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[9208] Big cleanup in UNIT_STAT_* use
* Re-number enums by function groups and use where possible new defined masks in code instead raw enum |-lists. * Avoid use movement generator generic state markers like UNIT_STAT_CONFUSED for mark movement stoped. Add special shadow UNIT_STAT_CONFUSED_MOVE/etc states for like use. UNIT_STAT_CONFUSED in like case will be safe expect use for normal checks confused state presence And UNIT_STAT_CONFUSED_MOVE for check real move in this state
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25 changed files with 251 additions and 104 deletions
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@ -76,20 +76,10 @@ public PathMovementBase<Creature, WaypointPath*>
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public:
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WaypointMovementGenerator(Creature &) : i_nextMoveTime(0), b_StoppedByPlayer(false) {}
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~WaypointMovementGenerator() { ClearWaypoints(); }
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void Initialize(Creature &u)
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{
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i_nextMoveTime.Reset(0); // TODO: check the lower bound (0 is probably too small)
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u.StopMoving();
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LoadPath(u);
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}
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void Interrupt(Creature &) {}
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void Finalize(Creature &) {}
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void Reset(Creature &u)
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{
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ReloadPath(u);
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b_StoppedByPlayer = false;
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i_nextMoveTime.Reset(0);
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}
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void Initialize(Creature &u);
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void Interrupt(Creature &);
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void Finalize(Creature &);
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void Reset(Creature &u);
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bool Update(Creature &u, const uint32 &diff);
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void MovementInform(Creature &);
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