[9918] Fixed player's tapped creature loot access by group in diff cases

* If player tap creature in group and leave then group will have access to creature loot if not disbanded
* If player tap creature and after join to group then creature loot will accesable only by player
* Also RewardPlayerAndGroupAtKill divided to simgle player and group reward versions used for group tap
  and single player tap cases.
This commit is contained in:
VladimirMangos 2010-05-17 08:58:54 +04:00
parent 96d50bf55a
commit 696a4b6db0
13 changed files with 223 additions and 135 deletions

View file

@ -5675,7 +5675,7 @@ void Spell::EffectScriptEffect(SpellEffectIndex eff_idx)
if (m_caster->GetTypeId() != TYPEID_UNIT)
return;
Player* pPlayer = ((Creature*)m_caster)->GetLootRecipient();
Player* pPlayer = ((Creature*)m_caster)->GetOriginalLootRecipient();
if (!pPlayer)
return;