[7632] more "if"-condition related codestyle in battlegroundfiles

this time with this regex:
sed -i 's/if *( *\(.*\) *)$/if (\1)/' BattleGround*
This commit is contained in:
balrok 2009-04-07 17:23:45 +00:00
parent 73d12d7ccf
commit 6b2fd22a9c
14 changed files with 346 additions and 346 deletions

View file

@ -48,7 +48,7 @@ void BattleGroundNA::Update(uint32 diff)
{
BattleGround::Update(diff);
/*if(GetStatus() == STATUS_IN_PROGRESS)
/*if (GetStatus() == STATUS_IN_PROGRESS)
{
// update something
}*/
@ -83,7 +83,7 @@ void BattleGroundNA::AddPlayer(Player *plr)
void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
if(GetStatus() == STATUS_WAIT_LEAVE)
if (GetStatus() == STATUS_WAIT_LEAVE)
return;
UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
@ -94,10 +94,10 @@ void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer)
{
if(GetStatus() != STATUS_IN_PROGRESS)
if (GetStatus() != STATUS_IN_PROGRESS)
return;
if(!killer)
if (!killer)
{
sLog.outError("BattleGroundNA: Killer player not found");
return;
@ -119,7 +119,7 @@ bool BattleGroundNA::HandlePlayerUnderMap(Player *player)
void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
if(GetStatus() != STATUS_IN_PROGRESS)
if (GetStatus() != STATUS_IN_PROGRESS)
return;
//uint32 SpellId = 0;
@ -135,7 +135,7 @@ void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
break;
}
//if(buff_guid)
//if (buff_guid)
// HandleTriggerBuff(buff_guid,Source);
}
@ -155,7 +155,7 @@ void BattleGroundNA::Reset()
bool BattleGroundNA::SetupBattleGround()
{
// gates
if( !AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY)
if (!AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179, 2874.97, 12.39171, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709, 2981.777, 10.70117, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064, 2858.438, 10.23631, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY)