[9918] Fixed player's tapped creature loot access by group in diff cases

* If player tap creature in group and leave then group will have access to creature loot if not disbanded
* If player tap creature and after join to group then creature loot will accesable only by player
* Also RewardPlayerAndGroupAtKill divided to simgle player and group reward versions used for group tap
  and single player tap cases.
This commit is contained in:
VladimirMangos 2010-05-17 08:58:54 +04:00
parent 96d50bf55a
commit 696a4b6db0
13 changed files with 223 additions and 135 deletions

View file

@ -344,7 +344,16 @@ bool ChatHandler::HandleDebugGetLootRecipientCommand(const char* /*args*/)
if (!target)
return false;
PSendSysMessage("loot recipient: %s", target->hasLootRecipient()?(target->GetLootRecipient()?target->GetLootRecipient()->GetName():"offline"):"no loot recipient");
if (!target->HasLootRecipient())
SendSysMessage("loot recipient: no loot recipient");
else if(Player* recipient = target->GetLootRecipient())
PSendSysMessage("loot recipient: %s with raw data %s from group %u",
recipient->GetObjectGuid().GetString().c_str(),
target->GetLootRecipientGuid().GetString().c_str(),
target->GetLootGroupRecipientId());
else
SendSysMessage("loot recipient: offline ");
return true;
}