[11840] Fix script command modify_npc_flag

Thanks to faq for pointing.
I checked both udb and ytdb, and they don't use this command yet;
If however you use it already check your scripts. (The toggle/add/remove flag must be set in `data_flags`) Sorry for the inconvenience.
Alos added a forgotten break.

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
This commit is contained in:
Schmoozerd 2011-11-06 16:02:27 +01:00
parent 7246e51a13
commit 6b355bd987
4 changed files with 9 additions and 7 deletions

View file

@ -230,8 +230,9 @@ spell_scripts
* datalong2 = creature entry (searching for a buddy, closest to source)
* datalong3 = creature search radius
* data_flags = flag_target_as_source = 0x01
29 SCRIPT_COMMAND_MODIFY_NPC_FLAGS source=worldobject or target=worldobject (datalong1==0), else source or target = creature
* datalong=NPCFlags
* datalong1=creature entry
* datalong2=search radius
* datalong2=creature entry
* datalong3=search radius
* data_flags = 0x00=toggle, 0x01=add, 0x02=remove

View file

@ -3020,6 +3020,8 @@ void Map::ScriptsProcess()
else
pBuddy->SetFlag(UNIT_NPC_FLAGS, step.script->npcFlag.flag);
}
break;
}
default:
sLog.outError("Unknown SCRIPT_COMMAND_ %u called for script id %u.", step.script->command, step.script->id);

View file

@ -314,10 +314,9 @@ struct ScriptInfo
struct // SCRIPT_COMMAND_MODIFY_NPC_FLAGS (29)
{
uint32 flag; // datalong
uint32 creatureEntry; // datalong1
uint32 searchRadius; // datalong2
uint32 empty1; // datalong3
uint32 empty2; // datalong4
uint32 creatureEntry; // datalong2
uint32 searchRadius; // datalong3
uint32 empty1; // datalong4
uint32 data_flags; // data_flags
} npcFlag;

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11839"
#define REVISION_NR "11840"
#endif // __REVISION_NR_H__