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[11701] Command .auction item and support auction without owner.
* New command allow place auction from chat/console and create auction without owner. * Same code can be used in other place when server code want create generated auction without need have associated player. Auction code update for support this case. * MailDraft::SendMailTo now allow "send" mails to non-players. It correcly drop items in like case.
This commit is contained in:
parent
78991c1131
commit
67f9c26d51
12 changed files with 210 additions and 86 deletions
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@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`creature_ai_version` varchar(120) default NULL,
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`cache_id` int(10) default '0',
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`required_11690_01_mangos_spell_proc_event` bit(1) default NULL
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`required_11701_01_mangos_command` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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@ -509,6 +509,7 @@ INSERT INTO `command` VALUES
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('auction alliance',3,'Syntax: .auction alliance\r\n\r\nShow alliance auction store independent from your team.'),
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('auction goblin',3,'Syntax: .auction goblin\r\n\r\nShow goblin auction store common for all teams.'),
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('auction horde',3,'Syntax: .auction horde\r\n\r\nShow horde auction store independent from your team.'),
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('auction item',3,'Syntax: .auction item (alliance|horde|goblin) #itemid[:#itemcount] [[[#minbid] #buyout] [short|long|verylong]\r\n\r\nAdd new item (in many stackes if amount grater stack size) to specific auction house at short|long|verylogn perios similar same settings in auction in game dialog. Created auction not have owner.'),
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('aura',3,'Syntax: .aura #spellid\r\n\r\nAdd the aura from spell #spellid to the selected Unit.'),
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('ban account',3,'Syntax: .ban account $Name $bantime $reason\r\nBan account kick player.\r\n$bantime: negative value leads to permban, otherwise use a timestring like \"4d20h3s\".'),
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('ban character',3,'Syntax: .ban character $Name $bantime $reason\r\nBan account and kick player.\r\n$bantime: negative value leads to permban, otherwise use a timestring like \"4d20h3s\".'),
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6
sql/updates/11701_01_mangos_command.sql
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6
sql/updates/11701_01_mangos_command.sql
Normal file
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@ -0,0 +1,6 @@
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ALTER TABLE db_version CHANGE COLUMN required_11690_01_mangos_spell_proc_event required_11701_01_mangos_command bit;
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DELETE FROM command WHERE name = 'auction item';
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INSERT INTO command (name, security, help) VALUES
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('auction item',3,'Syntax: .auction item (alliance|horde|goblin) #itemid[:#itemcount] [[[#minbid] #buyout] [short|long|verylong]\r\n\r\nAdd new item (in many stackes if amount grater stack size) to specific auction house at short|long|verylogn perios similar same settings in auction in game dialog. Created auction not have owner.');
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@ -371,36 +371,10 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
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pl->ModifyMoney(-int32(deposit));
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uint32 auction_time = uint32(etime * sWorld.getConfig(CONFIG_FLOAT_RATE_AUCTION_TIME));
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AuctionEntry *AH = new AuctionEntry;
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AH->Id = sObjectMgr.GenerateAuctionID();
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AH->itemGuidLow = newItem->GetObjectGuid().GetCounter();
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AH->itemTemplate = newItem->GetEntry();
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AH->owner = pl->GetGUIDLow();
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Utf8toWStr(pl->GetName(), AH->ownerName);
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AH->startbid = bid;
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AH->bidder = 0;
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AH->bid = 0;
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AH->buyout = buyout;
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AH->expireTime = time(NULL) + auction_time;
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AH->moneyDeliveryTime = 0;
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AH->deposit = deposit;
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AH->auctionHouseEntry = auctionHouseEntry;
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AuctionEntry* AH = auctionHouse->AddAuction(auctionHouseEntry, newItem, etime, bid, buyout, deposit, pl);
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DETAIL_LOG("selling %s to auctioneer %s with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u",
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itemGuid.GetString().c_str(), auctioneerGuid.GetString().c_str(), bid, buyout, auction_time, AH->GetHouseId());
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auctionHouse->AddAuction(AH);
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sAuctionMgr.AddAItem(newItem);
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CharacterDatabase.BeginTransaction();
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newItem->SaveToDB();
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AH->SaveToDB();
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pl->SaveInventoryAndGoldToDB();
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CharacterDatabase.CommitTransaction();
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itemGuid.GetString().c_str(), auctioneerGuid.GetString().c_str(), bid, buyout, etime, auctionHouseEntry->houseId);
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SendAuctionCommandResult(AH, AUCTION_STARTED, AUCTION_OK);
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@ -447,7 +421,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
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// impossible have online own another character (use this for speedup check in case online owner)
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Player* auction_owner = sObjectMgr.GetPlayer(ownerGuid);
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if (!auction_owner && sObjectMgr.GetPlayerAccountIdByGUID(ownerGuid) == pl->GetSession()->GetAccountId())
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if (!auction_owner && ownerGuid && sObjectMgr.GetPlayerAccountIdByGUID(ownerGuid) == pl->GetSession()->GetAccountId())
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{
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// you cannot bid your another character auction:
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SendAuctionCommandResult(NULL, AUCTION_BID_PLACED, AUCTION_ERR_BID_OWN);
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@ -564,11 +538,21 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
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AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
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Player *pl = GetPlayer();
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if (auction && auction->owner == pl->GetGUIDLow())
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if (!auction || auction->owner != pl->GetGUIDLow())
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{
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SendAuctionCommandResult(NULL, AUCTION_REMOVED, AUCTION_ERR_DATABASE);
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sLog.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl->GetGUIDLow(), auctionId);
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return;
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}
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Item *pItem = sAuctionMgr.GetAItem(auction->itemGuidLow);
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if (pItem)
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if (!pItem)
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{
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sLog.outError("Auction id: %u has nonexistent item (item guid : %u)!!!", auction->Id, auction->itemGuidLow);
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SendAuctionCommandResult(NULL, AUCTION_REMOVED, AUCTION_ERR_INVENTORY, EQUIP_ERR_ITEM_NOT_FOUND);
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return;
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}
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if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
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{
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uint32 auctionCut = auction->GetAuctionCut();
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@ -586,21 +570,6 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
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MailDraft(msgAuctionCanceledOwner.str(), "") // TODO: fix body
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.AddItem(pItem)
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.SendMailTo(pl, auction, MAIL_CHECK_MASK_COPIED);
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}
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else
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{
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sLog.outError("Auction id: %u has nonexistent item (item guid : %u)!!!", auction->Id, auction->itemGuidLow);
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SendAuctionCommandResult(NULL, AUCTION_REMOVED, AUCTION_ERR_INVENTORY, EQUIP_ERR_ITEM_NOT_FOUND);
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return;
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}
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}
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else
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{
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SendAuctionCommandResult(NULL, AUCTION_REMOVED, AUCTION_ERR_DATABASE);
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// this code isn't possible ... maybe there should be ASSERT
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sLog.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl->GetGUIDLow(), auctionId);
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return;
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}
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// inform player, that auction is removed
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SendAuctionCommandResult(auction, AUCTION_REMOVED, AUCTION_OK);
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@ -88,6 +88,9 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction)
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uint32 bidder_accId = 0;
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ObjectGuid ownerGuid = ObjectGuid(HIGHGUID_PLAYER, auction->owner);
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Player* auction_owner = sObjectMgr.GetPlayer(ownerGuid);
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// data for gm.log
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if (sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
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{
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@ -113,12 +116,13 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction)
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if (bidder_security > SEC_PLAYER)
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{
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ObjectGuid owner_guid = ObjectGuid(HIGHGUID_PLAYER, auction->owner);
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std::string owner_name;
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if (!sObjectMgr.GetPlayerNameByGUID(owner_guid, owner_name))
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if (auction_owner)
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owner_name = auction_owner->GetName();
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else if (ownerGuid && !sObjectMgr.GetPlayerNameByGUID(ownerGuid, owner_name))
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owner_name = sObjectMgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);
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uint32 owner_accid = sObjectMgr.GetPlayerAccountIdByGUID(owner_guid);
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uint32 owner_accid = ownerGuid ? sObjectMgr.GetPlayerAccountIdByGUID(ownerGuid) : 0;
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sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
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bidder_name.c_str(), bidder_accId, pItem->GetProto()->Name1, pItem->GetEntry(), pItem->GetCount(), auction->bid, owner_name.c_str(), owner_accid);
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@ -127,8 +131,6 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction)
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else if (!bidder)
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bidder_accId = sObjectMgr.GetPlayerAccountIdByGUID(bidder_guid);
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ObjectGuid ownerGuid = ObjectGuid(HIGHGUID_PLAYER, auction->owner);
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Player* auction_owner = sObjectMgr.GetPlayer(ownerGuid);
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if (auction_owner)
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auction_owner->GetSession()->SendAuctionOwnerNotification(auction);
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@ -178,7 +180,7 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction)
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Player *owner = sObjectMgr.GetPlayer(owner_guid);
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// owner exist (online or offline)
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if (owner || sObjectMgr.GetPlayerAccountIdByGUID(owner_guid))
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if (owner || owner_guid && sObjectMgr.GetPlayerAccountIdByGUID(owner_guid))
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{
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std::ostringstream msgAuctionSalePendingSubject;
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msgAuctionSalePendingSubject << auction->itemTemplate << ":0:" << AUCTION_SALE_PENDING;
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@ -208,7 +210,7 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction)
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Player *owner = sObjectMgr.GetPlayer(owner_guid);
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uint32 owner_accId = 0;
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if (!owner)
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if (!owner && owner_guid)
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owner_accId = sObjectMgr.GetPlayerAccountIdByGUID(owner_guid);
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// owner exist
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@ -389,6 +391,9 @@ void AuctionHouseMgr::LoadAuctions()
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auction->itemGuidLow = fields[2].GetUInt32();
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auction->itemTemplate = fields[3].GetUInt32();
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auction->owner = fields[4].GetUInt32();
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if (auction->owner)
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{
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std::wstring& plWName = playerNames[auction->owner];
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if (plWName.empty())
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{
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@ -400,6 +405,7 @@ void AuctionHouseMgr::LoadAuctions()
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}
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auction->ownerName = plWName;
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}
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auction->buyout = fields[5].GetUInt32();
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auction->expireTime = fields[6].GetUInt32();
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@ -909,6 +915,43 @@ void AuctionHouseObject::BuildListPendingSales(WorldPacket& data, Player* player
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}
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}
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AuctionEntry* AuctionHouseObject::AddAuction(AuctionHouseEntry const* auctionHouseEntry, Item* newItem, uint32 etime, uint32 bid, uint32 buyout, uint32 deposit, Player * pl /*= NULL*/)
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{
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uint32 auction_time = uint32(etime * sWorld.getConfig(CONFIG_FLOAT_RATE_AUCTION_TIME));
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AuctionEntry *AH = new AuctionEntry;
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AH->Id = sObjectMgr.GenerateAuctionID();
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AH->itemGuidLow = newItem->GetObjectGuid().GetCounter();
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AH->itemTemplate = newItem->GetEntry();
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AH->owner = pl ? pl->GetGUIDLow() : 0;
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if (pl)
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Utf8toWStr(pl->GetName(), AH->ownerName);
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AH->startbid = bid;
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AH->bidder = 0;
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AH->bid = 0;
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AH->buyout = buyout;
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AH->expireTime = time(NULL) + auction_time;
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AH->moneyDeliveryTime = 0;
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AH->deposit = deposit;
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AH->auctionHouseEntry = auctionHouseEntry;
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AddAuction(AH);
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sAuctionMgr.AddAItem(newItem);
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CharacterDatabase.BeginTransaction();
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newItem->SaveToDB();
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AH->SaveToDB();
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if (pl)
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pl->SaveInventoryAndGoldToDB();
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CharacterDatabase.CommitTransaction();
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return AH;
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}
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// this function inserts to WorldPacket auction's data
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bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
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{
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@ -58,7 +58,7 @@ struct AuctionEntry
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uint32 Id;
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uint32 itemGuidLow;
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uint32 itemTemplate;
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uint32 owner;
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uint32 owner; // player low guid, can be 0 for server generated auction
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std::wstring ownerName; // cache name for sorting
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uint32 startbid; // maybe useless
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uint32 bid;
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@ -122,6 +122,7 @@ class AuctionHouseObject
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void BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount);
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void BuildListPendingSales(WorldPacket& data, Player* player, uint32& count);
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AuctionEntry* AddAuction(AuctionHouseEntry const* auctionHouseEntry, Item* newItem, uint32 etime, uint32 bid, uint32 buyout = 0, uint32 deposit = 0, Player * pl = NULL);
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private:
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AuctionEntryMap AuctionsMap;
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};
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@ -109,6 +109,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "alliance", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAuctionAllianceCommand, "", NULL },
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{ "goblin", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAuctionGoblinCommand, "", NULL },
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{ "horde", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAuctionHordeCommand, "", NULL },
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{ "item", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAuctionItemCommand, "", NULL },
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{ "", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAuctionCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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@ -145,6 +145,7 @@ class MANGOS_DLL_SPEC ChatHandler
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bool HandleAuctionAllianceCommand(char* args);
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bool HandleAuctionGoblinCommand(char* args);
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bool HandleAuctionHordeCommand(char* args);
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bool HandleAuctionItemCommand(char* args);
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bool HandleAuctionCommand(char* args);
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bool HandleAchievementCommand(char* args);
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@ -4495,6 +4495,97 @@ bool ChatHandler::HandleAuctionCommand(char* /*args*/)
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return true;
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}
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bool ChatHandler::HandleAuctionItemCommand(char* args)
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{
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// format: (alliance|horde|goblin) item[:count] price [buyout] [short|long|verylong]
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char* typeStr = ExtractLiteralArg(&args);
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if (!typeStr)
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return false;
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uint32 houseid;
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if (strncmp(typeStr, "alliance", strlen(typeStr)) == 0)
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houseid = 1;
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else if (strncmp(typeStr, "horde", strlen(typeStr)) == 0)
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houseid = 6;
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else if (strncmp(typeStr, "goblin", strlen(typeStr)) == 0)
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houseid = 7;
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else
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return false;
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// parse item str
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char* itemStr = ExtractArg(&args);
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if (!itemStr)
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return false;
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uint32 item_id = 0;
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uint32 item_count = 1;
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if (sscanf(itemStr, "%u:%u", &item_id, &item_count) != 2)
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if (sscanf(itemStr, "%u", &item_id) != 1)
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return false;
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uint32 price;
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if (!ExtractUInt32(&args, price))
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return false;
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uint32 buyout;
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if (!ExtractOptUInt32(&args, buyout, 0))
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return false;
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uint32 etime = 4*MIN_AUCTION_TIME;
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if (char* timeStr = ExtractLiteralArg(&args))
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{
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if (strncmp(timeStr, "short", strlen(timeStr)) == 0)
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etime = 1*MIN_AUCTION_TIME;
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else if (strncmp(timeStr, "long", strlen(timeStr)) == 0)
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etime = 2*MIN_AUCTION_TIME;
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else if (strncmp(timeStr, "verylong", strlen(timeStr)) == 0)
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etime = 4*MIN_AUCTION_TIME;
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else
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return false;
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}
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AuctionHouseEntry const* auctionHouseEntry = sAuctionHouseStore.LookupEntry(houseid);
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AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(auctionHouseEntry);
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if (!item_id)
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{
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PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
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SetSentErrorMessage(true);
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return false;
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}
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ItemPrototype const* item_proto = ObjectMgr::GetItemPrototype(item_id);
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if (!item_proto)
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{
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PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
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SetSentErrorMessage(true);
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return false;
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}
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if (item_count < 1 || (item_proto->MaxCount > 0 && item_count > uint32(item_proto->MaxCount)))
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{
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PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, item_count, item_id);
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SetSentErrorMessage(true);
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return false;
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}
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Player* pl = m_session ? m_session->GetPlayer() : NULL;
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do
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{
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uint32 item_stack = item_count > item_proto->GetMaxStackSize() ? item_proto->GetMaxStackSize() : item_count;
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item_count -= item_stack;
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Item* newItem = Item::CreateItem(item_id, item_stack);
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MANGOS_ASSERT(newItem);
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auctionHouse->AddAuction(auctionHouseEntry, newItem, etime, price, buyout);
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} while (item_count);
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return true;
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}
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bool ChatHandler::HandleBankCommand(char* /*args*/)
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{
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m_session->SendShowBank(m_session->GetPlayer()->GetObjectGuid());
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@ -241,6 +241,16 @@ void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sende
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{
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Player* pReceiver = receiver.GetPlayer(); // can be NULL
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uint32 pReceiverAccount = 0;
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if (!pReceiver)
|
||||
pReceiverAccount = sObjectMgr.GetPlayerAccountIdByGUID(receiver.GetPlayerGuid());
|
||||
|
||||
if (!pReceiver && !pReceiverAccount) // receiver not exist
|
||||
{
|
||||
deleteIncludedItems(true);
|
||||
return;
|
||||
}
|
||||
|
||||
bool has_items = !m_items.empty();
|
||||
|
||||
// generate mail template items for online player, for offline player items will generated at open
|
||||
|
|
|
|||
|
|
@ -610,6 +610,7 @@ class MANGOS_DLL_SPEC WorldSession
|
|||
void HandleAuctionListItems( WorldPacket & recv_data );
|
||||
void HandleAuctionListBidderItems( WorldPacket & recv_data );
|
||||
void HandleAuctionSellItem( WorldPacket & recv_data );
|
||||
|
||||
void HandleAuctionRemoveItem( WorldPacket & recv_data );
|
||||
void HandleAuctionListOwnerItems( WorldPacket & recv_data );
|
||||
void HandleAuctionPlaceBid( WorldPacket & recv_data );
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "11700"
|
||||
#define REVISION_NR "11701"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
#ifndef __REVISION_SQL_H__
|
||||
#define __REVISION_SQL_H__
|
||||
#define REVISION_DB_CHARACTERS "required_11620_01_characters_character_equipmentsets"
|
||||
#define REVISION_DB_MANGOS "required_11690_01_mangos_spell_proc_event"
|
||||
#define REVISION_DB_MANGOS "required_11701_01_mangos_command"
|
||||
#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
|
||||
#endif // __REVISION_SQL_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue