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[7509] Use defines instead explcit value for talent rank cound (in general and for pets)
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parent
befa6c5c86
commit
695ceabe3e
9 changed files with 27 additions and 24 deletions
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@ -2746,7 +2746,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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{
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if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id ))
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{
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for(int i=0; i <5; ++i)
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for(int i=0; i < MAX_TALENT_RANK; ++i)
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{
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// skip learning spell and no rank spell case
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uint32 rankSpellId = talentInfo->RankID[i];
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@ -3359,7 +3359,7 @@ bool Player::resetTalents(bool no_cost)
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if( (getClassMask() & talentTabInfo->ClassMask) == 0 )
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continue;
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for (int j = 0; j < 5; j++)
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for (int j = 0; j < MAX_TALENT_RANK; j++)
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{
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for(PlayerSpellMap::iterator itr = GetSpellMap().begin(); itr != GetSpellMap().end();)
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{
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@ -19916,7 +19916,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
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if(CurTalentPoints == 0)
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return;
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if (talentRank > 4)
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if (talentRank >= MAX_TALENT_RANK)
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return;
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TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentId );
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@ -19935,7 +19935,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
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// find current max talent rank
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int32 curtalent_maxrank = 0;
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for(int32 k = 4; k > -1; --k)
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for(int32 k = MAX_TALENT_RANK-1; k > -1; --k)
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{
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if(talentInfo->RankID[k] && HasSpell(talentInfo->RankID[k]))
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{
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@ -19958,7 +19958,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
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if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
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{
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bool hasEnoughRank = false;
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for (int i = talentInfo->DependsOnRank; i <= 4; i++)
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for (int i = talentInfo->DependsOnRank; i < MAX_TALENT_RANK; i++)
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{
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if (depTalentInfo->RankID[i] != 0)
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if (HasSpell(depTalentInfo->RankID[i]))
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@ -19984,7 +19984,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
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{
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if (tmpTalent->TalentTab == tTab)
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{
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for (int j = 0; j <= 4; j++)
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for (int j = 0; j < MAX_TALENT_RANK; j++)
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{
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if (tmpTalent->RankID[j] != 0)
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{
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@ -20000,7 +20000,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
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}
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// not have required min points spent in talent tree
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if(spentPoints < (talentInfo->Row * 5))
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if(spentPoints < (talentInfo->Row * MAX_TALENT_RANK))
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return;
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// spell not set in talent.dbc
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@ -20038,7 +20038,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
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if(CurTalentPoints == 0)
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return;
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if (talentRank > 2)
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if (talentRank >= MAX_PET_TALENT_RANK)
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return;
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TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentId);
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@ -20070,7 +20070,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
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// find current max talent rank
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int32 curtalent_maxrank = 0;
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for(int32 k = 4; k > -1; --k)
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for(int32 k = MAX_TALENT_RANK-1; k > -1; --k)
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{
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if(talentInfo->RankID[k] && pet->HasSpell(talentInfo->RankID[k]))
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{
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@ -20093,7 +20093,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
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if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
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{
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bool hasEnoughRank = false;
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for (int i = talentInfo->DependsOnRank; i <= 4; i++)
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for (int i = talentInfo->DependsOnRank; i < MAX_TALENT_RANK; i++)
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{
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if (depTalentInfo->RankID[i] != 0)
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if (pet->HasSpell(depTalentInfo->RankID[i]))
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@ -20119,7 +20119,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
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{
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if (tmpTalent->TalentTab == tTab)
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{
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for (int j = 0; j <= 4; j++)
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for (int j = 0; j < MAX_TALENT_RANK; j++)
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{
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if (tmpTalent->RankID[j] != 0)
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{
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@ -20135,7 +20135,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
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}
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// not have required min points spent in talent tree
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if(spentPoints < (talentInfo->Row * 3))
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if(spentPoints < (talentInfo->Row * MAX_PET_TALENT_RANK))
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return;
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// spell not set in talent.dbc
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@ -20152,7 +20152,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
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// learn! (other talent ranks will unlearned at learning)
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pet->learnSpell(spellid);
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sLog.outDetail("TalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid);
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sLog.outDetail("PetTalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid);
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// update free talent points
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pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
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