[8040] Implement Creature::ForcedDespawn and ACTION_T_FORCE_DESPAWN for EventAI.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
NoFantasy 2009-06-18 19:10:18 +04:00 committed by VladimirMangos
parent 23c96493b1
commit 68848314e2
9 changed files with 33 additions and 23 deletions

View file

@ -1563,9 +1563,7 @@ void Aura::TriggerSpell()
player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
creature->setDeathState(JUST_DIED);
creature->RemoveCorpse();
creature->SetHealth(0); // just for nice GM-mode view
creature->ForcedDespawn();
}
return;
}
@ -1714,9 +1712,7 @@ void Aura::TriggerSpell()
Creature* creatureTarget = (Creature*)m_target;
creatureTarget->setDeathState(JUST_DIED);
creatureTarget->RemoveCorpse();
creatureTarget->SetHealth(0); // just for nice GM-mode view
creatureTarget->ForcedDespawn();
return;
}
// // Magic Sucker Device timer