[9208] Big cleanup in UNIT_STAT_* use

* Re-number enums by function groups and use where possible new defined masks in code instead raw enum |-lists.
* Avoid use movement generator generic state markers like UNIT_STAT_CONFUSED for mark movement stoped.
  Add special shadow UNIT_STAT_CONFUSED_MOVE/etc states for like use.
  UNIT_STAT_CONFUSED in like case will be safe expect use for normal checks confused state presence
  And UNIT_STAT_CONFUSED_MOVE for check real move in this state
This commit is contained in:
VladimirMangos 2010-01-18 10:48:31 +03:00
parent 7d6b1b292e
commit 6a2e8064f1
25 changed files with 251 additions and 104 deletions

View file

@ -33,9 +33,9 @@ class MANGOS_DLL_SPEC PointMovementGenerator
i_x(_x), i_y(_y), i_z(_z), i_nextMoveTime(0) {}
void Initialize(T &);
void Finalize(T &){}
void Interrupt(T &) {}
void Reset(T &unit){ unit.StopMoving(); }
void Finalize(T &);
void Interrupt(T &);
void Reset(T &unit);
bool Update(T &, const uint32 &diff);
void MovementInform(T &);