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[8040] Implement Creature::ForcedDespawn and ACTION_T_FORCE_DESPAWN for EventAI.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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parent
23c96493b1
commit
68848314e2
9 changed files with 33 additions and 23 deletions
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@ -735,9 +735,8 @@ void Spell::EffectDummy(uint32 i)
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return;
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Creature* creatureTarget = (Creature*)unitTarget;
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creatureTarget->setDeathState(JUST_DIED);
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creatureTarget->RemoveCorpse();
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creatureTarget->SetHealth(0); // just for nice GM-mode view
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creatureTarget->ForcedDespawn();
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return;
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}
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case 16589: // Noggenfogger Elixir
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@ -810,9 +809,7 @@ void Spell::EffectDummy(uint32 i)
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pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel() );
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pGameObj->SetSpellId(m_spellInfo->Id);
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creatureTarget->setDeathState(JUST_DIED);
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creatureTarget->RemoveCorpse();
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creatureTarget->SetHealth(0); // just for nice GM-mode view
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creatureTarget->ForcedDespawn();
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DEBUG_LOG("AddObject at SpellEfects.cpp EffectDummy");
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map->Add(pGameObj);
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@ -1026,9 +1023,7 @@ void Spell::EffectDummy(uint32 i)
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Creature* creatureTarget = (Creature*)unitTarget;
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creatureTarget->setDeathState(JUST_DIED);
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creatureTarget->RemoveCorpse();
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creatureTarget->SetHealth(0); // just for nice GM-mode view
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creatureTarget->ForcedDespawn();
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//cast spell Raptor Capture Credit
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m_caster->CastSpell(m_caster, 42337, true, NULL);
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@ -1117,9 +1112,7 @@ void Spell::EffectDummy(uint32 i)
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Creature* creatureTarget = (Creature*)unitTarget;
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creatureTarget->setDeathState(JUST_DIED);
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creatureTarget->RemoveCorpse();
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creatureTarget->SetHealth(0); // just for nice GM-mode view
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creatureTarget->ForcedDespawn();
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return;
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}
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@ -4040,10 +4033,8 @@ void Spell::EffectTameCreature(uint32 /*i*/)
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if(!pet) // in versy specific state like near world end/etc.
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return;
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// kill original creature
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creatureTarget->setDeathState(JUST_DIED);
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creatureTarget->RemoveCorpse();
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creatureTarget->SetHealth(0); // just for nice GM-mode view
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// "kill" original creature
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creatureTarget->ForcedDespawn();
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uint32 level = (creatureTarget->getLevel() < (m_caster->getLevel() - 5)) ? (m_caster->getLevel() - 5) : creatureTarget->getLevel();
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