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[9208] Big cleanup in UNIT_STAT_* use
* Re-number enums by function groups and use where possible new defined masks in code instead raw enum |-lists. * Avoid use movement generator generic state markers like UNIT_STAT_CONFUSED for mark movement stoped. Add special shadow UNIT_STAT_CONFUSED_MOVE/etc states for like use. UNIT_STAT_CONFUSED in like case will be safe expect use for normal checks confused state presence And UNIT_STAT_CONFUSED_MOVE for check real move in this state
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@ -1732,7 +1732,7 @@ namespace MaNGOS
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float x,y,z;
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if( !c->isAlive() || c->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED | UNIT_STAT_DIED) ||
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if( !c->isAlive() || c->hasUnitState(UNIT_STAT_NOT_MOVE) ||
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!c->GetMotionMaster()->GetDestination(x,y,z) )
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{
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x = c->GetPositionX();
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