[8259] Move functions code from ChannelMgr.h to ChannelMgr.cpp.

Also cleanups in #includes and singleton instantiate.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
Infinity 2009-07-27 18:43:36 +04:00 committed by VladimirMangos
parent ae8712e61b
commit 68c86d0480
8 changed files with 115 additions and 65 deletions

View file

@ -18,10 +18,6 @@
#include "ObjectMgr.h" // for normalizePlayerName #include "ObjectMgr.h" // for normalizePlayerName
#include "ChannelMgr.h" #include "ChannelMgr.h"
#include "Policies/SingletonImp.h"
INSTANTIATE_SINGLETON_1( AllianceChannelMgr );
INSTANTIATE_SINGLETON_1( HordeChannelMgr );
void WorldSession::HandleJoinChannel(WorldPacket& recvPacket) void WorldSession::HandleJoinChannel(WorldPacket& recvPacket)
{ {

97
src/game/ChannelMgr.cpp Normal file
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@ -0,0 +1,97 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ChannelMgr.h"
#include "Policies/SingletonImp.h"
#include "World.h"
INSTANTIATE_SINGLETON_1( AllianceChannelMgr );
INSTANTIATE_SINGLETON_1( HordeChannelMgr );
ChannelMgr* channelMgr(uint32 team)
{
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
return &MaNGOS::Singleton<AllianceChannelMgr>::Instance(); // cross-faction
if(team == ALLIANCE)
return &MaNGOS::Singleton<AllianceChannelMgr>::Instance();
if(team == HORDE)
return &MaNGOS::Singleton<HordeChannelMgr>::Instance();
return NULL;
}
ChannelMgr::~ChannelMgr()
{
for(ChannelMap::iterator itr = channels.begin();itr!=channels.end(); ++itr)
delete itr->second;
channels.clear();
}
Channel *ChannelMgr::GetJoinChannel(std::string name, uint32 channel_id)
{
if (channels.find(name) == channels.end())
{
Channel *nchan = new Channel(name,channel_id);
channels[name] = nchan;
}
return channels[name];
}
Channel *ChannelMgr::GetChannel(std::string name, Player *p, bool pkt)
{
ChannelMap::const_iterator i = channels.find(name);
if(i == channels.end())
{
if(pkt)
{
WorldPacket data;
MakeNotOnPacket(&data,name);
p->GetSession()->SendPacket(&data);
}
return NULL;
}
else
return i->second;
}
void ChannelMgr::LeftChannel(std::string name)
{
ChannelMap::const_iterator i = channels.find(name);
if(i == channels.end())
return;
Channel* channel = i->second;
if(channel->GetNumPlayers() == 0 && !channel->IsConstant())
{
channels.erase(name);
delete channel;
}
}
void ChannelMgr::MakeNotOnPacket(WorldPacket *data, std::string name)
{
data->Initialize(SMSG_CHANNEL_NOTIFY, (1+10)); // we guess size
(*data) << (uint8)0x05 << name;
}

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@ -18,9 +18,9 @@
#ifndef MANGOSSERVER_CHANNELMGR_H #ifndef MANGOSSERVER_CHANNELMGR_H
#define MANGOSSERVER_CHANNELMGR_H #define MANGOSSERVER_CHANNELMGR_H
#include "Common.h"
#include "Channel.h" #include "Channel.h"
#include "Policies/Singleton.h" #include "Policies/Singleton.h"
#include "World.h"
#include <map> #include <map>
#include <string> #include <string>
@ -30,72 +30,19 @@ class ChannelMgr
public: public:
typedef std::map<std::string,Channel *> ChannelMap; typedef std::map<std::string,Channel *> ChannelMap;
ChannelMgr() {} ChannelMgr() {}
~ChannelMgr() ~ChannelMgr();
{
for(ChannelMap::const_iterator itr = channels.begin();itr!=channels.end(); ++itr)
delete itr->second;
channels.clear();
}
Channel *GetJoinChannel(const std::string& name, uint32 channel_id)
{
if (channels.find(name) == channels.end())
{
Channel *nchan = new Channel(name,channel_id);
channels[name] = nchan;
}
return channels[name];
}
Channel *GetChannel(const std::string& name, Player *p)
{
ChannelMap::const_iterator i = channels.find(name);
if(i == channels.end()) Channel *GetJoinChannel(std::string name, uint32 channel_id);
{ Channel *GetChannel(std::string name, Player *p, bool pkt = true);
WorldPacket data; void LeftChannel(std::string name);
MakeNotOnPacket(&data,name);
p->GetSession()->SendPacket(&data);
return NULL;
}
else
return i->second;
}
void LeftChannel(const std::string& name)
{
ChannelMap::const_iterator i = channels.find(name);
if(i == channels.end())
return;
Channel* channel = i->second;
if(channel->GetNumPlayers() == 0 && !channel->IsConstant())
{
channels.erase(name);
delete channel;
}
}
private: private:
ChannelMap channels; ChannelMap channels;
void MakeNotOnPacket(WorldPacket *data, const std::string& name) void MakeNotOnPacket(WorldPacket *data, std::string name);
{
data->Initialize(SMSG_CHANNEL_NOTIFY, (1+10)); // we guess size
(*data) << (uint8)0x05 << name;
}
}; };
class AllianceChannelMgr : public ChannelMgr {}; class AllianceChannelMgr : public ChannelMgr {};
class HordeChannelMgr : public ChannelMgr {}; class HordeChannelMgr : public ChannelMgr {};
inline ChannelMgr* channelMgr(uint32 team) ChannelMgr* channelMgr(uint32 team);
{
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
//For Test,No Seprate Faction
return &MaNGOS::Singleton<AllianceChannelMgr>::Instance();
if(team==ALLIANCE)
return &MaNGOS::Singleton<AllianceChannelMgr>::Instance();
if(team==HORDE)
return &MaNGOS::Singleton<HordeChannelMgr>::Instance();
return NULL;
}
#endif #endif

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@ -78,6 +78,7 @@ libmangosgame_a_SOURCES = \
Channel.cpp \ Channel.cpp \
Channel.h \ Channel.h \
ChannelHandler.cpp \ ChannelHandler.cpp \
ChannelMgr.cpp \
ChannelMgr.h \ ChannelMgr.h \
CharacterHandler.cpp \ CharacterHandler.cpp \
Chat.cpp \ Chat.cpp \

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "8258" #define REVISION_NR "8259"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__

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@ -370,6 +370,7 @@
<ClCompile Include="..\..\src\game\CalendarHandler.cpp" /> <ClCompile Include="..\..\src\game\CalendarHandler.cpp" />
<ClCompile Include="..\..\src\game\Channel.cpp" /> <ClCompile Include="..\..\src\game\Channel.cpp" />
<ClCompile Include="..\..\src\game\ChannelHandler.cpp" /> <ClCompile Include="..\..\src\game\ChannelHandler.cpp" />
<ClCompile Include="..\..\src\game\ChannelMgr.cpp" />
<ClCompile Include="..\..\src\game\CharacterHandler.cpp" /> <ClCompile Include="..\..\src\game\CharacterHandler.cpp" />
<ClCompile Include="..\..\src\game\Chat.cpp" /> <ClCompile Include="..\..\src\game\Chat.cpp" />
<ClCompile Include="..\..\src\game\ChatHandler.cpp" /> <ClCompile Include="..\..\src\game\ChatHandler.cpp" />

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@ -673,6 +673,10 @@
RelativePath="..\..\src\game\ChannelHandler.cpp" RelativePath="..\..\src\game\ChannelHandler.cpp"
> >
</File> </File>
<File
RelativePath="..\..\src\game\ChannelMgr.cpp"
>
</File>
<File <File
RelativePath="..\..\src\game\ChannelMgr.h" RelativePath="..\..\src\game\ChannelMgr.h"
> >

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@ -674,6 +674,10 @@
RelativePath="..\..\src\game\ChannelHandler.cpp" RelativePath="..\..\src\game\ChannelHandler.cpp"
> >
</File> </File>
<File
RelativePath="..\..\src\game\ChannelMgr.cpp"
>
</File>
<File <File
RelativePath="..\..\src\game\ChannelMgr.h" RelativePath="..\..\src\game\ChannelMgr.h"
> >