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[8216] More fixes in spell 47897 and talent 17962 and ranks work.
* Implement DoT apply for 47897 and ranks. * Implement propertly aura state update at add/remove 47897/348 and ranks * Update checks for 29722 and ranks for bonus damage Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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5 changed files with 86 additions and 14 deletions
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@ -984,9 +984,13 @@ void Aura::_AddAura()
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if (IsSealSpell(m_spellProto))
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m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
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// Conflagrate aura state on Immolate
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if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags & 4)
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m_target->ModifyAuraState(AURA_STATE_IMMOLATE, true);
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// Conflagrate aura state on Immolate and Shadowflame
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if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK &&
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// Immolate
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((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
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// Shadowflame
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(m_spellProto->SpellFamilyFlags2 & 0x00000002)))
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m_target->ModifyAuraState(AURA_STATE_CONFLAGRATE, true);
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// Faerie Fire (druid versions)
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if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
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@ -1089,8 +1093,43 @@ void Aura::_RemoveAura()
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removeState = AURA_STATE_JUDGEMENT; // Update Seals information
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break;
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case SPELLFAMILY_WARLOCK:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x4))
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removeState = AURA_STATE_IMMOLATE; // Conflagrate aura state
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// Conflagrate aura state on Immolate and Shadowflame
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// Check Immolate case
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if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004))
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{
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//check if there is a Shadowflame DOT present, if not, remove AURA_STATE_CONFLAGRATE
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bool removeAuraState=true;
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Unit::AuraList const& SFDOT = m_target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
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for(Unit::AuraList::const_iterator i = SFDOT.begin(); i != SFDOT.end(); ++i)
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{
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if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK &&
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((*i)->GetSpellProto()->SpellFamilyFlags2 & 0x00000002))
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{
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removeAuraState=false;
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break;
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}
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}
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if(removeAuraState)
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removeState = AURA_STATE_CONFLAGRATE;
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}
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// Check Shadowflame case
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else if (m_spellProto->SpellFamilyFlags2 & 0x00000002)
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{
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//check if there is a Immolate DOT present, if not, remove AURA_STATE_CONFLAGRATE
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bool removeAuraState=true;
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Unit::AuraList const& IMDOT = m_target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
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for(Unit::AuraList::const_iterator i = IMDOT.begin(); i != IMDOT.end(); ++i)
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{
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if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK &&
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((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000004)))
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{
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removeAuraState=false;
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break;
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}
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}
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if(removeAuraState)
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removeState = AURA_STATE_CONFLAGRATE;
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}
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break;
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case SPELLFAMILY_DRUID:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400))
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