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[9208] Big cleanup in UNIT_STAT_* use
* Re-number enums by function groups and use where possible new defined masks in code instead raw enum |-lists. * Avoid use movement generator generic state markers like UNIT_STAT_CONFUSED for mark movement stoped. Add special shadow UNIT_STAT_CONFUSED_MOVE/etc states for like use. UNIT_STAT_CONFUSED in like case will be safe expect use for normal checks confused state presence And UNIT_STAT_CONFUSED_MOVE for check real move in this state
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25 changed files with 251 additions and 104 deletions
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@ -33,9 +33,9 @@ class MANGOS_DLL_SPEC PointMovementGenerator
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i_x(_x), i_y(_y), i_z(_z), i_nextMoveTime(0) {}
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void Initialize(T &);
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void Finalize(T &){}
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void Interrupt(T &) {}
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void Reset(T &unit){ unit.StopMoving(); }
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void Finalize(T &);
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void Interrupt(T &);
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void Reset(T &unit);
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bool Update(T &, const uint32 &diff);
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void MovementInform(T &);
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