[9208] Big cleanup in UNIT_STAT_* use

* Re-number enums by function groups and use where possible new defined masks in code instead raw enum |-lists.
* Avoid use movement generator generic state markers like UNIT_STAT_CONFUSED for mark movement stoped.
  Add special shadow UNIT_STAT_CONFUSED_MOVE/etc states for like use.
  UNIT_STAT_CONFUSED in like case will be safe expect use for normal checks confused state presence
  And UNIT_STAT_CONFUSED_MOVE for check real move in this state
This commit is contained in:
VladimirMangos 2010-01-18 10:48:31 +03:00
parent 7d6b1b292e
commit 6a2e8064f1
25 changed files with 251 additions and 104 deletions

View file

@ -2925,7 +2925,7 @@ void Spell::update(uint32 difftime)
cancel();
// check for incapacitating player states
if( m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
if( m_caster->hasUnitState(UNIT_STAT_CAN_NOT_REACT))
cancel();
// check if player has turned if flag is set