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[12110] Keep equipment when transforming by spell
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parent
801fd40aba
commit
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2 changed files with 5 additions and 5 deletions
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@ -3855,7 +3855,7 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
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break;
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}
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}
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else
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else // m_modifier.m_miscvalue != 0
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{
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uint32 model_id;
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@ -3876,9 +3876,9 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
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target->SetDisplayId(model_id);
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// creature case, need to update equipment
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// creature case, need to update equipment if additional provided
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if (ci && target->GetTypeId() == TYPEID_UNIT)
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((Creature*)target)->LoadEquipment(ci->equipmentId, true);
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((Creature*)target)->LoadEquipment(ci->equipmentId, false);
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// Dragonmaw Illusion (set mount model also)
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if (GetId() == 42016 && target->GetMountID() && !target->GetAurasByType(SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED).empty())
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@ -3902,7 +3902,7 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
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target->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED, GetHolder());
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}
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}
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else
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else // !apply
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{
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// ApplyModifier(true) will reapply it if need
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target->setTransForm(0);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "0160"
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#define REVISION_NR "12110"
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#endif // __REVISION_NR_H__
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