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[9796] Controlled unit should be a source of movement packets, not player-controller.
Now movements of controlled unit are visible for nearby players, even when controller too far from controlled unit This new type of packet broadcasting used in HandleMovementOpcodes handler only, maybe it can be used somewhere else. (based on SilverIce's repo commit d2387ca) Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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6 changed files with 41 additions and 4 deletions
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@ -429,6 +429,7 @@ class MANGOS_DLL_SPEC WorldObject : public Object
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virtual void SendMessageToSet(WorldPacket *data, bool self);
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virtual void SendMessageToSetInRange(WorldPacket *data, float dist, bool self);
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void SendMessageToSetExcept(WorldPacket *data, Player const* skipped_receiver);
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void MonsterSay(const char* text, uint32 language, uint64 TargetGuid);
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void MonsterYell(const char* text, uint32 language, uint64 TargetGuid);
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