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[7632] more "if"-condition related codestyle in battlegroundfiles
this time with this regex: sed -i 's/if *( *\(.*\) *)$/if (\1)/' BattleGround*
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parent
73d12d7ccf
commit
6b2fd22a9c
14 changed files with 346 additions and 346 deletions
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@ -48,7 +48,7 @@ void BattleGroundRL::Update(uint32 diff)
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{
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BattleGround::Update(diff);
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/*if(GetStatus() == STATUS_IN_PROGRESS)
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/*if (GetStatus() == STATUS_IN_PROGRESS)
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{
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// update something
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}*/
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@ -83,7 +83,7 @@ void BattleGroundRL::AddPlayer(Player *plr)
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void BattleGroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
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{
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if(GetStatus() == STATUS_WAIT_LEAVE)
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if (GetStatus() == STATUS_WAIT_LEAVE)
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return;
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UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE));
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@ -94,10 +94,10 @@ void BattleGroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
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void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer)
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{
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if(GetStatus() != STATUS_IN_PROGRESS)
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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if(!killer)
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if (!killer)
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{
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sLog.outError("Killer player not found");
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return;
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@ -120,7 +120,7 @@ bool BattleGroundRL::HandlePlayerUnderMap(Player *player)
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void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger)
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{
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// this is wrong way to implement these things. On official it done by gameobject spell cast.
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if(GetStatus() != STATUS_IN_PROGRESS)
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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//uint32 SpellId = 0;
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@ -136,7 +136,7 @@ void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger)
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break;
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}
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//if(buff_guid)
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//if (buff_guid)
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// HandleTriggerBuff(buff_guid,Source);
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}
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@ -156,7 +156,7 @@ void BattleGroundRL::Reset()
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bool BattleGroundRL::SetupBattleGround()
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{
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// gates
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if( !AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561, 1601.938, 31.60557, -1.457349, 0, 0, -0.6658813, 0.7460576, RESPAWN_IMMEDIATELY)
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if (!AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561, 1601.938, 31.60557, -1.457349, 0, 0, -0.6658813, 0.7460576, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RL_OBJECT_DOOR_2, BG_RL_OBJECT_TYPE_DOOR_2, 1278.648, 1730.557, 31.60557, 1.684245, 0, 0, 0.7460582, 0.6658807, RESPAWN_IMMEDIATELY)
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// buffs
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|| !AddObject(BG_RL_OBJECT_BUFF_1, BG_RL_OBJECT_TYPE_BUFF_1, 1328.719971, 1632.719971, 36.730400, -1.448624, 0, 0, 0.6626201, -0.7489557, 120)
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