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[12202] Improve target selection for TARGET_DUELVSPLAYER
Also set the spell to be Redirected only if the spell is actually redirected
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parent
5dcb4d40ce
commit
6ba3c19a22
2 changed files with 8 additions and 6 deletions
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@ -2581,8 +2581,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
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break;
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case TARGET_DUELVSPLAYER:
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{
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Unit* target = m_targets.getUnitTarget();
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if (target)
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if (Unit* target = m_targets.getUnitTarget())
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{
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if (m_caster->IsFriendlyTo(target))
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{
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@ -2590,10 +2589,13 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
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}
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else
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{
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if (Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), this, effIndex))
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if (Unit* pUnitTarget = m_caster->SelectMagnetTarget(target, this, effIndex))
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{
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m_targets.setUnitTarget(pUnitTarget);
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m_spellFlags |= SPELL_FLAG_REDIRECTED;
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if (target != pUnitTarget)
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{
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m_targets.setUnitTarget(pUnitTarget);
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m_spellFlags |= SPELL_FLAG_REDIRECTED;
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}
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targetUnitMap.push_back(pUnitTarget);
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}
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12201"
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#define REVISION_NR "12202"
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#endif // __REVISION_NR_H__
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