[7542] Some new reputation code related cleanups.

This commit is contained in:
VladimirMangos 2009-03-26 13:29:39 +03:00
parent 5538aeb9a7
commit 6a649f43ee
2 changed files with 1 additions and 72 deletions

View file

@ -79,46 +79,6 @@ int32 ReputationMgr::GetReputation(FactionEntry const* factionEntry) const
return 0;
}
/*
FactionState const* ReputationMgr::GetState( FactionTemplateEntry const* factionTemplateEntry ) const
{
if(factionTemplateEntry->faction)
if (FactionEntry const* raw_faction = sFactionStore.LookupEntry(factionTemplateEntry->faction))
if (raw_faction->reputationListID >=0 )
return GetState(raw_faction);
return NULL;
}
*/
/*
ReputationRank ReputationMgr::GetRank(uint32 faction) const
{
FactionEntry const*factionEntry = sFactionStore.LookupEntry(faction);
if(!factionEntry)
return MIN_REPUTATION_RANK;
return GetRank(factionEntry);
}
*/
/*
ReputationRank const* ReputationMgr::GetRankIfAny(FactionTemplateEntry const* factionTemplateEntry,ReputationRank& rankHolder) const
{
if (!factionTemplateEntry->faction)
return NULL;
if (FactionEntry const* raw_faction = sFactionStore.LookupEntry(factionTemplateEntry->faction))
{
if (raw_faction->reputationListID >=0 )
{
rankHolder = GetRank(raw_faction);
return &rankHolder;
}
}
return NULL;
}
*/
ReputationRank ReputationMgr::GetRank(FactionEntry const* factionEntry) const
{
int32 reputation = GetReputation(factionEntry);
@ -305,37 +265,6 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
return false;
}
/*
bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing)
{
FactionStateList::iterator itr = m_factions.find(factionEntry->reputationListID);
if (itr != m_factions.end())
{
if (standing > Reputation_Cap)
standing = Reputation_Cap;
else
if (standing < Reputation_Bottom)
standing = Reputation_Bottom;
int32 BaseRep = GetBaseReputation(factionEntry);
itr->second.Standing = standing - BaseRep;
itr->second.Changed = true;
if(itr->second.SetFactionVisible())
SendFactionVisible(&itr->second);
if(ReputationToRank(standing) <= REP_HOSTILE)
itr->second.SetAtWar(true);
SendState(&(itr->second));
m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION,factionEntry->ID);
m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION,factionEntry->ID);
return true;
}
return false;
}
*/
bool ReputationMgr::ModifyReputation(FactionEntry const* factionEntry, int32 standing)
{
SimpleFactionsList const* flist = GetFactionTeamList(factionEntry->ID);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7541"
#define REVISION_NR "7542"
#endif // __REVISION_NR_H__