[9208] Big cleanup in UNIT_STAT_* use

* Re-number enums by function groups and use where possible new defined masks in code instead raw enum |-lists.
* Avoid use movement generator generic state markers like UNIT_STAT_CONFUSED for mark movement stoped.
  Add special shadow UNIT_STAT_CONFUSED_MOVE/etc states for like use.
  UNIT_STAT_CONFUSED in like case will be safe expect use for normal checks confused state presence
  And UNIT_STAT_CONFUSED_MOVE for check real move in this state
This commit is contained in:
VladimirMangos 2010-01-18 10:48:31 +03:00
parent 7d6b1b292e
commit 6a2e8064f1
25 changed files with 251 additions and 104 deletions

View file

@ -42,7 +42,7 @@ HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner)
if( !&owner )
return;
if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED | UNIT_STAT_DIED) )
if( owner.hasUnitState(UNIT_STAT_NOT_MOVE) )
return;
float x, y, z;