[10973] Implement game event mail sends at event start/stop.

Also implement save game event state to DB mostly for avoid
send mails at resume game event after server downtime.

Thanks to X-Savior for inspiring and original research.
This commit is contained in:
VladimirMangos 2011-01-06 12:18:26 +03:00
parent da228b707d
commit 6b9de2c958
9 changed files with 241 additions and 26 deletions

View file

@ -21,7 +21,7 @@
DROP TABLE IF EXISTS `character_db_version`; DROP TABLE IF EXISTS `character_db_version`;
CREATE TABLE `character_db_version` ( CREATE TABLE `character_db_version` (
`required_10862_01_characters_mail` bit(1) default NULL `required_10973_01_characters_game_event_status` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB'; ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
-- --
@ -1060,6 +1060,25 @@ LOCK TABLES `creature_respawn` WRITE;
/*!40000 ALTER TABLE `creature_respawn` ENABLE KEYS */; /*!40000 ALTER TABLE `creature_respawn` ENABLE KEYS */;
UNLOCK TABLES; UNLOCK TABLES;
--
-- Table structure for table `game_event_status`
--
DROP TABLE IF EXISTS `game_event_status`;
CREATE TABLE `game_event_status` (
`event` smallint(6) unsigned NOT NULL default '0',
PRIMARY KEY (`event`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Game event system';
--
-- Dumping data for table `game_event_status`
--
LOCK TABLES `game_event_status` WRITE;
/*!40000 ALTER TABLE `game_event_status` DISABLE KEYS */;
/*!40000 ALTER TABLE `game_event_status` ENABLE KEYS */;
UNLOCK TABLES;
-- --
-- Table structure for table `gameobject_respawn` -- Table structure for table `gameobject_respawn`
-- --

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@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
`version` varchar(120) default NULL, `version` varchar(120) default NULL,
`creature_ai_version` varchar(120) default NULL, `creature_ai_version` varchar(120) default NULL,
`cache_id` int(10) default '0', `cache_id` int(10) default '0',
`required_10972_01_mangos_command` bit(1) default NULL `required_10973_01_mangos_game_event_mail` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes'; ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
-- --
@ -1697,6 +1697,29 @@ LOCK TABLES `game_event_gameobject` WRITE;
/*!40000 ALTER TABLE `game_event_gameobject` ENABLE KEYS */; /*!40000 ALTER TABLE `game_event_gameobject` ENABLE KEYS */;
UNLOCK TABLES; UNLOCK TABLES;
--
-- Table structure for table `game_event_mail`
--
DROP TABLE IF EXISTS `game_event_mail`;
CREATE TABLE `game_event_mail` (
`event` smallint(6) NOT NULL default '0' COMMENT 'Negatives value to send at event stop, positive value for send at event start.',
`raceMask` mediumint(8) unsigned NOT NULL default '0',
`quest` mediumint(8) unsigned NOT NULL default '0',
`mailTemplateId` mediumint(8) unsigned NOT NULL default '0',
`senderEntry` mediumint(8) unsigned NOT NULL default '0',
PRIMARY KEY (`event`,`raceMask`,`quest`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Game event system';
--
-- Dumping data for table `game_event_mail`
--
LOCK TABLES `game_event_mail` WRITE;
/*!40000 ALTER TABLE `game_event_mail` DISABLE KEYS */;
/*!40000 ALTER TABLE `game_event_mail` ENABLE KEYS */;
UNLOCK TABLES;
-- --
-- Table structure for table `game_event_quest` -- Table structure for table `game_event_quest`
-- --

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@ -0,0 +1,7 @@
ALTER TABLE character_db_version CHANGE COLUMN required_10862_01_characters_mail required_10973_01_characters_game_event_status bit;
DROP TABLE IF EXISTS `game_event_status`;
CREATE TABLE `game_event_status` (
`event` smallint(6) unsigned NOT NULL default '0',
PRIMARY KEY (`event`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Game event system';

View file

@ -0,0 +1,11 @@
ALTER TABLE db_version CHANGE COLUMN required_10972_01_mangos_command required_10973_01_mangos_game_event_mail bit;
DROP TABLE IF EXISTS `game_event_mail`;
CREATE TABLE `game_event_mail` (
`event` smallint(6) NOT NULL default '0' COMMENT 'Negatives value to send at event stop, positive value for send at event start.',
`raceMask` mediumint(8) unsigned NOT NULL default '0',
`quest` mediumint(8) unsigned NOT NULL default '0',
`mailTemplateId` mediumint(8) unsigned NOT NULL default '0',
`senderEntry` mediumint(8) unsigned NOT NULL default '0',
PRIMARY KEY (`event`,`raceMask`,`quest`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Game event system';

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@ -145,6 +145,8 @@ pkgdata_DATA = \
10950_01_mangos_mangos_string.sql \ 10950_01_mangos_mangos_string.sql \
10951_01_mangos_spell_proc_event.sql \ 10951_01_mangos_spell_proc_event.sql \
10972_01_mangos_command.sql \ 10972_01_mangos_command.sql \
10973_01_characters_game_event_status.sql \
10973_01_mangos_game_event_mail.sql \
README README
## Additional files to include when running 'make dist' ## Additional files to include when running 'make dist'
@ -270,4 +272,6 @@ EXTRA_DIST = \
10950_01_mangos_mangos_string.sql \ 10950_01_mangos_mangos_string.sql \
10951_01_mangos_spell_proc_event.sql \ 10951_01_mangos_spell_proc_event.sql \
10972_01_mangos_command.sql \ 10972_01_mangos_command.sql \
10973_01_characters_game_event_status.sql \
10973_01_mangos_game_event_mail.sql \
README README

View file

@ -26,15 +26,15 @@
#include "Log.h" #include "Log.h"
#include "MapManager.h" #include "MapManager.h"
#include "BattleGroundMgr.h" #include "BattleGroundMgr.h"
#include "MassMailMgr.h"
#include "SpellMgr.h" #include "SpellMgr.h"
#include "Policies/SingletonImp.h" #include "Policies/SingletonImp.h"
INSTANTIATE_SINGLETON_1(GameEventMgr); INSTANTIATE_SINGLETON_1(GameEventMgr);
bool GameEventMgr::CheckOneGameEvent(uint16 entry) const bool GameEventMgr::CheckOneGameEvent(uint16 entry, time_t currenttime) const
{ {
// Get the event information // Get the event information
time_t currenttime = time(NULL);
if( mGameEvent[entry].start < currenttime && currenttime < mGameEvent[entry].end && if( mGameEvent[entry].start < currenttime && currenttime < mGameEvent[entry].end &&
((currenttime - mGameEvent[entry].start) % (mGameEvent[entry].occurence * MINUTE)) < (mGameEvent[entry].length * MINUTE) ) ((currenttime - mGameEvent[entry].start) % (mGameEvent[entry].occurence * MINUTE)) < (mGameEvent[entry].length * MINUTE) )
return true; return true;
@ -68,10 +68,9 @@ uint32 GameEventMgr::NextCheck(uint16 entry) const
return delay; return delay;
} }
void GameEventMgr::StartEvent( uint16 event_id, bool overwrite ) void GameEventMgr::StartEvent( uint16 event_id, bool overwrite /*=false*/, bool resume /*=false*/)
{ {
AddActiveEvent(event_id); ApplyNewEvent(event_id, resume);
ApplyNewEvent(event_id);
if(overwrite) if(overwrite)
{ {
mGameEvent[event_id].start = time(NULL); mGameEvent[event_id].start = time(NULL);
@ -82,7 +81,6 @@ void GameEventMgr::StartEvent( uint16 event_id, bool overwrite )
void GameEventMgr::StopEvent( uint16 event_id, bool overwrite ) void GameEventMgr::StopEvent( uint16 event_id, bool overwrite )
{ {
RemoveActiveEvent(event_id);
UnApplyEvent(event_id); UnApplyEvent(event_id);
if(overwrite) if(overwrite)
{ {
@ -482,29 +480,131 @@ void GameEventMgr::LoadFromDB()
sLog.outString(); sLog.outString();
sLog.outString( ">> Loaded %u quest additions in game events", count ); sLog.outString( ">> Loaded %u quest additions in game events", count );
} }
mGameEventMails.resize(mGameEvent.size()*2-1);
result = WorldDatabase.Query("SELECT event, raceMask, quest, mailTemplateId, senderEntry FROM game_event_mail");
count = 0;
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded %u start/end game event mails", count );
}
else
{
barGoLink bar((int)result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint16 event_id = fields[0].GetUInt16();
GameEventMail mail;
mail.raceMask = fields[1].GetUInt32();
mail.questId = fields[2].GetUInt32();
mail.mailTemplateId = fields[3].GetUInt32();
mail.senderEntry = fields[4].GetUInt32();
if (event_id == 0)
{
sLog.outErrorDb("`game_event_mail` game event id (%i) not allowed", event_id);
continue;
}
int32 internal_event_id = mGameEvent.size() + event_id - 1;
if (internal_event_id < 0 || (size_t)internal_event_id >= mGameEventMails.size())
{
sLog.outErrorDb("`game_event_mail` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
continue;
}
if (!(mail.raceMask & RACEMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Table `game_event_mail` have raceMask (%u) requirement for game event %i that not include any player races, ignoring.", mail.raceMask, event_id);
continue;
}
if (mail.questId && !sObjectMgr.GetQuestTemplate(mail.questId))
{
sLog.outErrorDb("Table `game_event_mail` have nonexistent quest (%u) requirement for game event %i, ignoring.", mail.questId, event_id);
continue;
}
if (!sMailTemplateStore.LookupEntry(mail.mailTemplateId))
{
sLog.outErrorDb("Table `game_event_mail` have invalid mailTemplateId (%u) for game event %i that invalid not include any player races, ignoring.", mail.mailTemplateId, event_id);
continue;
}
if (!ObjectMgr::GetCreatureTemplate(mail.senderEntry))
{
sLog.outErrorDb("Table `game_event_mail` have nonexistent sender creature entry (%u) for game event %i that invalid not include any player races, ignoring.", mail.senderEntry, event_id);
continue;
}
++count;
MailList& maillist = mGameEventMails[internal_event_id];
maillist.push_back(mail);
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString(">> Loaded %u start/end game event mails", count );
}
} }
uint32 GameEventMgr::Initialize() // return the next event delay in ms uint32 GameEventMgr::Initialize() // return the next event delay in ms
{ {
m_ActiveEvents.clear(); m_ActiveEvents.clear();
uint32 delay = Update();
ActiveEvents activeAtShutdown;
if (QueryResult *result = CharacterDatabase.Query("SELECT event FROM game_event_status"))
{
do
{
Field *fields = result->Fetch();
uint16 event_id = fields[0].GetUInt16();
activeAtShutdown.insert(event_id);
} while( result->NextRow() );
delete result;
CharacterDatabase.Execute("TRUNCATE game_event_status");
}
uint32 delay = Update(&activeAtShutdown);
BASIC_LOG("Game Event system initialized." ); BASIC_LOG("Game Event system initialized." );
m_IsGameEventsInit = true; m_IsGameEventsInit = true;
return delay; return delay;
} }
uint32 GameEventMgr::Update() // return the next event delay in ms // return the next event delay in ms
uint32 GameEventMgr::Update(ActiveEvents const* activeAtShutdown /*= NULL*/)
{ {
time_t currenttime = time(NULL);
uint32 nextEventDelay = max_ge_check_delay; // 1 day uint32 nextEventDelay = max_ge_check_delay; // 1 day
uint32 calcDelay; uint32 calcDelay;
for (uint16 itr = 1; itr < mGameEvent.size(); ++itr) for (uint16 itr = 1; itr < mGameEvent.size(); ++itr)
{ {
//sLog.outErrorDb("Checking event %u",itr); //sLog.outErrorDb("Checking event %u",itr);
if (CheckOneGameEvent(itr)) if (CheckOneGameEvent(itr, currenttime))
{ {
//DEBUG_LOG("GameEvent %u is active",itr->first); //DEBUG_LOG("GameEvent %u is active",itr->first);
if (!IsActiveEvent(itr)) if (!IsActiveEvent(itr))
StartEvent(itr); {
bool resume = activeAtShutdown && (activeAtShutdown->find(itr) != activeAtShutdown->end());
StartEvent(itr, false, resume);
}
} }
else else
{ {
@ -532,6 +632,9 @@ uint32 GameEventMgr::Update() // return the next e
void GameEventMgr::UnApplyEvent(uint16 event_id) void GameEventMgr::UnApplyEvent(uint16 event_id)
{ {
m_ActiveEvents.erase(event_id);
CharacterDatabase.PQuery("DELETE FROM game_event_status WHERE event = %u", event_id);
sLog.outString("GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str()); sLog.outString("GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str());
// un-spawn positive event tagged objects // un-spawn positive event tagged objects
GameEventUnspawn(event_id); GameEventUnspawn(event_id);
@ -543,10 +646,14 @@ void GameEventMgr::UnApplyEvent(uint16 event_id)
// Remove quests that are events only to non event npc // Remove quests that are events only to non event npc
UpdateEventQuests(event_id, false); UpdateEventQuests(event_id, false);
UpdateWorldStates(event_id, false); UpdateWorldStates(event_id, false);
SendEventMails(event_nid);
} }
void GameEventMgr::ApplyNewEvent(uint16 event_id) void GameEventMgr::ApplyNewEvent(uint16 event_id, bool resume)
{ {
m_ActiveEvents.insert(event_id);
CharacterDatabase.PQuery("INSERT INTO game_event_status (event) VALUES (%u)", event_id);
if (sWorld.getConfig(CONFIG_BOOL_EVENT_ANNOUNCE)) if (sWorld.getConfig(CONFIG_BOOL_EVENT_ANNOUNCE))
sWorld.SendWorldText(LANG_EVENTMESSAGE, mGameEvent[event_id].description.c_str()); sWorld.SendWorldText(LANG_EVENTMESSAGE, mGameEvent[event_id].description.c_str());
@ -561,6 +668,10 @@ void GameEventMgr::ApplyNewEvent(uint16 event_id)
// Add quests that are events only to non event npc // Add quests that are events only to non event npc
UpdateEventQuests(event_id, true); UpdateEventQuests(event_id, true);
UpdateWorldStates(event_id, true); UpdateWorldStates(event_id, true);
// Not send mails at game event startup, if game event just resume after server shutdown (has been active at server before shutdown)
if (!resume)
SendEventMails(event_id);
} }
void GameEventMgr::GameEventSpawn(int16 event_id) void GameEventMgr::GameEventSpawn(int16 event_id)
@ -833,6 +944,31 @@ void GameEventMgr::UpdateWorldStates(uint16 event_id, bool Activate)
} }
} }
void GameEventMgr::SendEventMails(int16 event_id)
{
int32 internal_event_id = mGameEvent.size() + event_id - 1;
MailList const& mails = mGameEventMails[internal_event_id];
for (MailList::const_iterator itr = mails.begin(); itr != mails.end(); ++itr)
{
if (itr->questId)
{
// need special query
std::ostringstream ss;
ss << "SELECT characters.guid FROM characters, character_queststatus "
"WHERE (1 << (characters.race - 1)) & "
<< itr->raceMask
<< " AND characters.deleteDate IS NULL AND character_queststatus.guid = characters.guid AND character_queststatus.quest = "
<< itr->questId
<< " AND character_queststatus.rewarded <> 0";
sMassMailMgr.AddMassMailTask(new MailDraft(itr->mailTemplateId), MailSender(MAIL_CREATURE, itr->senderEntry), ss.str().c_str());
}
else
sMassMailMgr.AddMassMailTask(new MailDraft(itr->mailTemplateId), MailSender(MAIL_CREATURE, itr->senderEntry), itr->raceMask);
}
}
// Get the Game Event ID for Creature by guid // Get the Game Event ID for Creature by guid
template <> template <>
int16 GameEventMgr::GetGameEventId<Creature>(uint32 guid_or_poolid) int16 GameEventMgr::GetGameEventId<Creature>(uint32 guid_or_poolid)

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@ -51,6 +51,18 @@ struct GameEventCreatureData
uint32 spell_id_end; uint32 spell_id_end;
}; };
struct GameEventMail
{
GameEventMail() : raceMask(0), questId(0), mailTemplateId(0), senderEntry(0) {}
GameEventMail(uint32 _raceMask, uint32 _quest, uint32 _mailTemplateId, uint32 _senderEntry)
: raceMask(_raceMask), questId(_quest), mailTemplateId(_mailTemplateId), senderEntry(_senderEntry) {}
uint32 raceMask;
uint32 questId; // quest must be rewarded if set
uint32 mailTemplateId;
uint32 senderEntry;
};
typedef std::pair<uint32, GameEventCreatureData> GameEventCreatureDataPair; typedef std::pair<uint32, GameEventCreatureData> GameEventCreatureDataPair;
class GameEventMgr class GameEventMgr
@ -62,28 +74,27 @@ class GameEventMgr
typedef std::vector<GameEventData> GameEventDataMap; typedef std::vector<GameEventData> GameEventDataMap;
ActiveEvents const& GetActiveEventList() const { return m_ActiveEvents; } ActiveEvents const& GetActiveEventList() const { return m_ActiveEvents; }
GameEventDataMap const& GetEventMap() const { return mGameEvent; } GameEventDataMap const& GetEventMap() const { return mGameEvent; }
bool CheckOneGameEvent(uint16 entry) const; bool CheckOneGameEvent(uint16 entry, time_t currenttime) const;
uint32 NextCheck(uint16 entry) const; uint32 NextCheck(uint16 entry) const;
void LoadFromDB(); void LoadFromDB();
uint32 Update(); uint32 Update(ActiveEvents const* activeAtShutdown = NULL);
bool IsActiveEvent(uint16 event_id) const { return ( m_ActiveEvents.find(event_id)!=m_ActiveEvents.end()); } bool IsActiveEvent(uint16 event_id) const { return ( m_ActiveEvents.find(event_id)!=m_ActiveEvents.end()); }
uint32 Initialize(); uint32 Initialize();
void StartEvent(uint16 event_id, bool overwrite = false); void StartEvent(uint16 event_id, bool overwrite = false, bool resume = false);
void StopEvent(uint16 event_id, bool overwrite = false); void StopEvent(uint16 event_id, bool overwrite = false);
template<typename T> template<typename T>
int16 GetGameEventId(uint32 guid_or_poolid); int16 GetGameEventId(uint32 guid_or_poolid);
GameEventCreatureData const* GetCreatureUpdateDataForActiveEvent(uint32 lowguid) const; GameEventCreatureData const* GetCreatureUpdateDataForActiveEvent(uint32 lowguid) const;
private: private:
void AddActiveEvent(uint16 event_id) { m_ActiveEvents.insert(event_id); } void ApplyNewEvent(uint16 event_id, bool resume);
void RemoveActiveEvent(uint16 event_id) { m_ActiveEvents.erase(event_id); }
void ApplyNewEvent(uint16 event_id);
void UnApplyEvent(uint16 event_id); void UnApplyEvent(uint16 event_id);
void GameEventSpawn(int16 event_id); void GameEventSpawn(int16 event_id);
void GameEventUnspawn(int16 event_id); void GameEventUnspawn(int16 event_id);
void UpdateCreatureData(int16 event_id, bool activate); void UpdateCreatureData(int16 event_id, bool activate);
void UpdateEventQuests(uint16 event_id, bool Activate); void UpdateEventQuests(uint16 event_id, bool activate);
void UpdateWorldStates(uint16 event_id, bool Activate); void UpdateWorldStates(uint16 event_id, bool activate);
void SendEventMails(int16 event_id);
protected: protected:
typedef std::list<uint32> GuidList; typedef std::list<uint32> GuidList;
typedef std::list<uint16> IdList; typedef std::list<uint16> IdList;
@ -96,11 +107,15 @@ class GameEventMgr
typedef std::list<uint32> QuestList; typedef std::list<uint32> QuestList;
typedef std::vector<QuestList> GameEventQuestMap; typedef std::vector<QuestList> GameEventQuestMap;
GameEventQuestMap mGameEventQuests; // events*2-1 GameEventQuestMap mGameEventQuests; // events size, only positive event case
GameEventCreatureDataMap mGameEventCreatureData; // events*2-1 GameEventCreatureDataMap mGameEventCreatureData; // events size, only positive event case
GameEventCreatureDataPerGuidMap mGameEventCreatureDataPerGuid; GameEventCreatureDataPerGuidMap mGameEventCreatureDataPerGuid;
typedef std::list<GameEventMail> MailList;
typedef std::vector<MailList> GameEventMailMap;
GameEventMailMap mGameEventMails; // events*2-1
GameEventGuidMap mGameEventCreatureGuids; // events*2-1 GameEventGuidMap mGameEventCreatureGuids; // events*2-1
GameEventGuidMap mGameEventGameobjectGuids; // events*2-1 GameEventGuidMap mGameEventGameobjectGuids; // events*2-1
GameEventIdMap mGameEventSpawnPoolIds; // events size, only positive event case GameEventIdMap mGameEventSpawnPoolIds; // events size, only positive event case

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "10972" #define REVISION_NR "10973"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__

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@ -1,6 +1,6 @@
#ifndef __REVISION_SQL_H__ #ifndef __REVISION_SQL_H__
#define __REVISION_SQL_H__ #define __REVISION_SQL_H__
#define REVISION_DB_CHARACTERS "required_10862_01_characters_mail" #define REVISION_DB_CHARACTERS "required_10973_01_characters_game_event_status"
#define REVISION_DB_MANGOS "required_10972_01_mangos_command" #define REVISION_DB_MANGOS "required_10973_01_mangos_game_event_mail"
#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version" #define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
#endif // __REVISION_SQL_H__ #endif // __REVISION_SQL_H__