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[10860] Handle GAMEOBJECT_TYPE_TRAP in Use, as done for other GO types.
This just move parts of existing code from TriggeringLinkedGameObject and does not affect summoned trap type GO's (or related to summoned). Signed-off-by: NoFantasy <nofantasy@nf.no>
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2 changed files with 25 additions and 13 deletions
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10859"
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#define REVISION_NR "10860"
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#endif // __REVISION_NR_H__
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