diff --git a/sql/mangos.sql b/sql/mangos.sql index fe996f8bc..c72c7586b 100644 --- a/sql/mangos.sql +++ b/sql/mangos.sql @@ -22,7 +22,7 @@ DROP TABLE IF EXISTS `db_version`; CREATE TABLE `db_version` ( `version` varchar(120) default NULL, - `required_7616_02_mangos_command` bit(1) default NULL + `required_7622_03_mangos_creature_ai_texts` bit(1) default NULL ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes'; -- @@ -920,6 +920,105 @@ LOCK TABLES `disenchant_loot_template` WRITE; /*!40000 ALTER TABLE `disenchant_loot_template` ENABLE KEYS */; UNLOCK TABLES; +-- +-- Table structure for table `creature_ai_scripts` +-- + +DROP TABLE IF EXISTS `creature_ai_scripts`; +CREATE TABLE `creature_ai_scripts` ( + `id` int(11) unsigned NOT NULL COMMENT 'Identifier' AUTO_INCREMENT, + `creature_id` int(11) unsigned NOT NULL default '0' COMMENT 'Creature Template Identifier', + `event_type` tinyint(5) unsigned NOT NULL default '0' COMMENT 'Event Type', + `event_inverse_phase_mask` int(11) signed NOT NULL default '0' COMMENT 'Mask which phases this event will not trigger in', + `event_chance` int(3) unsigned NOT NULL default '100', + `event_flags` int(3) unsigned NOT NULL default '0', + `event_param1` int(11) signed NOT NULL default '0', + `event_param2` int(11) signed NOT NULL default '0', + `event_param3` int(11) signed NOT NULL default '0', + `event_param4` int(11) signed NOT NULL default '0', + `action1_type` tinyint(5) unsigned NOT NULL default '0' COMMENT 'Action Type', + `action1_param1` int(11) signed NOT NULL default '0', + `action1_param2` int(11) signed NOT NULL default '0', + `action1_param3` int(11) signed NOT NULL default '0', + `action2_type` tinyint(5) unsigned NOT NULL default '0' COMMENT 'Action Type', + `action2_param1` int(11) signed NOT NULL default '0', + `action2_param2` int(11) signed NOT NULL default '0', + `action2_param3` int(11) signed NOT NULL default '0', + `action3_type` tinyint(5) unsigned NOT NULL default '0' COMMENT 'Action Type', + `action3_param1` int(11) signed NOT NULL default '0', + `action3_param2` int(11) signed NOT NULL default '0', + `action3_param3` int(11) signed NOT NULL default '0', + `comment` varchar(255) NOT NULL default '' COMMENT 'Event Comment', + PRIMARY KEY (`id`) +) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='EventAI Scripts'; + +-- +-- Dumping data for table `creature_ai_scripts` +-- + +LOCK TABLES `creature_ai_scripts` WRITE; +/*!40000 ALTER TABLE `creature_ai_scripts` DISABLE KEYS */; +/*!40000 ALTER TABLE `creature_ai_scripts` ENABLE KEYS */; +UNLOCK TABLES; + +-- +-- Table structure for table `creature_ai_summons` +-- + +DROP TABLE IF EXISTS `creature_ai_summons`; +CREATE TABLE `creature_ai_summons` ( + `id` int(11) unsigned NOT NULL COMMENT 'Location Identifier' AUTO_INCREMENT, + `position_x` float NOT NULL default '0', + `position_y` float NOT NULL default '0', + `position_z` float NOT NULL default '0', + `orientation` float NOT NULL default '0', + `spawntimesecs` int(11) unsigned NOT NULL default '120', + `comment` varchar(255) NOT NULL default '' COMMENT 'Summon Comment', + PRIMARY KEY (`id`) +) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='EventAI Summoning Locations'; + +-- +-- Dumping data for table `creature_ai_summons` +-- + +LOCK TABLES `creature_ai_summons` WRITE; +/*!40000 ALTER TABLE `creature_ai_summons` DISABLE KEYS */; +/*!40000 ALTER TABLE `creature_ai_summons` ENABLE KEYS */; +UNLOCK TABLES; + +-- +-- Table structure for table `creature_ai_texts` +-- + +DROP TABLE IF EXISTS `creature_ai_texts`; +CREATE TABLE `creature_ai_texts` ( + `entry` mediumint(8) NOT NULL, + `content_default` text NOT NULL, + `content_loc1` text, + `content_loc2` text, + `content_loc3` text, + `content_loc4` text, + `content_loc5` text, + `content_loc6` text, + `content_loc7` text, + `content_loc8` text, + `sound` mediumint(8) unsigned NOT NULL DEFAULT '0', + `type` tinyint(3) unsigned NOT NULL DEFAULT '0', + `language` tinyint(3) unsigned NOT NULL DEFAULT '0', + `emote` tinyint(3) unsigned NOT NULL DEFAULT '0', + `comment` text, + PRIMARY KEY (`entry`) +) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Script Texts'; + +-- +-- Dumping data for table `creature_ai_texts` +-- + +LOCK TABLES `creature_ai_texts` WRITE; +/*!40000 ALTER TABLE `creature_ai_texts` DISABLE KEYS */; +/*!40000 ALTER TABLE `creature_ai_texts` ENABLE KEYS */; +UNLOCK TABLES; + -- -- Table structure for table `event_scripts` -- diff --git a/sql/updates/7622_01_mangos_creature_ai_scripts.sql b/sql/updates/7622_01_mangos_creature_ai_scripts.sql new file mode 100644 index 000000000..6050a8e02 --- /dev/null +++ b/sql/updates/7622_01_mangos_creature_ai_scripts.sql @@ -0,0 +1,30 @@ +ALTER TABLE db_version CHANGE COLUMN required_7616_02_mangos_command required_7622_01_mangos_creature_ai_scripts bit; + + +DROP TABLE IF EXISTS `creature_ai_scripts`; +CREATE TABLE `creature_ai_scripts` ( + `id` int(11) unsigned NOT NULL COMMENT 'Identifier' AUTO_INCREMENT, + `creature_id` int(11) unsigned NOT NULL default '0' COMMENT 'Creature Template Identifier', + `event_type` tinyint(5) unsigned NOT NULL default '0' COMMENT 'Event Type', + `event_inverse_phase_mask` int(11) signed NOT NULL default '0' COMMENT 'Mask which phases this event will not trigger in', + `event_chance` int(3) unsigned NOT NULL default '100', + `event_flags` int(3) unsigned NOT NULL default '0', + `event_param1` int(11) signed NOT NULL default '0', + `event_param2` int(11) signed NOT NULL default '0', + `event_param3` int(11) signed NOT NULL default '0', + `event_param4` int(11) signed NOT NULL default '0', + `action1_type` tinyint(5) unsigned NOT NULL default '0' COMMENT 'Action Type', + `action1_param1` int(11) signed NOT NULL default '0', + `action1_param2` int(11) signed NOT NULL default '0', + `action1_param3` int(11) signed NOT NULL default '0', + `action2_type` tinyint(5) unsigned NOT NULL default '0' COMMENT 'Action Type', + `action2_param1` int(11) signed NOT NULL default '0', + `action2_param2` int(11) signed NOT NULL default '0', + `action2_param3` int(11) signed NOT NULL default '0', + `action3_type` tinyint(5) unsigned NOT NULL default '0' COMMENT 'Action Type', + `action3_param1` int(11) signed NOT NULL default '0', + `action3_param2` int(11) signed NOT NULL default '0', + `action3_param3` int(11) signed NOT NULL default '0', + `comment` varchar(255) NOT NULL default '' COMMENT 'Event Comment', + PRIMARY KEY (`id`) +) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='EventAI Scripts'; \ No newline at end of file diff --git a/sql/updates/7622_02_mangos_creature_ai_summons.sql b/sql/updates/7622_02_mangos_creature_ai_summons.sql new file mode 100644 index 000000000..a46d933df --- /dev/null +++ b/sql/updates/7622_02_mangos_creature_ai_summons.sql @@ -0,0 +1,14 @@ +ALTER TABLE db_version CHANGE COLUMN required_7622_01_mangos_creature_ai_scripts required_7622_02_mangos_creature_ai_summons bit; + + +DROP TABLE IF EXISTS `creature_ai_summons`; +CREATE TABLE `creature_ai_summons` ( + `id` int(11) unsigned NOT NULL COMMENT 'Location Identifier' AUTO_INCREMENT, + `position_x` float NOT NULL default '0', + `position_y` float NOT NULL default '0', + `position_z` float NOT NULL default '0', + `orientation` float NOT NULL default '0', + `spawntimesecs` int(11) unsigned NOT NULL default '120', + `comment` varchar(255) NOT NULL default '' COMMENT 'Summon Comment', + PRIMARY KEY (`id`) +) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='EventAI Summoning Locations'; \ No newline at end of file diff --git a/sql/updates/7622_03_mangos_creature_ai_texts.sql b/sql/updates/7622_03_mangos_creature_ai_texts.sql new file mode 100644 index 000000000..d8cb6ccbe --- /dev/null +++ b/sql/updates/7622_03_mangos_creature_ai_texts.sql @@ -0,0 +1,22 @@ +ALTER TABLE db_version CHANGE COLUMN required_7622_02_mangos_creature_ai_summons required_7622_03_mangos_creature_ai_texts bit; + + +DROP TABLE IF EXISTS `creature_ai_texts`; +CREATE TABLE `creature_ai_texts` ( + `entry` mediumint(8) NOT NULL, + `content_default` text NOT NULL, + `content_loc1` text, + `content_loc2` text, + `content_loc3` text, + `content_loc4` text, + `content_loc5` text, + `content_loc6` text, + `content_loc7` text, + `content_loc8` text, + `sound` mediumint(8) unsigned NOT NULL DEFAULT '0', + `type` tinyint(3) unsigned NOT NULL DEFAULT '0', + `language` tinyint(3) unsigned NOT NULL DEFAULT '0', + `emote` tinyint(3) unsigned NOT NULL DEFAULT '0', + `comment` text, + PRIMARY KEY (`entry`) +) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Script Texts'; diff --git a/sql/updates/Makefile.am b/sql/updates/Makefile.am index 947a4c930..83452dab4 100644 --- a/sql/updates/Makefile.am +++ b/sql/updates/Makefile.am @@ -214,6 +214,9 @@ pkgdata_DATA = \ 7615_01_mangos_command.sql \ 7616_01_mangos_mangos_string.sql \ 7616_02_mangos_command.sql \ + 7622_01_mangos_creature_ai_scripts.sql \ + 7622_02_mangos_creature_ai_summons.sql \ + 7622_03_mangos_creature_ai_texts.sql \ README ## Additional files to include when running 'make dist' @@ -408,4 +411,7 @@ EXTRA_DIST = \ 7615_01_mangos_command.sql \ 7616_01_mangos_mangos_string.sql \ 7616_02_mangos_command.sql \ + 7622_01_mangos_creature_ai_scripts.sql \ + 7622_02_mangos_creature_ai_summons.sql \ + 7622_03_mangos_creature_ai_texts.sql \ README diff --git a/src/game/Creature.h b/src/game/Creature.h index 7c986ff6f..5ff1e30ec 100644 --- a/src/game/Creature.h +++ b/src/game/Creature.h @@ -304,6 +304,29 @@ enum InhabitTypeValues INHABIT_ANYWHERE = INHABIT_GROUND | INHABIT_WATER | INHABIT_AIR }; +// Enums used by StringTextData::Type (CreatureEventAI) +enum ChatType +{ + CHAT_TYPE_SAY = 0, + CHAT_TYPE_YELL = 1, + CHAT_TYPE_TEXT_EMOTE = 2, + CHAT_TYPE_BOSS_EMOTE = 3, + CHAT_TYPE_WHISPER = 4, + CHAT_TYPE_BOSS_WHISPER = 5, + CHAT_TYPE_ZONE_YELL = 6 +}; + +//Selection method used by SelectTarget (CreatureEventAI) +enum AttackingTarget +{ + ATTACKING_TARGET_RANDOM = 0, //Just selects a random target + ATTACKING_TARGET_TOPAGGRO, //Selects targes from top aggro to bottom + ATTACKING_TARGET_BOTTOMAGGRO, //Selects targets from bottom aggro to top + ATTACKING_TARGET_RANDOM_PLAYER, //Just selects a random target (player only) + ATTACKING_TARGET_TOPAGGRO_PLAYER, //Selects targes from top aggro to bottom (player only) + ATTACKING_TARGET_BOTTOMAGGRO_PLAYER, //Selects targets from bottom aggro to top (player only) +}; + // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform #if defined( __GNUC__ ) #pragma pack() diff --git a/src/game/CreatureAIRegistry.cpp b/src/game/CreatureAIRegistry.cpp index 83fd1cbe4..2ae64e37d 100644 --- a/src/game/CreatureAIRegistry.cpp +++ b/src/game/CreatureAIRegistry.cpp @@ -22,6 +22,7 @@ #include "GuardAI.h" #include "PetAI.h" #include "TotemAI.h" +#include "CreatureEventAI.h" #include "RandomMovementGenerator.h" #include "CreatureAIImpl.h" #include "MovementGeneratorImpl.h" @@ -38,6 +39,7 @@ namespace AIRegistry (new CreatureAIFactory("GuardAI"))->RegisterSelf(); (new CreatureAIFactory("PetAI"))->RegisterSelf(); (new CreatureAIFactory("TotemAI"))->RegisterSelf(); + (new CreatureAIFactory("EventAI"))->RegisterSelf(); (new MovementGeneratorFactory >(RANDOM_MOTION_TYPE))->RegisterSelf(); (new MovementGeneratorFactory >(WAYPOINT_MOTION_TYPE))->RegisterSelf(); diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp new file mode 100644 index 000000000..00b32acfe --- /dev/null +++ b/src/game/CreatureEventAI.cpp @@ -0,0 +1,1705 @@ +/* + * Copyright (C) 2009 MaNGOS + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "CreatureEventAI.h" +#include "CreatureEventAIMgr.h" +#include "ObjectMgr.h" +#include "Spell.h" +#include "World.h" +#include "Cell.h" +#include "CellImpl.h" +#include "GameEventMgr.h" +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" +#include "WorldPacket.h" +#include "InstanceData.h" + +int CreatureEventAI::Permissible(const Creature *creature) +{ + if( creature->GetCreatureInfo()->AIName == "EventAI" ) + return PERMIT_BASE_SPECIAL; + return PERMIT_BASE_NO; +} + +CreatureEventAI::CreatureEventAI(Creature &c ) : m_creature(c), InCombat(false) +{ + CreatureEventAI_Event_Map::iterator CreatureEvents = CreatureEAI_Mgr.GetCreatureEventAIMap().find(m_creature.GetEntry()); + if (CreatureEvents != CreatureEAI_Mgr.GetCreatureEventAIMap().end()) + { + std::vector::iterator i; + for (i = (*CreatureEvents).second.begin(); i != (*CreatureEvents).second.end(); ++i) + { + + //Debug check + #ifndef _DEBUG + if ((*i).event_flags & EFLAG_DEBUG_ONLY) + continue; + #endif + if( m_creature.GetMap()->IsDungeon() ) + { + if( (m_creature.GetMap()->IsHeroic() && (*i).event_flags & EFLAG_HEROIC) || + (!m_creature.GetMap()->IsHeroic() && (*i).event_flags & EFLAG_NORMAL)) + { + //event flagged for instance mode + CreatureEventAIList.push_back(CreatureEventAIHolder(*i)); + } + continue; + } + CreatureEventAIList.push_back(CreatureEventAIHolder(*i)); + } + //EventMap had events but they were not added because they must be for instance + if (CreatureEventAIList.empty()) + sLog.outError("CreatureEventAI: CreatureId has events but no events added to list because of instance flags.", m_creature.GetEntry()); + } + else + sLog.outError("CreatureEventAI: EventMap for Creature %u is empty but creature is using CreatureEventAI.", m_creature.GetEntry()); + + bEmptyList = CreatureEventAIList.empty(); + Phase = 0; + CombatMovementEnabled = true; + MeleeEnabled = true; + AttackDistance = 0; + AttackAngle = 0.0f; + + //Handle Spawned Events + if (!bEmptyList) + { + for (std::list::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i) + { + if ((*i).Event.event_type == EVENT_T_SPAWNED) + ProcessEvent(*i); + } + } + Reset(); +} + +bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pActionInvoker) +{ + if (!pHolder.Enabled || pHolder.Time) + return false; + + //Check the inverse phase mask (event doesn't trigger if current phase bit is set in mask) + if (pHolder.Event.event_inverse_phase_mask & (1 << Phase)) + return false; + + //Store random here so that all random actions match up + uint32 rnd = rand(); + + //Return if chance for event is not met + if (pHolder.Event.event_chance <= rnd % 100) + return false; + + union + { + uint32 param1; + int32 param1_s; + }; + + union + { + uint32 param2; + int32 param2_s; + }; + + union + { + uint32 param3; + int32 param3_s; + }; + + union + { + uint32 param4; + int32 param4_s; + }; + + param1 = pHolder.Event.event_param1; + param2 = pHolder.Event.event_param2; + param3 = pHolder.Event.event_param3; + param4 = pHolder.Event.event_param4; + + //Check event conditions based on the event type, also reset events + switch (pHolder.Event.event_type) + { + case EVENT_T_TIMER: + { + if (!InCombat) + return false; + + //Repeat Timers + if (param3 == param4) + { + pHolder.Time = param3; + + }else if (param4 > param3) + pHolder.Time = urand(param3, param4); + else + { + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + pHolder.Enabled = false; + } + } + break; + case EVENT_T_TIMER_OOC: + { + if (InCombat) + return false; + + //Repeat Timers + if (param3 == param4) + { + pHolder.Time = param3; + + }else if (param4 > param3) + pHolder.Time = urand(param3, param4); + else + { + + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + pHolder.Enabled = false; + } + } + break; + case EVENT_T_HP: + { + if (!InCombat || !m_creature.GetMaxHealth()) + return false; + + uint32 perc = (m_creature.GetHealth()*100) / m_creature.GetMaxHealth(); + + if (perc > param1 || perc < param2) + return false; + + //Repeat Timers + if (param3 == param4) + { + pHolder.Time = param3; + + }else if (param4 > param3) + pHolder.Time = urand(param3, param4); + else + { + + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + pHolder.Enabled = false; + } + } + break; + case EVENT_T_MANA: + { + if (!InCombat || !m_creature.GetMaxPower(POWER_MANA)) + return false; + + uint32 perc = (m_creature.GetPower(POWER_MANA)*100) / m_creature.GetMaxPower(POWER_MANA); + + if (perc > param1 || perc < param2) + return false; + + //Repeat Timers + if (param3 == param4) + { + pHolder.Time = param3; + + }else if (param4 > param3) + pHolder.Time = urand(param3, param4); + else + { + + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + pHolder.Enabled = false; + } + } + break; + case EVENT_T_AGGRO: + { + } + break; + case EVENT_T_KILL: + { + //Repeat Timers + if (param1 == param2) + { + pHolder.Time = param1; + + }else if (param2 > param1) + pHolder.Time = urand(param1, param2); + else + { + + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + pHolder.Enabled = false; + } + } + case EVENT_T_DEATH: + { + } + break; + case EVENT_T_EVADE: + { + } + break; + case EVENT_T_SPELLHIT: + { + //Spell hit is special case, param1 and param2 handled within CreatureEventAI::SpellHit + + //Repeat Timers + if (param3 == param4) + { + pHolder.Time = param3; + + }else if (param4 > param3) + pHolder.Time = urand(param3, param4); + else + { + + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + pHolder.Enabled = false; + } + } + break; + case EVENT_T_RANGE: + { + //Repeat Timers + if (param3 == param4) + { + pHolder.Time = param3; + + }else if (param4 > param3) + pHolder.Time = urand(param3, param4); + else + { + + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + pHolder.Enabled = false; + } + } + break; + case EVENT_T_OOC_LOS: + { + //Repeat Timers + if (param3 == param4) + { + pHolder.Time = param3; + + }else if (param4 > param3) + pHolder.Time = urand(param3, param4); + else + { + + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + pHolder.Enabled = false; + } + } + break; + case EVENT_T_SPAWNED: + { + } + break; + case EVENT_T_TARGET_HP: + { + if (!InCombat || !m_creature.getVictim() || !m_creature.getVictim()->GetMaxHealth()) + return false; + + uint32 perc = (m_creature.getVictim()->GetHealth()*100) / m_creature.getVictim()->GetMaxHealth(); + + if (perc > param1 || perc < param2) + return false; + + //Repeat Timers + if (param3 == param4) + { + pHolder.Time = param3; + + }else if (param4 > param3) + pHolder.Time = urand(param3, param4); + else + { + + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + pHolder.Enabled = false; + } + } + break; + case EVENT_T_TARGET_CASTING: + { + if (!InCombat || !m_creature.getVictim() || !m_creature.getVictim()->IsNonMeleeSpellCasted(false, false, true)) + return false; + + //Repeat Timers + if (param1 == param2) + { + pHolder.Time = param1; + + }else if (param2 > param1) + pHolder.Time = urand(param1, param2); + else + { + + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + pHolder.Enabled = false; + } + } + break; + case EVENT_T_FRIENDLY_HP: + { + if (!InCombat) + return false; + + Unit* pUnit = DoSelectLowestHpFriendly(param2, param1); + + if (!pUnit) + return false; + + pActionInvoker = pUnit; + + //Repeat Timers + if (param3 == param4) + { + pHolder.Time = param3; + + }else if (param4 > param3) + pHolder.Time = urand(param3, param4); + else + { + + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + pHolder.Enabled = false; + } + } + break; + case EVENT_T_FRIENDLY_IS_CC: + { + if (!InCombat) + return false; + + std::list pList; + DoFindFriendlyCC(pList, param2); + + //List is empty + if (pList.empty()) + return false; + + //We don't really care about the whole list, just return first available + pActionInvoker = *(pList.begin()); + + //Repeat Timers + if (param3 == param4) + { + pHolder.Time = param3; + + }else if (param4 > param3) + pHolder.Time = urand(param3, param4); + else + { + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + pHolder.Enabled = false; + } + } + break; + case EVENT_T_FRIENDLY_MISSING_BUFF: + { + std::list pList; + DoFindFriendlyMissingBuff(pList, param2, param1); + + //List is empty + if (pList.empty()) + return false; + + //We don't really care about the whole list, just return first available + pActionInvoker = *(pList.begin()); + + //Repeat Timers + if (param3 == param4) + { + pHolder.Time = param3; + + }else if (param4 > param3) + pHolder.Time = urand(param3, param4); + else + { + + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + pHolder.Enabled = false; + } + } + break; + case EVENT_T_SUMMONED_UNIT: + { + //Prevent event from occuring on no unit or non creatures + if (!pActionInvoker || pActionInvoker->GetTypeId()!=TYPEID_UNIT) + return false; + + //Creature id doesn't match up + if (param1 && ((Creature*)pActionInvoker)->GetEntry() != param1) + return false; + + //Repeat Timers + if (param2 == param3) + { + pHolder.Time = param2; + + }else if (param3 > param2) + pHolder.Time = urand(param2, param3); + else + { + + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + pHolder.Enabled = false; + } + } + break; + case EVENT_T_REACHED_HOME: + { + } + break; + case EVENT_T_RECEIVE_EMOTE: + { + } + break; + default: + + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + break; + } + + //Disable non-repeatable events + if (!(pHolder.Event.event_flags & EFLAG_REPEATABLE)) + pHolder.Enabled = false; + + //Process actions + for (uint32 j = 0; j < MAX_ACTIONS; j++) + ProcessAction(pHolder.Event.action[j].type, pHolder.Event.action[j].param1, pHolder.Event.action[j].param2, pHolder.Event.action[j].param3, rnd, pHolder.Event.event_id, pActionInvoker); + + return true; +} + +void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, uint32 param3, uint32 rnd, uint32 EventId, Unit* pActionInvoker) +{ + switch (type) + { + case ACTION_T_TEXT: + { + if (!param1) + return; + + uint32 temp = 0; + + if (param2 && param3) + { + switch( rand()%3 ) + { + case 0: temp = param1; break; + case 2: temp = param2; break; + case 3: temp = param3; break; + } + }else if ( param2 && urand(0,1) ) + { + temp = param2; + }else + { + temp = param1; + } + + if (temp) + { + Unit* target = NULL; + Unit* owner = NULL; + + if (pActionInvoker) + { + if (pActionInvoker->GetTypeId() == TYPEID_PLAYER) + target = pActionInvoker; + else if (owner = pActionInvoker->GetOwner()) + { + if (owner->GetTypeId() == TYPEID_PLAYER) + target = owner; + } + } + else if (target = m_creature.getVictim()) + { + if (target->GetTypeId() != TYPEID_PLAYER) + { + if (owner = target->GetOwner()) + { + if (owner->GetTypeId() == TYPEID_PLAYER) + target = owner; + } + } + } + + DoScriptText(temp, &m_creature, target); + } + } + break; + case ACTION_T_SET_FACTION: + { + if (param1) + m_creature.setFaction(param1); + else + { + if (CreatureInfo const* ci = GetCreatureTemplateStore(m_creature.GetEntry())) + { + //if no id provided, assume reset and then use default + if (m_creature.getFaction() != ci->faction_A) + m_creature.setFaction(ci->faction_A); + } + } + } + break; + case ACTION_T_MORPH_TO_ENTRY_OR_MODEL: + { + if (param1 || param2) + { + //set model based on entry from creature_template + if (param1) + { + if (CreatureInfo const* ci = GetCreatureTemplateStore(param1)) + { + //use default display + if (ci->DisplayID_A) + m_creature.SetDisplayId(ci->DisplayID_A); + } + } + //if no param1, then use value from param2 (modelId) + else + m_creature.SetDisplayId(param2); + } + else + m_creature.DeMorph(); + } + break; + case ACTION_T_SOUND: + m_creature.PlayDirectSound(param1); + break; + case ACTION_T_EMOTE: + m_creature.HandleEmoteCommand(param1); + break; + case ACTION_T_RANDOM_SOUND: + { + uint32 temp = GetRandActionParam(rnd, param1, param2, param3); + + if (temp != uint32(0xffffffff)) + m_creature.PlayDirectSound( temp ); + } + break; + case ACTION_T_RANDOM_EMOTE: + { + uint32 temp = GetRandActionParam(rnd, param1, param2, param3); + + if (temp != uint32(0xffffffff)) + m_creature.HandleEmoteCommand(temp); + } + break; + case ACTION_T_CAST: + { + Unit* target = GetTargetByType(param2, pActionInvoker); + Unit* caster = &m_creature; + + if (!target) + return; + + //Cast is always triggered if target is forced to cast on self + if (param3 & CAST_FORCE_TARGET_SELF) + { + param3 |= CAST_TRIGGERED; + caster = target; + } + + //Allowed to cast only if not casting (unless we interrupt ourself) or if spell is triggered + bool canCast = !(caster->IsNonMeleeSpellCasted(false) && (param3 & CAST_TRIGGERED | CAST_INTURRUPT_PREVIOUS)); + + // If cast flag CAST_AURA_NOT_PRESENT is active, check if target already has aura on them + if(param3 & CAST_AURA_NOT_PRESENT) + { + for(uint8 i = 0; i < 3; ++i) + if(target->HasAura(param1, i)) + return; + } + + if (canCast) + { + const SpellEntry* tSpell = GetSpellStore()->LookupEntry(param1); + + //Verify that spell exists + if (tSpell) + { + //Check if cannot cast spell + if (!(param3 & (CAST_FORCE_TARGET_SELF | CAST_FORCE_CAST)) && + !CanCast(target, tSpell, (param3 & CAST_TRIGGERED))) + { + //Melee current victim if flag not set + if (!(param3 & CAST_NO_MELEE_IF_OOM)) + { + if (m_creature.GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE) + { + AttackDistance = 0; + AttackAngle = 0; + + m_creature.GetMotionMaster()->Clear(false); + m_creature.GetMotionMaster()->MoveChase(m_creature.getVictim(), AttackDistance, AttackAngle); + } + } + + } + else + { + //Interrupt any previous spell + if (caster->IsNonMeleeSpellCasted(false) && param3 & CAST_INTURRUPT_PREVIOUS) + caster->InterruptNonMeleeSpells(false); + + caster->CastSpell(target, param1, (param3 & CAST_TRIGGERED)); + } + + }else + sLog.outErrorDb("CreatureEventAI: event %d creature %d attempt to cast spell that doesn't exist %d", EventId, m_creature.GetEntry(), param1); + } + } + break; + case ACTION_T_SUMMON: + { + Unit* target = GetTargetByType(param2, pActionInvoker); + + Creature* pCreature = NULL; + + if (param3) + pCreature = m_creature.SummonCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, param3); + else + pCreature = m_creature.SummonCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0); + + if (!pCreature) + { + + sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Spawn event %d is on creature %d", param1, EventId, m_creature.GetEntry()); + } + else if (param2 != TARGET_T_SELF && target) + pCreature->AI()->AttackStart(target); + } + break; + case ACTION_T_THREAT_SINGLE_PCT: + { + Unit* target = GetTargetByType(param2, pActionInvoker); + + if (target) + m_creature.getThreatManager().modifyThreatPercent(target, param1); + } + break; + case ACTION_T_THREAT_ALL_PCT: + { + Unit* Temp = NULL; + + std::list::iterator i = m_creature.getThreatManager().getThreatList().begin(); + for (; i != m_creature.getThreatManager().getThreatList().end(); ++i) + { + Temp = Unit::GetUnit(m_creature,(*i)->getUnitGuid()); + if (Temp) + m_creature.getThreatManager().modifyThreatPercent(Temp, param1); + } + } + break; + case ACTION_T_QUEST_EVENT: + { + Unit* target = GetTargetByType(param2, pActionInvoker); + + if (target && target->GetTypeId() == TYPEID_PLAYER) + ((Player*)target)->AreaExploredOrEventHappens(param1); + } + break; + case ACTION_T_CASTCREATUREGO: + { + Unit* target = GetTargetByType(param3, pActionInvoker); + + if (target && target->GetTypeId() == TYPEID_PLAYER) + ((Player*)target)->CastedCreatureOrGO(param1, m_creature.GetGUID(), param2); + } + break; + case ACTION_T_SET_UNIT_FIELD: + { + Unit* target = GetTargetByType(param3, pActionInvoker); + + if (param1 < OBJECT_END || param1 >= UNIT_END) + return; + + if (target) + target->SetUInt32Value(param1, param2); + } + break; + case ACTION_T_SET_UNIT_FLAG: + { + Unit* target = GetTargetByType(param2, pActionInvoker); + + if (target) + target->SetFlag(UNIT_FIELD_FLAGS, param1); + } + break; + case ACTION_T_REMOVE_UNIT_FLAG: + { + Unit* target = GetTargetByType(param2, pActionInvoker); + + if (target) + target->RemoveFlag(UNIT_FIELD_FLAGS, param1); + } + break; + case ACTION_T_AUTO_ATTACK: + { + if (param1) + MeleeEnabled = true; + else MeleeEnabled = false; + } + break; + case ACTION_T_COMBAT_MOVEMENT: + { + CombatMovementEnabled = param1; + + //Allow movement (create new targeted movement gen only if idle) + if (CombatMovementEnabled) + { + if (m_creature.GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE) + { + m_creature.GetMotionMaster()->Clear(false); + m_creature.GetMotionMaster()->MoveChase(m_creature.getVictim(), AttackDistance, AttackAngle); + } + } + else + if (m_creature.GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE) + { + m_creature.GetMotionMaster()->Clear(false); + m_creature.GetMotionMaster()->MoveIdle(); + m_creature.StopMoving(); + } + } + break; + case ACTION_T_SET_PHASE: + { + Phase = param1; + } + break; + case ACTION_T_INC_PHASE: + { + Phase += param1; + + if (Phase > 31) + + sLog.outErrorDb( "CreatureEventAI: Event %d incremented Phase above 31. Phase mask cannot be used with phases past 31. CreatureEntry = %d", EventId, m_creature.GetEntry()); + } + break; + case ACTION_T_EVADE: + { + EnterEvadeMode(); + } + break; + case ACTION_T_FLEE: + { + //TODO: Replace with Flee movement generator + m_creature.CastSpell(&m_creature, SPELL_RUN_AWAY, true); + } + break; + case ACTION_T_QUEST_EVENT_ALL: + { + Unit* Temp = NULL; + if( pActionInvoker && pActionInvoker->GetTypeId() == TYPEID_PLAYER ) + { + Temp = Unit::GetUnit(m_creature,pActionInvoker->GetGUID()); + if( Temp ) + ((Player*)Temp)->GroupEventHappens(param1,&m_creature); + } + } + break; + case ACTION_T_CASTCREATUREGO_ALL: + { + Unit* Temp = NULL; + + std::list::iterator i = m_creature.getThreatManager().getThreatList().begin(); + for (; i != m_creature.getThreatManager().getThreatList().end(); ++i) + { + Temp = Unit::GetUnit(m_creature,(*i)->getUnitGuid()); + if (Temp && Temp->GetTypeId() == TYPEID_PLAYER) + ((Player*)Temp)->CastedCreatureOrGO(param1, m_creature.GetGUID(), param2); + } + } + break; + case ACTION_T_REMOVEAURASFROMSPELL: + { + Unit* target = GetTargetByType(param1, pActionInvoker); + + if (target) + target->RemoveAurasDueToSpell(param2); + } + break; + case ACTION_T_RANGED_MOVEMENT: + { + AttackDistance = param1; + AttackAngle = ((float)param2/180)*M_PI; + + if (CombatMovementEnabled) + { + if (m_creature.GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE) + { + //Drop current movement gen + m_creature.GetMotionMaster()->Clear(false); + m_creature.GetMotionMaster()->MoveChase(m_creature.getVictim(), AttackDistance, AttackAngle); + } + } + } + break; + case ACTION_T_RANDOM_PHASE: + { + uint32 temp = GetRandActionParam(rnd, param1, param2, param3); + + Phase = temp; + } + break; + case ACTION_T_RANDOM_PHASE_RANGE: + { + if (param2 > param1) + { + Phase = param1 + (rnd % (param2 - param1)); + } + else + sLog.outErrorDb( "CreatureEventAI: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 <= Param1. Divide by Zero. Event = %d. CreatureEntry = %d", EventId, m_creature.GetEntry()); + } + break; + case ACTION_T_SUMMON_ID: + { + Unit* target = GetTargetByType(param2, pActionInvoker); + + //Duration + Creature* pCreature = NULL; + + CreatureEventAI_Summon_Map::const_iterator i = CreatureEAI_Mgr.GetCreatureEventAISummonMap().find(param3); + if (i == CreatureEAI_Mgr.GetCreatureEventAISummonMap().end()) + { + + sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Summon map index %u does not exist. EventID %d. CreatureID %d", param1, param3, EventId, m_creature.GetEntry()); + return; + } + + if ((*i).second.SpawnTimeSecs) + pCreature = m_creature.SummonCreature(param1, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, (*i).second.SpawnTimeSecs); + else pCreature = m_creature.SummonCreature(param1, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0); + + if (!pCreature) + { + + sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. EventId %d.Creature %d", param1, EventId, m_creature.GetEntry()); + } + else if (param2 != TARGET_T_SELF && target) + pCreature->AI()->AttackStart(target); + } + break; + case ACTION_T_KILLED_MONSTER: + { + //first attempt player who tapped creature + if (Player* pPlayer = m_creature.GetLootRecipient()) + pPlayer->RewardPlayerAndGroupAtEvent(param1, &m_creature); + else + { + //if not available, use pActionInvoker + Unit* pTarget = GetTargetByType(param2, pActionInvoker); + + if (Player* pPlayer = pTarget->GetCharmerOrOwnerPlayerOrPlayerItself()) + pPlayer->RewardPlayerAndGroupAtEvent(param1, &m_creature); + } + } + break; + case ACTION_T_SET_INST_DATA: + { + InstanceData* pInst = (InstanceData*)m_creature.GetInstanceData(); + if (!pInst) + { + sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data without instance script. Creature %d", EventId, m_creature.GetEntry()); + return; + } + + pInst->SetData(param1, param2); + } + break; + case ACTION_T_SET_INST_DATA64: + { + Unit* target = GetTargetByType(param2, pActionInvoker); + if (!target) + { + sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 but Target == NULL. Creature %d", EventId, m_creature.GetEntry()); + return; + } + + InstanceData* pInst = (InstanceData*)m_creature.GetInstanceData(); + if (!pInst) + { + sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 without instance script. Creature %d", EventId, m_creature.GetEntry()); + return; + } + + pInst->SetData64(param1, target->GetGUID()); + } + break; + case ACTION_T_UPDATE_TEMPLATE: + { + if (m_creature.GetEntry() == param1) + { + + sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", EventId, m_creature.GetEntry()); + return; + } + + m_creature.UpdateEntry(param1, param2 ? HORDE : ALLIANCE); + } + break; + case ACTION_T_DIE: + { + if (m_creature.isDead()) + { + + sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_DIE on dead creature. Creature %d", EventId, m_creature.GetEntry()); + return; + } + m_creature.DealDamage(&m_creature, m_creature.GetMaxHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + } + break; + case ACTION_T_ZONE_COMBAT_PULSE: + { + if (!m_creature.isInCombat() || !m_creature.GetMap()->IsDungeon()) + { + + sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_ZONE_COMBAT_PULSE on creature out of combat or in non-dungeon map. Creature %d", EventId, m_creature.GetEntry()); + return; + } + + DoZoneInCombat(&m_creature); + } + break; + } +} + +void CreatureEventAI::JustRespawned() +{ + InCombat = false; + Reset(); + + if (bEmptyList) + return; + + //Handle Spawned Events + for (std::list::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i) + { + if ((*i).Event.event_type == EVENT_T_SPAWNED) + ProcessEvent(*i); + } +} + +void CreatureEventAI::Reset() +{ + EventUpdateTime = EVENT_UPDATE_TIME; + EventDiff = 0; + + if (bEmptyList) + return; + + //Reset all events to enabled + for (std::list::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i) + { + switch ((*i).Event.event_type) + { + //Reset all out of combat timers + case EVENT_T_TIMER_OOC: + { + if ((*i).Event.event_param2 == (*i).Event.event_param1) + { + (*i).Time = (*i).Event.event_param1; + (*i).Enabled = true; + } + else if ((*i).Event.event_param2 > (*i).Event.event_param1) + { + (*i).Time = urand((*i).Event.event_param1, (*i).Event.event_param2); + (*i).Enabled = true; + } + else + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has InitialMax < InitialMin. Event disabled.", m_creature.GetEntry(), (*i).Event.event_id, (*i).Event.event_type); + } + break; + //default: + //TODO: enable below code line / verify this is correct to enable events previously disabled (ex. aggro yell), instead of enable this in void Aggro() + //(*i).Enabled = true; + //(*i).Time = 0; + //break; + } + } +} + +void CreatureEventAI::JustReachedHome() +{ + m_creature.LoadCreaturesAddon(); + + if (!bEmptyList) + { + for (std::list::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i) + { + if ((*i).Event.event_type == EVENT_T_REACHED_HOME) + ProcessEvent(*i); + } + } + + Reset(); +} + +void CreatureEventAI::EnterEvadeMode() +{ + m_creature.InterruptNonMeleeSpells(true); + m_creature.RemoveAllAuras(); + m_creature.DeleteThreatList(); + m_creature.CombatStop(); + + if (m_creature.isAlive()) + m_creature.GetMotionMaster()->MoveTargetedHome(); + + m_creature.SetLootRecipient(NULL); + + InCombat = false; + + if (bEmptyList) + return; + + //Handle Evade events + for (std::list::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i) + { + if ((*i).Event.event_type == EVENT_T_EVADE) + ProcessEvent(*i); + } +} + +void CreatureEventAI::JustDied(Unit* killer) +{ + InCombat = false; + Reset(); + + if (bEmptyList) + return; + + //Handle Evade events + for (std::list::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i) + { + if ((*i).Event.event_type == EVENT_T_DEATH) + ProcessEvent(*i, killer); + } +} + +void CreatureEventAI::KilledUnit(Unit* victim) +{ + if (bEmptyList || victim->GetTypeId() != TYPEID_PLAYER) + return; + + for (std::list::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i) + { + if ((*i).Event.event_type == EVENT_T_KILL) + ProcessEvent(*i, victim); + } +} + +void CreatureEventAI::JustSummoned(Creature* pUnit) +{ + if (bEmptyList || !pUnit) + return; + + for (std::list::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i) + { + if ((*i).Event.event_type == EVENT_T_SUMMONED_UNIT) + ProcessEvent(*i, pUnit); + } +} + +void CreatureEventAI::Aggro(Unit *who) +{ + //Check for on combat start events + if (!bEmptyList) + { + for (std::list::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i) + { + switch ((*i).Event.event_type) + { + case EVENT_T_AGGRO: + (*i).Enabled = true; + ProcessEvent(*i, who); + break; + //Reset all in combat timers + case EVENT_T_TIMER: + if ((*i).Event.event_param2 == (*i).Event.event_param1) + { + (*i).Time = (*i).Event.event_param1; + (*i).Enabled = true; + } + else if ((*i).Event.event_param2 > (*i).Event.event_param1) + { + (*i).Time = urand((*i).Event.event_param1, (*i).Event.event_param2); + (*i).Enabled = true; + } + else + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has InitialMax < InitialMin. Event disabled.", m_creature.GetEntry(), (*i).Event.event_id, (*i).Event.event_type); + break; + //All normal events need to be re-enabled and their time set to 0 + default: + (*i).Enabled = true; + (*i).Time = 0; + break; + } + } + } + + EventUpdateTime = EVENT_UPDATE_TIME; + EventDiff = 0; +} + +void CreatureEventAI::AttackStart(Unit *who) +{ + if (!who) + return; + + if (m_creature.Attack(who, MeleeEnabled)) + { + m_creature.AddThreat(who, 0.0f); + m_creature.SetInCombatWith(who); + who->SetInCombatWith(&m_creature); + + if (!InCombat) + { + InCombat = true; + Aggro(who); + } + + if (CombatMovementEnabled) + { + m_creature.GetMotionMaster()->MoveChase(who, AttackDistance, AttackAngle); + } + else + { + m_creature.GetMotionMaster()->MoveIdle(); + m_creature.StopMoving(); + } + } +} + +void CreatureEventAI::MoveInLineOfSight(Unit *who) +{ + if (!who) + return; + + //Check for OOC LOS Event + if (!bEmptyList && !m_creature.getVictim()) + { + for (std::list::iterator itr = CreatureEventAIList.begin(); itr != CreatureEventAIList.end(); ++itr) + { + if ((*itr).Event.event_type == EVENT_T_OOC_LOS) + { + //can trigger if closer than fMaxAllowedRange + float fMaxAllowedRange = (*itr).Event.event_param2; + + //if range is ok and we are actually in LOS + if (m_creature.IsWithinDistInMap(who, fMaxAllowedRange) && m_creature.IsWithinLOSInMap(who)) + { + //if friendly event&&who is not hostile OR hostile event&&who is hostile + if (((*itr).Event.event_param1 && !m_creature.IsHostileTo(who)) || + ((!(*itr).Event.event_param1) && m_creature.IsHostileTo(who))) + ProcessEvent(*itr, who); + } + } + } + } + + if (m_creature.isCivilian() && m_creature.IsNeutralToAll()) + return; + + if (!m_creature.hasUnitState(UNIT_STAT_STUNNED) && who->isTargetableForAttack() && + m_creature.IsHostileTo(who) && who->isInAccessablePlaceFor(&m_creature)) + { + if (!m_creature.canFly() && m_creature.GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) + return; + + float attackRadius = m_creature.GetAttackDistance(who); + if (m_creature.IsWithinDistInMap(who, attackRadius) && m_creature.IsWithinLOSInMap(who)) + { + if (!m_creature.getVictim()) + { + AttackStart(who); + who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); + } + else if (m_creature.GetMap()->IsDungeon()) + { + who->SetInCombatWith(&m_creature); + m_creature.AddThreat(who, 0.0f); + } + } + } +} + +void CreatureEventAI::SpellHit(Unit* pUnit, const SpellEntry* pSpell) +{ + + if (bEmptyList) + return; + + for (std::list::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i) + { + if ((*i).Event.event_type == EVENT_T_SPELLHIT) + { + //If spell id matches (or no spell id) & if spell school matches (or no spell school) + if (!(*i).Event.event_param1 || pSpell->Id == (*i).Event.event_param1) + { + if ((*i).Event.event_param2_s == -1 || pSpell->SchoolMask == (*i).Event.event_param2) + ProcessEvent(*i, pUnit); + } + } + } +} + +void CreatureEventAI::UpdateAI(const uint32 diff) +{ + //Check if we are in combat (also updates calls threat update code) + bool Combat = InCombat ? (m_creature.SelectHostilTarget() && m_creature.getVictim()) : false; + + //Must return if creature isn't alive. Normally select hostil target and get victim prevent this + if (!m_creature.isAlive()) + return; + + if (!bEmptyList) + { + //Events are only updated once every EVENT_UPDATE_TIME ms to prevent lag with large amount of events + if (EventUpdateTime < diff) + { + EventDiff += diff; + + //Check for time based events + for (std::list::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i) + { + //Decrement Timers + if ((*i).Time) + { + if ((*i).Time > EventDiff) + { + //Do not decrement timers if event cannot trigger in this phase + if (!((*i).Event.event_inverse_phase_mask & (1 << Phase))) + (*i).Time -= EventDiff; + + //Skip processing of events that have time remaining + continue; + } + else (*i).Time = 0; + } + + //Events that are updated every EVENT_UPDATE_TIME + switch ((*i).Event.event_type) + { + case EVENT_T_TIMER_OOC: + ProcessEvent(*i); + break; + case EVENT_T_TIMER: + case EVENT_T_MANA: + case EVENT_T_HP: + case EVENT_T_TARGET_HP: + case EVENT_T_TARGET_CASTING: + case EVENT_T_FRIENDLY_HP: + if (Combat) + ProcessEvent(*i); + break; + case EVENT_T_RANGE: + if (Combat) + { + if (m_creature.IsWithinDistInMap(m_creature.getVictim(),(float)(*i).Event.event_param2)) + { + if (m_creature.GetDistance(m_creature.getVictim()) >= (float)(*i).Event.event_param1) + ProcessEvent(*i); + } + } + break; + } + } + + EventDiff = 0; + EventUpdateTime = EVENT_UPDATE_TIME; + } + else + { + EventDiff += diff; + EventUpdateTime -= diff; + } + } + + //Melee Auto-Attack + if (Combat && MeleeEnabled) + DoMeleeAttackIfReady(); +} + +bool CreatureEventAI::IsVisible(Unit *pl) const +{ + return m_creature.GetDistance(pl) < sWorld.getConfig(CONFIG_SIGHT_MONSTER) + && pl->isVisibleForOrDetect(&m_creature,true); +} + +inline Unit* CreatureEventAI::SelectUnit(AttackingTarget target, uint32 position) +{ + //ThreatList m_threatlist; + std::list& m_threatlist = m_creature.getThreatManager().getThreatList(); + std::list::iterator i = m_threatlist.begin(); + std::list::reverse_iterator r = m_threatlist.rbegin(); + + if (position >= m_threatlist.size() || !m_threatlist.size()) + return NULL; + + switch (target) + { + case ATTACKING_TARGET_RANDOM: + { + advance ( i , position + (rand() % (m_threatlist.size() - position ) )); + return Unit::GetUnit(m_creature,(*i)->getUnitGuid()); + } + case ATTACKING_TARGET_TOPAGGRO: + { + advance ( i , position); + return Unit::GetUnit(m_creature,(*i)->getUnitGuid()); + } + case ATTACKING_TARGET_BOTTOMAGGRO: + { + advance ( r , position); + return Unit::GetUnit(m_creature,(*r)->getUnitGuid()); + } + } + return NULL; +} + +inline uint32 CreatureEventAI::GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3) +{ + switch (rnd % 3) + { + case 0: + return param1; + break; + case 1: + return param2; + break; + case 2: + return param3; + break; + } + return 0; +} + +inline Unit* CreatureEventAI::GetTargetByType(uint32 Target, Unit* pActionInvoker) +{ + switch (Target) + { + case TARGET_T_SELF: + return &m_creature; + break; + case TARGET_T_HOSTILE: + return m_creature.getVictim(); + break; + case TARGET_T_HOSTILE_SECOND_AGGRO: + return SelectUnit(ATTACKING_TARGET_TOPAGGRO,1); + break; + case TARGET_T_HOSTILE_LAST_AGGRO: + return SelectUnit(ATTACKING_TARGET_BOTTOMAGGRO,0); + break; + case TARGET_T_HOSTILE_RANDOM: + return SelectUnit(ATTACKING_TARGET_RANDOM,0); + break; + case TARGET_T_HOSTILE_RANDOM_NOT_TOP: + return SelectUnit(ATTACKING_TARGET_RANDOM,1); + break; + case TARGET_T_ACTION_INVOKER: + return pActionInvoker; + break; + default: + return NULL; + break; + }; +} + +Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff) +{ + CellPair p(MaNGOS::ComputeCellPair(m_creature.GetPositionX(), m_creature.GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + Unit* pUnit = NULL; + + MaNGOS::MostHPMissingInRange u_check(&m_creature, range, MinHPDiff); + MaNGOS::UnitLastSearcher searcher(&m_creature, pUnit, u_check); + + /* + typedef TYPELIST_4(GameObject, Creature*except pets*, DynamicObject, Corpse*Bones*) AllGridObjectTypes; + This means that if we only search grid then we cannot possibly return pets or players so this is safe + */ + TypeContainerVisitor, GridTypeMapContainer > grid_unit_searcher(searcher); + + CellLock cell_lock(cell, p); + cell_lock->Visit(cell_lock, grid_unit_searcher, *m_creature.GetMap()); + return pUnit; +} + +void CreatureEventAI::DoFindFriendlyCC(std::list& _list, float range) +{ + CellPair p(MaNGOS::ComputeCellPair(m_creature.GetPositionX(), m_creature.GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + MaNGOS::FriendlyCCedInRange u_check(&m_creature, range); + MaNGOS::CreatureListSearcher searcher(&m_creature, _list, u_check); + + TypeContainerVisitor, GridTypeMapContainer > grid_creature_searcher(searcher); + + CellLock cell_lock(cell, p); + cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature.GetMap()); +} + +void CreatureEventAI::DoFindFriendlyMissingBuff(std::list& _list, float range, uint32 spellid) +{ + CellPair p(MaNGOS::ComputeCellPair(m_creature.GetPositionX(), m_creature.GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + MaNGOS::FriendlyMissingBuffInRange u_check(&m_creature, range, spellid); + MaNGOS::CreatureListSearcher searcher(&m_creature, _list, u_check); + + TypeContainerVisitor, GridTypeMapContainer > grid_creature_searcher(searcher); + + CellLock cell_lock(cell, p); + cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature.GetMap()); +} + +//********************************* +//*** Functions used globally *** + +void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target) +{ + if (!pSource) + { + sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i, invalid Source pointer.",textEntry); + return; + } + + if (textEntry >= 0) + { + sLog.outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.",pSource->GetEntry(),pSource->GetTypeId(),pSource->GetGUIDLow(),textEntry); + return; + } + + CreatureEventAI_TextMap::const_iterator i = CreatureEAI_Mgr.GetCreatureEventAITextMap().find(textEntry); + + if (i == CreatureEAI_Mgr.GetCreatureEventAITextMap().end()) + { + sLog.outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.",pSource->GetEntry(),pSource->GetTypeId(),pSource->GetGUIDLow(),textEntry); + return; + } + + sLog.outDebug("CreatureEventAI: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u",textEntry,(*i).second.SoundId,(*i).second.Type,(*i).second.Language,(*i).second.Emote); + + if((*i).second.SoundId) + { + if (GetSoundEntriesStore()->LookupEntry((*i).second.SoundId)) + pSource->PlayDirectSound((*i).second.SoundId); + else + sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process invalid sound id %u.",textEntry,(*i).second.SoundId); + } + + if((*i).second.Emote) + { + if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER) + { + ((Unit*)pSource)->HandleEmoteCommand((*i).second.Emote); + } + else + sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process emote for invalid TypeId (%u).",textEntry,pSource->GetTypeId()); + } + + switch((*i).second.Type) + { + case CHAT_TYPE_SAY: + pSource->MonsterSay(textEntry, (*i).second.Language, target ? target->GetGUID() : 0); + break; + case CHAT_TYPE_YELL: + pSource->MonsterYell(textEntry, (*i).second.Language, target ? target->GetGUID() : 0); + break; + case CHAT_TYPE_TEXT_EMOTE: + pSource->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0); + break; + case CHAT_TYPE_BOSS_EMOTE: + pSource->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0, true); + break; + case CHAT_TYPE_WHISPER: + { + if (target && target->GetTypeId() == TYPEID_PLAYER) + pSource->MonsterWhisper(textEntry, target->GetGUID()); + else sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry); + }break; + case CHAT_TYPE_BOSS_WHISPER: + { + if (target && target->GetTypeId() == TYPEID_PLAYER) + pSource->MonsterWhisper(textEntry, target->GetGUID(), true); + else sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry); + }break; + case CHAT_TYPE_ZONE_YELL: + pSource->MonsterYellToZone(textEntry, (*i).second.Language, target ? target->GetGUID() : 0); + break; + } +} + +void CreatureEventAI::DoZoneInCombat(Unit* pUnit) +{ + if (!pUnit) + pUnit = &m_creature; + + Map *map = pUnit->GetMap(); + + if (!map->IsDungeon()) //use IsDungeon instead of Instanceable, in case battlegrounds will be instantiated + { + sLog.outErrorDb("CreatureEventAI: DoZoneInCombat call for map that isn't an instance (pUnit entry = %d)", pUnit->GetTypeId() == TYPEID_UNIT ? ((Creature*)pUnit)->GetEntry() : 0); + return; + } + + if (!pUnit->CanHaveThreatList() || pUnit->getThreatManager().isThreatListEmpty()) + { + sLog.outErrorDb("CreatureEventAI: DoZoneInCombat called for creature that either cannot have threat list or has empty threat list (pUnit entry = %d)", pUnit->GetTypeId() == TYPEID_UNIT ? ((Creature*)pUnit)->GetEntry() : 0); + + return; + } + + Map::PlayerList const &PlayerList = map->GetPlayers(); + for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) + if (Player* i_pl = i->getSource()) + if (!i_pl->isGameMaster()) + pUnit->AddThreat(i_pl, 0.0f); +} + +void CreatureEventAI::DoMeleeAttackIfReady() +{ + //Make sure our attack is ready before checking distance + if (m_creature.isAttackReady()) + { + //If we are within range melee the target + if (m_creature.IsWithinDistInMap(m_creature.getVictim(), ATTACK_DISTANCE)) + { + m_creature.AttackerStateUpdate(m_creature.getVictim()); + m_creature.resetAttackTimer(); + } + } +} + +bool CreatureEventAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered) +{ + //No target so we can't cast + if (!Target || !Spell) + return false; + + //Silenced so we can't cast + if (!Triggered && m_creature.HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) + return false; + + //Check for power + if (!Triggered && m_creature.GetPower((Powers)Spell->powerType) < Spell->manaCost) + return false; + + SpellRangeEntry const *TempRange = NULL; + + TempRange = GetSpellRangeStore()->LookupEntry(Spell->rangeIndex); + + //Spell has invalid range store so we can't use it + if (!TempRange) + return false; + + //Unit is out of range of this spell + if (m_creature.GetDistance(Target) > TempRange->maxRange || m_creature.GetDistance(Target) < TempRange->minRange) + return false; + + return true; +} + +bool CreatureEventAI::ReceiveEmote(Player* pPlayer, Creature* pCreature, uint32 uiEmote) +{ + CreatureEventAI* pTmpCreature = (CreatureEventAI*)(pCreature->AI()); + + if (pTmpCreature->bEmptyList) + return true; + + for (std::list::iterator itr = pTmpCreature->CreatureEventAIList.begin(); itr != pTmpCreature->CreatureEventAIList.end(); ++itr) + { + if ((*itr).Event.event_type == EVENT_T_RECEIVE_EMOTE) + { + if ((*itr).Event.event_param1 != uiEmote) + return true; + + bool bProcess = false; + + switch((*itr).Event.event_param2) + { + //enum ConditionType + case CONDITION_NONE: // 0 0 + bProcess = true; + break; + case CONDITION_AURA: // spell_id effindex + if (pPlayer->HasAura((*itr).Event.event_param3,(*itr).Event.event_param4)) + bProcess = true; + break; + case CONDITION_ITEM: // item_id count + if (pPlayer->HasItemCount((*itr).Event.event_param3,(*itr).Event.event_param4)) + bProcess = true; + break; + case CONDITION_ITEM_EQUIPPED: // item_id count + if (pPlayer->HasItemOrGemWithIdEquipped((*itr).Event.event_param3,(*itr).Event.event_param4)) + bProcess = true; + break; + case CONDITION_ZONEID: // zone_id 0 + if (pPlayer->GetZoneId() == (*itr).Event.event_param3) + bProcess = true; + break; + case CONDITION_REPUTATION_RANK: // faction_id min_rank + if (pPlayer->GetReputationRank((*itr).Event.event_param3) >= (*itr).Event.event_param4) + bProcess = true; + break; + case CONDITION_TEAM: // player_team 0, (469 - Alliance 67 - Horde) + if (pPlayer->GetTeam() == (*itr).Event.event_param3) + bProcess = true; + break; + case CONDITION_SKILL: // skill_id min skill_value + if (pPlayer->HasSkill((*itr).Event.event_param3) && pPlayer->GetSkillValue((*itr).Event.event_param3) >= (*itr).Event.event_param4) + bProcess = true; + break; + case CONDITION_QUESTREWARDED: // quest_id 0 + if (pPlayer->GetQuestRewardStatus((*itr).Event.event_param3)) + bProcess = true; + break; + case CONDITION_QUESTTAKEN: // quest_id 0, for condition true while quest active. + if (pPlayer->GetQuestStatus((*itr).Event.event_param3) == QUEST_STATUS_INCOMPLETE) + bProcess = true; + break; + case CONDITION_ACTIVE_EVENT: // event_id 0 + if (IsHolidayActive(HolidayIds((*itr).Event.event_param3))) + bProcess = true; + break; + } + + if (bProcess) + { + sLog.outDebug("CreatureEventAI: ReceiveEmote CreatureEventAI: Condition ok, processing"); + pTmpCreature->ProcessEvent(*itr, pPlayer); + } + } + } + + return true; +} diff --git a/src/game/CreatureEventAI.h b/src/game/CreatureEventAI.h new file mode 100644 index 000000000..c595f3233 --- /dev/null +++ b/src/game/CreatureEventAI.h @@ -0,0 +1,305 @@ +/* + * Copyright (C) 2005-2009 MaNGOS + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOS_CREATURE_EAI_H +#define MANGOS_CREATURE_EAI_H + +#include "Common.h" +#include "Creature.h" +#include "CreatureAI.h" +#include "Unit.h" + +class Player; +class WorldObject; + +#define EVENT_UPDATE_TIME 500 +#define SPELL_RUN_AWAY 8225 +#define MAX_ACTIONS 3 +#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available + +enum Event_Types +{ + EVENT_T_TIMER = 0, //InitialMin, InitialMax, RepeatMin, RepeatMax + EVENT_T_TIMER_OOC = 1, //InitialMin, InitialMax, RepeatMin, RepeatMax + EVENT_T_HP = 2, //HPMax%, HPMin%, RepeatMin, RepeatMax + EVENT_T_MANA = 3, //ManaMax%,ManaMin% RepeatMin, RepeatMax + EVENT_T_AGGRO = 4, //NONE + EVENT_T_KILL = 5, //RepeatMin, RepeatMax + EVENT_T_DEATH = 6, //NONE + EVENT_T_EVADE = 7, //NONE + EVENT_T_SPELLHIT = 8, //SpellID, School, RepeatMin, RepeatMax + EVENT_T_RANGE = 9, //MinDist, MaxDist, RepeatMin, RepeatMax + EVENT_T_OOC_LOS = 10, //NoHostile, NoFriendly, RepeatMin, RepeatMax + EVENT_T_SPAWNED = 11, //NONE + EVENT_T_TARGET_HP = 12, //HPMax%, HPMin%, RepeatMin, RepeatMax + EVENT_T_TARGET_CASTING = 13, //RepeatMin, RepeatMax + EVENT_T_FRIENDLY_HP = 14, //HPDeficit, Radius, RepeatMin, RepeatMax + EVENT_T_FRIENDLY_IS_CC = 15, //DispelType, Radius, RepeatMin, RepeatMax + EVENT_T_FRIENDLY_MISSING_BUFF = 16, //SpellId, Radius, RepeatMin, RepeatMax + EVENT_T_SUMMONED_UNIT = 17, //CreatureId, RepeatMin, RepeatMax + EVENT_T_TARGET_MANA = 18, //ManaMax%, ManaMin%, RepeatMin, RepeatMax + EVENT_T_QUEST_ACCEPT = 19, //QuestID + EVENT_T_QUEST_COMPLETE = 20, // + EVENT_T_REACHED_HOME = 21, //NONE + EVENT_T_RECEIVE_EMOTE = 22, //EmoteId, Condition, CondValue1, CondValue2 + + EVENT_T_END, +}; + +enum Action_Types +{ + ACTION_T_NONE = 0, //No action + ACTION_T_TEXT = 1, //-TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values. + ACTION_T_SET_FACTION = 2, //FactionId (or 0 for default) + ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3, //Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph) + ACTION_T_SOUND = 4, //SoundId + ACTION_T_EMOTE = 5, //EmoteId + ACTION_T_RANDOM_SAY = 6, //UNUSED + ACTION_T_RANDOM_YELL = 7, //UNUSED + ACTION_T_RANDOM_TEXTEMOTE = 8, //UNUSED + ACTION_T_RANDOM_SOUND = 9, //SoundId1, SoundId2, SoundId3 (-1 in any field means no output if randomed that field) + ACTION_T_RANDOM_EMOTE = 10, //EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field) + ACTION_T_CAST = 11, //SpellId, Target, CastFlags + ACTION_T_SUMMON = 12, //CreatureID, Target, Duration in ms + ACTION_T_THREAT_SINGLE_PCT = 13, //Threat%, Target + ACTION_T_THREAT_ALL_PCT = 14, //Threat% + ACTION_T_QUEST_EVENT = 15, //QuestID, Target + ACTION_T_CASTCREATUREGO = 16, //QuestID, SpellId, Target + ACTION_T_SET_UNIT_FIELD = 17, //Field_Number, Value, Target + ACTION_T_SET_UNIT_FLAG = 18, //Flags (may be more than one field OR'd together), Target + ACTION_T_REMOVE_UNIT_FLAG = 19, //Flags (may be more than one field OR'd together), Target + ACTION_T_AUTO_ATTACK = 20, //AllowAttackState (0 = stop attack, anything else means continue attacking) + ACTION_T_COMBAT_MOVEMENT = 21, //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking) + ACTION_T_SET_PHASE = 22, //Phase + ACTION_T_INC_PHASE = 23, //Value (may be negative to decrement phase, should not be 0) + ACTION_T_EVADE = 24, //No Params + ACTION_T_FLEE = 25, //No Params + ACTION_T_QUEST_EVENT_ALL = 26, //QuestID + ACTION_T_CASTCREATUREGO_ALL = 27, //QuestId, SpellId + ACTION_T_REMOVEAURASFROMSPELL = 28, //Target, Spellid + ACTION_T_RANGED_MOVEMENT = 29, //Distance, Angle + ACTION_T_RANDOM_PHASE = 30, //PhaseId1, PhaseId2, PhaseId3 + ACTION_T_RANDOM_PHASE_RANGE = 31, //PhaseMin, PhaseMax + ACTION_T_SUMMON_ID = 32, //CreatureId, Target, SpawnId + ACTION_T_KILLED_MONSTER = 33, //CreatureId, Target + ACTION_T_SET_INST_DATA = 34, //Field, Data + ACTION_T_SET_INST_DATA64 = 35, //Field, Target + ACTION_T_UPDATE_TEMPLATE = 36, //Entry, Team + ACTION_T_DIE = 37, //No Params + ACTION_T_ZONE_COMBAT_PULSE = 38, //No Params + + ACTION_T_END, +}; + +enum Target +{ + //Self (m_creature) + TARGET_T_SELF = 0, //Self cast + + //Hostile targets (if pet then returns pet owner) + TARGET_T_HOSTILE, //Our current target (ie: highest aggro) + TARGET_T_HOSTILE_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks) + TARGET_T_HOSTILE_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for) + TARGET_T_HOSTILE_RANDOM, //Just any random target on our threat list + TARGET_T_HOSTILE_RANDOM_NOT_TOP, //Any random target except top threat + + //Invoker targets (if pet then returns pet owner) + TARGET_T_ACTION_INVOKER, //Unit who caused this Event to occur (only works for EVENT_T_AGGRO, EVENT_T_KILL, EVENT_T_DEATH, EVENT_T_SPELLHIT, EVENT_T_OOC_LOS, EVENT_T_FRIENDLY_HP, EVENT_T_FRIENDLY_IS_CC, EVENT_T_FRIENDLY_MISSING_BUFF) + + //Hostile targets (including pets) + TARGET_T_HOSTILE_WPET, //Current target (can be a pet) + TARGET_T_HOSTILE_WPET_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks) + TARGET_T_HOSTILE_WPET_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for) + TARGET_T_HOSTILE_WPET_RANDOM, //Just any random target on our threat list + TARGET_T_HOSTILE_WPET_RANDOM_NOT_TOP, //Any random target except top threat + + TARGET_T_ACTION_INVOKER_WPET, + + TARGET_T_END +}; + +enum CastFlags +{ + CAST_INTURRUPT_PREVIOUS = 0x01, //Interrupt any spell casting + CAST_TRIGGERED = 0x02, //Triggered (this makes spell cost zero mana and have no cast time) + CAST_FORCE_CAST = 0x04, //Forces cast even if creature is out of mana or out of range + CAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range + CAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself + CAST_AURA_NOT_PRESENT = 0x20, //Only casts the spell if the target does not have an aura from the spell +}; + +enum EventFlags +{ + EFLAG_REPEATABLE = 0x01, //Event repeats + EFLAG_NORMAL = 0x02, //Event only occurs in Normal instance difficulty + EFLAG_HEROIC = 0x04, //Event only occurs in Heroic instance difficulty + EFLAG_RESERVED_3 = 0x08, + EFLAG_RESERVED_4 = 0x10, + EFLAG_RESERVED_5 = 0x20, + EFLAG_RESERVED_6 = 0x40, + EFLAG_DEBUG_ONLY = 0x80, //Event only occurs in debug build of SD2 only +}; + +// String text additional data, used in (CreatureEventAI) +struct StringTextData +{ + uint32 SoundId; + uint8 Type; + uint32 Language; + uint32 Emote; +}; +// Text Maps +typedef UNORDERED_MAP CreatureEventAI_TextMap; + +struct CreatureEventAI_Event +{ + uint32 event_id; + + uint32 creature_id; + + uint16 event_type; + uint32 event_inverse_phase_mask; + uint8 event_chance; + uint8 event_flags; + union + { + uint32 event_param1; + int32 event_param1_s; + }; + union + { + uint32 event_param2; + int32 event_param2_s; + }; + union + { + uint32 event_param3; + int32 event_param3_s; + }; + union + { + uint32 event_param4; + int32 event_param4_s; + }; + + struct _action + { + uint16 type; + union + { + uint32 param1; + int32 param1_s; + }; + union + { + uint32 param2; + int32 param2_s; + }; + union + { + uint32 param3; + int32 param3_s; + }; + }action[MAX_ACTIONS]; +}; +//Event_Map +typedef UNORDERED_MAP > CreatureEventAI_Event_Map; + +struct CreatureEventAI_Summon +{ + uint32 id; + + float position_x; + float position_y; + float position_z; + float orientation; + uint32 SpawnTimeSecs; +}; + +//EventSummon_Map +typedef UNORDERED_MAP CreatureEventAI_Summon_Map; + +struct CreatureEventAIHolder +{ + CreatureEventAIHolder(CreatureEventAI_Event p) : Event(p), Time(0), Enabled(true){} + + CreatureEventAI_Event Event; + uint32 Time; + bool Enabled; +}; + +class MANGOS_DLL_SPEC CreatureEventAI : public CreatureAI +{ + + public: + CreatureEventAI(Creature &c); + ~CreatureEventAI() + { + CreatureEventAIList.clear(); + } + void JustRespawned(); + void Reset(); + void JustReachedHome(); + void EnterEvadeMode(); + void JustDied(Unit* killer); + void KilledUnit(Unit* victim); + void JustSummoned(Creature* pUnit); + void Aggro(Unit *who); + void AttackStart(Unit *who); + void MoveInLineOfSight(Unit *who); + void SpellHit(Unit* pUnit, const SpellEntry* pSpell); + void UpdateAI(const uint32 diff); + bool IsVisible(Unit *) const; + static int Permissible(const Creature *); + + bool ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pActionInvoker = NULL); + void ProcessAction(uint16 type, uint32 param1, uint32 param2, uint32 param3, uint32 rnd, uint32 EventId, Unit* pActionInvoker); + inline uint32 GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3); + inline Unit* GetTargetByType(uint32 Target, Unit* pActionInvoker); + inline Unit* SelectUnit(AttackingTarget target, uint32 position); + + void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target); + void DoZoneInCombat(Unit* pUnit); + void DoMeleeAttackIfReady(); + bool CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered); + bool ReceiveEmote(Player* pPlayer, Creature* pCreature, uint32 uiEmote); + + Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff); + void DoFindFriendlyMissingBuff(std::list& _list, float range, uint32 spellid); + void DoFindFriendlyCC(std::list& _list, float range); + + //Pointer to creature we are manipulating + Creature& m_creature; + + //Bool for if we are in combat or not + bool InCombat; + + //Holder for events (stores enabled, time, and eventid) + std::list CreatureEventAIList; + uint32 EventUpdateTime; //Time between event updates + uint32 EventDiff; //Time between the last event call + bool bEmptyList; + + //Variables used by Events themselves + uint8 Phase; //Current phase, max 32 phases + bool CombatMovementEnabled; //If we allow targeted movment gen (movement twoards top threat) + bool MeleeEnabled; //If we allow melee auto attack + uint32 AttackDistance; //Distance to attack from + float AttackAngle; //Angle of attack +}; +#endif diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp new file mode 100644 index 000000000..857f6c325 --- /dev/null +++ b/src/game/CreatureEventAIMgr.cpp @@ -0,0 +1,560 @@ +/* + * Copyright (C) 2005-2009 MaNGOS + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Database/DatabaseEnv.h" +#include "Database/SQLStorage.h" +#include "CreatureEventAI.h" +#include "CreatureEventAIMgr.h" +#include "ObjectMgr.h" +#include "ProgressBar.h" +#include "Policies/SingletonImp.h" +#include "ObjectDefines.h" + +INSTANTIATE_SINGLETON_1(CreatureEventAIMgr); + +// ------------------- +void CreatureEventAIMgr::LoadCreatureEventAI_Texts() +{ + // Drop Existing Text Map, only done once and we are ready to add data from multiple sources. + m_CreatureEventAI_TextMap.clear(); + + // Load EventAI Text + LoadMangosStrings(WorldDatabase,"creature_ai_texts",-1,1+(TEXT_SOURCE_RANGE)); + + // Gather Additional data from EventAI Texts + QueryResult *result = WorldDatabase.PQuery("SELECT entry, sound, type, language, emote FROM creature_ai_texts"); + + sLog.outString("Loading EventAI Texts additional data..."); + if (result) + { + barGoLink bar(result->GetRowCount()); + uint32 count = 0; + + do + { + bar.step(); + Field* fields = result->Fetch(); + StringTextData temp; + + int32 i = fields[0].GetInt32(); + temp.SoundId = fields[1].GetInt32(); + temp.Type = fields[2].GetInt32(); + temp.Language = fields[3].GetInt32(); + temp.Emote = fields[4].GetInt32(); + + if (i >= 0) + { + sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` is not a negative value.",i); + continue; + } + + if (i <= TEXT_SOURCE_RANGE) + { + sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` is out of accepted entry range for table.",i); + continue; + } + + if (temp.SoundId) + { + if (!GetSoundEntriesStore()->LookupEntry(temp.SoundId)) + sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has soundId %u but sound does not exist.",i,temp.SoundId); + } + + if (!GetLanguageDescByID(temp.Language)) + sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.",i,temp.Language); + + if (temp.Type > CHAT_TYPE_BOSS_WHISPER) + sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.",i,temp.Type); + + m_CreatureEventAI_TextMap[i] = temp; + ++count; + } while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString(">> Loaded %u additional CreatureEventAI Texts data.", count); + }else + { + barGoLink bar(1); + bar.step(); + sLog.outString(); + sLog.outString(">> Loaded 0 additional CreatureEventAI Texts data. DB table `creature_ai_texts` is empty."); + } + +} + +// ------------------- +void CreatureEventAIMgr::LoadCreatureEventAI_Summons() +{ + + //Drop Existing EventSummon Map + m_CreatureEventAI_Summon_Map.clear(); + + //Gather additional data for EventAI + QueryResult *result = WorldDatabase.PQuery("SELECT id, position_x, position_y, position_z, orientation, spawntimesecs FROM creature_ai_summons"); + if (result) + { + barGoLink bar(result->GetRowCount()); + uint32 Count = 0; + + do + { + bar.step(); + Field *fields = result->Fetch(); + + CreatureEventAI_Summon temp; + + uint32 i = fields[0].GetUInt32(); + temp.position_x = fields[1].GetFloat(); + temp.position_y = fields[2].GetFloat(); + temp.position_z = fields[3].GetFloat(); + temp.orientation = fields[4].GetFloat(); + temp.SpawnTimeSecs = fields[5].GetUInt32(); + + //Add to map + m_CreatureEventAI_Summon_Map[i] = temp; + ++Count; + }while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString(">> Loaded %u CreatureEventAI summon definitions", Count); + }else + { + barGoLink bar(1); + bar.step(); + sLog.outString(); + sLog.outString(">> Loaded 0 CreatureEventAI Summon definitions. DB table `creature_ai_summons` is empty."); + } + +} + +// ------------------- +void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() +{ + //Drop Existing EventAI List + m_CreatureEventAI_Event_Map.clear(); + + //Gather event data + QueryResult *result = WorldDatabase.PQuery("SELECT id, creature_id, event_type, event_inverse_phase_mask, event_chance, event_flags, " + "event_param1, event_param2, event_param3, event_param4, " + "action1_type, action1_param1, action1_param2, action1_param3, " + "action2_type, action2_param1, action2_param2, action2_param3, " + "action3_type, action3_param1, action3_param2, action3_param3 " + "FROM creature_ai_scripts"); + if (result) + { + barGoLink bar(result->GetRowCount()); + uint32 Count = 0; + + do + { + bar.step(); + Field *fields = result->Fetch(); + + CreatureEventAI_Event temp; + + temp.event_id = fields[0].GetUInt32(); + uint32 i = temp.event_id; + temp.creature_id = fields[1].GetUInt32(); + uint32 creature_id = temp.creature_id; + temp.event_type = fields[2].GetUInt16(); + temp.event_inverse_phase_mask = fields[3].GetUInt32(); + temp.event_chance = fields[4].GetUInt8(); + temp.event_flags = fields[5].GetUInt8(); + temp.event_param1 = fields[6].GetUInt32(); + temp.event_param2 = fields[7].GetUInt32(); + temp.event_param3 = fields[8].GetUInt32(); + temp.event_param4 = fields[9].GetUInt32(); + + CreatureInfo const* cInfo = sCreatureStorage.LookupEntry(temp.creature_id); + //Creature does not exist in database + if (!cInfo) + { + sLog.outErrorDb("CreatureEventAI: Event %u has script for non-existing creature.", i); + continue; + } + + //Report any errors in event + if (temp.event_type >= EVENT_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u has incorrect event type. Maybe DB requires updated version of SD2.", i); + + //No chance of this event occuring + if (temp.event_chance == 0) + sLog.outErrorDb("CreatureEventAI: Event %u has 0 percent chance. Event will never trigger!", i); + + //Chance above 100, force it to be 100 + if (temp.event_chance > 100) + { + sLog.outErrorDb("CreatureEventAI: Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i); + temp.event_chance = 100; + } + + //Individual event checks + switch (temp.event_type) + { + case EVENT_T_HP: + case EVENT_T_MANA: + case EVENT_T_TARGET_HP: + { + if (temp.event_param2 > 100) + sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i); + + if (temp.event_param1 <= temp.event_param2) + sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i); + + if (temp.event_flags & EFLAG_REPEATABLE && !temp.event_param3 && !temp.event_param4) + { + sLog.outErrorDb("CreatureEventAI: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i); + temp.event_flags &= ~EFLAG_REPEATABLE; + } + } + break; + + case EVENT_T_SPELLHIT: + { + if (temp.event_param1) + { + SpellEntry const* pSpell = GetSpellStore()->LookupEntry(temp.event_param1); + if (!pSpell) + { + sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.event_param1, i); + continue; + } + + if (temp.event_param2_s != -1 && temp.event_param2 != pSpell->SchoolMask) + sLog.outErrorDb("CreatureEventAI: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.event_param1, i); + } + + //TODO: fix this system with SPELL_SCHOOL_MASK. Current complicate things, using int32(-1) instead of just 0 + //SPELL_SCHOOL_MASK_NONE = 0 and does not exist, thus it can not ever trigger or be used in SpellHit() + if (temp.event_param2_s != -1 && temp.event_param2_s > SPELL_SCHOOL_MASK_ALL) + sLog.outErrorDb("CreatureEventAI: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.event_param2, i); + + if (temp.event_param4 < temp.event_param3) + sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); + } + break; + + case EVENT_T_RANGE: + case EVENT_T_OOC_LOS: + case EVENT_T_FRIENDLY_HP: + case EVENT_T_FRIENDLY_IS_CC: + case EVENT_T_FRIENDLY_MISSING_BUFF: + { + if (temp.event_param4 < temp.event_param3) + sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); + } + break; + + case EVENT_T_TIMER: + case EVENT_T_TIMER_OOC: + { + if (temp.event_param2 < temp.event_param1) + sLog.outErrorDb("CreatureEventAI: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i); + + if (temp.event_param4 < temp.event_param3) + sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); + } + break; + + case EVENT_T_KILL: + case EVENT_T_TARGET_CASTING: + { + if (temp.event_param2 < temp.event_param1) + sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); + } + break; + + case EVENT_T_AGGRO: + case EVENT_T_DEATH: + case EVENT_T_EVADE: + case EVENT_T_SPAWNED: + case EVENT_T_REACHED_HOME: + { + if (temp.event_flags & EFLAG_REPEATABLE) + { + sLog.outErrorDb("CreatureEventAI: Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i); + temp.event_flags &= ~EFLAG_REPEATABLE; + } + } + break; + } + + for (uint32 j = 0; j < MAX_ACTIONS; j++) + { + temp.action[j].type = fields[10+(j*4)].GetUInt16(); + temp.action[j].param1 = fields[11+(j*4)].GetUInt32(); + temp.action[j].param2 = fields[12+(j*4)].GetUInt32(); + temp.action[j].param3 = fields[13+(j*4)].GetUInt32(); + + //Report any errors in actions + switch (temp.action[j].type) + { + case ACTION_T_TEXT: + { + if (temp.action[j].param1_s < 0) + { + if (m_CreatureEventAI_TextMap.find(temp.action[j].param1_s) == m_CreatureEventAI_TextMap.end()) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 refrences non-existing entry in texts table.", i, j+1); + } + if (temp.action[j].param2_s < 0) + { + if (m_CreatureEventAI_TextMap.find(temp.action[j].param2_s) == m_CreatureEventAI_TextMap.end()) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 refrences non-existing entry in texts table.", i, j+1); + + if (!temp.action[j].param1_s) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param2, but param1 is not set. Required for randomized text.", i, j+1); + } + if (temp.action[j].param3_s < 0) + { + if (m_CreatureEventAI_TextMap.find(temp.action[j].param3_s) == m_CreatureEventAI_TextMap.end()) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 refrences non-existing entry in texts table.", i, j+1); + + if (!temp.action[j].param1_s || !temp.action[j].param2_s) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1); + } + } + break; + case ACTION_T_SET_FACTION: + if (temp.action[j].param1 !=0 && !GetFactionStore()->LookupEntry(temp.action[j].param1)) + { + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant FactionId %u.", i, j+1, temp.action[j].param1); + temp.action[j].param1 = 0; + } + break; + case ACTION_T_MORPH_TO_ENTRY_OR_MODEL: + if (temp.action[j].param1 !=0 || temp.action[j].param2 !=0) + { + if (temp.action[j].param1 && !GetCreatureTemplateStore(temp.action[j].param1)) + { + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Creature entry %u.", i, j+1, temp.action[j].param1); + temp.action[j].param1 = 0; + } + + if (temp.action[j].param2 && !GetCreatureDisplayStore()->LookupEntry(temp.action[j].param2)) + { + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant ModelId %u.", i, j+1, temp.action[j].param2); + temp.action[j].param2 = 0; + } + } + break; + case ACTION_T_SOUND: + if (!GetSoundEntriesStore()->LookupEntry(temp.action[j].param1)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SoundID %u.", i, j+1, temp.action[j].param1); + break; +/* + case ACTION_T_RANDOM_SOUND: + { + if(!GetSoundEntriesStore()->LookupEntry(temp.action[j].param1)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 uses non-existant SoundID %u.", i, j+1, temp.action[j].param1); + if(!GetSoundEntriesStore()->LookupEntry(temp.action[j].param2)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 uses non-existant SoundID %u.", i, j+1, temp.action[j].param2); + if(!GetSoundEntriesStore()->LookupEntry(temp.action[j].param3)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, temp.action[j].param3); + } + break; + */ + case ACTION_T_CAST: + { + const SpellEntry *spell = GetSpellStore()->LookupEntry(temp.action[j].param1); + if (!spell) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param1); + else + { + if (spell->RecoveryTime > 0 && temp.event_flags & EFLAG_REPEATABLE) + { + //output as debug for now, also because there's no general rule all spells have RecoveryTime + if (temp.event_param3 < spell->RecoveryTime) + debug_log("CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,temp.action[j].param1, spell->RecoveryTime, temp.event_param3); + } + } + + if (temp.action[j].param2 >= TARGET_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); + } + break; + case ACTION_T_REMOVEAURASFROMSPELL: + { + if (!GetSpellStore()->LookupEntry(temp.action[j].param2)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2); + + if (temp.action[j].param1 >= TARGET_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); + } + break; + case ACTION_T_QUEST_EVENT: + { + if (Quest const* qid = GetQuestTemplateStore(temp.action[j].param1)) + { + if (!qid->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1); + } + else + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1); + + if (temp.action[j].param2 >= TARGET_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); + } + break; + case ACTION_T_QUEST_EVENT_ALL: + { + if (Quest const* qid = GetQuestTemplateStore(temp.action[j].param1)) + { + if (!qid->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1); + } + else + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1); + } + break; + case ACTION_T_CASTCREATUREGO: + { + if (!GetCreatureTemplateStore(temp.action[j].param1)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); + + if (!GetSpellStore()->LookupEntry(temp.action[j].param2)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2); + + if (temp.action[j].param3 >= TARGET_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); + } + break; + case ACTION_T_CASTCREATUREGO_ALL: + { + if (!GetQuestTemplateStore(temp.action[j].param1)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1); + + if (!GetSpellStore()->LookupEntry(temp.action[j].param2)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2); + } + break; + + //2nd param target + case ACTION_T_SUMMON_ID: + { + if (!GetCreatureTemplateStore(temp.action[j].param1)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); + + if (m_CreatureEventAI_Summon_Map.find(temp.action[j].param3) == m_CreatureEventAI_Summon_Map.end()) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u summons missing CreatureEventAI_Summon %u", i, j+1, temp.action[j].param3); + + if (temp.action[j].param2 >= TARGET_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); + } + break; + case ACTION_T_KILLED_MONSTER: + { + if (!GetCreatureTemplateStore(temp.action[j].param1)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); + + if (temp.action[j].param2 >= TARGET_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); + } + break; + case ACTION_T_SUMMON: + { + if (!GetCreatureTemplateStore(temp.action[j].param1)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); + + if (temp.action[j].param2 >= TARGET_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); + } + break; + case ACTION_T_THREAT_SINGLE_PCT: + case ACTION_T_SET_UNIT_FLAG: + case ACTION_T_REMOVE_UNIT_FLAG: + if (temp.action[j].param2 >= TARGET_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); + break; + + //3rd param target + case ACTION_T_SET_UNIT_FIELD: + if (temp.action[j].param1 < OBJECT_END || temp.action[j].param1 >= UNIT_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1); + if (temp.action[j].param3 >= TARGET_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); + break; + + case ACTION_T_SET_PHASE: + if (temp.action[j].param1 > 31) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase > 31. Phase mask cannot be used past phase 31.", i, j+1); + break; + + case ACTION_T_INC_PHASE: + if (!temp.action[j].param1) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u is incrementing phase by 0. Was this intended?", i, j+1); + break; + + case ACTION_T_SET_INST_DATA: + { + if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1); + + if (temp.action[j].param2 > 4/*SPECIAL*/) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1); + } + break; + case ACTION_T_SET_INST_DATA64: + { + if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1); + + if (temp.action[j].param2 >= TARGET_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); + } + break; + case ACTION_T_UPDATE_TEMPLATE: + { + if (!GetCreatureTemplateStore(temp.action[j].param1)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); + } + break; + case ACTION_T_RANDOM_SAY: + case ACTION_T_RANDOM_YELL: + case ACTION_T_RANDOM_TEXTEMOTE: + sLog.outErrorDb("CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1); + break; + + default: + if (temp.action[j].type >= ACTION_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u has incorrect action type. Maybe DB requires updated version of SD2.", i, j+1); + break; + } + } + + //Add to list + m_CreatureEventAI_Event_Map[creature_id].push_back(temp); + ++Count; + } while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString(">> Loaded %u CreatureEventAI scripts", Count); + }else + { + barGoLink bar(1); + bar.step(); + sLog.outString(); + sLog.outString(">> Loaded 0 CreatureEventAI scripts. DB table `creature_ai_scripts` is empty."); + } +} diff --git a/src/game/CreatureEventAIMgr.h b/src/game/CreatureEventAIMgr.h new file mode 100644 index 000000000..ea5989a74 --- /dev/null +++ b/src/game/CreatureEventAIMgr.h @@ -0,0 +1,46 @@ +/* + * Copyright (C) 2005-2009 MaNGOS + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOS_CREATURE_EAI_MGR_H +#define MANGOS_CREATURE_EAI_MGR_H + +#include "Common.h" +#include "CreatureEventAI.h" + +class CreatureEventAIMgr +{ + public: + CreatureEventAIMgr(){}; + ~CreatureEventAIMgr(){}; + + void LoadCreatureEventAI_Texts(); + void LoadCreatureEventAI_Summons(); + void LoadCreatureEventAI_Scripts(); + + CreatureEventAI_Event_Map& GetCreatureEventAIMap() { return m_CreatureEventAI_Event_Map; } + CreatureEventAI_Summon_Map& GetCreatureEventAISummonMap() { return m_CreatureEventAI_Summon_Map; } + CreatureEventAI_TextMap& GetCreatureEventAITextMap() { return m_CreatureEventAI_TextMap; } + + private: + CreatureEventAI_Event_Map m_CreatureEventAI_Event_Map; + CreatureEventAI_Summon_Map m_CreatureEventAI_Summon_Map; + CreatureEventAI_TextMap m_CreatureEventAI_TextMap; +}; + +#define CreatureEAI_Mgr MaNGOS::Singleton::Instance() +#endif diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h index 6ad2a4703..c4eddee21 100644 --- a/src/game/GridNotifiers.h +++ b/src/game/GridNotifiers.h @@ -633,6 +633,62 @@ namespace MaNGOS // Unit checks + class MostHPMissingInRange + { + public: + MostHPMissingInRange(Unit const* obj, float range, uint32 hp) : i_obj(obj), i_range(range), i_hp(hp) {} + bool operator()(Unit* u) + { + if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && u->GetMaxHealth() - u->GetHealth() > i_hp) + { + i_hp = u->GetMaxHealth() - u->GetHealth(); + return true; + } + return false; + } + private: + Unit const* i_obj; + float i_range; + uint32 i_hp; + }; + + class FriendlyCCedInRange + { + public: + FriendlyCCedInRange(Unit const* obj, float range) : i_obj(obj), i_range(range) {} + bool operator()(Unit* u) + { + if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && + (u->isFeared() || u->isCharmed() || u->isFrozen() || u->hasUnitState(UNIT_STAT_STUNNED) || u->hasUnitState(UNIT_STAT_CONFUSED))) + { + return true; + } + return false; + } + private: + Unit const* i_obj; + float i_range; + }; + + class FriendlyMissingBuffInRange + { + public: + FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range), i_spell(spellid) {} + bool operator()(Unit* u) + { + if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && + !(u->HasAura(i_spell, 0) || u->HasAura(i_spell, 1) || u->HasAura(i_spell, 2))) + { + return true; + } + return false; + } + private: + Unit const* i_obj; + float i_range; + uint32 i_spell; + }; + class AnyUnfriendlyUnitInObjectRangeCheck { public: diff --git a/src/game/InstanceData.h b/src/game/InstanceData.h index b40b3893b..cd416653e 100644 --- a/src/game/InstanceData.h +++ b/src/game/InstanceData.h @@ -62,5 +62,13 @@ class MANGOS_DLL_SPEC InstanceData //called on creature creation virtual void OnCreatureCreate(Creature * /*creature*/, uint32 /*creature_entry*/) {} + + //All-purpose data storage 64 bit + virtual uint64 GetData64(uint32 /*Data*/) { return 0; } + virtual void SetData64(uint32 /*Data*/, uint64 /*Value*/) { } + + //All-purpose data storage 32 bit + virtual uint32 GetData(uint32 /*Type*/) { return 0; } + virtual void SetData(uint32 /*Type*/, uint32 /*Data*/) {} }; #endif diff --git a/src/game/Makefile.am b/src/game/Makefile.am index ca21eab63..8be3459a3 100644 --- a/src/game/Makefile.am +++ b/src/game/Makefile.am @@ -95,6 +95,10 @@ libmangosgame_a_SOURCES = \ CreatureAIRegistry.h \ CreatureAISelector.cpp \ CreatureAISelector.h \ + CreatureEventAI.cpp \ + CreatureEventAI.h \ + CreatureEventAIMgr.cpp \ + CreatureEventAIMgr.h \ Creature.cpp \ Creature.h \ DBCEnums.h \ diff --git a/src/game/World.cpp b/src/game/World.cpp index 00623eca4..2dd5143eb 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -38,6 +38,7 @@ #include "AchievementMgr.h" #include "AuctionHouseMgr.h" #include "ObjectMgr.h" +#include "CreatureEventAIMgr.h" #include "SpellMgr.h" #include "Chat.h" #include "DBCStores.h" @@ -1339,6 +1340,15 @@ void World::SetInitialWorldSettings() sLog.outString( "Loading Scripts text locales..." ); // must be after Load*Scripts calls objmgr.LoadDbScriptStrings(); + sLog.outString( "Loading CreatureEventAI Texts..."); + CreatureEAI_Mgr.LoadCreatureEventAI_Texts(); + + sLog.outString( "Loading CreatureEventAI Summons..."); + CreatureEAI_Mgr.LoadCreatureEventAI_Summons(); + + sLog.outString( "Loading CreatureEventAI Scripts..."); + CreatureEAI_Mgr.LoadCreatureEventAI_Scripts(); + sLog.outString( "Initializing Scripts..." ); if(!LoadScriptingModule()) exit(1); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 80f1c58b1..ec76c05c2 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "7621" + #define REVISION_NR "7622" #endif // __REVISION_NR_H__ diff --git a/win/VC71/game.vcproj b/win/VC71/game.vcproj index d24fd6aa5..3602d6f26 100644 --- a/win/VC71/game.vcproj +++ b/win/VC71/game.vcproj @@ -573,6 +573,18 @@ + + + + + + + + diff --git a/win/VC80/game.vcproj b/win/VC80/game.vcproj index 0c754fde8..6f7009b1e 100644 --- a/win/VC80/game.vcproj +++ b/win/VC80/game.vcproj @@ -938,6 +938,22 @@ RelativePath="..\..\src\game\DynamicObject.h" > + + + + + + + + diff --git a/win/VC90/game.vcproj b/win/VC90/game.vcproj index a3879fbdb..bf4e2daa1 100644 --- a/win/VC90/game.vcproj +++ b/win/VC90/game.vcproj @@ -940,6 +940,22 @@ RelativePath="..\..\src\game\DynamicObject.h" > + + + + + + + +