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[9918] Fixed player's tapped creature loot access by group in diff cases
* If player tap creature in group and leave then group will have access to creature loot if not disbanded * If player tap creature and after join to group then creature loot will accesable only by player * Also RewardPlayerAndGroupAtKill divided to simgle player and group reward versions used for group tap and single player tap cases.
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13 changed files with 223 additions and 135 deletions
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@ -5675,7 +5675,7 @@ void Spell::EffectScriptEffect(SpellEffectIndex eff_idx)
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if (m_caster->GetTypeId() != TYPEID_UNIT)
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return;
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Player* pPlayer = ((Creature*)m_caster)->GetLootRecipient();
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Player* pPlayer = ((Creature*)m_caster)->GetOriginalLootRecipient();
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if (!pPlayer)
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return;
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