char * args);
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bool HandleResetTalentsCommand(const char * args);
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bool HandleSendItemsCommand(const char* args);
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bool HandleSendMailCommand(const char* args);
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bool HandleSendMessageCommand(const char * args);
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bool HandleSendMoneyCommand(const char* args);
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bool HandleServerCorpsesCommand(const char* args);
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bool HandleServerCorpsesCommand(const char* args);
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bool HandleServerExitCommand(const char* args);
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bool HandleServerExitCommand(const char* args);
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@ -329,9 +363,38 @@ class ChatHandler
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bool HandleServerShutDownCommand(const char* args);
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bool HandleServerShutDownCommand(const char* args);
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bool HandleServerShutDownCancelCommand(const char* args);
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bool HandleServerShutDownCancelCommand(const char* args);
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bool HandleHonorAddCommand(const char* args);
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bool HandleTeleCommand(const char * args);
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bool HandleHonorAddKillCommand(const char* args);
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bool HandleTeleAddCommand(const char * args);
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bool HandleHonorUpdateCommand(const char* args);
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bool HandleTeleDelCommand(const char * args);
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bool HandleTeleGroupCommand(const char* args);
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bool HandleTeleNameCommand(const char* args);
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bool HandleUnBanAccountCommand(const char* args);
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bool HandleUnBanCharacterCommand(const char* args);
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bool HandleUnBanIPCommand(const char* args);
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bool HandleWpAddCommand(const char* args);
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bool HandleWpModifyCommand(const char* args);
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bool HandleWpShowCommand(const char* args);
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bool HandleWpExportCommand(const char* args);
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bool HandleWpImportCommand(const char* args);
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bool HandleHelpCommand(const char* args);
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bool HandleCommandsCommand(const char* args);
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bool HandleStartCommand(const char* args);
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bool HandleDismountCommand(const char* args);
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bool HandleSaveCommand(const char* args);
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bool HandleNamegoCommand(const char* args);
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bool HandleGonameCommand(const char* args);
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bool HandleGroupgoCommand(const char* args);
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bool HandleRecallCommand(const char* args);
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bool HandleAnnounceCommand(const char* args);
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bool HandleNotifyCommand(const char* args);
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bool HandleGPSCommand(const char* args);
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bool HandleTaxiCheatCommand(const char* args);
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bool HandleWhispersCommand(const char* args);
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bool HandleModifyDrunkCommand(const char* args);
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bool HandleLoadScriptsCommand(const char* args);
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bool HandleLoadScriptsCommand(const char* args);
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@ -342,11 +405,6 @@ class ChatHandler
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bool HandleGoObjectCommand(const char* args);
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bool HandleGoObjectCommand(const char* args);
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bool HandleGoTriggerCommand(const char* args);
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bool HandleGoTriggerCommand(const char* args);
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bool HandleGoGraveyardCommand(const char* args);
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bool HandleGoGraveyardCommand(const char* args);
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||||||
bool HandleGameObjectTargetCommand(const char* args);
|
|
||||||
bool HandleGameObjectDeleteCommand(const char* args);
|
|
||||||
bool HandleGameObjectMoveCommand(const char* args);
|
|
||||||
bool HandleGameObjectPhaseCommand(const char* args);
|
|
||||||
bool HandleGameObjectTurnCommand(const char* args);
|
|
||||||
bool HandlePInfoCommand(const char* args);
|
bool HandlePInfoCommand(const char* args);
|
||||||
bool HandlePLimitCommand(const char* args);
|
bool HandlePLimitCommand(const char* args);
|
||||||
bool HandleMuteCommand(const char* args);
|
bool HandleMuteCommand(const char* args);
|
||||||
|
|
@ -354,18 +412,6 @@ class ChatHandler
|
||||||
bool HandleMovegensCommand(const char* args);
|
bool HandleMovegensCommand(const char* args);
|
||||||
|
|
||||||
bool HandleCharacterDeleteCommand(const char* args);
|
bool HandleCharacterDeleteCommand(const char* args);
|
||||||
bool HandleBanAccountCommand(const char* args);
|
|
||||||
bool HandleBanCharacterCommand(const char* args);
|
|
||||||
bool HandleBanIPCommand(const char* args);
|
|
||||||
bool HandleUnBanAccountCommand(const char* args);
|
|
||||||
bool HandleUnBanCharacterCommand(const char* args);
|
|
||||||
bool HandleUnBanIPCommand(const char* args);
|
|
||||||
bool HandleBanInfoAccountCommand(const char* args);
|
|
||||||
bool HandleBanInfoCharacterCommand(const char* args);
|
|
||||||
bool HandleBanInfoIPCommand(const char* args);
|
|
||||||
bool HandleBanListAccountCommand(const char* args);
|
|
||||||
bool HandleBanListCharacterCommand(const char* args);
|
|
||||||
bool HandleBanListIPCommand(const char* args);
|
|
||||||
bool HandleGoXYCommand(const char* args);
|
bool HandleGoXYCommand(const char* args);
|
||||||
bool HandleGoXYZCommand(const char* args);
|
bool HandleGoXYZCommand(const char* args);
|
||||||
bool HandleGoZoneXYCommand(const char* args);
|
bool HandleGoZoneXYCommand(const char* args);
|
||||||
|
|
@ -376,7 +422,6 @@ class ChatHandler
|
||||||
bool HandleCooldownCommand(const char* args);
|
bool HandleCooldownCommand(const char* args);
|
||||||
bool HandleUnLearnCommand(const char* args);
|
bool HandleUnLearnCommand(const char* args);
|
||||||
bool HandleGetDistanceCommand(const char* args);
|
bool HandleGetDistanceCommand(const char* args);
|
||||||
bool HandleGameObjectAddCommand(const char* args);
|
|
||||||
bool HandleModifyStandStateCommand(const char* args);
|
bool HandleModifyStandStateCommand(const char* args);
|
||||||
bool HandleDieCommand(const char* args);
|
bool HandleDieCommand(const char* args);
|
||||||
bool HandleDamageCommand(const char *args);
|
bool HandleDamageCommand(const char *args);
|
||||||
|
|
@ -394,64 +439,29 @@ class ChatHandler
|
||||||
bool HandleAddItemCommand(const char* args);
|
bool HandleAddItemCommand(const char* args);
|
||||||
bool HandleAddItemSetCommand(const char* args);
|
bool HandleAddItemSetCommand(const char* args);
|
||||||
|
|
||||||
bool HandleGuildCreateCommand(const char* args);
|
|
||||||
bool HandleGuildInviteCommand(const char* args);
|
|
||||||
bool HandleGuildUninviteCommand(const char* args);
|
|
||||||
bool HandleGuildRankCommand(const char* args);
|
|
||||||
bool HandleGuildDeleteCommand(const char* args);
|
|
||||||
bool HandleBankCommand(const char* args);
|
bool HandleBankCommand(const char* args);
|
||||||
bool HandleChangeWeather(const char* args);
|
bool HandleChangeWeather(const char* args);
|
||||||
bool HandleKickPlayerCommand(const char * args);
|
bool HandleKickPlayerCommand(const char * args);
|
||||||
bool HandleTeleCommand(const char * args);
|
|
||||||
bool HandleTeleAddCommand(const char * args);
|
|
||||||
bool HandleTeleDelCommand(const char * args);
|
|
||||||
bool HandleListAurasCommand(const char * args);
|
|
||||||
|
|
||||||
bool HandleResetAchievementsCommand(const char * args);
|
|
||||||
bool HandleResetHonorCommand(const char * args);
|
|
||||||
bool HandleResetLevelCommand(const char * args);
|
|
||||||
bool HandleResetSpellsCommand(const char * args);
|
|
||||||
bool HandleResetStatsCommand(const char * args);
|
|
||||||
bool HandleResetTalentsCommand(const char * args);
|
|
||||||
bool HandleResetAllCommand(const char * args);
|
|
||||||
|
|
||||||
bool HandleTicketCommand(const char* args);
|
bool HandleTicketCommand(const char* args);
|
||||||
bool HandleDelTicketCommand(const char* args);
|
bool HandleDelTicketCommand(const char* args);
|
||||||
bool HandleMaxSkillCommand(const char* args);
|
bool HandleMaxSkillCommand(const char* args);
|
||||||
bool HandleSetSkillCommand(const char* args);
|
bool HandleSetSkillCommand(const char* args);
|
||||||
bool HandleListCreatureCommand(const char* args);
|
|
||||||
bool HandleListItemCommand(const char* args);
|
|
||||||
bool HandleListObjectCommand(const char* args);
|
|
||||||
bool HandleGameObjectNearCommand(const char* args);
|
|
||||||
bool HandlePasswordCommand(const char* args);
|
bool HandlePasswordCommand(const char* args);
|
||||||
bool HandleLockAccountCommand(const char* args);
|
bool HandleLockAccountCommand(const char* args);
|
||||||
bool HandleRespawnCommand(const char* args);
|
bool HandleRespawnCommand(const char* args);
|
||||||
bool HandleWpAddCommand(const char* args);
|
|
||||||
bool HandleWpModifyCommand(const char* args);
|
|
||||||
bool HandleWpShowCommand(const char* args);
|
|
||||||
bool HandleWpExportCommand(const char* args);
|
|
||||||
bool HandleWpImportCommand(const char* args);
|
|
||||||
bool HandleRenameCommand(const char * args);
|
bool HandleRenameCommand(const char * args);
|
||||||
bool HandleCustomizeCommand(const char * args);
|
bool HandleCustomizeCommand(const char * args);
|
||||||
bool HandlePDumpLoadCommand(const char *args);
|
bool HandlePDumpLoadCommand(const char *args);
|
||||||
bool HandlePDumpWriteCommand(const char *args);
|
bool HandlePDumpWriteCommand(const char *args);
|
||||||
bool HandleCastCommand(const char *args);
|
|
||||||
bool HandleCastBackCommand(const char *args);
|
|
||||||
bool HandleCastDistCommand(const char *args);
|
|
||||||
bool HandleCastSelfCommand(const char *args);
|
|
||||||
bool HandleCastTargetCommand(const char *args);
|
|
||||||
bool HandleComeToMeCommand(const char *args);
|
bool HandleComeToMeCommand(const char *args);
|
||||||
bool HandleCombatStopCommand(const char *args);
|
bool HandleCombatStopCommand(const char *args);
|
||||||
bool HandleSendMessageCommand(const char * args);
|
|
||||||
bool HandleFlushArenaPointsCommand(const char *args);
|
bool HandleFlushArenaPointsCommand(const char *args);
|
||||||
bool HandleRepairitemsCommand(const char* args);
|
bool HandleRepairitemsCommand(const char* args);
|
||||||
bool HandleWaterwalkCommand(const char* args);
|
bool HandleWaterwalkCommand(const char* args);
|
||||||
|
|
||||||
//! Development Commands
|
//! Development Commands
|
||||||
bool HandleSet32Bit(const char* args);
|
bool HandleSet32Bit(const char* args);
|
||||||
bool HandleQuestAdd(const char * args);
|
|
||||||
bool HandleQuestRemove(const char * args);
|
|
||||||
bool HandleQuestComplete(const char * args);
|
|
||||||
bool HandleSaveAllCommand(const char* args);
|
bool HandleSaveAllCommand(const char* args);
|
||||||
|
|
||||||
Player* getSelectedPlayer();
|
Player* getSelectedPlayer();
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
#ifndef __REVISION_NR_H__
|
#ifndef __REVISION_NR_H__
|
||||||
#define __REVISION_NR_H__
|
#define __REVISION_NR_H__
|
||||||
#define REVISION_NR "7614"
|
#define REVISION_NR "7615"
|
||||||
#endif // __REVISION_NR_H__
|
#endif // __REVISION_NR_H__
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue