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[8040] Implement Creature::ForcedDespawn and ACTION_T_FORCE_DESPAWN for EventAI.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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9 changed files with 33 additions and 23 deletions
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@ -666,6 +666,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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case ACTION_T_FLEE_FOR_ASSIST: //No Params
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case ACTION_T_DIE: //No Params
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case ACTION_T_ZONE_COMBAT_PULSE: //No Params
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case ACTION_T_FORCE_DESPAWN: //No Params
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case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking)
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case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
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case ACTION_T_RANGED_MOVEMENT: //Distance, Angle
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