[9208] Big cleanup in UNIT_STAT_* use

* Re-number enums by function groups and use where possible new defined masks in code instead raw enum |-lists.
* Avoid use movement generator generic state markers like UNIT_STAT_CONFUSED for mark movement stoped.
  Add special shadow UNIT_STAT_CONFUSED_MOVE/etc states for like use.
  UNIT_STAT_CONFUSED in like case will be safe expect use for normal checks confused state presence
  And UNIT_STAT_CONFUSED_MOVE for check real move in this state
This commit is contained in:
VladimirMangos 2010-01-18 10:48:31 +03:00
parent 7d6b1b292e
commit 6a2e8064f1
25 changed files with 251 additions and 104 deletions

View file

@ -194,7 +194,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid))
return;
pet->clearUnitState(UNIT_STAT_FOLLOW);
pet->clearUnitState(UNIT_STAT_MOVING);
Spell *spell = new Spell(pet, spellInfo, false);
@ -633,7 +633,7 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
if (!targets.read(&recvPacket,pet))
return;
pet->clearUnitState(UNIT_STAT_FOLLOW);
pet->clearUnitState(UNIT_STAT_MOVING);
Spell *spell = new Spell(pet, spellInfo, false);
spell->m_cast_count = cast_count; // probably pending spell cast