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[10046] Store guids instead slot data for trade items.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
parent
e1766a3adb
commit
6986ecbd9b
5 changed files with 73 additions and 83 deletions
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@ -11994,7 +11994,7 @@ void Player::ClearTrade()
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tradeGold = 0;
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acceptTrade = false;
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for(int i = 0; i < TRADE_SLOT_COUNT; ++i)
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tradeItems[i] = NULL_SLOT;
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m_tradeItems[i].Clear();
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}
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void Player::TradeCancel(bool sendback)
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@ -1283,7 +1283,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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Player* GetTrader() const { return pTrader; }
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void ClearTrade();
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void TradeCancel(bool sendback);
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uint16 GetItemPosByTradeSlot(uint32 slot) const { return tradeItems[slot]; }
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Item* GetItemByTradeSlot(uint32 slot) const { return !m_tradeItems[slot].IsEmpty() ? GetItemByGuid(m_tradeItems[slot]) : NULL; }
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void UpdateEnchantTime(uint32 time);
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void UpdateItemDuration(uint32 time, bool realtimeonly=false);
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@ -2465,7 +2465,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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Player *pTrader;
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bool acceptTrade;
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uint16 tradeItems[TRADE_SLOT_COUNT];
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ObjectGuid m_tradeItems[TRADE_SLOT_COUNT];
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uint32 tradeGold;
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bool m_DailyQuestChanged;
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@ -197,7 +197,7 @@ void SpellCastTargets::Update(Unit* caster)
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{
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Player* pTrader = ((Player*)caster)->GetTrader();
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if(pTrader && m_itemTargetGUID.GetRawValue() < TRADE_SLOT_COUNT)
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m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(uint32(m_itemTargetGUID.GetRawValue())));
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m_itemTarget = pTrader->GetItemByTradeSlot(uint32(m_itemTargetGUID.GetRawValue()));
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}
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if(m_itemTarget)
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m_itemTargetEntry = m_itemTarget->GetEntry();
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@ -106,8 +106,6 @@ void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/)
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void WorldSession::SendUpdateTrade()
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{
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Item *item = NULL;
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if( !_player || !_player->pTrader )
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return;
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@ -134,11 +132,9 @@ void WorldSession::SendUpdateTrade()
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for(uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
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{
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item = (_player->pTrader->tradeItems[i] != NULL_SLOT ? _player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i] ) : NULL);
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data << (uint8) i; // trade slot number, if not specified, then end of packet
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if(item)
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if(Item* item = _player->pTrader->GetItemByTradeSlot(i))
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{
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data << (uint32) item->GetProto()->ItemId; // entry
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// display id
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@ -165,7 +161,7 @@ void WorldSession::SendUpdateTrade()
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}
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else
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{
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for(uint8 j = 0; j < 18; j++)
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for(uint8 j = 0; j < 18; ++j)
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data << uint32(0);
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}
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}
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@ -183,16 +179,16 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
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ItemPosCountVec playerDst;
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bool traderCanTrade = (myItems[i]==NULL || _player->pTrader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, myItems[i], false ) == EQUIP_ERR_OK);
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bool playerCanTrade = (hisItems[i]==NULL || _player->CanStoreItem( NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false ) == EQUIP_ERR_OK);
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if(traderCanTrade && playerCanTrade )
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if (traderCanTrade && playerCanTrade )
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{
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// Ok, if trade item exists and can be stored
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// If we trade in both directions we had to check, if the trade will work before we actually do it
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// A roll back is not possible after we stored it
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if(myItems[i])
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if (myItems[i])
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{
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// logging
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DEBUG_LOG("partner storing: %u",myItems[i]->GetGUIDLow());
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if( _player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
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DEBUG_LOG("partner storing: %s", myItems[i]->GetObjectGuid().GetString().c_str());
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if (_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
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{
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sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
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_player->GetName(),_player->GetSession()->GetAccountId(),
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@ -203,11 +199,12 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
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// store
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_player->pTrader->MoveItemToInventory( traderDst, myItems[i], true, true);
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}
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if(hisItems[i])
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if (hisItems[i])
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{
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// logging
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DEBUG_LOG("player storing: %u",hisItems[i]->GetGUIDLow());
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if( _player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
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DEBUG_LOG("player storing: %s", hisItems[i]->GetObjectGuid().GetString().c_str());
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if (_player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
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{
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sLog.outCommand(_player->pTrader->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
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_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
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@ -223,24 +220,24 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
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{
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// in case of fatal error log error message
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// return the already removed items to the original owner
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if(myItems[i])
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if (myItems[i])
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{
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if(!traderCanTrade)
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sLog.outError("trader can't store item: %u",myItems[i]->GetGUIDLow());
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if(_player->CanStoreItem( NULL_BAG, NULL_SLOT, playerDst, myItems[i], false ) == EQUIP_ERR_OK)
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if (!traderCanTrade)
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sLog.outError("trader can't store item: %s", myItems[i]->GetObjectGuid().GetString().c_str());
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if (_player->CanStoreItem( NULL_BAG, NULL_SLOT, playerDst, myItems[i], false ) == EQUIP_ERR_OK)
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_player->MoveItemToInventory(playerDst, myItems[i], true, true);
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else
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sLog.outError("player can't take item back: %u",myItems[i]->GetGUIDLow());
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sLog.outError("player can't take item back: %s", myItems[i]->GetObjectGuid().GetString().c_str());
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}
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// return the already removed items to the original owner
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if(hisItems[i])
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if (hisItems[i])
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{
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if(!playerCanTrade)
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sLog.outError("player can't store item: %u",hisItems[i]->GetGUIDLow());
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if(_player->pTrader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false ) == EQUIP_ERR_OK)
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if (!playerCanTrade)
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sLog.outError("player can't store item: %s", hisItems[i]->GetObjectGuid().GetString().c_str());
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if (_player->pTrader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false ) == EQUIP_ERR_OK)
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_player->pTrader->MoveItemToInventory(traderDst, hisItems[i], true, true);
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else
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sLog.outError("trader can't take item back: %u",hisItems[i]->GetGUIDLow());
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sLog.outError("trader can't take item back: %s", hisItems[i]->GetObjectGuid().GetString().c_str());
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}
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}
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}
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@ -254,11 +251,11 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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Item *hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
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bool myCanCompleteTrade=true,hisCanCompleteTrade=true;
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if ( !GetPlayer()->pTrader )
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if (!GetPlayer()->pTrader)
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return;
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// not accept case incorrect money amount
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if( _player->tradeGold > _player->GetMoney() )
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if (_player->tradeGold > _player->GetMoney())
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{
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SendNotification(LANG_NOT_ENOUGH_GOLD);
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_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
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@ -267,7 +264,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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}
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// not accept case incorrect money amount
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if( _player->pTrader->tradeGold > _player->pTrader->GetMoney() )
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if (_player->pTrader->tradeGold > _player->pTrader->GetMoney())
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{
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_player->pTrader->GetSession( )->SendNotification(LANG_NOT_ENOUGH_GOLD);
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SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
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@ -276,28 +273,23 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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}
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// not accept if some items now can't be trade (cheating)
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for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
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for(int i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
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{
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if(_player->tradeItems[i] != NULL_SLOT )
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if (Item* item =_player->GetItemByTradeSlot(i))
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{
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if(Item* item =_player->GetItemByPos( _player->tradeItems[i] ))
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if (!item->CanBeTraded())
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{
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if(!item->CanBeTraded())
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{
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SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
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return;
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}
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SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
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return;
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}
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}
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if(_player->pTrader->tradeItems[i] != NULL_SLOT)
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if (Item* item =_player->pTrader->GetItemByTradeSlot(i))
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{
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if(Item* item =_player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i]) )
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if (!item->CanBeTraded())
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{
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if(!item->CanBeTraded())
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{
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SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
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return;
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}
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SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
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return;
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}
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}
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}
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@ -309,23 +301,21 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
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// store items in local list and set 'in-trade' flag
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for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
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for(int i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
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{
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if(_player->tradeItems[i] != NULL_SLOT )
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if (Item* item = _player->GetItemByTradeSlot(i))
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{
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DEBUG_LOG("player trade item bag: %u slot: %u",_player->tradeItems[i] >> 8, _player->tradeItems[i] & 255 );
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DEBUG_LOG("player trade item %s bag: %u slot: %u", item->GetObjectGuid().GetString().c_str(), item->GetBagSlot(), item->GetSlot());
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//Can return NULL
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myItems[i]=_player->GetItemByPos( _player->tradeItems[i] );
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if (myItems[i])
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myItems[i]->SetInTrade();
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myItems[i] = item;
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myItems[i]->SetInTrade();
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}
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if(_player->pTrader->tradeItems[i] != NULL_SLOT)
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if (Item* item = _player->pTrader->GetItemByTradeSlot(i))
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{
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DEBUG_LOG("partner trade item bag: %u slot: %u",_player->pTrader->tradeItems[i] >> 8,_player->pTrader->tradeItems[i] & 255);
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//Can return NULL
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hisItems[i]=_player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i]);
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if(hisItems[i])
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hisItems[i]->SetInTrade();
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DEBUG_LOG("partner trade item %s bag: %u slot: %u", item->GetObjectGuid().GetString().c_str(), item->GetBagSlot(), item->GetSlot());
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hisItems[i] = item;
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hisItems[i]->SetInTrade();
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}
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}
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@ -334,10 +324,12 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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myCanCompleteTrade = (_player->CanStoreItems( hisItems,TRADE_SLOT_TRADED_COUNT ) == EQUIP_ERR_OK);
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// clear 'in-trade' flag
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for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
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for (int i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
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{
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if(myItems[i]) myItems[i]->SetInTrade(false);
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if(hisItems[i]) hisItems[i]->SetInTrade(false);
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if (myItems[i])
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myItems[i]->SetInTrade(false);
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if (hisItems[i])
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hisItems[i]->SetInTrade(false);
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}
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// in case of missing space report error
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@ -359,17 +351,17 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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}
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// execute trade: 1. remove
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for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
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for(int i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
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{
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if(myItems[i])
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if (Item* item = myItems[i])
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{
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myItems[i]->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->GetGUID());
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_player->MoveItemFromInventory(_player->tradeItems[i] >> 8, _player->tradeItems[i] & 255, true);
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item->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->GetGUID());
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_player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
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}
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if(hisItems[i])
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if (Item* item = hisItems[i])
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{
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hisItems[i]->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->pTrader->GetGUID());
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_player->pTrader->MoveItemFromInventory(_player->pTrader->tradeItems[i] >> 8, _player->pTrader->tradeItems[i] & 255, true);
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item->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->pTrader->GetGUID());
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_player->pTrader->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
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}
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}
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@ -377,16 +369,16 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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moveItems(myItems, hisItems);
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// logging money
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if(sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
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if (sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
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{
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if( _player->GetSession()->GetSecurity() > SEC_PLAYER && _player->tradeGold > 0)
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if (_player->GetSession()->GetSecurity() > SEC_PLAYER && _player->tradeGold > 0)
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{
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sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
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_player->GetName(),_player->GetSession()->GetAccountId(),
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_player->tradeGold,
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_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId());
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}
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if( _player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && _player->pTrader->tradeGold > 0)
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if (_player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && _player->pTrader->tradeGold > 0)
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{
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sLog.outCommand(_player->pTrader->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
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_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
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@ -424,7 +416,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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void WorldSession::HandleUnacceptTradeOpcode(WorldPacket& /*recvPacket*/)
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{
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if ( !GetPlayer()->pTrader )
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if (!GetPlayer()->pTrader)
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return;
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_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
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@ -433,7 +425,7 @@ void WorldSession::HandleUnacceptTradeOpcode(WorldPacket& /*recvPacket*/)
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void WorldSession::HandleBeginTradeOpcode(WorldPacket& /*recvPacket*/)
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{
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if(!_player->pTrader)
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if (!_player->pTrader)
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return;
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_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
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@ -451,7 +443,7 @@ void WorldSession::SendCancelTrade()
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void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/)
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{
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// sended also after LOGOUT COMPLETE
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if(_player) // needed because STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
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if (_player) // needed because STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
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_player->TradeCancel(true);
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}
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@ -571,7 +563,7 @@ void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket)
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void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
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{
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if(!_player->pTrader)
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if (!_player->pTrader)
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return;
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// send update
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@ -584,7 +576,7 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
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recvPacket >> slot;
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// invalid slot number
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if(tradeSlot >= TRADE_SLOT_COUNT)
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if (tradeSlot >= TRADE_SLOT_COUNT)
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{
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SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
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return;
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@ -598,12 +590,10 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
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return;
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}
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uint16 pos = (bag << 8) | slot;
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// prevent place single item into many trade slots using cheating and client bugs
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for(int i = 0; i < TRADE_SLOT_COUNT; ++i)
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{
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if(_player->tradeItems[i]==pos)
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if (_player->m_tradeItems[i]==item->GetObjectGuid())
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{
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// cheating attempt
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SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
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@ -611,24 +601,24 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
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}
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}
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_player->tradeItems[tradeSlot] = pos;
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||||
_player->m_tradeItems[tradeSlot] = item->GetObjectGuid();
|
||||
|
||||
_player->pTrader->GetSession()->SendUpdateTrade();
|
||||
}
|
||||
|
||||
void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
if(!_player->pTrader)
|
||||
if (!_player->pTrader)
|
||||
return;
|
||||
|
||||
uint8 tradeSlot;
|
||||
recvPacket >> tradeSlot;
|
||||
|
||||
// invalid slot number
|
||||
if(tradeSlot >= TRADE_SLOT_COUNT)
|
||||
if (tradeSlot >= TRADE_SLOT_COUNT)
|
||||
return;
|
||||
|
||||
_player->tradeItems[tradeSlot] = NULL_SLOT;
|
||||
_player->m_tradeItems[tradeSlot].Clear();
|
||||
|
||||
_player->pTrader->GetSession()->SendUpdateTrade();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "10045"
|
||||
#define REVISION_NR "10046"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue