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https://github.com/mangosfour/server.git
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[8860] Prevent spam to clients by iupdates non-modifed threat list.
Also make more stricted access to threat list content.
This commit is contained in:
parent
d63ea646a0
commit
67e070870b
6 changed files with 59 additions and 39 deletions
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@ -523,8 +523,8 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
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break;
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case ACTION_T_THREAT_ALL_PCT:
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{
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ThreatList& threatList = m_creature->getThreatManager().getThreatList();
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for (ThreatList::iterator i = threatList.begin(); i != threatList.end(); ++i)
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ThreatList const& threatList = m_creature->getThreatManager().getThreatList();
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for (ThreatList::const_iterator i = threatList.begin(); i != threatList.end(); ++i)
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if(Unit* Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()))
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m_creature->getThreatManager().modifyThreatPercent(Temp, action.threat_all_pct.percent);
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break;
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@ -634,8 +634,8 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
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break;
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case ACTION_T_CAST_EVENT_ALL:
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{
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ThreatList& threatList = m_creature->getThreatManager().getThreatList();
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for (ThreatList::iterator i = threatList.begin(); i != threatList.end(); ++i)
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ThreatList const& threatList = m_creature->getThreatManager().getThreatList();
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for (ThreatList::const_iterator i = threatList.begin(); i != threatList.end(); ++i)
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if (Unit* Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()))
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if (Temp->GetTypeId() == TYPEID_PLAYER)
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((Player*)Temp)->CastedCreatureOrGO(action.cast_event_all.creatureId, m_creature->GetGUID(), action.cast_event_all.spellId);
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@ -1111,21 +1111,21 @@ bool CreatureEventAI::IsVisible(Unit *pl) const
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&& pl->isVisibleForOrDetect(m_creature,m_creature,true);
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}
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inline Unit* CreatureEventAI::SelectUnit(AttackingTarget target, uint32 position)
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inline Unit* CreatureEventAI::SelectUnit(AttackingTarget target, uint32 position) const
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{
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//ThreatList m_threatlist;
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ThreatList& m_threatlist = m_creature->getThreatManager().getThreatList();
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ThreatList::iterator i = m_threatlist.begin();
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ThreatList::reverse_iterator r = m_threatlist.rbegin();
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ThreatList const& threatlist = m_creature->getThreatManager().getThreatList();
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ThreatList::const_iterator i = threatlist.begin();
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ThreatList::const_reverse_iterator r = threatlist.rbegin();
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if (position >= m_threatlist.size() || !m_threatlist.size())
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if (position >= threatlist.size() || !threatlist.size())
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return NULL;
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switch (target)
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{
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case ATTACKING_TARGET_RANDOM:
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{
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advance ( i , position + (rand() % (m_threatlist.size() - position ) ));
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advance ( i , position + (rand() % (threatlist.size() - position ) ));
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return Unit::GetUnit(*m_creature,(*i)->getUnitGuid());
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}
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case ATTACKING_TARGET_TOPAGGRO:
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@ -594,7 +594,7 @@ class MANGOS_DLL_SPEC CreatureEventAI : public CreatureAI
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inline uint32 GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3);
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inline int32 GetRandActionParam(uint32 rnd, int32 param1, int32 param2, int32 param3);
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inline Unit* GetTargetByType(uint32 Target, Unit* pActionInvoker);
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inline Unit* SelectUnit(AttackingTarget target, uint32 position);
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inline Unit* SelectUnit(AttackingTarget target, uint32 position) const;
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void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target);
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void DoMeleeAttackIfReady();
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@ -351,7 +351,8 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* pAttacker, Hostile
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//=================== ThreatManager ==========================
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//============================================================
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ThreatManager::ThreatManager(Unit* owner) : iCurrentVictim(NULL), iOwner(owner), iUpdateTimer(THREAT_UPDATE_INTERVAL)
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ThreatManager::ThreatManager(Unit* owner)
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: iCurrentVictim(NULL), iOwner(owner), iUpdateTimer(THREAT_UPDATE_INTERVAL), iUpdateNeed(false)
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{
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}
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@ -363,6 +364,7 @@ void ThreatManager::clearReferences()
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iThreatOfflineContainer.clearReferences();
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iCurrentVictim = NULL;
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iUpdateTimer.Reset(THREAT_UPDATE_INTERVAL);
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iUpdateNeed = false;
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}
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//============================================================
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@ -379,7 +381,7 @@ void ThreatManager::addThreat(Unit* pVictim, float pThreat, bool crit, SpellScho
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return;
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// not to GM
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if(!pVictim || (pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->isGameMaster()) )
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if (!pVictim || (pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->isGameMaster()) )
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return;
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// not to dead and not for dead
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@ -391,8 +393,11 @@ void ThreatManager::addThreat(Unit* pVictim, float pThreat, bool crit, SpellScho
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float threat = ThreatCalcHelper::calcThreat(pVictim, iOwner, pThreat, crit, schoolMask, pThreatSpell);
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HostileReference* ref = iThreatContainer.addThreat(pVictim, threat);
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// Ref is online
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if (ref)
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iUpdateNeed = true;
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// Ref is not in the online refs, search the offline refs next
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if(!ref)
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else
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ref = iThreatOfflineContainer.addThreat(pVictim, threat);
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if(!ref) // there was no ref => create a new one
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@ -401,6 +406,7 @@ void ThreatManager::addThreat(Unit* pVictim, float pThreat, bool crit, SpellScho
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HostileReference* hostileReference = new HostileReference(pVictim, this, 0);
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iThreatContainer.addReference(hostileReference);
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hostileReference->addThreat(threat); // now we add the real threat
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iUpdateNeed = true;
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if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->isGameMaster())
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hostileReference->setOnlineOfflineState(false); // GM is always offline
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}
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@ -411,6 +417,7 @@ void ThreatManager::addThreat(Unit* pVictim, float pThreat, bool crit, SpellScho
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void ThreatManager::modifyThreatPercent(Unit *pVictim, int32 pPercent)
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{
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iThreatContainer.modifyThreatPercent(pVictim, pPercent);
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iUpdateNeed = true;
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}
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//============================================================
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@ -440,12 +447,17 @@ float ThreatManager::getThreat(Unit *pVictim, bool pAlsoSearchOfflineList)
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void ThreatManager::tauntApply(Unit* pTaunter)
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{
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HostileReference* ref = iThreatContainer.getReferenceByTarget(pTaunter);
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if(getCurrentVictim() && ref && (ref->getThreat() < getCurrentVictim()->getThreat()))
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if(HostileReference* ref = iThreatContainer.getReferenceByTarget(pTaunter))
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{
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if(ref->getTempThreatModifyer() == 0.0f)
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// Ok, temp threat is unused
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ref->setTempThreat(getCurrentVictim()->getThreat());
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if(getCurrentVictim() && (ref->getThreat() < getCurrentVictim()->getThreat()))
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{
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// Ok, temp threat is unused
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if(ref->getTempThreatModifyer() == 0.0f)
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{
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ref->setTempThreat(getCurrentVictim()->getThreat());
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iUpdateNeed = true;
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}
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}
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}
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}
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@ -453,19 +465,26 @@ void ThreatManager::tauntApply(Unit* pTaunter)
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void ThreatManager::tauntFadeOut(Unit *pTaunter)
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{
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HostileReference* ref = iThreatContainer.getReferenceByTarget(pTaunter);
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if(ref)
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if(HostileReference* ref = iThreatContainer.getReferenceByTarget(pTaunter))
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{
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ref->resetTempThreat();
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iUpdateNeed = true;
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}
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}
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//============================================================
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void ThreatManager::setCurrentVictim(HostileReference* pHostileReference)
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{
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if (pHostileReference && pHostileReference != iCurrentVictim)
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// including NULL==NULL case
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if (pHostileReference == iCurrentVictim)
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return;
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if (pHostileReference)
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iOwner->SendHighestThreatUpdate(pHostileReference);
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iCurrentVictim = pHostileReference;
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iUpdateNeed = true;
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}
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//============================================================
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@ -494,6 +513,7 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
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setDirty(true);
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}
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iThreatContainer.remove(hostileReference);
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iUpdateNeed = true;
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iThreatOfflineContainer.addReference(hostileReference);
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}
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else
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@ -501,6 +521,7 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
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if(getCurrentVictim() && hostileReference->getThreat() > (1.1f * getCurrentVictim()->getThreat()))
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setDirty(true);
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iThreatContainer.addReference(hostileReference);
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iUpdateNeed = true;
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iThreatOfflineContainer.remove(hostileReference);
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}
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break;
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@ -512,7 +533,10 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
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}
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iOwner->SendThreatRemove(hostileReference);
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if(hostileReference->isOnline())
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{
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iThreatContainer.remove(hostileReference);
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iUpdateNeed = true;
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}
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else
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iThreatOfflineContainer.remove(hostileReference);
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break;
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@ -521,7 +545,7 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
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void ThreatManager::UpdateForClient(uint32 diff)
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{
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if (isThreatListEmpty())
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if (!iUpdateNeed || isThreatListEmpty())
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return;
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iUpdateTimer.Update(diff);
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@ -529,5 +553,6 @@ void ThreatManager::UpdateForClient(uint32 diff)
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{
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iOwner->SendThreatUpdate();
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iUpdateTimer.Reset(THREAT_UPDATE_INTERVAL);
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iUpdateNeed = false;
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}
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}
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@ -157,15 +157,14 @@ class MANGOS_DLL_SPEC ThreatContainer
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void setDirty(bool pDirty) { iDirty = pDirty; }
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bool isDirty() { return iDirty; }
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bool isDirty() const { return iDirty; }
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bool empty() { return(iThreatList.empty()); }
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bool empty() const { return(iThreatList.empty()); }
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HostileReference* getMostHated() { return iThreatList.empty() ? NULL : iThreatList.front(); }
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HostileReference* getReferenceByTarget(Unit* pVictim);
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ThreatList& getThreatList() { return iThreatList; }
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ThreatList const& getThreatList() const { return iThreatList; }
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};
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@ -188,7 +187,7 @@ class MANGOS_DLL_SPEC ThreatManager
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float getThreat(Unit *pVictim, bool pAlsoSearchOfflineList = false);
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bool isThreatListEmpty() { return iThreatContainer.empty();}
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bool isThreatListEmpty() const { return iThreatContainer.empty(); }
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void processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusChangeEvent);
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@ -196,7 +195,7 @@ class MANGOS_DLL_SPEC ThreatManager
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HostileReference* getCurrentVictim() { return iCurrentVictim; }
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Unit* getOwner() { return iOwner; }
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Unit* getOwner() const { return iOwner; }
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Unit* getHostileTarget();
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@ -209,18 +208,14 @@ class MANGOS_DLL_SPEC ThreatManager
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// methods to access the lists from the outside to do sume dirty manipulation (scriping and such)
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// I hope they are used as little as possible.
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ThreatList& getThreatList() { return iThreatContainer.getThreatList(); }
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ThreatList const& getThreatList() const { return iThreatContainer.getThreatList(); }
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ThreatList& getOfflieThreatList() { return iThreatOfflineContainer.getThreatList(); }
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ThreatList const& getOfflieThreatList() const { return iThreatOfflineContainer.getThreatList(); }
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//FIXME: currently used in some known script hacks, but expected as non needed
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ThreatContainer& getOnlineContainer() { return iThreatContainer; }
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ThreatContainer const& getOnlineContainer() const { return iThreatContainer; }
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ThreatContainer& getOfflineContainer() { return iThreatOfflineContainer; }
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ThreatContainer const& getOfflineContainer() const { return iThreatOfflineContainer; }
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private:
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HostileReference* iCurrentVictim;
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Unit* iOwner;
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TimeTrackerSmall iUpdateTimer;
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bool iUpdateNeed;
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ThreatContainer iThreatContainer;
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ThreatContainer iThreatOfflineContainer;
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};
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@ -12771,13 +12771,13 @@ uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float c
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void Unit::SendThreatUpdate()
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{
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if (uint32 count = getThreatManager().getThreatList().size())
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ThreatList const& tlist = getThreatManager().getThreatList();
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if (uint32 count = tlist.size())
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{
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sLog.outDebug( "WORLD: Send SMSG_THREAT_UPDATE Message" );
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WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
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data.append(GetPackGUID());
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data << uint32(count);
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ThreatList& tlist = getThreatManager().getThreatList();
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for (ThreatList::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
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{
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data.appendPackGUID((*itr)->getUnitGuid());
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@ -12789,14 +12789,14 @@ void Unit::SendThreatUpdate()
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void Unit::SendHighestThreatUpdate(HostileReference* pHostilReference)
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{
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if (uint32 count = getThreatManager().getThreatList().size())
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ThreatList const& tlist = getThreatManager().getThreatList();
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if (uint32 count = tlist.size())
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{
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sLog.outDebug( "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message" );
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WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
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data.append(GetPackGUID());
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data.appendPackGUID(pHostilReference->getUnitGuid());
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data << uint32(count);
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ThreatList const& tlist = getThreatManager().getThreatList();
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for (ThreatList::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
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{
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data.appendPackGUID((*itr)->getUnitGuid());
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8859"
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#define REVISION_NR "8860"
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#endif // __REVISION_NR_H__
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