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[9208] Big cleanup in UNIT_STAT_* use
* Re-number enums by function groups and use where possible new defined masks in code instead raw enum |-lists. * Avoid use movement generator generic state markers like UNIT_STAT_CONFUSED for mark movement stoped. Add special shadow UNIT_STAT_CONFUSED_MOVE/etc states for like use. UNIT_STAT_CONFUSED in like case will be safe expect use for normal checks confused state presence And UNIT_STAT_CONFUSED_MOVE for check real move in this state
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25 changed files with 251 additions and 104 deletions
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@ -42,7 +42,7 @@ HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner)
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if( !&owner )
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return;
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if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED | UNIT_STAT_DIED) )
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if( owner.hasUnitState(UNIT_STAT_NOT_MOVE) )
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return;
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float x, y, z;
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