[9918] Fixed player's tapped creature loot access by group in diff cases

* If player tap creature in group and leave then group will have access to creature loot if not disbanded
* If player tap creature and after join to group then creature loot will accesable only by player
* Also RewardPlayerAndGroupAtKill divided to simgle player and group reward versions used for group tap
  and single player tap cases.
This commit is contained in:
VladimirMangos 2010-05-17 08:58:54 +04:00
parent 96d50bf55a
commit 696a4b6db0
13 changed files with 223 additions and 135 deletions

View file

@ -130,6 +130,7 @@ class MANGOS_DLL_SPEC ObjectGuid
PackedGuidReader ReadAsPacked() { return PackedGuidReader(*this); }
void Set(uint64 const& guid) { m_guid = guid; }
void Clear() { m_guid = 0; }
// Possible removed in future for more strict control type conversions
void operator= (uint64 const& guid) { m_guid = guid; }