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[9918] Fixed player's tapped creature loot access by group in diff cases
* If player tap creature in group and leave then group will have access to creature loot if not disbanded * If player tap creature and after join to group then creature loot will accesable only by player * Also RewardPlayerAndGroupAtKill divided to simgle player and group reward versions used for group tap and single player tap cases.
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13 changed files with 223 additions and 135 deletions
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@ -130,6 +130,7 @@ class MANGOS_DLL_SPEC ObjectGuid
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PackedGuidReader ReadAsPacked() { return PackedGuidReader(*this); }
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void Set(uint64 const& guid) { m_guid = guid; }
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void Clear() { m_guid = 0; }
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// Possible removed in future for more strict control type conversions
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void operator= (uint64 const& guid) { m_guid = guid; }
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