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[7632] more "if"-condition related codestyle in battlegroundfiles
this time with this regex: sed -i 's/if *( *\(.*\) *)$/if (\1)/' BattleGround*
This commit is contained in:
parent
73d12d7ccf
commit
6b2fd22a9c
14 changed files with 346 additions and 346 deletions
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@ -44,7 +44,7 @@ namespace MaNGOS
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{
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char const* text = objmgr.GetMangosString(i_textId,loc_idx);
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if(i_args)
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if (i_args)
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{
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// we need copy va_list before use or original va_list will corrupted
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va_list ap;
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@ -119,7 +119,7 @@ template<class Do>
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void BattleGround::BroadcastWorker(Do& _do)
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{
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for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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if(Player *plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
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if (Player *plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
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_do(plr);
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}
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@ -219,8 +219,8 @@ BattleGround::~BattleGround()
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sBattleGroundMgr.RemoveBattleGround(GetInstanceID(), GetTypeID());
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// unload map
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if(Map * map = MapManager::Instance().FindMap(GetMapId(), GetInstanceID()))
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if(map->IsBattleGroundOrArena())
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if (Map * map = MapManager::Instance().FindMap(GetMapId(), GetInstanceID()))
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if (map->IsBattleGroundOrArena())
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((BattleGroundMap*)map)->SetUnload();
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// remove from bg free slot queue
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this->RemoveFromBGFreeSlotQueue();
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@ -228,7 +228,7 @@ BattleGround::~BattleGround()
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void BattleGround::Update(uint32 diff)
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{
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if(!GetPlayersSize() && !GetReviveQueueSize())
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if (!GetPlayersSize() && !GetReviveQueueSize())
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//BG is empty
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return;
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@ -255,7 +255,7 @@ void BattleGround::Update(uint32 diff)
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m_LastResurrectTime += diff;
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if (m_LastResurrectTime >= RESURRECTION_INTERVAL)
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{
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if(GetReviveQueueSize())
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if (GetReviveQueueSize())
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{
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for(std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
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{
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@ -263,7 +263,7 @@ void BattleGround::Update(uint32 diff)
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for(std::vector<uint64>::iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
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{
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Player *plr = objmgr.GetPlayer(*itr2);
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if(!plr)
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if (!plr)
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continue;
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if (!sh)
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@ -292,7 +292,7 @@ void BattleGround::Update(uint32 diff)
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for(std::vector<uint64>::iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
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{
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Player *plr = objmgr.GetPlayer(*itr);
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if(!plr)
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if (!plr)
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continue;
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plr->ResurrectPlayer(1.0f);
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plr->CastSpell(plr, SPELL_SPIRIT_HEAL_MANA, true);
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@ -306,14 +306,14 @@ void BattleGround::Update(uint32 diff)
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/*********************************************************/
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// if less then minimum players are in on one side, then start premature finish timer
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if(GetStatus() == STATUS_IN_PROGRESS && !isArena() && sBattleGroundMgr.GetPrematureFinishTime() && (GetPlayersCountByTeam(ALLIANCE) < GetMinPlayersPerTeam() || GetPlayersCountByTeam(HORDE) < GetMinPlayersPerTeam()))
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if (GetStatus() == STATUS_IN_PROGRESS && !isArena() && sBattleGroundMgr.GetPrematureFinishTime() && (GetPlayersCountByTeam(ALLIANCE) < GetMinPlayersPerTeam() || GetPlayersCountByTeam(HORDE) < GetMinPlayersPerTeam()))
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{
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if(!m_PrematureCountDown)
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if (!m_PrematureCountDown)
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{
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m_PrematureCountDown = true;
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m_PrematureCountDownTimer = sBattleGroundMgr.GetPrematureFinishTime();
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}
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else if(m_PrematureCountDownTimer < diff)
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else if (m_PrematureCountDownTimer < diff)
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{
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// time's up!
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uint32 winner = 0;
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@ -359,7 +359,7 @@ void BattleGround::Update(uint32 diff)
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m_Events |= BG_STARTING_EVENT_1;
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// setup here, only when at least one player has ported to the map
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if(!SetupBattleGround())
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if (!SetupBattleGround())
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{
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EndNow();
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return;
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@ -399,7 +399,7 @@ void BattleGround::Update(uint32 diff)
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//TODO : add arena sound PlaySoundToAll(SOUND_ARENA_START);
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for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
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if(Player *plr = objmgr.GetPlayer(itr->first))
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if (Player *plr = objmgr.GetPlayer(itr->first))
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plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
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CheckArenaWinConditions();
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@ -410,7 +410,7 @@ void BattleGround::Update(uint32 diff)
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PlaySoundToAll(SOUND_BG_START);
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for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
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if(Player* plr = objmgr.GetPlayer(itr->first))
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if (Player* plr = objmgr.GetPlayer(itr->first))
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plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
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//Announce BG starting
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if (sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE))
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@ -425,11 +425,11 @@ void BattleGround::Update(uint32 diff)
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/*** BATTLEGROUND ENDING SYSTEM ***/
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/*********************************************************/
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if(GetStatus() == STATUS_WAIT_LEAVE)
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if (GetStatus() == STATUS_WAIT_LEAVE)
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{
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// remove all players from battleground after 2 minutes
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m_EndTime -= diff;
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if( m_EndTime <= 0)
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if (m_EndTime <= 0)
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{
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m_EndTime = 0;
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BattleGroundPlayerMap::iterator itr, next;
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@ -462,7 +462,7 @@ void BattleGround::SendPacketToAll(WorldPacket *packet)
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for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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Player *plr = objmgr.GetPlayer(itr->first);
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if(plr)
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if (plr)
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plr->GetSession()->SendPacket(packet);
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else
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sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
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@ -475,19 +475,19 @@ void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *
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{
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Player *plr = objmgr.GetPlayer(itr->first);
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if(!plr)
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if (!plr)
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{
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sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
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continue;
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}
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if(!self && sender == plr)
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if (!self && sender == plr)
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continue;
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uint32 team = itr->second.Team;
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if(!team) team = plr->GetTeam();
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if(team == TeamID)
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if (team == TeamID)
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plr->GetSession()->SendPacket(packet);
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}
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}
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@ -507,7 +507,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID)
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{
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Player *plr = objmgr.GetPlayer(itr->first);
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if(!plr)
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if (!plr)
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{
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sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
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continue;
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@ -516,7 +516,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID)
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uint32 team = itr->second.Team;
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if(!team) team = plr->GetTeam();
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if(team == TeamID)
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if (team == TeamID)
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{
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sBattleGroundMgr.BuildPlaySoundPacket(&data, SoundID);
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plr->GetSession()->SendPacket(&data);
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@ -530,7 +530,7 @@ void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID)
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{
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Player *plr = objmgr.GetPlayer(itr->first);
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if(!plr)
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if (!plr)
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{
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sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
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continue;
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@ -539,7 +539,7 @@ void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID)
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uint32 team = itr->second.Team;
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if(!team) team = plr->GetTeam();
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if(team == TeamID)
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if (team == TeamID)
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plr->CastSpell(plr, SpellID, true);
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}
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}
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@ -550,7 +550,7 @@ void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID)
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{
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Player *plr = objmgr.GetPlayer(itr->first);
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if(!plr)
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if (!plr)
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{
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sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
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continue;
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@ -559,7 +559,7 @@ void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID)
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uint32 team = itr->second.Team;
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if(!team) team = plr->GetTeam();
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if(team == TeamID)
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if (team == TeamID)
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UpdatePlayerScore(plr, SCORE_BONUS_HONOR, Honor);
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}
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}
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@ -568,14 +568,14 @@ void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation,
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{
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FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id);
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if(!factionEntry)
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if (!factionEntry)
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return;
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for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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Player *plr = objmgr.GetPlayer(itr->first);
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if(!plr)
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if (!plr)
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{
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sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
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continue;
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@ -584,7 +584,7 @@ void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation,
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uint32 team = itr->second.Team;
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if(!team) team = plr->GetTeam();
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if(team == TeamID)
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if (team == TeamID)
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plr->GetReputationMgr().ModifyReputation(factionEntry, Reputation);
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}
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}
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@ -614,7 +614,7 @@ void BattleGround::EndBattleGround(uint32 winner)
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WorldPacket data;
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int32 winmsg_id = 0;
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if(winner == ALLIANCE)
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if (winner == ALLIANCE)
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{
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winmsg_id = isBattleGround() ? LANG_BG_A_WINS : LANG_ARENA_GOLD_WINS;
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@ -622,7 +622,7 @@ void BattleGround::EndBattleGround(uint32 winner)
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SetWinner(WINNER_ALLIANCE);
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}
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else if(winner == HORDE)
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else if (winner == HORDE)
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{
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winmsg_id = isBattleGround() ? LANG_BG_H_WINS : LANG_ARENA_GREEN_WINS;
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@ -640,7 +640,7 @@ void BattleGround::EndBattleGround(uint32 winner)
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m_EndTime = TIME_TO_AUTOREMOVE;
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// arena rating calculation
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if(isArena() && isRated())
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if (isArena() && isRated())
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{
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winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(winner));
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loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(winner)));
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@ -666,12 +666,12 @@ void BattleGround::EndBattleGround(uint32 winner)
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Player *plr = objmgr.GetPlayer(itr->first);
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uint32 team = itr->second.Team;
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if(!plr)
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if (!plr)
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{
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//if rated arena match - make member lost!
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if(isArena() && isRated() && winner_arena_team && loser_arena_team)
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if (isArena() && isRated() && winner_arena_team && loser_arena_team)
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{
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if(team == winner)
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if (team == winner)
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winner_arena_team->OfflineMemberLost(itr->first, loser_rating);
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else
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loser_arena_team->OfflineMemberLost(itr->first, winner_rating);
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@ -681,10 +681,10 @@ void BattleGround::EndBattleGround(uint32 winner)
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}
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// should remove spirit of redemption
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if(plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
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if (plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
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plr->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT);
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if(!plr->isAlive())
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if (!plr->isAlive())
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{
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plr->ResurrectPlayer(1.0f);
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plr->SpawnCorpseBones();
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@ -694,15 +694,15 @@ void BattleGround::EndBattleGround(uint32 winner)
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//if(!team) team = plr->GetTeam();
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// per player calculation
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if(isArena() && isRated() && winner_arena_team && loser_arena_team)
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if (isArena() && isRated() && winner_arena_team && loser_arena_team)
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{
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if(team == winner)
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if (team == winner)
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winner_arena_team->MemberWon(plr,loser_rating);
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else
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loser_arena_team->MemberLost(plr,winner_rating);
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}
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if(team == winner)
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if (team == winner)
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{
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RewardMark(plr,ITEM_WINNER_COUNT);
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RewardQuest(plr);
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@ -725,7 +725,7 @@ void BattleGround::EndBattleGround(uint32 winner)
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plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1);
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}
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if(isArena() && isRated() && winner_arena_team && loser_arena_team)
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if (isArena() && isRated() && winner_arena_team && loser_arena_team)
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{
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// update arena points only after increasing the player's match count!
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//obsolete: winner_arena_team->UpdateArenaPointsHelper();
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@ -739,7 +739,7 @@ void BattleGround::EndBattleGround(uint32 winner)
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loser_arena_team->NotifyStatsChanged();
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}
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if(winmsg_id)
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if (winmsg_id)
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SendMessageToAll(winmsg_id, CHAT_MSG_BG_SYSTEM_NEUTRAL);
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}
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@ -765,7 +765,7 @@ uint32 BattleGround::GetBattlemasterEntry() const
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void BattleGround::RewardMark(Player *plr,uint32 count)
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{
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// 'Inactive' this aura prevents the player from gaining honor points and battleground tokens
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if(plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE))
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if (plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE))
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return;
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BattleGroundMarks mark;
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@ -774,21 +774,21 @@ void BattleGround::RewardMark(Player *plr,uint32 count)
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{
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case BATTLEGROUND_AV:
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IsSpell = true;
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if(count == ITEM_WINNER_COUNT)
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if (count == ITEM_WINNER_COUNT)
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mark = SPELL_AV_MARK_WINNER;
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else
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mark = SPELL_AV_MARK_LOSER;
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break;
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case BATTLEGROUND_WS:
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IsSpell = true;
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if(count == ITEM_WINNER_COUNT)
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if (count == ITEM_WINNER_COUNT)
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mark = SPELL_WS_MARK_WINNER;
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else
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mark = SPELL_WS_MARK_LOSER;
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break;
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case BATTLEGROUND_AB:
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IsSpell = true;
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if(count == ITEM_WINNER_COUNT)
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if (count == ITEM_WINNER_COUNT)
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mark = SPELL_AB_MARK_WINNER;
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else
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mark = SPELL_AB_MARK_LOSER;
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@ -801,9 +801,9 @@ void BattleGround::RewardMark(Player *plr,uint32 count)
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return;
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}
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if(IsSpell)
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if (IsSpell)
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plr->CastSpell(plr, mark, true);
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else if ( objmgr.GetItemPrototype( mark ) )
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else if (objmgr.GetItemPrototype( mark ) )
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{
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ItemPosCountVec dest;
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uint32 no_space_count = 0;
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@ -812,10 +812,10 @@ void BattleGround::RewardMark(Player *plr,uint32 count)
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count -= no_space_count;
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if( count != 0 && !dest.empty()) // can add some
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if(Item* item = plr->StoreNewItem( dest, mark, true, 0))
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if (Item* item = plr->StoreNewItem( dest, mark, true, 0))
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plr->SendNewItem(item,count,false,true);
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if(no_space_count > 0)
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if (no_space_count > 0)
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SendRewardMarkByMail(plr,mark,no_space_count);
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}
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}
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@ -823,14 +823,14 @@ void BattleGround::RewardMark(Player *plr,uint32 count)
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void BattleGround::SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count)
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{
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uint32 bmEntry = GetBattlemasterEntry();
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if(!bmEntry)
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if (!bmEntry)
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return;
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ItemPrototype const* markProto = objmgr.GetItemPrototype(mark);
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if(!markProto)
|
||||
if (!markProto)
|
||||
return;
|
||||
|
||||
if(Item* markItem = Item::CreateItem(mark,count,plr))
|
||||
if (Item* markItem = Item::CreateItem(mark,count,plr))
|
||||
{
|
||||
// save new item before send
|
||||
markItem->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
|
||||
|
|
@ -842,8 +842,8 @@ void BattleGround::SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count)
|
|||
// subject: item name
|
||||
std::string subject = markProto->Name1;
|
||||
int loc_idx = plr->GetSession()->GetSessionDbLocaleIndex();
|
||||
if ( loc_idx >= 0 )
|
||||
if(ItemLocale const *il = objmgr.GetItemLocale(markProto->ItemId))
|
||||
if (loc_idx >= 0 )
|
||||
if (ItemLocale const *il = objmgr.GetItemLocale(markProto->ItemId))
|
||||
if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
|
||||
subject = il->Name[loc_idx];
|
||||
|
||||
|
|
@ -860,7 +860,7 @@ void BattleGround::SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count)
|
|||
void BattleGround::RewardQuest(Player *plr)
|
||||
{
|
||||
// 'Inactive' this aura prevents the player from gaining honor points and battleground tokens
|
||||
if(plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE))
|
||||
if (plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE))
|
||||
return;
|
||||
|
||||
uint32 quest;
|
||||
|
|
@ -896,7 +896,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
|
|||
bool participant = false;
|
||||
// Remove from lists/maps
|
||||
BattleGroundPlayerMap::iterator itr = m_Players.find(guid);
|
||||
if(itr != m_Players.end())
|
||||
if (itr != m_Players.end())
|
||||
{
|
||||
UpdatePlayersCountByTeam(team, true); // -1 player
|
||||
m_Players.erase(itr);
|
||||
|
|
@ -905,7 +905,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
|
|||
}
|
||||
|
||||
std::map<uint64, BattleGroundScore*>::iterator itr2 = m_PlayerScores.find(guid);
|
||||
if(itr2 != m_PlayerScores.end())
|
||||
if (itr2 != m_PlayerScores.end())
|
||||
{
|
||||
delete itr2->second; // delete player's score
|
||||
m_PlayerScores.erase(itr2);
|
||||
|
|
@ -916,7 +916,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
|
|||
Player *plr = objmgr.GetPlayer(guid);
|
||||
|
||||
// should remove spirit of redemption
|
||||
if(plr && plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
|
||||
if (plr && plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
|
||||
plr->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT);
|
||||
|
||||
if(plr && !plr->isAlive()) // resurrect on exit
|
||||
|
|
@ -931,38 +931,38 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
|
|||
{
|
||||
BattleGroundTypeId bgTypeId = GetTypeID();
|
||||
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
|
||||
if(plr)
|
||||
if (plr)
|
||||
{
|
||||
plr->ClearAfkReports();
|
||||
|
||||
if(!team) team = plr->GetTeam();
|
||||
|
||||
// if arena, remove the specific arena auras
|
||||
if(isArena())
|
||||
if (isArena())
|
||||
{
|
||||
plr->RemoveArenaAuras(true); // removes debuffs / dots etc., we don't want the player to die after porting out
|
||||
bgTypeId=BATTLEGROUND_AA; // set the bg type to all arenas (it will be used for queue refreshing)
|
||||
|
||||
// summon old pet if there was one and there isn't a current pet
|
||||
if(!plr->GetPet() && plr->GetTemporaryUnsummonedPetNumber())
|
||||
if (!plr->GetPet() && plr->GetTemporaryUnsummonedPetNumber())
|
||||
{
|
||||
Pet* NewPet = new Pet;
|
||||
if(!NewPet->LoadPetFromDB(plr, 0, (plr)->GetTemporaryUnsummonedPetNumber(), true))
|
||||
if (!NewPet->LoadPetFromDB(plr, 0, (plr)->GetTemporaryUnsummonedPetNumber(), true))
|
||||
delete NewPet;
|
||||
|
||||
(plr)->SetTemporaryUnsummonedPetNumber(0);
|
||||
}
|
||||
|
||||
if(isRated() && GetStatus() == STATUS_IN_PROGRESS)
|
||||
if (isRated() && GetStatus() == STATUS_IN_PROGRESS)
|
||||
{
|
||||
//left a rated match while the encounter was in progress, consider as loser
|
||||
ArenaTeam * winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team)));
|
||||
ArenaTeam * loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(team));
|
||||
if(winner_arena_team && loser_arena_team)
|
||||
if (winner_arena_team && loser_arena_team)
|
||||
loser_arena_team->MemberLost(plr,winner_arena_team->GetRating());
|
||||
}
|
||||
}
|
||||
if(SendPacket)
|
||||
if (SendPacket)
|
||||
{
|
||||
WorldPacket data;
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0, 0);
|
||||
|
|
@ -975,7 +975,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
|
|||
else
|
||||
// removing offline participant
|
||||
{
|
||||
if(isRated() && GetStatus() == STATUS_IN_PROGRESS)
|
||||
if (isRated() && GetStatus() == STATUS_IN_PROGRESS)
|
||||
{
|
||||
//left a rated match while the encounter was in progress, consider as loser
|
||||
ArenaTeam * others_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team)));
|
||||
|
|
@ -986,7 +986,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
|
|||
}
|
||||
|
||||
// remove from raid group if player is member
|
||||
if(Group *group = GetBgRaid(team))
|
||||
if (Group *group = GetBgRaid(team))
|
||||
{
|
||||
if( !group->RemoveMember(guid, 0) ) // group was disbanded
|
||||
{
|
||||
|
|
@ -1011,13 +1011,13 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
|
|||
// reset destination bg team
|
||||
plr->SetBGTeam(0);
|
||||
|
||||
if(Transport)
|
||||
if (Transport)
|
||||
plr->TeleportTo(plr->GetBattleGroundEntryPoint());
|
||||
|
||||
sLog.outDetail("BATTLEGROUND: Removed player %s from BattleGround.", plr->GetName());
|
||||
}
|
||||
|
||||
if(!GetPlayersSize() && !GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE))
|
||||
if (!GetPlayersSize() && !GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE))
|
||||
{
|
||||
// if no players left AND no invitees left, set this bg to delete in next update
|
||||
// direct deletion could cause crashes
|
||||
|
|
@ -1084,21 +1084,21 @@ void BattleGround::AddPlayer(Player *plr)
|
|||
SendPacketToTeam(team, &data, plr, false);
|
||||
|
||||
// add arena specific auras
|
||||
if(isArena())
|
||||
if (isArena())
|
||||
{
|
||||
plr->RemoveArenaSpellCooldowns();
|
||||
plr->RemoveArenaAuras();
|
||||
plr->RemoveAllEnchantments(TEMP_ENCHANTMENT_SLOT);
|
||||
if(team == ALLIANCE) // gold
|
||||
{
|
||||
if(plr->GetTeam() == HORDE)
|
||||
if (plr->GetTeam() == HORDE)
|
||||
plr->CastSpell(plr, SPELL_HORDE_GOLD_FLAG,true);
|
||||
else
|
||||
plr->CastSpell(plr, SPELL_ALLIANCE_GOLD_FLAG,true);
|
||||
}
|
||||
else // green
|
||||
{
|
||||
if(plr->GetTeam() == HORDE)
|
||||
if (plr->GetTeam() == HORDE)
|
||||
plr->CastSpell(plr, SPELL_HORDE_GREEN_FLAG,true);
|
||||
else
|
||||
plr->CastSpell(plr, SPELL_ALLIANCE_GREEN_FLAG,true);
|
||||
|
|
@ -1107,9 +1107,9 @@ void BattleGround::AddPlayer(Player *plr)
|
|||
plr->DestroyConjuredItems(true);
|
||||
|
||||
Pet* pet = plr->GetPet();
|
||||
if(pet)
|
||||
if (pet)
|
||||
{
|
||||
if(pet->getPetType() == SUMMON_PET || pet->getPetType() == HUNTER_PET)
|
||||
if (pet->getPetType() == SUMMON_PET || pet->getPetType() == HUNTER_PET)
|
||||
{
|
||||
(plr)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
|
||||
(plr)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
|
||||
|
|
@ -1153,7 +1153,7 @@ void BattleGround::AddOrSetPlayerToCorrectBgGroup(Player *plr, uint64 plr_guid,
|
|||
}
|
||||
else // raid already exist
|
||||
{
|
||||
if(group->IsMember(plr_guid))
|
||||
if (group->IsMember(plr_guid))
|
||||
{
|
||||
uint8 subgroup = group->GetMemberGroup(plr_guid);
|
||||
plr->SetBattleGroundRaid(group, subgroup);
|
||||
|
|
@ -1209,7 +1209,7 @@ void BattleGround::EventPlayerLoggedOut(Player* player)
|
|||
void BattleGround::AddToBGFreeSlotQueue()
|
||||
{
|
||||
// make sure to add only once
|
||||
if(!m_InBGFreeSlotQueue && isBattleGround())
|
||||
if (!m_InBGFreeSlotQueue && isBattleGround())
|
||||
{
|
||||
sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].push_front(this);
|
||||
m_InBGFreeSlotQueue = true;
|
||||
|
|
@ -1269,10 +1269,10 @@ void BattleGround::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
|
|||
break;
|
||||
case SCORE_BONUS_HONOR: // Honor bonus
|
||||
// do not add honor in arenas
|
||||
if(isBattleGround())
|
||||
if (isBattleGround())
|
||||
{
|
||||
// reward honor instantly
|
||||
if(Source->RewardHonor(NULL, 1, value))
|
||||
if (Source->RewardHonor(NULL, 1, value))
|
||||
itr->second->BonusHonor += value;
|
||||
}
|
||||
break;
|
||||
|
|
@ -1294,12 +1294,12 @@ void BattleGround::AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid
|
|||
m_ReviveQueue[npc_guid].push_back(player_guid);
|
||||
|
||||
Player *plr = objmgr.GetPlayer(player_guid);
|
||||
if(!plr)
|
||||
if (!plr)
|
||||
return;
|
||||
|
||||
plr->CastSpell(plr, SPELL_WAITING_FOR_RESURRECT, true);
|
||||
SpellEntry const *spellInfo = sSpellStore.LookupEntry( SPELL_WAITING_FOR_RESURRECT );
|
||||
if(spellInfo)
|
||||
if (spellInfo)
|
||||
{
|
||||
Aura *Aur = CreateAura(spellInfo, 0, NULL, plr);
|
||||
plr->AddAura(Aur);
|
||||
|
|
@ -1312,12 +1312,12 @@ void BattleGround::RemovePlayerFromResurrectQueue(uint64 player_guid)
|
|||
{
|
||||
for(std::vector<uint64>::iterator itr2 =(itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
|
||||
{
|
||||
if(*itr2 == player_guid)
|
||||
if (*itr2 == player_guid)
|
||||
{
|
||||
(itr->second).erase(itr2);
|
||||
|
||||
Player *plr = objmgr.GetPlayer(player_guid);
|
||||
if(!plr)
|
||||
if (!plr)
|
||||
return;
|
||||
|
||||
plr->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT);
|
||||
|
|
@ -1331,7 +1331,7 @@ void BattleGround::RemovePlayerFromResurrectQueue(uint64 player_guid)
|
|||
bool BattleGround::AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
|
||||
{
|
||||
Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID());
|
||||
if(!map)
|
||||
if (!map)
|
||||
return false;
|
||||
|
||||
// must be created this way, adding to godatamap would add it to the base map of the instance
|
||||
|
|
@ -1379,7 +1379,7 @@ bool BattleGround::AddObject(uint32 type, uint32 entry, float x, float y, float
|
|||
void BattleGround::DoorClose(uint32 type)
|
||||
{
|
||||
GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]);
|
||||
if(obj)
|
||||
if (obj)
|
||||
{
|
||||
//if doors are open, close it
|
||||
if (obj->getLootState() == GO_ACTIVATED && !obj->GetGoState())
|
||||
|
|
@ -1398,7 +1398,7 @@ void BattleGround::DoorClose(uint32 type)
|
|||
void BattleGround::DoorOpen(uint32 type)
|
||||
{
|
||||
GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]);
|
||||
if(obj)
|
||||
if (obj)
|
||||
{
|
||||
//change state to be sure they will be opened
|
||||
obj->SetLootState(GO_READY);
|
||||
|
|
@ -1413,12 +1413,12 @@ void BattleGround::DoorOpen(uint32 type)
|
|||
void BattleGround::SpawnBGObject(uint32 type, uint32 respawntime)
|
||||
{
|
||||
Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID());
|
||||
if(!map)
|
||||
if (!map)
|
||||
return;
|
||||
if (respawntime == 0)
|
||||
{
|
||||
GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]);
|
||||
if(obj)
|
||||
if (obj)
|
||||
{
|
||||
//we need to change state from GO_JUST_DEACTIVATED to GO_READY in case battleground is starting again
|
||||
if (obj->getLootState() == GO_JUST_DEACTIVATED)
|
||||
|
|
@ -1430,7 +1430,7 @@ void BattleGround::SpawnBGObject(uint32 type, uint32 respawntime)
|
|||
else
|
||||
{
|
||||
GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]);
|
||||
if(obj)
|
||||
if (obj)
|
||||
{
|
||||
map->Add(obj);
|
||||
obj->SetRespawnTime(respawntime);
|
||||
|
|
@ -1442,7 +1442,7 @@ void BattleGround::SpawnBGObject(uint32 type, uint32 respawntime)
|
|||
Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 respawntime)
|
||||
{
|
||||
Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID());
|
||||
if(!map)
|
||||
if (!map)
|
||||
return NULL;
|
||||
|
||||
Creature* pCreature = new Creature;
|
||||
|
|
@ -1455,7 +1455,7 @@ Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, f
|
|||
|
||||
pCreature->Relocate(x, y, z, o);
|
||||
|
||||
if(!pCreature->IsPositionValid())
|
||||
if (!pCreature->IsPositionValid())
|
||||
{
|
||||
sLog.outError("Creature (guidlow %d, entry %d) not added to battleground. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY());
|
||||
return NULL;
|
||||
|
|
@ -1474,13 +1474,13 @@ Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, f
|
|||
void BattleGround::SpawnBGCreature(uint32 type, uint32 respawntime)
|
||||
{
|
||||
Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceId());
|
||||
if(!map)
|
||||
if (!map)
|
||||
return false;
|
||||
|
||||
if(respawntime == 0)
|
||||
if (respawntime == 0)
|
||||
{
|
||||
Creature *obj = HashMapHolder<Creature>::Find(m_BgCreatures[type]);
|
||||
if(obj)
|
||||
if (obj)
|
||||
{
|
||||
//obj->Respawn(); // bugged
|
||||
obj->SetRespawnTime(0);
|
||||
|
|
@ -1491,7 +1491,7 @@ void BattleGround::SpawnBGCreature(uint32 type, uint32 respawntime)
|
|||
else
|
||||
{
|
||||
Creature *obj = HashMapHolder<Creature>::Find(m_BgCreatures[type]);
|
||||
if(obj)
|
||||
if (obj)
|
||||
{
|
||||
obj->setDeathState(DEAD);
|
||||
obj->SetRespawnTime(respawntime);
|
||||
|
|
@ -1502,11 +1502,11 @@ void BattleGround::SpawnBGCreature(uint32 type, uint32 respawntime)
|
|||
*/
|
||||
bool BattleGround::DelCreature(uint32 type)
|
||||
{
|
||||
if(!m_BgCreatures[type])
|
||||
if (!m_BgCreatures[type])
|
||||
return true;
|
||||
|
||||
Creature *cr = HashMapHolder<Creature>::Find(m_BgCreatures[type]);
|
||||
if(!cr)
|
||||
if (!cr)
|
||||
{
|
||||
sLog.outError("Can't find creature guid: %u",GUID_LOPART(m_BgCreatures[type]));
|
||||
return false;
|
||||
|
|
@ -1519,11 +1519,11 @@ bool BattleGround::DelCreature(uint32 type)
|
|||
|
||||
bool BattleGround::DelObject(uint32 type)
|
||||
{
|
||||
if(!m_BgObjects[type])
|
||||
if (!m_BgObjects[type])
|
||||
return true;
|
||||
|
||||
GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]);
|
||||
if(!obj)
|
||||
if (!obj)
|
||||
{
|
||||
sLog.outError("Can't find gobject guid: %u",GUID_LOPART(m_BgObjects[type]));
|
||||
return false;
|
||||
|
|
@ -1538,13 +1538,13 @@ bool BattleGround::AddSpiritGuide(uint32 type, float x, float y, float z, float
|
|||
{
|
||||
uint32 entry = 0;
|
||||
|
||||
if(team == ALLIANCE)
|
||||
if (team == ALLIANCE)
|
||||
entry = 13116;
|
||||
else
|
||||
entry = 13117;
|
||||
|
||||
Creature* pCreature = AddCreature(entry,type,team,x,y,z,o);
|
||||
if(!pCreature)
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outError("Can't create Spirit guide. BattleGround not created!");
|
||||
EndNow();
|
||||
|
|
@ -1610,7 +1610,7 @@ buffs are in their positions when battleground starts
|
|||
void BattleGround::HandleTriggerBuff(uint64 const& go_guid)
|
||||
{
|
||||
GameObject *obj = HashMapHolder<GameObject>::Find(go_guid);
|
||||
if(!obj || obj->GetGoType() != GAMEOBJECT_TYPE_TRAP || !obj->isSpawned())
|
||||
if (!obj || obj->GetGoType() != GAMEOBJECT_TYPE_TRAP || !obj->isSpawned())
|
||||
return;
|
||||
|
||||
//change buff type, when buff is used:
|
||||
|
|
@ -1659,7 +1659,7 @@ void BattleGround::HandleKillPlayer( Player *player, Player *killer )
|
|||
{
|
||||
Player *plr = objmgr.GetPlayer(itr->first);
|
||||
|
||||
if(!plr || plr == killer)
|
||||
if (!plr || plr == killer)
|
||||
continue;
|
||||
|
||||
if (plr->GetTeam() == killer->GetTeam() && plr->IsAtGroupRewardDistance(player))
|
||||
|
|
@ -1677,7 +1677,7 @@ void BattleGround::HandleKillPlayer( Player *player, Player *killer )
|
|||
uint32 BattleGround::GetPlayerTeam(uint64 guid)
|
||||
{
|
||||
BattleGroundPlayerMap::const_iterator itr = m_Players.find(guid);
|
||||
if(itr!=m_Players.end())
|
||||
if (itr!=m_Players.end())
|
||||
return itr->second.Team;
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -1690,14 +1690,14 @@ uint32 BattleGround::GetOtherTeam(uint32 teamId)
|
|||
bool BattleGround::IsPlayerInBattleGround(uint64 guid)
|
||||
{
|
||||
BattleGroundPlayerMap::const_iterator itr = m_Players.find(guid);
|
||||
if(itr != m_Players.end())
|
||||
if (itr != m_Players.end())
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void BattleGround::PlayerAddedToBGCheckIfBGIsRunning(Player* plr)
|
||||
{
|
||||
if(GetStatus() != STATUS_WAIT_LEAVE)
|
||||
if (GetStatus() != STATUS_WAIT_LEAVE)
|
||||
return;
|
||||
|
||||
WorldPacket data;
|
||||
|
|
@ -1717,10 +1717,10 @@ uint32 BattleGround::GetAlivePlayersCountByTeam(uint32 Team) const
|
|||
int count = 0;
|
||||
for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
||||
{
|
||||
if(itr->second.Team == Team)
|
||||
if (itr->second.Team == Team)
|
||||
{
|
||||
Player * pl = objmgr.GetPlayer(itr->first);
|
||||
if(pl && pl->isAlive())
|
||||
if (pl && pl->isAlive())
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -434,7 +434,7 @@ class BattleGround
|
|||
uint32 GetAlivePlayersCountByTeam(uint32 Team) const; // used in arenas to correctly handle death in spirit of redemption / last stand etc. (killer = killed) cases
|
||||
void UpdatePlayersCountByTeam(uint32 Team, bool remove)
|
||||
{
|
||||
if(remove)
|
||||
if (remove)
|
||||
--m_PlayersCount[GetTeamIndexByTeamId(Team)];
|
||||
else
|
||||
++m_PlayersCount[GetTeamIndexByTeamId(Team)];
|
||||
|
|
|
|||
|
|
@ -84,7 +84,7 @@ void BattleGroundAB::Update(uint32 diff)
|
|||
_NodeOccupied(node,(teamIndex == 0) ? ALLIANCE:HORDE);
|
||||
// Message to chatlog
|
||||
|
||||
if(teamIndex == 0)
|
||||
if (teamIndex == 0)
|
||||
{
|
||||
// FIXME: team and node names not localized
|
||||
SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_ALLIANCE,NULL,LANG_BG_AB_ALLY,_GetNodeNameId(node));
|
||||
|
|
@ -354,18 +354,18 @@ void BattleGroundAB::_NodeOccupied(uint8 node,Team team)
|
|||
uint8 capturedNodes = 0;
|
||||
for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
|
||||
{
|
||||
if( m_Nodes[node] == GetTeamIndexByTeamId(team) + BG_AB_NODE_TYPE_OCCUPIED && !m_NodeTimers[i])
|
||||
if (m_Nodes[node] == GetTeamIndexByTeamId(team) + BG_AB_NODE_TYPE_OCCUPIED && !m_NodeTimers[i])
|
||||
++capturedNodes;
|
||||
}
|
||||
if(capturedNodes >= 5)
|
||||
if (capturedNodes >= 5)
|
||||
CastSpellOnTeam(SPELL_AB_QUEST_REWARD_5_BASES, team);
|
||||
if(capturedNodes >= 4)
|
||||
if (capturedNodes >= 4)
|
||||
CastSpellOnTeam(SPELL_AB_QUEST_REWARD_4_BASES, team);
|
||||
}
|
||||
|
||||
void BattleGroundAB::_NodeDeOccupied(uint8 node)
|
||||
{
|
||||
if( node >= BG_AB_DYNAMIC_NODES_COUNT)
|
||||
if (node >= BG_AB_DYNAMIC_NODES_COUNT)
|
||||
return;
|
||||
|
||||
// Those who are waiting to resurrect at this node are taken to the closest own node's graveyard
|
||||
|
|
@ -407,7 +407,7 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
|
|||
obj=HashMapHolder<GameObject>::Find(m_BgObjects[node*8+BG_AB_OBJECT_AURA_CONTESTED]);
|
||||
}
|
||||
|
||||
if( node == BG_AB_DYNAMIC_NODES_COUNT)
|
||||
if (node == BG_AB_DYNAMIC_NODES_COUNT)
|
||||
{
|
||||
// this means our player isn't close to any of banners - maybe cheater ??
|
||||
return;
|
||||
|
|
@ -435,7 +435,7 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
|
|||
m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME;
|
||||
|
||||
// FIXME: team and node names not localized
|
||||
if(teamIndex == 0)
|
||||
if (teamIndex == 0)
|
||||
SendMessage2ToAll(LANG_BG_AB_NODE_CLAIMED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node), LANG_BG_AB_ALLY);
|
||||
else
|
||||
SendMessage2ToAll(LANG_BG_AB_NODE_CLAIMED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node), LANG_BG_AB_HORDE);
|
||||
|
|
@ -459,7 +459,7 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
|
|||
m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME;
|
||||
|
||||
// FIXME: node names not localized
|
||||
if(teamIndex == 0)
|
||||
if (teamIndex == 0)
|
||||
SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node));
|
||||
else
|
||||
SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node));
|
||||
|
|
@ -479,7 +479,7 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
|
|||
_NodeOccupied(node,(teamIndex == 0) ? ALLIANCE:HORDE);
|
||||
|
||||
// FIXME: node names not localized
|
||||
if(teamIndex == 0)
|
||||
if (teamIndex == 0)
|
||||
SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node));
|
||||
else
|
||||
SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node));
|
||||
|
|
@ -501,7 +501,7 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
|
|||
m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME;
|
||||
|
||||
// FIXME: node names not localized
|
||||
if(teamIndex == 0)
|
||||
if (teamIndex == 0)
|
||||
SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node));
|
||||
else
|
||||
SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node));
|
||||
|
|
@ -513,7 +513,7 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
|
|||
if (m_Nodes[node] >= BG_AB_NODE_TYPE_OCCUPIED)
|
||||
{
|
||||
// FIXME: team and node names not localized
|
||||
if(teamIndex == 0)
|
||||
if (teamIndex == 0)
|
||||
SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, LANG_BG_AB_ALLY, _GetNodeNameId(node));
|
||||
else
|
||||
SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_HORDE, NULL, LANG_BG_AB_HORDE, _GetNodeNameId(node));
|
||||
|
|
@ -525,7 +525,7 @@ bool BattleGroundAB::SetupBattleGround()
|
|||
{
|
||||
for (int i = 0 ; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
|
||||
{
|
||||
if( !AddObject(BG_AB_OBJECT_BANNER_NEUTRAL + 8*i,BG_AB_OBJECTID_NODE_BANNER_0 + i,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
|
||||
if (!AddObject(BG_AB_OBJECT_BANNER_NEUTRAL + 8*i,BG_AB_OBJECTID_NODE_BANNER_0 + i,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_AB_OBJECT_BANNER_CONT_A + 8*i,BG_AB_OBJECTID_BANNER_CONT_A,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_AB_OBJECT_BANNER_CONT_H + 8*i,BG_AB_OBJECTID_BANNER_CONT_H,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_AB_OBJECT_BANNER_ALLY + 8*i,BG_AB_OBJECTID_BANNER_A,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
|
||||
|
|
@ -539,7 +539,7 @@ bool BattleGroundAB::SetupBattleGround()
|
|||
return false;
|
||||
}
|
||||
}
|
||||
if( !AddObject(BG_AB_OBJECT_GATE_A,BG_AB_OBJECTID_GATE_A,BG_AB_DoorPositions[0][0],BG_AB_DoorPositions[0][1],BG_AB_DoorPositions[0][2],BG_AB_DoorPositions[0][3],BG_AB_DoorPositions[0][4],BG_AB_DoorPositions[0][5],BG_AB_DoorPositions[0][6],BG_AB_DoorPositions[0][7],RESPAWN_IMMEDIATELY)
|
||||
if (!AddObject(BG_AB_OBJECT_GATE_A,BG_AB_OBJECTID_GATE_A,BG_AB_DoorPositions[0][0],BG_AB_DoorPositions[0][1],BG_AB_DoorPositions[0][2],BG_AB_DoorPositions[0][3],BG_AB_DoorPositions[0][4],BG_AB_DoorPositions[0][5],BG_AB_DoorPositions[0][6],BG_AB_DoorPositions[0][7],RESPAWN_IMMEDIATELY)
|
||||
|| !AddObject(BG_AB_OBJECT_GATE_H,BG_AB_OBJECTID_GATE_H,BG_AB_DoorPositions[1][0],BG_AB_DoorPositions[1][1],BG_AB_DoorPositions[1][2],BG_AB_DoorPositions[1][3],BG_AB_DoorPositions[1][4],BG_AB_DoorPositions[1][5],BG_AB_DoorPositions[1][6],BG_AB_DoorPositions[1][7],RESPAWN_IMMEDIATELY)
|
||||
)
|
||||
{
|
||||
|
|
@ -549,7 +549,7 @@ bool BattleGroundAB::SetupBattleGround()
|
|||
//buffs
|
||||
for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
|
||||
{
|
||||
if( !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i, Buff_Entries[0], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY)
|
||||
if (!AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i, Buff_Entries[0], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 1, Buff_Entries[1], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 2, Buff_Entries[2], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY)
|
||||
)
|
||||
|
|
@ -586,7 +586,7 @@ void BattleGroundAB::Reset()
|
|||
}
|
||||
|
||||
for (uint8 i = 0; i < BG_AB_ALL_NODES_COUNT; ++i)
|
||||
if(m_BgCreatures[i])
|
||||
if (m_BgCreatures[i])
|
||||
DelCreature(i);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -67,7 +67,7 @@ void BattleGroundAV::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
|
|||
void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger)
|
||||
{
|
||||
// this is wrong way to implement these things. On official it done by gameobject spell cast.
|
||||
if(GetStatus() != STATUS_IN_PROGRESS)
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
return;
|
||||
|
||||
uint32 SpellId = 0;
|
||||
|
|
@ -89,7 +89,7 @@ void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger)
|
|||
break;
|
||||
}
|
||||
|
||||
if(SpellId)
|
||||
if (SpellId)
|
||||
Source->CastSpell(Source, SpellId, true);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ void BattleGroundBE::Update(uint32 diff)
|
|||
{
|
||||
BattleGround::Update(diff);
|
||||
|
||||
/*if(GetStatus() == STATUS_IN_PROGRESS)
|
||||
/*if (GetStatus() == STATUS_IN_PROGRESS)
|
||||
{
|
||||
// update something
|
||||
}*/
|
||||
|
|
@ -86,7 +86,7 @@ void BattleGroundBE::AddPlayer(Player *plr)
|
|||
|
||||
void BattleGroundBE::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
|
||||
{
|
||||
if(GetStatus() == STATUS_WAIT_LEAVE)
|
||||
if (GetStatus() == STATUS_WAIT_LEAVE)
|
||||
return;
|
||||
|
||||
UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
|
||||
|
|
@ -97,10 +97,10 @@ void BattleGroundBE::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
|
|||
|
||||
void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer)
|
||||
{
|
||||
if(GetStatus() != STATUS_IN_PROGRESS)
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
return;
|
||||
|
||||
if(!killer)
|
||||
if (!killer)
|
||||
{
|
||||
sLog.outError("Killer player not found");
|
||||
return;
|
||||
|
|
@ -123,7 +123,7 @@ bool BattleGroundBE::HandlePlayerUnderMap(Player *player)
|
|||
void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger)
|
||||
{
|
||||
// this is wrong way to implement these things. On official it done by gameobject spell cast.
|
||||
if(GetStatus() != STATUS_IN_PROGRESS)
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
return;
|
||||
|
||||
//uint32 SpellId = 0;
|
||||
|
|
@ -142,7 +142,7 @@ void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger)
|
|||
break;
|
||||
}
|
||||
|
||||
//if(buff_guid)
|
||||
//if (buff_guid)
|
||||
// HandleTriggerBuff(buff_guid,Source);
|
||||
}
|
||||
|
||||
|
|
@ -162,7 +162,7 @@ void BattleGroundBE::Reset()
|
|||
bool BattleGroundBE::SetupBattleGround()
|
||||
{
|
||||
// gates
|
||||
if( !AddObject(BG_BE_OBJECT_DOOR_1, BG_BE_OBJECT_TYPE_DOOR_1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
|
||||
if (!AddObject(BG_BE_OBJECT_DOOR_1, BG_BE_OBJECT_TYPE_DOOR_1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
|
||||
|| !AddObject(BG_BE_OBJECT_DOOR_2, BG_BE_OBJECT_TYPE_DOOR_2, 6189.546f, 241.7099f, 3.101481f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
|
||||
|| !AddObject(BG_BE_OBJECT_DOOR_3, BG_BE_OBJECT_TYPE_DOOR_3, 6299.116f, 296.5494f, 3.308032f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
|
||||
|| !AddObject(BG_BE_OBJECT_DOOR_4, BG_BE_OBJECT_TYPE_DOOR_4, 6177.708f, 227.3481f, 3.604374f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ void BattleGroundEY::Update(uint32 diff)
|
|||
if (GetStatus() == STATUS_IN_PROGRESS)
|
||||
{
|
||||
m_PointAddingTimer -= diff;
|
||||
if(m_PointAddingTimer <= 0)
|
||||
if (m_PointAddingTimer <= 0)
|
||||
{
|
||||
m_PointAddingTimer = BG_EY_FPOINTS_TICK_TIME;
|
||||
if (m_TeamPointsCount[BG_TEAM_ALLIANCE] > 0)
|
||||
|
|
@ -62,11 +62,11 @@ void BattleGroundEY::Update(uint32 diff)
|
|||
AddPoints(HORDE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_HORDE] - 1]);
|
||||
}
|
||||
|
||||
if(m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN || m_FlagState == BG_EY_FLAG_STATE_ON_GROUND)
|
||||
if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN || m_FlagState == BG_EY_FLAG_STATE_ON_GROUND)
|
||||
{
|
||||
m_FlagsTimer -= diff;
|
||||
|
||||
if(m_FlagsTimer < 0)
|
||||
if (m_FlagsTimer < 0)
|
||||
{
|
||||
m_FlagsTimer = 0;
|
||||
if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN)
|
||||
|
|
@ -77,7 +77,7 @@ void BattleGroundEY::Update(uint32 diff)
|
|||
}
|
||||
|
||||
m_TowerCapCheckTimer -= diff;
|
||||
if(m_TowerCapCheckTimer <= 0)
|
||||
if (m_TowerCapCheckTimer <= 0)
|
||||
{
|
||||
//check if player joined point
|
||||
/*I used this order of calls, because although we will check if one player is in gameobject's distance 2 times
|
||||
|
|
@ -141,7 +141,7 @@ void BattleGroundEY::CheckSomeoneJoinedPoint()
|
|||
while (j < m_PlayersNearPoint[EY_POINTS_MAX].size())
|
||||
{
|
||||
Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]);
|
||||
if(!plr)
|
||||
if (!plr)
|
||||
{
|
||||
sLog.outError("BattleGroundEY: Player " I64FMTD " not found!", m_PlayersNearPoint[EY_POINTS_MAX][j]);
|
||||
++j;
|
||||
|
|
@ -175,7 +175,7 @@ void BattleGroundEY::CheckSomeoneLeftPoint()
|
|||
for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
|
||||
{
|
||||
obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER + i]);
|
||||
if(obj)
|
||||
if (obj)
|
||||
{
|
||||
uint8 j = 0;
|
||||
while (j < m_PlayersNearPoint[i].size())
|
||||
|
|
@ -275,7 +275,7 @@ void BattleGroundEY::UpdateTeamScore(uint32 Team)
|
|||
EndBattleGround(Team);
|
||||
}
|
||||
|
||||
if(Team == ALLIANCE)
|
||||
if (Team == ALLIANCE)
|
||||
UpdateWorldState(EY_ALLIANCE_RESOURCES, score);
|
||||
else
|
||||
UpdateWorldState(EY_HORDE_RESOURCES, score);
|
||||
|
|
@ -297,7 +297,7 @@ void BattleGroundEY::EndBattleGround(uint32 winner)
|
|||
|
||||
void BattleGroundEY::UpdatePointsCount(uint32 Team)
|
||||
{
|
||||
if(Team == ALLIANCE)
|
||||
if (Team == ALLIANCE)
|
||||
UpdateWorldState(EY_ALLIANCE_BASE, m_TeamPointsCount[BG_TEAM_ALLIANCE]);
|
||||
else
|
||||
UpdateWorldState(EY_HORDE_BASE, m_TeamPointsCount[BG_TEAM_HORDE]);
|
||||
|
|
@ -309,14 +309,14 @@ void BattleGroundEY::UpdatePointsIcons(uint32 Team, uint32 Point)
|
|||
if (m_PointState[Point] == EY_POINT_UNDER_CONTROL)
|
||||
{
|
||||
UpdateWorldState(m_PointsIconStruct[Point].WorldStateControlIndex, 0);
|
||||
if(Team == ALLIANCE)
|
||||
if (Team == ALLIANCE)
|
||||
UpdateWorldState(m_PointsIconStruct[Point].WorldStateAllianceControlledIndex, 1);
|
||||
else
|
||||
UpdateWorldState(m_PointsIconStruct[Point].WorldStateHordeControlledIndex, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(Team == ALLIANCE)
|
||||
if (Team == ALLIANCE)
|
||||
UpdateWorldState(m_PointsIconStruct[Point].WorldStateAllianceControlledIndex, 0);
|
||||
else
|
||||
UpdateWorldState(m_PointsIconStruct[Point].WorldStateHordeControlledIndex, 0);
|
||||
|
|
@ -341,14 +341,14 @@ void BattleGroundEY::RemovePlayer(Player *plr, uint64 guid)
|
|||
for (int j = EY_POINTS_MAX; j >= 0; --j)
|
||||
{
|
||||
for(int i = 0; i < m_PlayersNearPoint[j].size(); ++i)
|
||||
if(m_PlayersNearPoint[j][i] == guid)
|
||||
if (m_PlayersNearPoint[j][i] == guid)
|
||||
m_PlayersNearPoint[j].erase(m_PlayersNearPoint[j].begin() + i);
|
||||
}
|
||||
if(IsFlagPickedup())
|
||||
if (IsFlagPickedup())
|
||||
{
|
||||
if(m_FlagKeeper == guid)
|
||||
if (m_FlagKeeper == guid)
|
||||
{
|
||||
if(plr)
|
||||
if (plr)
|
||||
EventPlayerDroppedFlag(plr);
|
||||
else
|
||||
{
|
||||
|
|
@ -361,7 +361,7 @@ void BattleGroundEY::RemovePlayer(Player *plr, uint64 guid)
|
|||
|
||||
void BattleGroundEY::HandleAreaTrigger(Player *Source, uint32 Trigger)
|
||||
{
|
||||
if(GetStatus() != STATUS_IN_PROGRESS)
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
return;
|
||||
|
||||
if(!Source->isAlive()) //hack code, must be removed later
|
||||
|
|
@ -370,23 +370,23 @@ void BattleGroundEY::HandleAreaTrigger(Player *Source, uint32 Trigger)
|
|||
switch(Trigger)
|
||||
{
|
||||
case TR_BLOOD_ELF_POINT:
|
||||
if(m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[BLOOD_ELF] == Source->GetTeam())
|
||||
if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
|
||||
if (m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[BLOOD_ELF] == Source->GetTeam())
|
||||
if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
|
||||
EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_BLOOD_ELF);
|
||||
break;
|
||||
case TR_FEL_REALVER_POINT:
|
||||
if(m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[FEL_REALVER] == Source->GetTeam())
|
||||
if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
|
||||
if (m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[FEL_REALVER] == Source->GetTeam())
|
||||
if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
|
||||
EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_FEL_REALVER);
|
||||
break;
|
||||
case TR_MAGE_TOWER_POINT:
|
||||
if(m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[MAGE_TOWER] == Source->GetTeam())
|
||||
if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
|
||||
if (m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[MAGE_TOWER] == Source->GetTeam())
|
||||
if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
|
||||
EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_MAGE_TOWER);
|
||||
break;
|
||||
case TR_DRAENEI_RUINS_POINT:
|
||||
if(m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[DRAENEI_RUINS] == Source->GetTeam())
|
||||
if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
|
||||
if (m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[DRAENEI_RUINS] == Source->GetTeam())
|
||||
if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
|
||||
EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_DRAENEI_RUINS);
|
||||
break;
|
||||
case 4512:
|
||||
|
|
@ -410,7 +410,7 @@ void BattleGroundEY::HandleAreaTrigger(Player *Source, uint32 Trigger)
|
|||
bool BattleGroundEY::SetupBattleGround()
|
||||
{
|
||||
// doors
|
||||
if( !AddObject(BG_EY_OBJECT_DOOR_A, BG_OBJECT_A_DOOR_EY_ENTRY, 2527.6f, 1596.91f, 1262.13f, -3.12414f, -0.173642f, -0.001515f, 0.98477f, -0.008594f, RESPAWN_IMMEDIATELY)
|
||||
if (!AddObject(BG_EY_OBJECT_DOOR_A, BG_OBJECT_A_DOOR_EY_ENTRY, 2527.6f, 1596.91f, 1262.13f, -3.12414f, -0.173642f, -0.001515f, 0.98477f, -0.008594f, RESPAWN_IMMEDIATELY)
|
||||
|| !AddObject(BG_EY_OBJECT_DOOR_H, BG_OBJECT_H_DOOR_EY_ENTRY, 1803.21f, 1539.49f, 1261.09f, 3.14159f, 0.173648f, 0, 0.984808f, 0, RESPAWN_IMMEDIATELY)
|
||||
// banners (alliance)
|
||||
|| !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY)
|
||||
|
|
@ -477,7 +477,7 @@ bool BattleGroundEY::SetupBattleGround()
|
|||
sLog.outError("BattleGroundEY: Unknown trigger: %u", m_Points_Trigger[i]);
|
||||
continue;
|
||||
}
|
||||
if ( !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3, Buff_Entries[0], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
|
||||
if (!AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3, Buff_Entries[0], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 1, Buff_Entries[1], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 2, Buff_Entries[2], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
|
||||
)
|
||||
|
|
@ -543,7 +543,7 @@ void BattleGroundEY::RespawnFlag(bool send_message)
|
|||
m_FlagState = BG_EY_FLAG_STATE_ON_BASE;
|
||||
SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM, RESPAWN_IMMEDIATELY);
|
||||
|
||||
if(send_message)
|
||||
if (send_message)
|
||||
{
|
||||
SendMessageToAll(LANG_BG_EY_RESETED_FLAG, CHAT_MSG_BG_SYSTEM_NEUTRAL);
|
||||
PlaySoundToAll(BG_EY_SOUND_FLAG_RESET); // flags respawned sound...
|
||||
|
|
@ -557,7 +557,7 @@ void BattleGroundEY::RespawnFlagAfterDrop()
|
|||
RespawnFlag(true);
|
||||
|
||||
GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
|
||||
if(obj)
|
||||
if (obj)
|
||||
obj->Delete();
|
||||
else
|
||||
sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GUID_LOPART(GetDroppedFlagGUID()));
|
||||
|
|
@ -567,7 +567,7 @@ void BattleGroundEY::RespawnFlagAfterDrop()
|
|||
|
||||
void BattleGroundEY::HandleKillPlayer(Player *player, Player *killer)
|
||||
{
|
||||
if(GetStatus() != STATUS_IN_PROGRESS)
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
return;
|
||||
|
||||
BattleGround::HandleKillPlayer(player, killer);
|
||||
|
|
@ -576,11 +576,11 @@ void BattleGroundEY::HandleKillPlayer(Player *player, Player *killer)
|
|||
|
||||
void BattleGroundEY::EventPlayerDroppedFlag(Player *Source)
|
||||
{
|
||||
if(GetStatus() != STATUS_IN_PROGRESS)
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
{
|
||||
// if not running, do not cast things at the dropper player, neither send unnecessary messages
|
||||
// just take off the aura
|
||||
if(IsFlagPickedup() && GetFlagPickerGUID() == Source->GetGUID())
|
||||
if (IsFlagPickedup() && GetFlagPickerGUID() == Source->GetGUID())
|
||||
{
|
||||
SetFlagPicker(0);
|
||||
Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
|
||||
|
|
@ -588,10 +588,10 @@ void BattleGroundEY::EventPlayerDroppedFlag(Player *Source)
|
|||
return;
|
||||
}
|
||||
|
||||
if(!IsFlagPickedup())
|
||||
if (!IsFlagPickedup())
|
||||
return;
|
||||
|
||||
if(GetFlagPickerGUID() != Source->GetGUID())
|
||||
if (GetFlagPickerGUID() != Source->GetGUID())
|
||||
return;
|
||||
|
||||
SetFlagPicker(0);
|
||||
|
|
@ -604,7 +604,7 @@ void BattleGroundEY::EventPlayerDroppedFlag(Player *Source)
|
|||
UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_WAIT_RESPAWN);
|
||||
UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_WAIT_RESPAWN);
|
||||
|
||||
if(Source->GetTeam() == ALLIANCE)
|
||||
if (Source->GetTeam() == ALLIANCE)
|
||||
SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL);
|
||||
else
|
||||
SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, NULL);
|
||||
|
|
@ -612,10 +612,10 @@ void BattleGroundEY::EventPlayerDroppedFlag(Player *Source)
|
|||
|
||||
void BattleGroundEY::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
|
||||
{
|
||||
if(GetStatus() != STATUS_IN_PROGRESS || IsFlagPickedup() || !Source->IsWithinDistInMap(target_obj, 10))
|
||||
if (GetStatus() != STATUS_IN_PROGRESS || IsFlagPickedup() || !Source->IsWithinDistInMap(target_obj, 10))
|
||||
return;
|
||||
|
||||
if(Source->GetTeam() == ALLIANCE)
|
||||
if (Source->GetTeam() == ALLIANCE)
|
||||
{
|
||||
UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_ON_PLAYER);
|
||||
PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE);
|
||||
|
|
@ -636,7 +636,7 @@ void BattleGroundEY::EventPlayerClickedOnFlag(Player *Source, GameObject* target
|
|||
Source->CastSpell(Source, BG_EY_NETHERSTORM_FLAG_SPELL, true);
|
||||
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
|
||||
|
||||
if(Source->GetTeam() == ALLIANCE)
|
||||
if (Source->GetTeam() == ALLIANCE)
|
||||
PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, Source->GetName());
|
||||
else
|
||||
PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, NULL, Source->GetName());
|
||||
|
|
@ -644,13 +644,13 @@ void BattleGroundEY::EventPlayerClickedOnFlag(Player *Source, GameObject* target
|
|||
|
||||
void BattleGroundEY::EventTeamLostPoint(Player *Source, uint32 Point)
|
||||
{
|
||||
if(GetStatus() != STATUS_IN_PROGRESS)
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
return;
|
||||
|
||||
//Natural point
|
||||
uint32 Team = m_PointOwnedByTeam[Point];
|
||||
|
||||
if(!Team)
|
||||
if (!Team)
|
||||
return;
|
||||
|
||||
if (Team == ALLIANCE)
|
||||
|
|
@ -688,7 +688,7 @@ void BattleGroundEY::EventTeamLostPoint(Player *Source, uint32 Point)
|
|||
|
||||
void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
|
||||
{
|
||||
if(GetStatus() != STATUS_IN_PROGRESS)
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
return;
|
||||
|
||||
uint32 Team = Source->GetTeam();
|
||||
|
|
@ -722,12 +722,12 @@ void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
|
|||
else
|
||||
SendMessageToAll(m_CapturingPointTypes[Point].MessageIdHorde,CHAT_MSG_BG_SYSTEM_HORDE, Source);
|
||||
|
||||
if(m_BgCreatures[Point])
|
||||
if (m_BgCreatures[Point])
|
||||
DelCreature(Point);
|
||||
|
||||
WorldSafeLocsEntry const *sg = NULL;
|
||||
sg = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[Point].GraveYardId);
|
||||
if(!sg || !AddSpiritGuide(Point, sg->x, sg->y, sg->z, 3.124139f, Team))
|
||||
if (!sg || !AddSpiritGuide(Point, sg->x, sg->y, sg->z, 3.124139f, Team))
|
||||
sLog.outError("BatteGroundEY: Failed to spawn spirit guide! point: %u, team: %u, graveyard_id: %u",
|
||||
Point, Team, m_CapturingPointTypes[Point].GraveYardId);
|
||||
|
||||
|
|
@ -739,7 +739,7 @@ void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
|
|||
|
||||
void BattleGroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType)
|
||||
{
|
||||
if(GetStatus() != STATUS_IN_PROGRESS || GetFlagPickerGUID() != Source->GetGUID())
|
||||
if (GetStatus() != STATUS_IN_PROGRESS || GetFlagPickerGUID() != Source->GetGUID())
|
||||
return;
|
||||
|
||||
SetFlagPicker(0);
|
||||
|
|
@ -748,7 +748,7 @@ void BattleGroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType
|
|||
|
||||
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
|
||||
|
||||
if(Source->GetTeam() == ALLIANCE)
|
||||
if (Source->GetTeam() == ALLIANCE)
|
||||
PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE);
|
||||
else
|
||||
PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_HORDE);
|
||||
|
|
@ -759,7 +759,7 @@ void BattleGroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType
|
|||
m_FlagCapturedBgObjectType = BgObjectType;
|
||||
|
||||
uint8 team_id = 0;
|
||||
if(Source->GetTeam() == ALLIANCE)
|
||||
if (Source->GetTeam() == ALLIANCE)
|
||||
{
|
||||
team_id = BG_TEAM_ALLIANCE;
|
||||
SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_A, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
|
||||
|
|
@ -770,7 +770,7 @@ void BattleGroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType
|
|||
SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_H, CHAT_MSG_BG_SYSTEM_HORDE, Source);
|
||||
}
|
||||
|
||||
if(m_TeamPointsCount[team_id] > 0)
|
||||
if (m_TeamPointsCount[team_id] > 0)
|
||||
AddPoints(Source->GetTeam(), BG_EY_FlagPoints[m_TeamPointsCount[team_id] - 1]);
|
||||
|
||||
UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1);
|
||||
|
|
@ -862,7 +862,7 @@ WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(Player* player)
|
|||
entry = sWorldSafeLocsStore.LookupEntry(g_id);
|
||||
nearestEntry = entry;
|
||||
|
||||
if(!entry)
|
||||
if (!entry)
|
||||
{
|
||||
sLog.outError("BattleGroundEY: Not found the main team graveyard. Graveyard system isn't working!");
|
||||
return NULL;
|
||||
|
|
@ -878,15 +878,15 @@ WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(Player* player)
|
|||
|
||||
for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
|
||||
{
|
||||
if(m_PointOwnedByTeam[i]==player->GetTeam() && m_PointState[i]==EY_POINT_UNDER_CONTROL)
|
||||
if (m_PointOwnedByTeam[i]==player->GetTeam() && m_PointState[i]==EY_POINT_UNDER_CONTROL)
|
||||
{
|
||||
entry = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[i].GraveYardId);
|
||||
if(!entry)
|
||||
if (!entry)
|
||||
sLog.outError("BattleGroundEY: Not found graveyard: %u",m_CapturingPointTypes[i].GraveYardId);
|
||||
else
|
||||
{
|
||||
distance = (entry->x - plr_x)*(entry->x - plr_x) + (entry->y - plr_y)*(entry->y - plr_y) + (entry->z - plr_z)*(entry->z - plr_z);
|
||||
if(distance < nearestDistance)
|
||||
if (distance < nearestDistance)
|
||||
{
|
||||
nearestDistance = distance;
|
||||
nearestEntry = entry;
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data )
|
|||
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from: " I64FMT, guid);
|
||||
|
||||
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
|
||||
if(!unit)
|
||||
if (!unit)
|
||||
return;
|
||||
|
||||
if(!unit->isBattleMaster()) // it's not battlemaster
|
||||
|
|
@ -52,7 +52,7 @@ void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data )
|
|||
|
||||
BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(unit->GetEntry());
|
||||
|
||||
if(!_player->GetBGAccessByLevel(bgTypeId))
|
||||
if (!_player->GetBGAccessByLevel(bgTypeId))
|
||||
{
|
||||
// temp, must be gossip message...
|
||||
SendNotification(LANG_YOUR_BG_LEVEL_REQ_ERROR);
|
||||
|
|
@ -85,7 +85,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
|
|||
recv_data >> instanceId; // instance id, 0 if First Available selected
|
||||
recv_data >> joinAsGroup; // join as group
|
||||
|
||||
if(!sBattlemasterListStore.LookupEntry(bgTypeId_))
|
||||
if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
|
||||
{
|
||||
sLog.outError("Battleground: invalid bgtype (%u) received. possible cheater? player guid %u",bgTypeId_,_player->GetGUIDLow());
|
||||
return;
|
||||
|
|
@ -99,11 +99,11 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
|
|||
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0);
|
||||
|
||||
// ignore if player is already in BG
|
||||
if(_player->InBattleGround())
|
||||
if (_player->InBattleGround())
|
||||
return;
|
||||
|
||||
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
|
||||
if(!unit)
|
||||
if (!unit)
|
||||
return;
|
||||
|
||||
if(!unit->isBattleMaster()) // it's not battlemaster
|
||||
|
|
@ -111,17 +111,17 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
|
|||
|
||||
// get bg instance or bg template if instance not found
|
||||
BattleGround * bg = NULL;
|
||||
if(instanceId)
|
||||
if (instanceId)
|
||||
BattleGround *bg = sBattleGroundMgr.GetBattleGroundThroughClientInstance(instanceId, bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
|
||||
|
||||
if(!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId)))
|
||||
if (!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId)))
|
||||
{
|
||||
sLog.outError("Battleground: no available bg / template found");
|
||||
return;
|
||||
}
|
||||
|
||||
// check queueing conditions
|
||||
if(!joinAsGroup)
|
||||
if (!joinAsGroup)
|
||||
{
|
||||
// check Deserter debuff
|
||||
if (!_player->CanJoinToBattleground())
|
||||
|
|
@ -136,14 +136,14 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
|
|||
//player is already in this queue
|
||||
return;
|
||||
// check if has free queue slots
|
||||
if(!_player->HasFreeBattleGroundQueueId())
|
||||
if (!_player->HasFreeBattleGroundQueueId())
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
grp = _player->GetGroup();
|
||||
// no group found, error
|
||||
if(!grp)
|
||||
if (!grp)
|
||||
return;
|
||||
uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
|
||||
isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam());
|
||||
|
|
@ -158,7 +158,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
|
|||
// _player->GetGroup() was already checked, grp is already initialized
|
||||
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, isPremade, 0);
|
||||
uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
|
||||
if(joinAsGroup /* && _player->GetGroup()*/)
|
||||
if (joinAsGroup /* && _player->GetGroup()*/)
|
||||
{
|
||||
sLog.outDebug("Battleground: the following players are joining as group:");
|
||||
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
|
|
@ -198,7 +198,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
|
|||
sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
|
||||
}
|
||||
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
|
||||
if(!ginfo->IsInvitedToBGInstanceGUID)
|
||||
if (!ginfo->IsInvitedToBGInstanceGUID)
|
||||
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
|
||||
}
|
||||
|
||||
|
|
@ -275,7 +275,7 @@ void WorldSession::HandleBattleGroundPVPlogdataOpcode( WorldPacket & /*recv_data
|
|||
sLog.outDebug( "WORLD: Recvd MSG_PVP_LOG_DATA Message");
|
||||
|
||||
BattleGround *bg = _player->GetBattleGround();
|
||||
if(!bg)
|
||||
if (!bg)
|
||||
return;
|
||||
|
||||
WorldPacket data;
|
||||
|
|
@ -295,7 +295,7 @@ void WorldSession::HandleBattleGroundListOpcode( WorldPacket &recv_data )
|
|||
recv_data >> bgTypeId; // id from DBC
|
||||
|
||||
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
|
||||
if(!bl)
|
||||
if (!bl)
|
||||
{
|
||||
sLog.outError("Battleground: invalid bgtype received.");
|
||||
return;
|
||||
|
|
@ -414,7 +414,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
|
|||
uint32 opponentsRating = itrPlayerStatus->second.GroupInfo->OpponentsTeamRating;
|
||||
|
||||
//some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it
|
||||
if( action == 1 && arenaType == 0)
|
||||
if (action == 1 && arenaType == 0)
|
||||
{
|
||||
//if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue
|
||||
if (!_player->CanJoinToBattleground())
|
||||
|
|
@ -447,7 +447,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
|
|||
_player->SpawnCorpseBones();
|
||||
}
|
||||
// stop taxi flight at port
|
||||
if(_player->isInFlight())
|
||||
if (_player->isInFlight())
|
||||
{
|
||||
_player->GetMotionMaster()->MovementExpired();
|
||||
_player->m_taxi.ClearTaxiDestinations();
|
||||
|
|
@ -516,9 +516,9 @@ void WorldSession::HandleBattleGroundLeaveOpcode( WorldPacket & /*recv_data*/ )
|
|||
// return;
|
||||
|
||||
// not allow leave battleground in combat
|
||||
if(_player->isInCombat())
|
||||
if(BattleGround* bg = _player->GetBattleGround())
|
||||
if(bg->GetStatus() != STATUS_WAIT_LEAVE)
|
||||
if (_player->isInCombat())
|
||||
if (BattleGround* bg = _player->GetBattleGround())
|
||||
if (bg->GetStatus() != STATUS_WAIT_LEAVE)
|
||||
return;
|
||||
|
||||
_player->LeaveBattleground();
|
||||
|
|
@ -589,14 +589,14 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
|
|||
CHECK_PACKET_SIZE(recv_data, 8);
|
||||
|
||||
BattleGround *bg = _player->GetBattleGround();
|
||||
if(!bg)
|
||||
if (!bg)
|
||||
return;
|
||||
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
|
||||
if(!unit)
|
||||
if (!unit)
|
||||
return;
|
||||
|
||||
if(!unit->isSpiritService()) // it's not spirit service
|
||||
|
|
@ -612,14 +612,14 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
|
|||
CHECK_PACKET_SIZE(recv_data, 8);
|
||||
|
||||
BattleGround *bg = _player->GetBattleGround();
|
||||
if(!bg)
|
||||
if (!bg)
|
||||
return;
|
||||
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
|
||||
if(!unit)
|
||||
if (!unit)
|
||||
return;
|
||||
|
||||
if(!unit->isSpiritService()) // it's not spirit service
|
||||
|
|
@ -636,7 +636,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
|
|||
recv_data.hexlike();
|
||||
|
||||
// ignore if we already in BG or BG queue
|
||||
if(_player->InBattleGround())
|
||||
if (_player->InBattleGround())
|
||||
return;
|
||||
|
||||
uint64 guid; // arena Battlemaster guid
|
||||
|
|
@ -648,7 +648,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
|
|||
recv_data >> guid >> arenaslot >> asGroup >> isRated;
|
||||
|
||||
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
|
||||
if(!unit)
|
||||
if (!unit)
|
||||
return;
|
||||
|
||||
if(!unit->isBattleMaster()) // it's not battle master
|
||||
|
|
@ -685,21 +685,21 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
|
|||
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype);
|
||||
|
||||
// check queueing conditions
|
||||
if(!asGroup)
|
||||
if (!asGroup)
|
||||
{
|
||||
// check if already in queue
|
||||
if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
|
||||
//player is already in this queue
|
||||
return;
|
||||
// check if has free queue slots
|
||||
if(!_player->HasFreeBattleGroundQueueId())
|
||||
if (!_player->HasFreeBattleGroundQueueId())
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
grp = _player->GetGroup();
|
||||
// no group found, error
|
||||
if(!grp)
|
||||
if (!grp)
|
||||
return;
|
||||
uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot);
|
||||
if (err != BG_JOIN_ERR_OK)
|
||||
|
|
@ -711,12 +711,12 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
|
|||
|
||||
uint32 ateamId = 0;
|
||||
|
||||
if(isRated)
|
||||
if (isRated)
|
||||
{
|
||||
ateamId = _player->GetArenaTeamId(arenaslot);
|
||||
// check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice)
|
||||
ArenaTeam * at = objmgr.GetArenaTeamById(ateamId);
|
||||
if(!at)
|
||||
if (!at)
|
||||
{
|
||||
_player->GetSession()->SendNotInArenaTeamPacket(arenatype);
|
||||
return;
|
||||
|
|
@ -738,16 +738,16 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
|
|||
avg_pers_rating /= arenatype;
|
||||
|
||||
// if avg personal rating is more than 150 points below the teams rating, the team will be queued against an opponent matching or similar to the average personal rating
|
||||
if(avg_pers_rating + 150 < arenaRating)
|
||||
if (avg_pers_rating + 150 < arenaRating)
|
||||
arenaRating = avg_pers_rating;
|
||||
}
|
||||
|
||||
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, false, arenaRating, ateamId);
|
||||
uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
|
||||
if(asGroup)
|
||||
if (asGroup)
|
||||
{
|
||||
sLog.outDebug("Battleground: arena join as group start");
|
||||
if(isRated)
|
||||
if (isRated)
|
||||
sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),arenaRating,arenatype);
|
||||
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
|
|
@ -769,7 +769,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
|
|||
sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
|
||||
}
|
||||
sLog.outDebug("Battleground: arena join as group end");
|
||||
if(isRated)
|
||||
if (isRated)
|
||||
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
|
||||
}
|
||||
else
|
||||
|
|
@ -797,7 +797,7 @@ void WorldSession::HandleBattleGroundReportAFK( WorldPacket & recv_data )
|
|||
recv_data >> playerGuid;
|
||||
Player *reportedPlayer = objmgr.GetPlayer(playerGuid);
|
||||
|
||||
if(!reportedPlayer)
|
||||
if (!reportedPlayer)
|
||||
{
|
||||
sLog.outDebug("WorldSession::HandleBattleGroundReportAFK: player not found");
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -169,9 +169,9 @@ GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, BattleGroundTypeId
|
|||
|
||||
//compute index (if group is premade or joined a rated match) to queues
|
||||
uint32 index = 0;
|
||||
if(!isRated && !isPremade)
|
||||
if (!isRated && !isPremade)
|
||||
index += BG_TEAMS_COUNT;
|
||||
if(ginfo->Team == HORDE)
|
||||
if (ginfo->Team == HORDE)
|
||||
index++;
|
||||
sLog.outDebug("Adding Group to BattleGroundQueue bgTypeId : %u, queue_id : %u, index : %u", BgTypeId, queue_id, index);
|
||||
|
||||
|
|
@ -235,7 +235,7 @@ uint32 BattleGroundQueue::GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BGQueue
|
|||
team_index = BG_TEAM_HORDE; //for rated arenas use BG_TEAM_HORDE
|
||||
}
|
||||
//check if there is enought values(we always add values > 0)
|
||||
if(m_WaitTimes[team_index][queue_id][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME - 1] )
|
||||
if (m_WaitTimes[team_index][queue_id][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME - 1] )
|
||||
return (m_SumOfWaitTimes[team_index][queue_id] / COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME);
|
||||
else
|
||||
//if there aren't enough values return 0 - not available
|
||||
|
|
@ -346,7 +346,7 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
|
|||
{
|
||||
// remove next player, this is recursive
|
||||
// first send removal information
|
||||
if(Player *plr2 = objmgr.GetPlayer(group->Players.begin()->first))
|
||||
if (Player *plr2 = objmgr.GetPlayer(group->Players.begin()->first))
|
||||
{
|
||||
BattleGround * bg = sBattleGroundMgr.GetBattleGroundTemplate(group->BgTypeId);
|
||||
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(group->BgTypeId, group->ArenaType);
|
||||
|
|
@ -370,11 +370,11 @@ void BattleGroundQueue::AnnounceWorld(GroupQueueInfo *ginfo, const uint64& playe
|
|||
if (sWorld.getConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE) && ginfo->IsRated)
|
||||
{
|
||||
BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(ginfo->BgTypeId);
|
||||
if(!bg)
|
||||
if (!bg)
|
||||
return;
|
||||
|
||||
char const* bgName = bg->GetName();
|
||||
if(isAddedToQueue)
|
||||
if (isAddedToQueue)
|
||||
sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN, bgName, ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating);
|
||||
else
|
||||
sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT, bgName, ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating);
|
||||
|
|
@ -386,7 +386,7 @@ void BattleGroundQueue::AnnounceWorld(GroupQueueInfo *ginfo, const uint64& playe
|
|||
{
|
||||
Player *plr = objmgr.GetPlayer(playerGUID);
|
||||
BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(ginfo->BgTypeId);
|
||||
if(!bg || !plr)
|
||||
if (!bg || !plr)
|
||||
return;
|
||||
|
||||
BGQueueIdBasedOnLevel queue_id = plr->GetBattleGroundQueueIdFromLevel(bg->GetTypeID());
|
||||
|
|
@ -567,7 +567,7 @@ void BattleGroundQueue::FillPlayersToBG(BattleGround* bg, BGQueueIdBasedOnLevel
|
|||
bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam)
|
||||
{
|
||||
//check match
|
||||
if(!m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].empty() && !m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].empty())
|
||||
if (!m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].empty() && !m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].empty())
|
||||
{
|
||||
//start premade match
|
||||
//if groups aren't invited
|
||||
|
|
@ -579,7 +579,7 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32
|
|||
if (!(*horde_group)->IsInvitedToBGInstanceGUID)
|
||||
break;
|
||||
|
||||
if( ali_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].end() && horde_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].end())
|
||||
if (ali_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].end() && horde_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].end())
|
||||
{
|
||||
m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*ali_group), MaxPlayersPerTeam);
|
||||
m_SelectionPools[BG_TEAM_HORDE].AddGroup((*horde_group), MaxPlayersPerTeam);
|
||||
|
|
@ -606,10 +606,10 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32
|
|||
uint32 time_before = getMSTime() - sWorld.getConfig(CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH);
|
||||
for(uint32 i = 0; i < BG_TEAMS_COUNT; i++)
|
||||
{
|
||||
if(!m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE + i].empty())
|
||||
if (!m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE + i].empty())
|
||||
{
|
||||
GroupsQueueType::iterator itr = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE + i].begin();
|
||||
if(!(*itr)->IsInvitedToBGInstanceGUID && ((*itr)->JoinTime < time_before || (*itr)->Players.size() < MinPlayersPerTeam))
|
||||
if (!(*itr)->IsInvitedToBGInstanceGUID && ((*itr)->JoinTime < time_before || (*itr)->Players.size() < MinPlayersPerTeam))
|
||||
{
|
||||
//we must insert group to normal queue and erase pointer from premade queue
|
||||
m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].push_front((*itr));
|
||||
|
|
@ -672,7 +672,7 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_
|
|||
uint32 teamIndex = BG_TEAM_ALLIANCE;
|
||||
uint32 otherTeam = BG_TEAM_HORDE;
|
||||
uint32 otherTeamId = HORDE;
|
||||
if ( m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() == minPlayersPerTeam )
|
||||
if (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() == minPlayersPerTeam )
|
||||
{
|
||||
teamIndex = BG_TEAM_HORDE;
|
||||
otherTeam = BG_TEAM_ALLIANCE;
|
||||
|
|
@ -848,7 +848,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
|
|||
if (!isRated)
|
||||
{
|
||||
// if there are enough players in pools, start new battleground or non rated arena
|
||||
if( CheckNormalMatch(bg_template, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam)
|
||||
if (CheckNormalMatch(bg_template, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam)
|
||||
|| (bg_template->isArena() && CheckSkirmishForSameFaction(queue_id, MinPlayersPerTeam)) )
|
||||
{
|
||||
// we successfully created a pool
|
||||
|
|
@ -872,7 +872,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
|
|||
// found out the minimum and maximum ratings the newly added team should battle against
|
||||
// arenaRating is the rating of the latest joined team, or 0
|
||||
// 0 is on (automatic update call) and we must set it to team's with longest wait time
|
||||
if ( !arenaRating )
|
||||
if (!arenaRating )
|
||||
{
|
||||
GroupQueueInfo* front1 = NULL;
|
||||
GroupQueueInfo* front2 = NULL;
|
||||
|
|
@ -1121,7 +1121,7 @@ void BattleGroundMgr::DeleteAllBattleGrounds()
|
|||
{
|
||||
BattleGround * bg = itr->second;
|
||||
m_BattleGrounds[i].erase(itr++);
|
||||
if(!m_ClientBattleGroundIds[i][bg->GetQueueId()].empty())
|
||||
if (!m_ClientBattleGroundIds[i][bg->GetQueueId()].empty())
|
||||
m_ClientBattleGroundIds[i][bg->GetQueueId()].erase(bg->GetClientInstanceID());
|
||||
delete bg;
|
||||
}
|
||||
|
|
@ -1153,21 +1153,21 @@ void BattleGroundMgr::Update(uint32 diff)
|
|||
itr->second->Update(diff);
|
||||
// use the SetDeleteThis variable
|
||||
// direct deletion caused crashes
|
||||
if(itr->second->m_SetDeleteThis)
|
||||
if (itr->second->m_SetDeleteThis)
|
||||
{
|
||||
BattleGround * bg = itr->second;
|
||||
m_BattleGrounds[i].erase(itr);
|
||||
if(!m_ClientBattleGroundIds[i][bg->GetQueueId()].empty())
|
||||
if (!m_ClientBattleGroundIds[i][bg->GetQueueId()].empty())
|
||||
m_ClientBattleGroundIds[i][bg->GetQueueId()].erase(bg->GetClientInstanceID());
|
||||
delete bg;
|
||||
}
|
||||
}
|
||||
}
|
||||
// if rating difference counts, maybe force-update queues
|
||||
if(sWorld.getConfig(CONFIG_ARENA_MAX_RATING_DIFFERENCE) && sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER))
|
||||
if (sWorld.getConfig(CONFIG_ARENA_MAX_RATING_DIFFERENCE) && sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER))
|
||||
{
|
||||
// it's time to force update
|
||||
if(m_NextRatingDiscardUpdate < diff)
|
||||
if (m_NextRatingDiscardUpdate < diff)
|
||||
{
|
||||
// forced update for level 70 rated arenas
|
||||
sLog.outDebug("BattleGroundMgr: UPDATING ARENA QUEUES");
|
||||
|
|
@ -1182,11 +1182,11 @@ void BattleGroundMgr::Update(uint32 diff)
|
|||
else
|
||||
m_NextRatingDiscardUpdate -= diff;
|
||||
}
|
||||
if(sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS))
|
||||
if (sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS))
|
||||
{
|
||||
if(m_AutoDistributionTimeChecker < diff)
|
||||
if (m_AutoDistributionTimeChecker < diff)
|
||||
{
|
||||
if(sWorld.GetGameTime() > m_NextAutoDistributionTime)
|
||||
if (sWorld.GetGameTime() > m_NextAutoDistributionTime)
|
||||
{
|
||||
DistributeArenaPoints();
|
||||
m_NextAutoDistributionTime = sWorld.GetGameTime() + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS);
|
||||
|
|
@ -1260,7 +1260,7 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro
|
|||
break;
|
||||
}
|
||||
|
||||
if(bg->isArena() && (StatusID == STATUS_WAIT_QUEUE))
|
||||
if (bg->isArena() && (StatusID == STATUS_WAIT_QUEUE))
|
||||
*data << uint32(BATTLEGROUND_AA); // all arenas I don't think so.
|
||||
else
|
||||
*data << uint32(bg->GetTypeID()); // BG id from DBC
|
||||
|
|
@ -1313,14 +1313,14 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg)
|
|||
{
|
||||
uint32 at_id = bg->m_ArenaTeamIds[i];
|
||||
ArenaTeam * at = objmgr.GetArenaTeamById(at_id);
|
||||
if(at)
|
||||
if (at)
|
||||
*data << at->GetName();
|
||||
else
|
||||
*data << (uint8)0;
|
||||
}
|
||||
}
|
||||
|
||||
if(bg->GetStatus() != STATUS_WAIT_LEAVE)
|
||||
if (bg->GetStatus() != STATUS_WAIT_LEAVE)
|
||||
{
|
||||
*data << uint8(0); // bg not ended
|
||||
}
|
||||
|
|
@ -1336,7 +1336,7 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg)
|
|||
{
|
||||
*data << (uint64)itr->first;
|
||||
*data << (int32)itr->second->KillingBlows;
|
||||
if(type == 0)
|
||||
if (type == 0)
|
||||
{
|
||||
*data << (int32)itr->second->HonorableKills;
|
||||
*data << (int32)itr->second->Deaths;
|
||||
|
|
@ -1346,7 +1346,7 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg)
|
|||
{
|
||||
Player *plr = objmgr.GetPlayer(itr->first);
|
||||
uint32 team = bg->GetPlayerTeam(itr->first);
|
||||
if(!team && plr)
|
||||
if (!team && plr)
|
||||
team = plr->GetTeam();
|
||||
if (( bg->GetWinner()==0 && team == ALLIANCE ) || ( bg->GetWinner()==1 && team==HORDE ))
|
||||
*data << uint8(1);
|
||||
|
|
@ -1444,12 +1444,12 @@ BattleGround * BattleGroundMgr::GetBattleGroundThroughClientInstance(uint32 inst
|
|||
if (!bg)
|
||||
return NULL;
|
||||
|
||||
if(bg->isArena())
|
||||
if (bg->isArena())
|
||||
return GetBattleGround(instanceId, bgTypeId);
|
||||
|
||||
for(BattleGroundSet::iterator itr = m_BattleGrounds[bgTypeId].begin(); itr != m_BattleGrounds[bgTypeId].end(); ++itr)
|
||||
{
|
||||
if(itr->second->GetClientInstanceID() == instanceId)
|
||||
if (itr->second->GetClientInstanceID() == instanceId)
|
||||
return itr->second;
|
||||
}
|
||||
return NULL;
|
||||
|
|
@ -1459,7 +1459,7 @@ BattleGround * BattleGroundMgr::GetBattleGround(uint32 InstanceID, BattleGroundT
|
|||
{
|
||||
//search if needed
|
||||
BattleGroundSet::iterator itr;
|
||||
if( bgTypeId == BATTLEGROUND_TYPE_NONE)
|
||||
if (bgTypeId == BATTLEGROUND_TYPE_NONE)
|
||||
{
|
||||
for(uint32 i = BATTLEGROUND_AV; i < MAX_BATTLEGROUND_TYPE_ID; i++)
|
||||
{
|
||||
|
|
@ -1506,20 +1506,20 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI
|
|||
{
|
||||
// get the template BG
|
||||
BattleGround *bg_template = GetBattleGroundTemplate(bgTypeId);
|
||||
if(!bg_template)
|
||||
if (!bg_template)
|
||||
{
|
||||
sLog.outError("BattleGround: CreateNewBattleGround - bg template not found for %u", bgTypeId);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//for arenas there is random map used
|
||||
if(bg_template->isArena())
|
||||
if (bg_template->isArena())
|
||||
{
|
||||
BattleGroundTypeId arenas[] = {BATTLEGROUND_NA, BATTLEGROUND_BE, BATTLEGROUND_RL};
|
||||
uint32 arena_num = urand(0,2);
|
||||
bgTypeId = arenas[arena_num];
|
||||
bg_template = GetBattleGroundTemplate(bgTypeId);
|
||||
if(!bg_template)
|
||||
if (!bg_template)
|
||||
{
|
||||
sLog.outError("BattleGround: CreateNewBattleGround - bg template not found for %u", bgTypeId);
|
||||
return NULL;
|
||||
|
|
@ -1645,7 +1645,7 @@ void BattleGroundMgr::CreateInitialBattleGrounds()
|
|||
// 0 1 2 3 4 5 6 7 8
|
||||
QueryResult *result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam,MaxPlayersPerTeam,MinLvl,MaxLvl,AllianceStartLoc,AllianceStartO,HordeStartLoc,HordeStartO FROM battleground_template");
|
||||
|
||||
if(!result)
|
||||
if (!result)
|
||||
{
|
||||
barGoLink bar(1);
|
||||
|
||||
|
|
@ -1667,7 +1667,7 @@ void BattleGroundMgr::CreateInitialBattleGrounds()
|
|||
|
||||
// can be overwrite by values from DB
|
||||
bl = sBattlemasterListStore.LookupEntry(bgTypeID_);
|
||||
if(!bl)
|
||||
if (!bl)
|
||||
{
|
||||
sLog.outError("Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.", bgTypeID_);
|
||||
continue;
|
||||
|
|
@ -1695,14 +1695,14 @@ void BattleGroundMgr::CreateInitialBattleGrounds()
|
|||
start1 = fields[5].GetUInt32();
|
||||
|
||||
start = sWorldSafeLocsStore.LookupEntry(start1);
|
||||
if(start)
|
||||
if (start)
|
||||
{
|
||||
AStartLoc[0] = start->x;
|
||||
AStartLoc[1] = start->y;
|
||||
AStartLoc[2] = start->z;
|
||||
AStartLoc[3] = fields[6].GetFloat();
|
||||
}
|
||||
else if(bgTypeID == BATTLEGROUND_AA)
|
||||
else if (bgTypeID == BATTLEGROUND_AA)
|
||||
{
|
||||
AStartLoc[0] = 0;
|
||||
AStartLoc[1] = 0;
|
||||
|
|
@ -1718,14 +1718,14 @@ void BattleGroundMgr::CreateInitialBattleGrounds()
|
|||
start2 = fields[7].GetUInt32();
|
||||
|
||||
start = sWorldSafeLocsStore.LookupEntry(start2);
|
||||
if(start)
|
||||
if (start)
|
||||
{
|
||||
HStartLoc[0] = start->x;
|
||||
HStartLoc[1] = start->y;
|
||||
HStartLoc[2] = start->z;
|
||||
HStartLoc[3] = fields[8].GetFloat();
|
||||
}
|
||||
else if(bgTypeID == BATTLEGROUND_AA)
|
||||
else if (bgTypeID == BATTLEGROUND_AA)
|
||||
{
|
||||
HStartLoc[0] = 0;
|
||||
HStartLoc[1] = 0;
|
||||
|
|
@ -1739,7 +1739,7 @@ void BattleGroundMgr::CreateInitialBattleGrounds()
|
|||
}
|
||||
|
||||
//sLog.outDetail("Creating battleground %s, %u-%u", bl->name[sWorld.GetDBClang()], MinLvl, MaxLvl);
|
||||
if(!CreateBattleGround(bgTypeID, IsArena, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, bl->name[sWorld.GetDefaultDbcLocale()], bl->mapid[0], AStartLoc[0], AStartLoc[1], AStartLoc[2], AStartLoc[3], HStartLoc[0], HStartLoc[1], HStartLoc[2], HStartLoc[3]))
|
||||
if (!CreateBattleGround(bgTypeID, IsArena, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, bl->name[sWorld.GetDefaultDbcLocale()], bl->mapid[0], AStartLoc[0], AStartLoc[1], AStartLoc[2], AStartLoc[3], HStartLoc[0], HStartLoc[1], HStartLoc[2], HStartLoc[3]))
|
||||
continue;
|
||||
|
||||
++count;
|
||||
|
|
@ -1753,11 +1753,11 @@ void BattleGroundMgr::CreateInitialBattleGrounds()
|
|||
|
||||
void BattleGroundMgr::InitAutomaticArenaPointDistribution()
|
||||
{
|
||||
if(sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS))
|
||||
if (sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS))
|
||||
{
|
||||
sLog.outDebug("Initializing Automatic Arena Point Distribution");
|
||||
QueryResult * result = CharacterDatabase.Query("SELECT NextArenaPointDistributionTime FROM saved_variables");
|
||||
if(!result)
|
||||
if (!result)
|
||||
{
|
||||
sLog.outDebug("Battleground: Next arena point distribution time not found in SavedVariables, reseting it now.");
|
||||
m_NextAutoDistributionTime = sWorld.GetGameTime() + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS);
|
||||
|
|
@ -1785,7 +1785,7 @@ void BattleGroundMgr::DistributeArenaPoints()
|
|||
//at first update all points for all team members
|
||||
for(ObjectMgr::ArenaTeamMap::iterator team_itr = objmgr.GetArenaTeamMapBegin(); team_itr != objmgr.GetArenaTeamMapEnd(); ++team_itr)
|
||||
{
|
||||
if(ArenaTeam * at = team_itr->second)
|
||||
if (ArenaTeam * at = team_itr->second)
|
||||
{
|
||||
at->UpdateArenaPointsHelper(PlayerPoints);
|
||||
}
|
||||
|
|
@ -1809,7 +1809,7 @@ void BattleGroundMgr::DistributeArenaPoints()
|
|||
sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_TEAM_START);
|
||||
for(ObjectMgr::ArenaTeamMap::iterator titr = objmgr.GetArenaTeamMapBegin(); titr != objmgr.GetArenaTeamMapEnd(); ++titr)
|
||||
{
|
||||
if(ArenaTeam * at = titr->second)
|
||||
if (ArenaTeam * at = titr->second)
|
||||
{
|
||||
at->FinishWeek(); // set played this week etc values to 0 in memory, too
|
||||
at->SaveToDB(); // save changes
|
||||
|
|
@ -1826,7 +1826,7 @@ void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint6
|
|||
{
|
||||
uint32 PlayerLevel = 10;
|
||||
|
||||
if(plr)
|
||||
if (plr)
|
||||
PlayerLevel = plr->getLevel();
|
||||
|
||||
data->Initialize(SMSG_BATTLEFIELD_LIST);
|
||||
|
|
@ -1858,12 +1858,12 @@ void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint6
|
|||
void BattleGroundMgr::SendToBattleGround(Player *pl, uint32 instanceId, BattleGroundTypeId bgTypeId)
|
||||
{
|
||||
BattleGround *bg = GetBattleGround(instanceId, bgTypeId);
|
||||
if(bg)
|
||||
if (bg)
|
||||
{
|
||||
uint32 mapid = bg->GetMapId();
|
||||
float x, y, z, O;
|
||||
uint32 team = pl->GetBGTeam();
|
||||
if(team==0)
|
||||
if (team==0)
|
||||
team = pl->GetTeam();
|
||||
bg->GetTeamStartLoc(team, x, y, z, O);
|
||||
|
||||
|
|
@ -1880,7 +1880,7 @@ void BattleGroundMgr::SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *
|
|||
{
|
||||
WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 12);
|
||||
uint32 time_ = 30000 - bg->GetLastResurrectTime(); // resurrect every 30 seconds
|
||||
if(time_ == uint32(-1))
|
||||
if (time_ == uint32(-1))
|
||||
time_ = 0;
|
||||
data << guid << time_;
|
||||
pl->GetSession()->SendPacket(&data);
|
||||
|
|
@ -1971,7 +1971,7 @@ uint8 BattleGroundMgr::BGArenaType(BattleGroundQueueTypeId bgQueueTypeId)
|
|||
void BattleGroundMgr::ToggleTesting()
|
||||
{
|
||||
m_Testing = !m_Testing;
|
||||
if(m_Testing)
|
||||
if (m_Testing)
|
||||
sWorld.SendWorldText(LANG_DEBUG_BG_ON);
|
||||
else
|
||||
sWorld.SendWorldText(LANG_DEBUG_BG_OFF);
|
||||
|
|
@ -1980,7 +1980,7 @@ void BattleGroundMgr::ToggleTesting()
|
|||
void BattleGroundMgr::ToggleArenaTesting()
|
||||
{
|
||||
m_ArenaTesting = !m_ArenaTesting;
|
||||
if(m_ArenaTesting)
|
||||
if (m_ArenaTesting)
|
||||
sWorld.SendWorldText(LANG_DEBUG_ARENA_ON);
|
||||
else
|
||||
sWorld.SendWorldText(LANG_DEBUG_ARENA_OFF);
|
||||
|
|
|
|||
|
|
@ -230,7 +230,7 @@ class BattleGroundMgr
|
|||
BattleGroundTypeId GetBattleMasterBG(uint32 entry) const
|
||||
{
|
||||
BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry);
|
||||
if(itr != mBattleMastersMap.end())
|
||||
if (itr != mBattleMastersMap.end())
|
||||
return itr->second;
|
||||
return BATTLEGROUND_WS;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ void BattleGroundNA::Update(uint32 diff)
|
|||
{
|
||||
BattleGround::Update(diff);
|
||||
|
||||
/*if(GetStatus() == STATUS_IN_PROGRESS)
|
||||
/*if (GetStatus() == STATUS_IN_PROGRESS)
|
||||
{
|
||||
// update something
|
||||
}*/
|
||||
|
|
@ -83,7 +83,7 @@ void BattleGroundNA::AddPlayer(Player *plr)
|
|||
|
||||
void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
|
||||
{
|
||||
if(GetStatus() == STATUS_WAIT_LEAVE)
|
||||
if (GetStatus() == STATUS_WAIT_LEAVE)
|
||||
return;
|
||||
|
||||
UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
|
||||
|
|
@ -94,10 +94,10 @@ void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
|
|||
|
||||
void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer)
|
||||
{
|
||||
if(GetStatus() != STATUS_IN_PROGRESS)
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
return;
|
||||
|
||||
if(!killer)
|
||||
if (!killer)
|
||||
{
|
||||
sLog.outError("BattleGroundNA: Killer player not found");
|
||||
return;
|
||||
|
|
@ -119,7 +119,7 @@ bool BattleGroundNA::HandlePlayerUnderMap(Player *player)
|
|||
|
||||
void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
|
||||
{
|
||||
if(GetStatus() != STATUS_IN_PROGRESS)
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
return;
|
||||
|
||||
//uint32 SpellId = 0;
|
||||
|
|
@ -135,7 +135,7 @@ void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
|
|||
break;
|
||||
}
|
||||
|
||||
//if(buff_guid)
|
||||
//if (buff_guid)
|
||||
// HandleTriggerBuff(buff_guid,Source);
|
||||
}
|
||||
|
||||
|
|
@ -155,7 +155,7 @@ void BattleGroundNA::Reset()
|
|||
bool BattleGroundNA::SetupBattleGround()
|
||||
{
|
||||
// gates
|
||||
if( !AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY)
|
||||
if (!AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY)
|
||||
|| !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179, 2874.97, 12.39171, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY)
|
||||
|| !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709, 2981.777, 10.70117, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY)
|
||||
|| !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064, 2858.438, 10.23631, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY)
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ void BattleGroundRL::Update(uint32 diff)
|
|||
{
|
||||
BattleGround::Update(diff);
|
||||
|
||||
/*if(GetStatus() == STATUS_IN_PROGRESS)
|
||||
/*if (GetStatus() == STATUS_IN_PROGRESS)
|
||||
{
|
||||
// update something
|
||||
}*/
|
||||
|
|
@ -83,7 +83,7 @@ void BattleGroundRL::AddPlayer(Player *plr)
|
|||
|
||||
void BattleGroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
|
||||
{
|
||||
if(GetStatus() == STATUS_WAIT_LEAVE)
|
||||
if (GetStatus() == STATUS_WAIT_LEAVE)
|
||||
return;
|
||||
|
||||
UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE));
|
||||
|
|
@ -94,10 +94,10 @@ void BattleGroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
|
|||
|
||||
void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer)
|
||||
{
|
||||
if(GetStatus() != STATUS_IN_PROGRESS)
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
return;
|
||||
|
||||
if(!killer)
|
||||
if (!killer)
|
||||
{
|
||||
sLog.outError("Killer player not found");
|
||||
return;
|
||||
|
|
@ -120,7 +120,7 @@ bool BattleGroundRL::HandlePlayerUnderMap(Player *player)
|
|||
void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger)
|
||||
{
|
||||
// this is wrong way to implement these things. On official it done by gameobject spell cast.
|
||||
if(GetStatus() != STATUS_IN_PROGRESS)
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
return;
|
||||
|
||||
//uint32 SpellId = 0;
|
||||
|
|
@ -136,7 +136,7 @@ void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger)
|
|||
break;
|
||||
}
|
||||
|
||||
//if(buff_guid)
|
||||
//if (buff_guid)
|
||||
// HandleTriggerBuff(buff_guid,Source);
|
||||
}
|
||||
|
||||
|
|
@ -156,7 +156,7 @@ void BattleGroundRL::Reset()
|
|||
bool BattleGroundRL::SetupBattleGround()
|
||||
{
|
||||
// gates
|
||||
if( !AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561, 1601.938, 31.60557, -1.457349, 0, 0, -0.6658813, 0.7460576, RESPAWN_IMMEDIATELY)
|
||||
if (!AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561, 1601.938, 31.60557, -1.457349, 0, 0, -0.6658813, 0.7460576, RESPAWN_IMMEDIATELY)
|
||||
|| !AddObject(BG_RL_OBJECT_DOOR_2, BG_RL_OBJECT_TYPE_DOOR_2, 1278.648, 1730.557, 31.60557, 1.684245, 0, 0, 0.7460582, 0.6658807, RESPAWN_IMMEDIATELY)
|
||||
// buffs
|
||||
|| !AddObject(BG_RL_OBJECT_BUFF_1, BG_RL_OBJECT_TYPE_BUFF_1, 1328.719971, 1632.719971, 36.730400, -1.448624, 0, 0, 0.6626201, -0.7489557, 120)
|
||||
|
|
|
|||
|
|
@ -65,7 +65,7 @@ void BattleGroundSA::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
|
|||
void BattleGroundSA::HandleAreaTrigger(Player *Source, uint32 Trigger)
|
||||
{
|
||||
// this is wrong way to implement these things. On official it done by gameobject spell cast.
|
||||
if(GetStatus() != STATUS_IN_PROGRESS)
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -45,43 +45,43 @@ void BattleGroundWS::Update(uint32 diff)
|
|||
{
|
||||
BattleGround::Update(diff);
|
||||
|
||||
if(GetStatus() == STATUS_IN_PROGRESS)
|
||||
if (GetStatus() == STATUS_IN_PROGRESS)
|
||||
{
|
||||
if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
|
||||
if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
|
||||
{
|
||||
m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff;
|
||||
|
||||
if(m_FlagsTimer[BG_TEAM_ALLIANCE] < 0)
|
||||
if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0)
|
||||
{
|
||||
m_FlagsTimer[BG_TEAM_ALLIANCE] = 0;
|
||||
RespawnFlag(ALLIANCE, true);
|
||||
}
|
||||
}
|
||||
if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
|
||||
if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
|
||||
{
|
||||
m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff;
|
||||
|
||||
if(m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0)
|
||||
if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0)
|
||||
{
|
||||
m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0;
|
||||
RespawnFlagAfterDrop(ALLIANCE);
|
||||
}
|
||||
}
|
||||
if(m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
|
||||
if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
|
||||
{
|
||||
m_FlagsTimer[BG_TEAM_HORDE] -= diff;
|
||||
|
||||
if(m_FlagsTimer[BG_TEAM_HORDE] < 0)
|
||||
if (m_FlagsTimer[BG_TEAM_HORDE] < 0)
|
||||
{
|
||||
m_FlagsTimer[BG_TEAM_HORDE] = 0;
|
||||
RespawnFlag(HORDE, true);
|
||||
}
|
||||
}
|
||||
if(m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
|
||||
if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
|
||||
{
|
||||
m_FlagsDropTimer[BG_TEAM_HORDE] -= diff;
|
||||
|
||||
if(m_FlagsDropTimer[BG_TEAM_HORDE] < 0)
|
||||
if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0)
|
||||
{
|
||||
m_FlagsDropTimer[BG_TEAM_HORDE] = 0;
|
||||
RespawnFlagAfterDrop(HORDE);
|
||||
|
|
@ -128,7 +128,7 @@ void BattleGroundWS::AddPlayer(Player *plr)
|
|||
|
||||
void BattleGroundWS::RespawnFlag(uint32 Team, bool captured)
|
||||
{
|
||||
if(Team == ALLIANCE)
|
||||
if (Team == ALLIANCE)
|
||||
{
|
||||
sLog.outDebug("Respawn Alliance flag");
|
||||
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE;
|
||||
|
|
@ -139,7 +139,7 @@ void BattleGroundWS::RespawnFlag(uint32 Team, bool captured)
|
|||
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
|
||||
}
|
||||
|
||||
if(captured)
|
||||
if (captured)
|
||||
{
|
||||
//when map_update will be allowed for battlegrounds this code will be useless
|
||||
SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
|
||||
|
|
@ -151,11 +151,11 @@ void BattleGroundWS::RespawnFlag(uint32 Team, bool captured)
|
|||
|
||||
void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
|
||||
{
|
||||
if(GetStatus() != STATUS_IN_PROGRESS)
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
return;
|
||||
|
||||
RespawnFlag(team,false);
|
||||
if(team == ALLIANCE)
|
||||
if (team == ALLIANCE)
|
||||
{
|
||||
SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
|
||||
SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
|
||||
|
|
@ -169,7 +169,7 @@ void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
|
|||
PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);
|
||||
|
||||
GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID(team));
|
||||
if(obj)
|
||||
if (obj)
|
||||
obj->Delete();
|
||||
else
|
||||
sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));
|
||||
|
|
@ -179,13 +179,13 @@ void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
|
|||
|
||||
void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
|
||||
{
|
||||
if(GetStatus() != STATUS_IN_PROGRESS)
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
return;
|
||||
|
||||
uint32 winner = 0;
|
||||
|
||||
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
|
||||
if(Source->GetTeam() == ALLIANCE)
|
||||
if (Source->GetTeam() == ALLIANCE)
|
||||
{
|
||||
if (!IsHordeFlagPickedup())
|
||||
return;
|
||||
|
|
@ -194,7 +194,7 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
|
|||
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
|
||||
// Drop Horde Flag from Player
|
||||
Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
|
||||
if(GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
|
||||
if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
|
||||
AddPoint(ALLIANCE, 1);
|
||||
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
|
||||
RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE);
|
||||
|
|
@ -208,7 +208,7 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
|
|||
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
|
||||
// Drop Alliance Flag from Player
|
||||
Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
|
||||
if(GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE)
|
||||
if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE)
|
||||
AddPoint(HORDE, 1);
|
||||
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
|
||||
RewardReputationToTeam(889, m_ReputationCapture, HORDE);
|
||||
|
|
@ -219,7 +219,7 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
|
|||
SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME);
|
||||
SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME);
|
||||
|
||||
if(Source->GetTeam() == ALLIANCE)
|
||||
if (Source->GetTeam() == ALLIANCE)
|
||||
SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
|
||||
else
|
||||
SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source);
|
||||
|
|
@ -229,13 +229,13 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
|
|||
// only flag capture should be updated
|
||||
UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures
|
||||
|
||||
if(GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
|
||||
if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
|
||||
winner = ALLIANCE;
|
||||
|
||||
if(GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE)
|
||||
if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE)
|
||||
winner = HORDE;
|
||||
|
||||
if(winner)
|
||||
if (winner)
|
||||
{
|
||||
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0);
|
||||
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0);
|
||||
|
|
@ -252,15 +252,15 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
|
|||
|
||||
void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
|
||||
{
|
||||
if(GetStatus() != STATUS_IN_PROGRESS)
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
{
|
||||
// if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages
|
||||
// just take off the aura
|
||||
if(Source->GetTeam() == ALLIANCE)
|
||||
if (Source->GetTeam() == ALLIANCE)
|
||||
{
|
||||
if(!this->IsHordeFlagPickedup())
|
||||
if (!this->IsHordeFlagPickedup())
|
||||
return;
|
||||
if(GetHordeFlagPickerGUID() == Source->GetGUID())
|
||||
if (GetHordeFlagPickerGUID() == Source->GetGUID())
|
||||
{
|
||||
SetHordeFlagPicker(0);
|
||||
Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
|
||||
|
|
@ -268,9 +268,9 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
|
|||
}
|
||||
else
|
||||
{
|
||||
if(!this->IsAllianceFlagPickedup())
|
||||
if (!this->IsAllianceFlagPickedup())
|
||||
return;
|
||||
if(GetAllianceFlagPickerGUID() == Source->GetGUID())
|
||||
if (GetAllianceFlagPickerGUID() == Source->GetGUID())
|
||||
{
|
||||
SetAllianceFlagPicker(0);
|
||||
Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
|
||||
|
|
@ -281,11 +281,11 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
|
|||
|
||||
bool set = false;
|
||||
|
||||
if(Source->GetTeam() == ALLIANCE)
|
||||
if (Source->GetTeam() == ALLIANCE)
|
||||
{
|
||||
if(!IsHordeFlagPickedup())
|
||||
if (!IsHordeFlagPickedup())
|
||||
return;
|
||||
if(GetHordeFlagPickerGUID() == Source->GetGUID())
|
||||
if (GetHordeFlagPickerGUID() == Source->GetGUID())
|
||||
{
|
||||
SetHordeFlagPicker(0);
|
||||
Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
|
||||
|
|
@ -296,9 +296,9 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
|
|||
}
|
||||
else
|
||||
{
|
||||
if(!IsAllianceFlagPickedup())
|
||||
if (!IsAllianceFlagPickedup())
|
||||
return;
|
||||
if(GetAllianceFlagPickerGUID() == Source->GetGUID())
|
||||
if (GetAllianceFlagPickerGUID() == Source->GetGUID())
|
||||
{
|
||||
SetAllianceFlagPicker(0);
|
||||
Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
|
||||
|
|
@ -313,7 +313,7 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
|
|||
Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
|
||||
UpdateFlagState(Source->GetTeam(), 1);
|
||||
|
||||
if(Source->GetTeam() == ALLIANCE)
|
||||
if (Source->GetTeam() == ALLIANCE)
|
||||
{
|
||||
SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, Source);
|
||||
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1));
|
||||
|
|
@ -330,7 +330,7 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
|
|||
|
||||
void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
|
||||
{
|
||||
if(GetStatus() != STATUS_IN_PROGRESS)
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
return;
|
||||
|
||||
int32 message_id = 0;
|
||||
|
|
@ -369,9 +369,9 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
|
|||
}
|
||||
|
||||
//Alliance flag on ground(not in base) (returned or picked up again from ground!)
|
||||
if(GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
|
||||
if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
|
||||
{
|
||||
if(Source->GetTeam() == ALLIANCE)
|
||||
if (Source->GetTeam() == ALLIANCE)
|
||||
{
|
||||
message_id = LANG_BG_WS_RETURNED_AF;
|
||||
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
|
||||
|
|
@ -398,9 +398,9 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
|
|||
}
|
||||
|
||||
//Horde flag on ground(not in base) (returned or picked up again)
|
||||
if(GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
|
||||
if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
|
||||
{
|
||||
if(Source->GetTeam() == HORDE)
|
||||
if (Source->GetTeam() == HORDE)
|
||||
{
|
||||
message_id = LANG_BG_WS_RETURNED_HF;
|
||||
type = CHAT_MSG_BG_SYSTEM_HORDE;
|
||||
|
|
@ -436,9 +436,9 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
|
|||
void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid)
|
||||
{
|
||||
// sometimes flag aura not removed :(
|
||||
if(IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid)
|
||||
if (IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid)
|
||||
{
|
||||
if(!plr)
|
||||
if (!plr)
|
||||
{
|
||||
sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
|
||||
SetAllianceFlagPicker(0);
|
||||
|
|
@ -447,9 +447,9 @@ void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid)
|
|||
else
|
||||
EventPlayerDroppedFlag(plr);
|
||||
}
|
||||
if(IsHordeFlagPickedup() && m_FlagKeepers[BG_TEAM_HORDE] == guid)
|
||||
if (IsHordeFlagPickedup() && m_FlagKeepers[BG_TEAM_HORDE] == guid)
|
||||
{
|
||||
if(!plr)
|
||||
if (!plr)
|
||||
{
|
||||
sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
|
||||
SetHordeFlagPicker(0);
|
||||
|
|
@ -462,7 +462,7 @@ void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid)
|
|||
|
||||
void BattleGroundWS::UpdateFlagState(uint32 team, uint32 value)
|
||||
{
|
||||
if(team == ALLIANCE)
|
||||
if (team == ALLIANCE)
|
||||
UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, value);
|
||||
else
|
||||
UpdateWorldState(BG_WS_FLAG_STATE_HORDE, value);
|
||||
|
|
@ -470,7 +470,7 @@ void BattleGroundWS::UpdateFlagState(uint32 team, uint32 value)
|
|||
|
||||
void BattleGroundWS::UpdateTeamScore(uint32 team)
|
||||
{
|
||||
if(team == ALLIANCE)
|
||||
if (team == ALLIANCE)
|
||||
UpdateWorldState(BG_WS_FLAG_CAPTURES_ALLIANCE, GetTeamScore(team));
|
||||
else
|
||||
UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(team));
|
||||
|
|
@ -479,7 +479,7 @@ void BattleGroundWS::UpdateTeamScore(uint32 team)
|
|||
void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
|
||||
{
|
||||
// this is wrong way to implement these things. On official it done by gameobject spell cast.
|
||||
if(GetStatus() != STATUS_IN_PROGRESS)
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
return;
|
||||
|
||||
//uint32 SpellId = 0;
|
||||
|
|
@ -505,13 +505,13 @@ void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
|
|||
//buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_2];
|
||||
break;
|
||||
case 3646: // Alliance Flag spawn
|
||||
if(m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE])
|
||||
if(GetHordeFlagPickerGUID() == Source->GetGUID())
|
||||
if (m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE])
|
||||
if (GetHordeFlagPickerGUID() == Source->GetGUID())
|
||||
EventPlayerCapturedFlag(Source);
|
||||
break;
|
||||
case 3647: // Horde Flag spawn
|
||||
if(m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE])
|
||||
if(GetAllianceFlagPickerGUID() == Source->GetGUID())
|
||||
if (m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE])
|
||||
if (GetAllianceFlagPickerGUID() == Source->GetGUID())
|
||||
EventPlayerCapturedFlag(Source);
|
||||
break;
|
||||
case 3649: // unk1
|
||||
|
|
@ -525,14 +525,14 @@ void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
|
|||
break;
|
||||
}
|
||||
|
||||
//if(buff_guid)
|
||||
//if (buff_guid)
|
||||
// HandleTriggerBuff(buff_guid,Source);
|
||||
}
|
||||
|
||||
bool BattleGroundWS::SetupBattleGround()
|
||||
{
|
||||
// flags
|
||||
if( !AddObject(BG_WS_OBJECT_A_FLAG, BG_OBJECT_A_FLAG_WS_ENTRY, 1540.423f, 1481.325f, 351.8284f, 3.089233f, 0, 0, 0.9996573f, 0.02617699f, BG_WS_FLAG_RESPAWN_TIME/1000)
|
||||
if (!AddObject(BG_WS_OBJECT_A_FLAG, BG_OBJECT_A_FLAG_WS_ENTRY, 1540.423f, 1481.325f, 351.8284f, 3.089233f, 0, 0, 0.9996573f, 0.02617699f, BG_WS_FLAG_RESPAWN_TIME/1000)
|
||||
|| !AddObject(BG_WS_OBJECT_H_FLAG, BG_OBJECT_H_FLAG_WS_ENTRY, 916.0226f, 1434.405f, 345.413f, 0.01745329f, 0, 0, 0.008726535f, 0.9999619f, BG_WS_FLAG_RESPAWN_TIME/1000)
|
||||
// buffs
|
||||
|| !AddObject(BG_WS_OBJECT_SPEEDBUFF_1, BG_OBJECTID_SPEEDBUFF_ENTRY, 1449.93f, 1470.71f, 342.6346f, -1.64061f, 0, 0, 0.7313537f, -0.6819983f, BUFF_RESPAWN_TIME)
|
||||
|
|
@ -560,14 +560,14 @@ bool BattleGroundWS::SetupBattleGround()
|
|||
}
|
||||
|
||||
WorldSafeLocsEntry const *sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
|
||||
if(!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE))
|
||||
if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE))
|
||||
{
|
||||
sLog.outErrorDb("BatteGroundWS: Failed to spawn Alliance spirit guide! BattleGround not created!");
|
||||
return false;
|
||||
}
|
||||
|
||||
sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE);
|
||||
if(!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE))
|
||||
if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE))
|
||||
{
|
||||
sLog.outErrorDb("BatteGroundWS: Failed to spawn Horde spirit guide! BattleGround not created!");
|
||||
return false;
|
||||
|
|
@ -597,9 +597,9 @@ void BattleGroundWS::Reset()
|
|||
m_HonorEndKills = (isBGWeekend) ? 4 : 2;
|
||||
|
||||
/* Spirit nodes is static at this BG and then not required deleting at BG reset.
|
||||
if(m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE])
|
||||
if (m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE])
|
||||
DelCreature(WS_SPIRIT_MAIN_ALLIANCE);
|
||||
if(m_BgCreatures[WS_SPIRIT_MAIN_HORDE])
|
||||
if (m_BgCreatures[WS_SPIRIT_MAIN_HORDE])
|
||||
DelCreature(WS_SPIRIT_MAIN_HORDE);
|
||||
*/
|
||||
}
|
||||
|
|
@ -620,7 +620,7 @@ void BattleGroundWS::EndBattleGround(uint32 winner)
|
|||
|
||||
void BattleGroundWS::HandleKillPlayer(Player *player, Player *killer)
|
||||
{
|
||||
if(GetStatus() != STATUS_IN_PROGRESS)
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
return;
|
||||
|
||||
EventPlayerDroppedFlag(player);
|
||||
|
|
@ -657,16 +657,16 @@ WorldSafeLocsEntry const* BattleGroundWS::GetClosestGraveYard(Player* player)
|
|||
//if a player dies in preparation phase - then the player can't cheat
|
||||
//and teleport to the graveyard outside the flagroom
|
||||
//and start running around, while the doors are still closed
|
||||
if(player->GetTeam() == ALLIANCE)
|
||||
if (player->GetTeam() == ALLIANCE)
|
||||
{
|
||||
if(GetStatus() == STATUS_IN_PROGRESS)
|
||||
if (GetStatus() == STATUS_IN_PROGRESS)
|
||||
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
|
||||
else
|
||||
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_ALLIANCE);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(GetStatus() == STATUS_IN_PROGRESS)
|
||||
if (GetStatus() == STATUS_IN_PROGRESS)
|
||||
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE);
|
||||
else
|
||||
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_HORDE);
|
||||
|
|
@ -678,14 +678,14 @@ void BattleGroundWS::FillInitialWorldStates(WorldPacket& data)
|
|||
data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(ALLIANCE));
|
||||
data << uint32(BG_WS_FLAG_CAPTURES_HORDE) << uint32(GetTeamScore(HORDE));
|
||||
|
||||
if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
|
||||
if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
|
||||
data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(-1);
|
||||
else if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
|
||||
data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(1);
|
||||
else
|
||||
data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(0);
|
||||
|
||||
if(m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
|
||||
if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
|
||||
data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(-1);
|
||||
else if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
|
||||
data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(1);
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "7631"
|
||||
#define REVISION_NR "7632"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue