[7257] Fixed unexpected errors in log and non-freed memory at battleground system shutdown.

This commit is contained in:
VladimirMangos 2009-02-10 05:58:38 +03:00
parent 0e37851a11
commit 6bacf2239f
5 changed files with 27 additions and 7 deletions

View file

@ -1090,16 +1090,25 @@ BattleGroundMgr::BattleGroundMgr() : m_AutoDistributionTimeChecker(0), m_ArenaTe
BattleGroundMgr::~BattleGroundMgr()
{
BattleGroundSet::iterator itr, next;
for(itr = m_BattleGrounds.begin(); itr != m_BattleGrounds.end(); itr = next)
DeleteAlllBattleGrounds();
}
void BattleGroundMgr::DeleteAlllBattleGrounds()
{
for(BattleGroundSet::iterator itr = m_BattleGrounds.begin(); itr != m_BattleGrounds.end();)
{
next = itr;
++next;
BattleGround * bg = itr->second;
m_BattleGrounds.erase(itr);
m_BattleGrounds.erase(itr++);
delete bg;
}
m_BattleGrounds.clear();
// destroy template battlegrounds that listed only in queues (other already terminated)
for(uint32 bgTypeId = 0; bgTypeId < MAX_BATTLEGROUND_TYPE_ID; ++bgTypeId)
{
// ~BattleGround call unregistring BG from queue
while(!BGFreeSlotQueue[bgTypeId].empty())
delete BGFreeSlotQueue[bgTypeId].front();
}
}
// used to update running battlegrounds, and delete finished ones