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[11840] Fix script command modify_npc_flag
Thanks to faq for pointing. I checked both udb and ytdb, and they don't use this command yet; If however you use it already check your scripts. (The toggle/add/remove flag must be set in `data_flags`) Sorry for the inconvenience. Alos added a forgotten break. Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
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7246e51a13
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6b355bd987
4 changed files with 9 additions and 7 deletions
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@ -230,8 +230,9 @@ spell_scripts
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* datalong2 = creature entry (searching for a buddy, closest to source)
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* datalong3 = creature search radius
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* data_flags = flag_target_as_source = 0x01
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29 SCRIPT_COMMAND_MODIFY_NPC_FLAGS source=worldobject or target=worldobject (datalong1==0), else source or target = creature
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* datalong=NPCFlags
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* datalong1=creature entry
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* datalong2=search radius
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* datalong2=creature entry
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* datalong3=search radius
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* data_flags = 0x00=toggle, 0x01=add, 0x02=remove
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@ -3020,6 +3020,8 @@ void Map::ScriptsProcess()
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else
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pBuddy->SetFlag(UNIT_NPC_FLAGS, step.script->npcFlag.flag);
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}
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break;
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}
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default:
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sLog.outError("Unknown SCRIPT_COMMAND_ %u called for script id %u.", step.script->command, step.script->id);
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@ -314,10 +314,9 @@ struct ScriptInfo
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struct // SCRIPT_COMMAND_MODIFY_NPC_FLAGS (29)
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{
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uint32 flag; // datalong
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uint32 creatureEntry; // datalong1
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uint32 searchRadius; // datalong2
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uint32 empty1; // datalong3
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uint32 empty2; // datalong4
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uint32 creatureEntry; // datalong2
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uint32 searchRadius; // datalong3
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uint32 empty1; // datalong4
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uint32 data_flags; // data_flags
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} npcFlag;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11839"
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#define REVISION_NR "11840"
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#endif // __REVISION_NR_H__
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