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[11840] Fix script command modify_npc_flag
Thanks to faq for pointing. I checked both udb and ytdb, and they don't use this command yet; If however you use it already check your scripts. (The toggle/add/remove flag must be set in `data_flags`) Sorry for the inconvenience. Alos added a forgotten break. Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
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4 changed files with 9 additions and 7 deletions
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@ -230,8 +230,9 @@ spell_scripts
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* datalong2 = creature entry (searching for a buddy, closest to source)
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* datalong3 = creature search radius
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* data_flags = flag_target_as_source = 0x01
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29 SCRIPT_COMMAND_MODIFY_NPC_FLAGS source=worldobject or target=worldobject (datalong1==0), else source or target = creature
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* datalong=NPCFlags
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* datalong1=creature entry
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* datalong2=search radius
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* datalong2=creature entry
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* datalong3=search radius
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* data_flags = 0x00=toggle, 0x01=add, 0x02=remove
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