[10046] Store guids instead slot data for trade items.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
zergtmn 2010-06-08 20:46:28 +04:00 committed by VladimirMangos
parent e1766a3adb
commit 6986ecbd9b
5 changed files with 73 additions and 83 deletions

View file

@ -11994,7 +11994,7 @@ void Player::ClearTrade()
tradeGold = 0;
acceptTrade = false;
for(int i = 0; i < TRADE_SLOT_COUNT; ++i)
tradeItems[i] = NULL_SLOT;
m_tradeItems[i].Clear();
}
void Player::TradeCancel(bool sendback)

View file

@ -1283,7 +1283,7 @@ class MANGOS_DLL_SPEC Player : public Unit
Player* GetTrader() const { return pTrader; }
void ClearTrade();
void TradeCancel(bool sendback);
uint16 GetItemPosByTradeSlot(uint32 slot) const { return tradeItems[slot]; }
Item* GetItemByTradeSlot(uint32 slot) const { return !m_tradeItems[slot].IsEmpty() ? GetItemByGuid(m_tradeItems[slot]) : NULL; }
void UpdateEnchantTime(uint32 time);
void UpdateItemDuration(uint32 time, bool realtimeonly=false);
@ -2465,7 +2465,7 @@ class MANGOS_DLL_SPEC Player : public Unit
Player *pTrader;
bool acceptTrade;
uint16 tradeItems[TRADE_SLOT_COUNT];
ObjectGuid m_tradeItems[TRADE_SLOT_COUNT];
uint32 tradeGold;
bool m_DailyQuestChanged;

View file

@ -197,7 +197,7 @@ void SpellCastTargets::Update(Unit* caster)
{
Player* pTrader = ((Player*)caster)->GetTrader();
if(pTrader && m_itemTargetGUID.GetRawValue() < TRADE_SLOT_COUNT)
m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(uint32(m_itemTargetGUID.GetRawValue())));
m_itemTarget = pTrader->GetItemByTradeSlot(uint32(m_itemTargetGUID.GetRawValue()));
}
if(m_itemTarget)
m_itemTargetEntry = m_itemTarget->GetEntry();

View file

@ -106,8 +106,6 @@ void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/)
void WorldSession::SendUpdateTrade()
{
Item *item = NULL;
if( !_player || !_player->pTrader )
return;
@ -134,11 +132,9 @@ void WorldSession::SendUpdateTrade()
for(uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
{
item = (_player->pTrader->tradeItems[i] != NULL_SLOT ? _player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i] ) : NULL);
data << (uint8) i; // trade slot number, if not specified, then end of packet
if(item)
if(Item* item = _player->pTrader->GetItemByTradeSlot(i))
{
data << (uint32) item->GetProto()->ItemId; // entry
// display id
@ -165,7 +161,7 @@ void WorldSession::SendUpdateTrade()
}
else
{
for(uint8 j = 0; j < 18; j++)
for(uint8 j = 0; j < 18; ++j)
data << uint32(0);
}
}
@ -183,16 +179,16 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
ItemPosCountVec playerDst;
bool traderCanTrade = (myItems[i]==NULL || _player->pTrader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, myItems[i], false ) == EQUIP_ERR_OK);
bool playerCanTrade = (hisItems[i]==NULL || _player->CanStoreItem( NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false ) == EQUIP_ERR_OK);
if(traderCanTrade && playerCanTrade )
if (traderCanTrade && playerCanTrade )
{
// Ok, if trade item exists and can be stored
// If we trade in both directions we had to check, if the trade will work before we actually do it
// A roll back is not possible after we stored it
if(myItems[i])
if (myItems[i])
{
// logging
DEBUG_LOG("partner storing: %u",myItems[i]->GetGUIDLow());
if( _player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
DEBUG_LOG("partner storing: %s", myItems[i]->GetObjectGuid().GetString().c_str());
if (_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
{
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
_player->GetName(),_player->GetSession()->GetAccountId(),
@ -203,11 +199,12 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
// store
_player->pTrader->MoveItemToInventory( traderDst, myItems[i], true, true);
}
if(hisItems[i])
if (hisItems[i])
{
// logging
DEBUG_LOG("player storing: %u",hisItems[i]->GetGUIDLow());
if( _player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
DEBUG_LOG("player storing: %s", hisItems[i]->GetObjectGuid().GetString().c_str());
if (_player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
{
sLog.outCommand(_player->pTrader->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
@ -223,24 +220,24 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
// in case of fatal error log error message
// return the already removed items to the original owner
if(myItems[i])
if (myItems[i])
{
if(!traderCanTrade)
sLog.outError("trader can't store item: %u",myItems[i]->GetGUIDLow());
if(_player->CanStoreItem( NULL_BAG, NULL_SLOT, playerDst, myItems[i], false ) == EQUIP_ERR_OK)
if (!traderCanTrade)
sLog.outError("trader can't store item: %s", myItems[i]->GetObjectGuid().GetString().c_str());
if (_player->CanStoreItem( NULL_BAG, NULL_SLOT, playerDst, myItems[i], false ) == EQUIP_ERR_OK)
_player->MoveItemToInventory(playerDst, myItems[i], true, true);
else
sLog.outError("player can't take item back: %u",myItems[i]->GetGUIDLow());
sLog.outError("player can't take item back: %s", myItems[i]->GetObjectGuid().GetString().c_str());
}
// return the already removed items to the original owner
if(hisItems[i])
if (hisItems[i])
{
if(!playerCanTrade)
sLog.outError("player can't store item: %u",hisItems[i]->GetGUIDLow());
if(_player->pTrader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false ) == EQUIP_ERR_OK)
if (!playerCanTrade)
sLog.outError("player can't store item: %s", hisItems[i]->GetObjectGuid().GetString().c_str());
if (_player->pTrader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false ) == EQUIP_ERR_OK)
_player->pTrader->MoveItemToInventory(traderDst, hisItems[i], true, true);
else
sLog.outError("trader can't take item back: %u",hisItems[i]->GetGUIDLow());
sLog.outError("trader can't take item back: %s", hisItems[i]->GetObjectGuid().GetString().c_str());
}
}
}
@ -254,11 +251,11 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
Item *hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
bool myCanCompleteTrade=true,hisCanCompleteTrade=true;
if ( !GetPlayer()->pTrader )
if (!GetPlayer()->pTrader)
return;
// not accept case incorrect money amount
if( _player->tradeGold > _player->GetMoney() )
if (_player->tradeGold > _player->GetMoney())
{
SendNotification(LANG_NOT_ENOUGH_GOLD);
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
@ -267,7 +264,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
// not accept case incorrect money amount
if( _player->pTrader->tradeGold > _player->pTrader->GetMoney() )
if (_player->pTrader->tradeGold > _player->pTrader->GetMoney())
{
_player->pTrader->GetSession( )->SendNotification(LANG_NOT_ENOUGH_GOLD);
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
@ -276,28 +273,23 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
// not accept if some items now can't be trade (cheating)
for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
for(int i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
{
if(_player->tradeItems[i] != NULL_SLOT )
if (Item* item =_player->GetItemByTradeSlot(i))
{
if(Item* item =_player->GetItemByPos( _player->tradeItems[i] ))
if (!item->CanBeTraded())
{
if(!item->CanBeTraded())
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
}
if(_player->pTrader->tradeItems[i] != NULL_SLOT)
if (Item* item =_player->pTrader->GetItemByTradeSlot(i))
{
if(Item* item =_player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i]) )
if (!item->CanBeTraded())
{
if(!item->CanBeTraded())
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
}
}
@ -309,23 +301,21 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
// store items in local list and set 'in-trade' flag
for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
for(int i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
{
if(_player->tradeItems[i] != NULL_SLOT )
if (Item* item = _player->GetItemByTradeSlot(i))
{
DEBUG_LOG("player trade item bag: %u slot: %u",_player->tradeItems[i] >> 8, _player->tradeItems[i] & 255 );
DEBUG_LOG("player trade item %s bag: %u slot: %u", item->GetObjectGuid().GetString().c_str(), item->GetBagSlot(), item->GetSlot());
//Can return NULL
myItems[i]=_player->GetItemByPos( _player->tradeItems[i] );
if (myItems[i])
myItems[i]->SetInTrade();
myItems[i] = item;
myItems[i]->SetInTrade();
}
if(_player->pTrader->tradeItems[i] != NULL_SLOT)
if (Item* item = _player->pTrader->GetItemByTradeSlot(i))
{
DEBUG_LOG("partner trade item bag: %u slot: %u",_player->pTrader->tradeItems[i] >> 8,_player->pTrader->tradeItems[i] & 255);
//Can return NULL
hisItems[i]=_player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i]);
if(hisItems[i])
hisItems[i]->SetInTrade();
DEBUG_LOG("partner trade item %s bag: %u slot: %u", item->GetObjectGuid().GetString().c_str(), item->GetBagSlot(), item->GetSlot());
hisItems[i] = item;
hisItems[i]->SetInTrade();
}
}
@ -334,10 +324,12 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
myCanCompleteTrade = (_player->CanStoreItems( hisItems,TRADE_SLOT_TRADED_COUNT ) == EQUIP_ERR_OK);
// clear 'in-trade' flag
for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
for (int i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
{
if(myItems[i]) myItems[i]->SetInTrade(false);
if(hisItems[i]) hisItems[i]->SetInTrade(false);
if (myItems[i])
myItems[i]->SetInTrade(false);
if (hisItems[i])
hisItems[i]->SetInTrade(false);
}
// in case of missing space report error
@ -359,17 +351,17 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
// execute trade: 1. remove
for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
for(int i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
{
if(myItems[i])
if (Item* item = myItems[i])
{
myItems[i]->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->GetGUID());
_player->MoveItemFromInventory(_player->tradeItems[i] >> 8, _player->tradeItems[i] & 255, true);
item->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->GetGUID());
_player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
}
if(hisItems[i])
if (Item* item = hisItems[i])
{
hisItems[i]->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->pTrader->GetGUID());
_player->pTrader->MoveItemFromInventory(_player->pTrader->tradeItems[i] >> 8, _player->pTrader->tradeItems[i] & 255, true);
item->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->pTrader->GetGUID());
_player->pTrader->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
}
}
@ -377,16 +369,16 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
moveItems(myItems, hisItems);
// logging money
if(sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
if (sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
{
if( _player->GetSession()->GetSecurity() > SEC_PLAYER && _player->tradeGold > 0)
if (_player->GetSession()->GetSecurity() > SEC_PLAYER && _player->tradeGold > 0)
{
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
_player->GetName(),_player->GetSession()->GetAccountId(),
_player->tradeGold,
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId());
}
if( _player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && _player->pTrader->tradeGold > 0)
if (_player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && _player->pTrader->tradeGold > 0)
{
sLog.outCommand(_player->pTrader->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
@ -424,7 +416,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
void WorldSession::HandleUnacceptTradeOpcode(WorldPacket& /*recvPacket*/)
{
if ( !GetPlayer()->pTrader )
if (!GetPlayer()->pTrader)
return;
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
@ -433,7 +425,7 @@ void WorldSession::HandleUnacceptTradeOpcode(WorldPacket& /*recvPacket*/)
void WorldSession::HandleBeginTradeOpcode(WorldPacket& /*recvPacket*/)
{
if(!_player->pTrader)
if (!_player->pTrader)
return;
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
@ -451,7 +443,7 @@ void WorldSession::SendCancelTrade()
void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/)
{
// sended also after LOGOUT COMPLETE
if(_player) // needed because STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
if (_player) // needed because STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
_player->TradeCancel(true);
}
@ -571,7 +563,7 @@ void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket)
void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
{
if(!_player->pTrader)
if (!_player->pTrader)
return;
// send update
@ -584,7 +576,7 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
recvPacket >> slot;
// invalid slot number
if(tradeSlot >= TRADE_SLOT_COUNT)
if (tradeSlot >= TRADE_SLOT_COUNT)
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
@ -598,12 +590,10 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
return;
}
uint16 pos = (bag << 8) | slot;
// prevent place single item into many trade slots using cheating and client bugs
for(int i = 0; i < TRADE_SLOT_COUNT; ++i)
{
if(_player->tradeItems[i]==pos)
if (_player->m_tradeItems[i]==item->GetObjectGuid())
{
// cheating attempt
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
@ -611,24 +601,24 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
}
}
_player->tradeItems[tradeSlot] = pos;
_player->m_tradeItems[tradeSlot] = item->GetObjectGuid();
_player->pTrader->GetSession()->SendUpdateTrade();
}
void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket)
{
if(!_player->pTrader)
if (!_player->pTrader)
return;
uint8 tradeSlot;
recvPacket >> tradeSlot;
// invalid slot number
if(tradeSlot >= TRADE_SLOT_COUNT)
if (tradeSlot >= TRADE_SLOT_COUNT)
return;
_player->tradeItems[tradeSlot] = NULL_SLOT;
_player->m_tradeItems[tradeSlot].Clear();
_player->pTrader->GetSession()->SendUpdateTrade();
}

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10045"
#define REVISION_NR "10046"
#endif // __REVISION_NR_H__