diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index b6853a391..05f886519 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -9335,6 +9335,10 @@ bool SpellAuraHolder::IsNeedVisibleSlot(Unit const* caster) const return true; else if (IsSpellHaveAura(m_spellProto, SPELL_AURA_ALLOW_CAST_WHILE_MOVING)) return true; + else if (IsSpellHaveAura(SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS)) + return true; + else if (IsSpellHaveAura(SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_2)) + return true; // passive auras (except totem auras) do not get placed in the slots return !m_isPassive || totemAura || HasAreaAuraEffect(m_spellProto); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 85209830d..3ec0531bf 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "12544" + #define REVISION_NR "12545" #endif // __REVISION_NR_H__