mirror of
https://github.com/mangosfour/server.git
synced 2025-12-12 19:37:03 +00:00
Merge branch 'master' into 330
This commit is contained in:
commit
6bcbbc321b
23 changed files with 574 additions and 196 deletions
|
|
@ -21,7 +21,7 @@
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|||
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||||
DROP TABLE IF EXISTS `character_db_version`;
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||||
CREATE TABLE `character_db_version` (
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||||
`required_9661_01_characters_character_talent` bit(1) default NULL
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||||
`required_9687_01_characters_character_queststatus_daily` bit(1) default NULL
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||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
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||||
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||||
--
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||||
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@ -702,7 +702,6 @@ DROP TABLE IF EXISTS `character_queststatus_daily`;
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CREATE TABLE `character_queststatus_daily` (
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`guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
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`quest` int(11) unsigned NOT NULL default '0' COMMENT 'Quest Identifier',
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||||
`time` bigint(20) unsigned NOT NULL default '0',
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||||
PRIMARY KEY (`guid`,`quest`),
|
||||
KEY `idx_guid` (`guid`)
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||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';
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||||
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@ -716,6 +715,27 @@ LOCK TABLES `character_queststatus_daily` WRITE;
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/*!40000 ALTER TABLE `character_queststatus_daily` ENABLE KEYS */;
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||||
UNLOCK TABLES;
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||||
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||||
--
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-- Table structure for table `character_queststatus_weekly`
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||||
--
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||||
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||||
DROP TABLE IF EXISTS `character_queststatus_weekly`;
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||||
CREATE TABLE `character_queststatus_weekly` (
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`guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
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`quest` int(11) unsigned NOT NULL default '0' COMMENT 'Quest Identifier',
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PRIMARY KEY (`guid`,`quest`),
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KEY `idx_guid` (`guid`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';
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||||
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||||
--
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-- Dumping data for table `character_queststatus_weekly`
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||||
--
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LOCK TABLES `character_queststatus_weekly` WRITE;
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/*!40000 ALTER TABLE `character_queststatus_weekly` DISABLE KEYS */;
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/*!40000 ALTER TABLE `character_queststatus_weekly` ENABLE KEYS */;
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||||
UNLOCK TABLES;
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||||
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||||
--
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||||
-- Table structure for table `character_reputation`
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||||
--
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||||
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@ -830,6 +850,55 @@ LOCK TABLES `character_spell_cooldown` WRITE;
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/*!40000 ALTER TABLE `character_spell_cooldown` ENABLE KEYS */;
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UNLOCK TABLES;
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||||
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--
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-- Table structure for table `character_stats`
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--
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DROP TABLE IF EXISTS `character_stats`;
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CREATE TABLE `character_stats` (
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`guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier, Low part',
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`maxhealth` int(10) UNSIGNED NOT NULL default '0',
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`maxpower1` int(10) UNSIGNED NOT NULL default '0',
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`maxpower2` int(10) UNSIGNED NOT NULL default '0',
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`maxpower3` int(10) UNSIGNED NOT NULL default '0',
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`maxpower4` int(10) UNSIGNED NOT NULL default '0',
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||||
`maxpower5` int(10) UNSIGNED NOT NULL default '0',
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`maxpower6` int(10) UNSIGNED NOT NULL default '0',
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`maxpower7` int(10) UNSIGNED NOT NULL default '0',
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`strength` int(10) UNSIGNED NOT NULL default '0',
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`agility` int(10) UNSIGNED NOT NULL default '0',
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`stamina` int(10) UNSIGNED NOT NULL default '0',
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`intellect` int(10) UNSIGNED NOT NULL default '0',
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`spirit` int(10) UNSIGNED NOT NULL default '0',
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`armor` int(10) UNSIGNED NOT NULL default '0',
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`resHoly` int(10) UNSIGNED NOT NULL default '0',
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`resFire` int(10) UNSIGNED NOT NULL default '0',
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`resNature` int(10) UNSIGNED NOT NULL default '0',
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`resFrost` int(10) UNSIGNED NOT NULL default '0',
|
||||
`resShadow` int(10) UNSIGNED NOT NULL default '0',
|
||||
`resArcane` int(10) UNSIGNED NOT NULL default '0',
|
||||
`blockPct` float UNSIGNED NOT NULL default '0',
|
||||
`dodgePct` float UNSIGNED NOT NULL default '0',
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||||
`parryPct` float UNSIGNED NOT NULL default '0',
|
||||
`critPct` float UNSIGNED NOT NULL default '0',
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||||
`rangedCritPct` float UNSIGNED NOT NULL default '0',
|
||||
`spellCritPct` float UNSIGNED NOT NULL default '0',
|
||||
`attackPower` int(10) UNSIGNED NOT NULL default '0',
|
||||
`rangedAttackPower` int(10) UNSIGNED NOT NULL default '0',
|
||||
`spellPower` int(10) UNSIGNED NOT NULL default '0',
|
||||
|
||||
PRIMARY KEY (`guid`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
|
||||
|
||||
--
|
||||
-- Dumping data for table `character_stats`
|
||||
--
|
||||
|
||||
LOCK TABLES `character_stats` WRITE;
|
||||
/*!40000 ALTER TABLE `character_stats` DISABLE KEYS */;
|
||||
/*!40000 ALTER TABLE `character_stats` ENABLE KEYS */;
|
||||
UNLOCK TABLES;
|
||||
|
||||
--
|
||||
-- Table structure for table `character_talent`
|
||||
--
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||||
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@ -1512,7 +1581,9 @@ UNLOCK TABLES;
|
|||
|
||||
DROP TABLE IF EXISTS `saved_variables`;
|
||||
CREATE TABLE `saved_variables` (
|
||||
`NextArenaPointDistributionTime` bigint(40) UNSIGNED NOT NULL DEFAULT '0'
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`NextArenaPointDistributionTime` bigint(40) UNSIGNED NOT NULL DEFAULT '0',
|
||||
`NextDailyQuestResetTime` bigint(40) unsigned NOT NULL default '0',
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||||
`NextWeeklyQuestResetTime` bigint(40) unsigned NOT NULL default '0'
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Variable Saves';
|
||||
|
||||
--
|
||||
|
|
|
|||
37
sql/updates/9680_01_characters_character_stats.sql
Normal file
37
sql/updates/9680_01_characters_character_stats.sql
Normal file
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@ -0,0 +1,37 @@
|
|||
ALTER TABLE character_db_version CHANGE COLUMN required_9661_01_characters_character_talent required_9680_01_characters_character_stats bit;
|
||||
|
||||
DROP TABLE IF EXISTS `character_stats`;
|
||||
CREATE TABLE `character_stats` (
|
||||
`guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier, Low part',
|
||||
`maxhealth` int(10) UNSIGNED NOT NULL default '0',
|
||||
`maxpower1` int(10) UNSIGNED NOT NULL default '0',
|
||||
`maxpower2` int(10) UNSIGNED NOT NULL default '0',
|
||||
`maxpower3` int(10) UNSIGNED NOT NULL default '0',
|
||||
`maxpower4` int(10) UNSIGNED NOT NULL default '0',
|
||||
`maxpower5` int(10) UNSIGNED NOT NULL default '0',
|
||||
`maxpower6` int(10) UNSIGNED NOT NULL default '0',
|
||||
`maxpower7` int(10) UNSIGNED NOT NULL default '0',
|
||||
`strength` int(10) UNSIGNED NOT NULL default '0',
|
||||
`agility` int(10) UNSIGNED NOT NULL default '0',
|
||||
`stamina` int(10) UNSIGNED NOT NULL default '0',
|
||||
`intellect` int(10) UNSIGNED NOT NULL default '0',
|
||||
`spirit` int(10) UNSIGNED NOT NULL default '0',
|
||||
`armor` int(10) UNSIGNED NOT NULL default '0',
|
||||
`resHoly` int(10) UNSIGNED NOT NULL default '0',
|
||||
`resFire` int(10) UNSIGNED NOT NULL default '0',
|
||||
`resNature` int(10) UNSIGNED NOT NULL default '0',
|
||||
`resFrost` int(10) UNSIGNED NOT NULL default '0',
|
||||
`resShadow` int(10) UNSIGNED NOT NULL default '0',
|
||||
`resArcane` int(10) UNSIGNED NOT NULL default '0',
|
||||
`blockPct` float UNSIGNED NOT NULL default '0',
|
||||
`dodgePct` float UNSIGNED NOT NULL default '0',
|
||||
`parryPct` float UNSIGNED NOT NULL default '0',
|
||||
`critPct` float UNSIGNED NOT NULL default '0',
|
||||
`rangedCritPct` float UNSIGNED NOT NULL default '0',
|
||||
`spellCritPct` float UNSIGNED NOT NULL default '0',
|
||||
`attackPower` int(10) UNSIGNED NOT NULL default '0',
|
||||
`rangedAttackPower` int(10) UNSIGNED NOT NULL default '0',
|
||||
`spellPower` int(10) UNSIGNED NOT NULL default '0',
|
||||
|
||||
PRIMARY KEY (`guid`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
ALTER TABLE character_db_version CHANGE COLUMN required_9680_01_characters_character_stats required_9686_01_characters_character_queststatus_weekly bit;
|
||||
|
||||
DROP TABLE IF EXISTS `character_queststatus_weekly`;
|
||||
CREATE TABLE `character_queststatus_weekly` (
|
||||
`guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
|
||||
`quest` int(11) unsigned NOT NULL default '0' COMMENT 'Quest Identifier',
|
||||
PRIMARY KEY (`guid`,`quest`),
|
||||
KEY `idx_guid` (`guid`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';
|
||||
|
||||
ALTER TABLE `saved_variables`
|
||||
ADD COLUMN `NextWeeklyQuestResetTime` bigint(40) unsigned NOT NULL default '0' AFTER `NextArenaPointDistributionTime`;
|
||||
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
ALTER TABLE character_db_version CHANGE COLUMN required_9686_01_characters_character_queststatus_weekly required_9687_01_characters_character_queststatus_daily bit;
|
||||
|
||||
ALTER TABLE `character_queststatus_daily`
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||||
DROP COLUMN `time`;
|
||||
|
||||
ALTER TABLE `saved_variables`
|
||||
ADD COLUMN `NextDailyQuestResetTime` bigint(40) unsigned NOT NULL default '0' AFTER `NextArenaPointDistributionTime`;
|
||||
|
||||
|
|
@ -102,6 +102,9 @@ pkgdata_DATA = \
|
|||
9656_02_mangos_mangos_string.sql \
|
||||
9661_01_characters_character_talent.sql \
|
||||
9663_01_mangos_mangos_string.sql \
|
||||
9680_01_characters_character_stats.sql \
|
||||
9686_01_characters_character_queststatus_weekly.sql \
|
||||
9687_01_characters_character_queststatus_daily.sql \
|
||||
README
|
||||
|
||||
## Additional files to include when running 'make dist'
|
||||
|
|
@ -184,4 +187,7 @@ EXTRA_DIST = \
|
|||
9656_02_mangos_mangos_string.sql \
|
||||
9661_01_characters_character_talent.sql \
|
||||
9663_01_mangos_mangos_string.sql \
|
||||
9680_01_characters_character_stats.sql \
|
||||
9686_01_characters_character_queststatus_weekly.sql \
|
||||
9687_01_characters_character_queststatus_daily.sql \
|
||||
README
|
||||
|
|
|
|||
|
|
@ -78,7 +78,8 @@ bool LoginQueryHolder::Initialize()
|
|||
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));
|
||||
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid));
|
||||
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid));
|
||||
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid));
|
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid));
|
||||
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS,"SELECT quest FROM character_queststatus_weekly WHERE guid = '%u'", GUID_LOPART(m_guid));
|
||||
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid));
|
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid));
|
||||
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT spec,button,action,type FROM character_action WHERE guid = '%u' ORDER BY button", GUID_LOPART(m_guid));
|
||||
|
|
|
|||
|
|
@ -3374,7 +3374,7 @@ void ObjectMgr::LoadQuests()
|
|||
// 138 139
|
||||
"StartScript, CompleteScript"
|
||||
" FROM quest_template");
|
||||
if(result == NULL)
|
||||
if (result == NULL)
|
||||
{
|
||||
barGoLink bar( 1 );
|
||||
bar.step();
|
||||
|
|
@ -3410,7 +3410,7 @@ void ObjectMgr::LoadQuests()
|
|||
|
||||
// additional quest integrity checks (GO, creature_template and item_template must be loaded already)
|
||||
|
||||
if( qinfo->GetQuestMethod() >= 3 )
|
||||
if (qinfo->GetQuestMethod() >= 3)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo->GetQuestId(),qinfo->GetQuestMethod());
|
||||
}
|
||||
|
|
@ -3422,21 +3422,36 @@ void ObjectMgr::LoadQuests()
|
|||
qinfo->QuestFlags &= QUEST_MANGOS_FLAGS_DB_ALLOWED;
|
||||
}
|
||||
|
||||
if(qinfo->QuestFlags & QUEST_FLAGS_DAILY)
|
||||
if (qinfo->QuestFlags & QUEST_FLAGS_DAILY && qinfo->QuestFlags & QUEST_FLAGS_WEEKLY)
|
||||
{
|
||||
if(!(qinfo->QuestFlags & QUEST_MANGOS_FLAGS_REPEATABLE))
|
||||
sLog.outErrorDb("Weekly Quest %u is marked as daily quest in `QuestFlags`, removed daily flag.",qinfo->GetQuestId());
|
||||
qinfo->QuestFlags &= QUEST_FLAGS_DAILY;
|
||||
}
|
||||
|
||||
if (qinfo->QuestFlags & QUEST_FLAGS_DAILY)
|
||||
{
|
||||
if (!(qinfo->QuestFlags & QUEST_MANGOS_FLAGS_REPEATABLE))
|
||||
{
|
||||
sLog.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId());
|
||||
qinfo->QuestFlags |= QUEST_MANGOS_FLAGS_REPEATABLE;
|
||||
}
|
||||
}
|
||||
|
||||
if(qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED)
|
||||
if (qinfo->QuestFlags & QUEST_FLAGS_WEEKLY)
|
||||
{
|
||||
if (!(qinfo->QuestFlags & QUEST_MANGOS_FLAGS_REPEATABLE))
|
||||
{
|
||||
sLog.outErrorDb("Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId());
|
||||
qinfo->QuestFlags |= QUEST_MANGOS_FLAGS_REPEATABLE;
|
||||
}
|
||||
}
|
||||
|
||||
if (qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED)
|
||||
{
|
||||
// at auto-reward can be rewarded only RewChoiceItemId[0]
|
||||
for(int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j )
|
||||
{
|
||||
if(uint32 id = qinfo->RewChoiceItemId[j])
|
||||
if (uint32 id = qinfo->RewChoiceItemId[j])
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
|
||||
qinfo->GetQuestId(),j+1,id,j+1);
|
||||
|
|
@ -3446,9 +3461,9 @@ void ObjectMgr::LoadQuests()
|
|||
}
|
||||
|
||||
// client quest log visual (area case)
|
||||
if( qinfo->ZoneOrSort > 0 )
|
||||
if (qinfo->ZoneOrSort > 0)
|
||||
{
|
||||
if(!GetAreaEntryByAreaID(qinfo->ZoneOrSort))
|
||||
if (!GetAreaEntryByAreaID(qinfo->ZoneOrSort))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
|
||||
qinfo->GetQuestId(),qinfo->ZoneOrSort);
|
||||
|
|
@ -3456,30 +3471,30 @@ void ObjectMgr::LoadQuests()
|
|||
}
|
||||
}
|
||||
// client quest log visual (sort case)
|
||||
if( qinfo->ZoneOrSort < 0 )
|
||||
if (qinfo->ZoneOrSort < 0)
|
||||
{
|
||||
QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort));
|
||||
if( !qSort )
|
||||
if (!qSort)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
|
||||
qinfo->GetQuestId(),qinfo->ZoneOrSort);
|
||||
// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
|
||||
}
|
||||
//check SkillOrClass value (class case).
|
||||
if( ClassByQuestSort(-int32(qinfo->ZoneOrSort)) )
|
||||
if (ClassByQuestSort(-int32(qinfo->ZoneOrSort)))
|
||||
{
|
||||
// SkillOrClass should not have class case when class case already set in ZoneOrSort.
|
||||
if(qinfo->SkillOrClass < 0)
|
||||
if (qinfo->SkillOrClass < 0)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.",
|
||||
qinfo->GetQuestId(),qinfo->ZoneOrSort,qinfo->SkillOrClass);
|
||||
}
|
||||
}
|
||||
//check for proper SkillOrClass value (skill case)
|
||||
if(int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
|
||||
if (int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
|
||||
{
|
||||
// skill is positive value in SkillOrClass
|
||||
if(qinfo->SkillOrClass != skill_id )
|
||||
if (qinfo->SkillOrClass != skill_id )
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).",
|
||||
qinfo->GetQuestId(),qinfo->ZoneOrSort,skill_id);
|
||||
|
|
@ -3489,34 +3504,34 @@ void ObjectMgr::LoadQuests()
|
|||
}
|
||||
|
||||
// SkillOrClass (class case)
|
||||
if( qinfo->SkillOrClass < 0 )
|
||||
if (qinfo->SkillOrClass < 0)
|
||||
{
|
||||
if( !sChrClassesStore.LookupEntry(-int32(qinfo->SkillOrClass)) )
|
||||
if (!sChrClassesStore.LookupEntry(-int32(qinfo->SkillOrClass)))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist",
|
||||
qinfo->GetQuestId(),qinfo->SkillOrClass,-qinfo->SkillOrClass);
|
||||
}
|
||||
}
|
||||
// SkillOrClass (skill case)
|
||||
if( qinfo->SkillOrClass > 0 )
|
||||
if (qinfo->SkillOrClass > 0)
|
||||
{
|
||||
if( !sSkillLineStore.LookupEntry(qinfo->SkillOrClass) )
|
||||
if (!sSkillLineStore.LookupEntry(qinfo->SkillOrClass))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
|
||||
qinfo->GetQuestId(),qinfo->SkillOrClass,qinfo->SkillOrClass);
|
||||
}
|
||||
}
|
||||
|
||||
if( qinfo->RequiredSkillValue )
|
||||
if (qinfo->RequiredSkillValue)
|
||||
{
|
||||
if( qinfo->RequiredSkillValue > sWorld.GetConfigMaxSkillValue() )
|
||||
if (qinfo->RequiredSkillValue > sWorld.GetConfigMaxSkillValue())
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
|
||||
qinfo->GetQuestId(),qinfo->RequiredSkillValue,sWorld.GetConfigMaxSkillValue());
|
||||
// no changes, quest can't be done for this requirement
|
||||
}
|
||||
|
||||
if( qinfo->SkillOrClass <= 0 )
|
||||
if (qinfo->SkillOrClass <= 0)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
|
||||
qinfo->GetQuestId(),qinfo->RequiredSkillValue,qinfo->SkillOrClass);
|
||||
|
|
@ -3525,63 +3540,63 @@ void ObjectMgr::LoadQuests()
|
|||
}
|
||||
// else Skill quests can have 0 skill level, this is ok
|
||||
|
||||
if(qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction))
|
||||
if (qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
|
||||
qinfo->GetQuestId(),qinfo->RepObjectiveFaction,qinfo->RepObjectiveFaction);
|
||||
// no changes, quest can't be done for this requirement
|
||||
}
|
||||
|
||||
if(qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction))
|
||||
if (qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
|
||||
qinfo->GetQuestId(),qinfo->RequiredMinRepFaction,qinfo->RequiredMinRepFaction);
|
||||
// no changes, quest can't be done for this requirement
|
||||
}
|
||||
|
||||
if(qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction))
|
||||
if (qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
|
||||
qinfo->GetQuestId(),qinfo->RequiredMaxRepFaction,qinfo->RequiredMaxRepFaction);
|
||||
// no changes, quest can't be done for this requirement
|
||||
}
|
||||
|
||||
if(qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap)
|
||||
if (qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
|
||||
qinfo->GetQuestId(),qinfo->RequiredMinRepValue,ReputationMgr::Reputation_Cap);
|
||||
// no changes, quest can't be done for this requirement
|
||||
}
|
||||
|
||||
if(qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue)
|
||||
if (qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
|
||||
qinfo->GetQuestId(),qinfo->RequiredMaxRepValue,qinfo->RequiredMinRepValue);
|
||||
// no changes, quest can't be done for this requirement
|
||||
}
|
||||
|
||||
if(!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0 )
|
||||
if (!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0 )
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
|
||||
qinfo->GetQuestId(),qinfo->RepObjectiveValue);
|
||||
// warning
|
||||
}
|
||||
|
||||
if(!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0 )
|
||||
if (!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0 )
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
|
||||
qinfo->GetQuestId(),qinfo->RequiredMinRepValue);
|
||||
// warning
|
||||
}
|
||||
|
||||
if(!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0 )
|
||||
if (!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0 )
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
|
||||
qinfo->GetQuestId(),qinfo->RequiredMaxRepValue);
|
||||
// warning
|
||||
}
|
||||
|
||||
if(qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId))
|
||||
if (qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
|
||||
qinfo->GetQuestId(),qinfo->GetCharTitleId(),qinfo->GetCharTitleId());
|
||||
|
|
@ -3589,38 +3604,38 @@ void ObjectMgr::LoadQuests()
|
|||
// quest can't reward this title
|
||||
}
|
||||
|
||||
if(qinfo->SrcItemId)
|
||||
if (qinfo->SrcItemId)
|
||||
{
|
||||
if(!sItemStorage.LookupEntry<ItemPrototype>(qinfo->SrcItemId))
|
||||
if (!sItemStorage.LookupEntry<ItemPrototype>(qinfo->SrcItemId))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
|
||||
qinfo->GetQuestId(),qinfo->SrcItemId,qinfo->SrcItemId);
|
||||
qinfo->SrcItemId = 0; // quest can't be done for this requirement
|
||||
}
|
||||
else if(qinfo->SrcItemCount==0)
|
||||
else if (qinfo->SrcItemCount==0)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
|
||||
qinfo->GetQuestId(),qinfo->SrcItemId);
|
||||
qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB
|
||||
}
|
||||
}
|
||||
else if(qinfo->SrcItemCount>0)
|
||||
else if (qinfo->SrcItemCount>0)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
|
||||
qinfo->GetQuestId(),qinfo->SrcItemCount);
|
||||
qinfo->SrcItemCount=0; // no quest work changes in fact
|
||||
}
|
||||
|
||||
if(qinfo->SrcSpell)
|
||||
if (qinfo->SrcSpell)
|
||||
{
|
||||
SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->SrcSpell);
|
||||
if(!spellInfo)
|
||||
if (!spellInfo)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
|
||||
qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell);
|
||||
qinfo->SrcSpell = 0; // quest can't be done for this requirement
|
||||
}
|
||||
else if(!SpellMgr::IsSpellValid(spellInfo))
|
||||
else if (!SpellMgr::IsSpellValid(spellInfo))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
|
||||
qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell);
|
||||
|
|
@ -3630,10 +3645,9 @@ void ObjectMgr::LoadQuests()
|
|||
|
||||
for(int j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j )
|
||||
{
|
||||
uint32 id = qinfo->ReqItemId[j];
|
||||
if(id)
|
||||
if (uint32 id = qinfo->ReqItemId[j])
|
||||
{
|
||||
if(qinfo->ReqItemCount[j] == 0)
|
||||
if (qinfo->ReqItemCount[j] == 0)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
|
||||
qinfo->GetQuestId(), j+1, id, j+1);
|
||||
|
|
@ -3642,14 +3656,14 @@ void ObjectMgr::LoadQuests()
|
|||
|
||||
qinfo->SetFlag(QUEST_MANGOS_FLAGS_DELIVER);
|
||||
|
||||
if(!sItemStorage.LookupEntry<ItemPrototype>(id))
|
||||
if (!sItemStorage.LookupEntry<ItemPrototype>(id))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
|
||||
qinfo->GetQuestId(), j+1, id, id);
|
||||
qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
|
||||
}
|
||||
}
|
||||
else if(qinfo->ReqItemCount[j] > 0)
|
||||
else if (qinfo->ReqItemCount[j] > 0)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
|
||||
qinfo->GetQuestId(), j+1, j+1, qinfo->ReqItemCount[j]);
|
||||
|
|
@ -3659,10 +3673,9 @@ void ObjectMgr::LoadQuests()
|
|||
|
||||
for(int j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j )
|
||||
{
|
||||
uint32 id = qinfo->ReqSourceId[j];
|
||||
if(id)
|
||||
if (uint32 id = qinfo->ReqSourceId[j])
|
||||
{
|
||||
if(!sItemStorage.LookupEntry<ItemPrototype>(id))
|
||||
if (!sItemStorage.LookupEntry<ItemPrototype>(id))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
|
||||
qinfo->GetQuestId(),j+1,id,id);
|
||||
|
|
@ -3671,7 +3684,7 @@ void ObjectMgr::LoadQuests()
|
|||
}
|
||||
else
|
||||
{
|
||||
if(qinfo->ReqSourceCount[j]>0)
|
||||
if (qinfo->ReqSourceCount[j]>0)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
|
||||
qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceCount[j]);
|
||||
|
|
@ -3682,18 +3695,17 @@ void ObjectMgr::LoadQuests()
|
|||
|
||||
for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j )
|
||||
{
|
||||
uint32 id = qinfo->ReqSpell[j];
|
||||
if(id)
|
||||
if (uint32 id = qinfo->ReqSpell[j])
|
||||
{
|
||||
SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
|
||||
if(!spellInfo)
|
||||
if (!spellInfo)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
|
||||
qinfo->GetQuestId(),j+1,id,id);
|
||||
continue;
|
||||
}
|
||||
|
||||
if(!qinfo->ReqCreatureOrGOId[j])
|
||||
if (!qinfo->ReqCreatureOrGOId[j])
|
||||
{
|
||||
bool found = false;
|
||||
for(int k = 0; k < MAX_EFFECT_INDEX; ++k)
|
||||
|
|
@ -3706,9 +3718,9 @@ void ObjectMgr::LoadQuests()
|
|||
}
|
||||
}
|
||||
|
||||
if(found)
|
||||
if (found)
|
||||
{
|
||||
if(!qinfo->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
|
||||
if (!qinfo->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
|
||||
{
|
||||
sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo->Id,qinfo->QuestId,j+1,j+1);
|
||||
|
||||
|
|
@ -3729,34 +3741,34 @@ void ObjectMgr::LoadQuests()
|
|||
for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j )
|
||||
{
|
||||
int32 id = qinfo->ReqCreatureOrGOId[j];
|
||||
if(id < 0 && !sGOStorage.LookupEntry<GameObjectInfo>(-id))
|
||||
if (id < 0 && !sGOStorage.LookupEntry<GameObjectInfo>(-id))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
|
||||
qinfo->GetQuestId(),j+1,id,uint32(-id));
|
||||
qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
|
||||
}
|
||||
|
||||
if(id > 0 && !sCreatureStorage.LookupEntry<CreatureInfo>(id))
|
||||
if (id > 0 && !sCreatureStorage.LookupEntry<CreatureInfo>(id))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
|
||||
qinfo->GetQuestId(),j+1,id,uint32(id));
|
||||
qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
|
||||
}
|
||||
|
||||
if(id)
|
||||
if (id)
|
||||
{
|
||||
// In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
|
||||
|
||||
qinfo->SetFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST | QUEST_MANGOS_FLAGS_SPEAKTO);
|
||||
|
||||
if(!qinfo->ReqCreatureOrGOCount[j])
|
||||
if (!qinfo->ReqCreatureOrGOCount[j])
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
|
||||
qinfo->GetQuestId(),j+1,id,j+1);
|
||||
// no changes, quest can be incorrectly done, but we already report this
|
||||
}
|
||||
}
|
||||
else if(qinfo->ReqCreatureOrGOCount[j]>0)
|
||||
else if (qinfo->ReqCreatureOrGOCount[j]>0)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
|
||||
qinfo->GetQuestId(),j+1,j+1,qinfo->ReqCreatureOrGOCount[j]);
|
||||
|
|
@ -3766,24 +3778,23 @@ void ObjectMgr::LoadQuests()
|
|||
|
||||
for(int j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j )
|
||||
{
|
||||
uint32 id = qinfo->RewChoiceItemId[j];
|
||||
if(id)
|
||||
if (uint32 id = qinfo->RewChoiceItemId[j])
|
||||
{
|
||||
if(!sItemStorage.LookupEntry<ItemPrototype>(id))
|
||||
if (!sItemStorage.LookupEntry<ItemPrototype>(id))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
|
||||
qinfo->GetQuestId(),j+1,id,id);
|
||||
qinfo->RewChoiceItemId[j] = 0; // no changes, quest will not reward this
|
||||
}
|
||||
|
||||
if(!qinfo->RewChoiceItemCount[j])
|
||||
if (!qinfo->RewChoiceItemCount[j])
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
|
||||
qinfo->GetQuestId(),j+1,id,j+1);
|
||||
// no changes, quest can't be done
|
||||
}
|
||||
}
|
||||
else if(qinfo->RewChoiceItemCount[j]>0)
|
||||
else if (qinfo->RewChoiceItemCount[j]>0)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
|
||||
qinfo->GetQuestId(),j+1,j+1,qinfo->RewChoiceItemCount[j]);
|
||||
|
|
@ -3793,24 +3804,23 @@ void ObjectMgr::LoadQuests()
|
|||
|
||||
for(int j = 0; j < QUEST_REWARDS_COUNT; ++j )
|
||||
{
|
||||
uint32 id = qinfo->RewItemId[j];
|
||||
if(id)
|
||||
if (uint32 id = qinfo->RewItemId[j])
|
||||
{
|
||||
if(!sItemStorage.LookupEntry<ItemPrototype>(id))
|
||||
if (!sItemStorage.LookupEntry<ItemPrototype>(id))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
|
||||
qinfo->GetQuestId(),j+1,id,id);
|
||||
qinfo->RewItemId[j] = 0; // no changes, quest will not reward this item
|
||||
}
|
||||
|
||||
if(!qinfo->RewItemCount[j])
|
||||
if (!qinfo->RewItemCount[j])
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
|
||||
qinfo->GetQuestId(),j+1,id,j+1);
|
||||
// no changes
|
||||
}
|
||||
}
|
||||
else if(qinfo->RewItemCount[j]>0)
|
||||
else if (qinfo->RewItemCount[j]>0)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
|
||||
qinfo->GetQuestId(),j+1,j+1,qinfo->RewItemCount[j]);
|
||||
|
|
@ -3840,23 +3850,23 @@ void ObjectMgr::LoadQuests()
|
|||
}
|
||||
}
|
||||
|
||||
if(qinfo->RewSpell)
|
||||
if (qinfo->RewSpell)
|
||||
{
|
||||
SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpell);
|
||||
|
||||
if(!spellInfo)
|
||||
if (!spellInfo)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
|
||||
qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
|
||||
qinfo->RewSpell = 0; // no spell reward will display for this quest
|
||||
}
|
||||
else if(!SpellMgr::IsSpellValid(spellInfo))
|
||||
else if (!SpellMgr::IsSpellValid(spellInfo))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.",
|
||||
qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
|
||||
qinfo->RewSpell = 0; // no spell reward will display for this quest
|
||||
}
|
||||
else if(GetTalentSpellCost(qinfo->RewSpell))
|
||||
else if (GetTalentSpellCost(qinfo->RewSpell))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
|
||||
qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
|
||||
|
|
@ -3864,23 +3874,23 @@ void ObjectMgr::LoadQuests()
|
|||
}
|
||||
}
|
||||
|
||||
if(qinfo->RewSpellCast)
|
||||
if (qinfo->RewSpellCast)
|
||||
{
|
||||
SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpellCast);
|
||||
|
||||
if(!spellInfo)
|
||||
if (!spellInfo)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
|
||||
qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
|
||||
qinfo->RewSpellCast = 0; // no spell will be casted on player
|
||||
}
|
||||
else if(!SpellMgr::IsSpellValid(spellInfo))
|
||||
else if (!SpellMgr::IsSpellValid(spellInfo))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
|
||||
qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
|
||||
qinfo->RewSpellCast = 0; // no spell will be casted on player
|
||||
}
|
||||
else if(GetTalentSpellCost(qinfo->RewSpellCast))
|
||||
else if (GetTalentSpellCost(qinfo->RewSpellCast))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
|
||||
qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
|
||||
|
|
@ -3935,7 +3945,7 @@ void ObjectMgr::LoadQuests()
|
|||
}
|
||||
}
|
||||
|
||||
if(qinfo->NextQuestId)
|
||||
if (qinfo->NextQuestId)
|
||||
{
|
||||
QuestMap::iterator qNextItr = mQuestTemplates.find(abs(qinfo->GetNextQuestId()));
|
||||
if (qNextItr == mQuestTemplates.end())
|
||||
|
|
@ -3949,9 +3959,9 @@ void ObjectMgr::LoadQuests()
|
|||
}
|
||||
}
|
||||
|
||||
if(qinfo->ExclusiveGroup)
|
||||
if (qinfo->ExclusiveGroup)
|
||||
mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId()));
|
||||
if(qinfo->LimitTime)
|
||||
if (qinfo->LimitTime)
|
||||
qinfo->SetFlag(QUEST_MANGOS_FLAGS_TIMED);
|
||||
}
|
||||
|
||||
|
|
@ -3959,12 +3969,12 @@ void ObjectMgr::LoadQuests()
|
|||
for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
|
||||
{
|
||||
SpellEntry const *spellInfo = sSpellStore.LookupEntry(i);
|
||||
if(!spellInfo)
|
||||
if (!spellInfo)
|
||||
continue;
|
||||
|
||||
for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
|
||||
{
|
||||
if(spellInfo->Effect[j] != SPELL_EFFECT_QUEST_COMPLETE)
|
||||
if (spellInfo->Effect[j] != SPELL_EFFECT_QUEST_COMPLETE)
|
||||
continue;
|
||||
|
||||
uint32 quest_id = spellInfo->EffectMiscValue[j];
|
||||
|
|
@ -3972,10 +3982,10 @@ void ObjectMgr::LoadQuests()
|
|||
Quest const* quest = GetQuestTemplate(quest_id);
|
||||
|
||||
// some quest referenced in spells not exist (outdated spells)
|
||||
if(!quest)
|
||||
if (!quest)
|
||||
continue;
|
||||
|
||||
if(!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
|
||||
if (!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
|
||||
{
|
||||
sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo->Id,quest_id);
|
||||
|
||||
|
|
|
|||
|
|
@ -390,7 +390,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
|
|||
m_currentBuybackSlot = BUYBACK_SLOT_START;
|
||||
|
||||
m_DailyQuestChanged = false;
|
||||
m_lastDailyQuestTime = 0;
|
||||
m_WeeklyQuestChanged = false;
|
||||
|
||||
for (int i=0; i<MAX_TIMERS; ++i)
|
||||
m_MirrorTimer[i] = DISABLED_MIRROR_TIMER;
|
||||
|
|
@ -1139,7 +1139,7 @@ void Player::Update( uint32 p_time )
|
|||
|
||||
if (!m_timedquests.empty())
|
||||
{
|
||||
std::set<uint32>::iterator iter = m_timedquests.begin();
|
||||
QuestSet::iterator iter = m_timedquests.begin();
|
||||
while (iter != m_timedquests.end())
|
||||
{
|
||||
QuestStatusData& q_status = mQuestStatus[*iter];
|
||||
|
|
@ -4154,6 +4154,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
|
|||
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE guid = '%u'",guid);
|
||||
CharacterDatabase.PExecute("DELETE FROM character_queststatus WHERE guid = '%u'",guid);
|
||||
CharacterDatabase.PExecute("DELETE FROM character_queststatus_daily WHERE guid = '%u'",guid);
|
||||
CharacterDatabase.PExecute("DELETE FROM character_queststatus_weekly WHERE guid = '%u'",guid);
|
||||
CharacterDatabase.PExecute("DELETE FROM character_reputation WHERE guid = '%u'",guid);
|
||||
CharacterDatabase.PExecute("DELETE FROM character_skills WHERE guid = '%u'",guid);
|
||||
CharacterDatabase.PExecute("DELETE FROM character_spell WHERE guid = '%u'",guid);
|
||||
|
|
@ -6896,6 +6897,9 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
|
|||
case ITEM_MOD_SPELL_POWER:
|
||||
ApplySpellPowerBonus(int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_BLOCK_VALUE:
|
||||
HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(val), apply);
|
||||
break;
|
||||
// depricated item mods
|
||||
case ITEM_MOD_FERAL_ATTACK_POWER:
|
||||
case ITEM_MOD_SPELL_HEALING_DONE:
|
||||
|
|
@ -12337,6 +12341,9 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
|
|||
((Player*)this)->ApplySpellPowerBonus(enchant_amount, apply);
|
||||
sLog.outDebug("+ %u SPELL_POWER", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_BLOCK_VALUE:
|
||||
HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(enchant_amount), apply);
|
||||
break;
|
||||
case ITEM_MOD_FERAL_ATTACK_POWER:
|
||||
case ITEM_MOD_SPELL_HEALING_DONE: // deprecated
|
||||
case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated
|
||||
|
|
@ -12886,7 +12893,7 @@ void Player::SendPreparedQuest(uint64 guid)
|
|||
PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanRewardQuest(pQuest, false), true);
|
||||
// Send completable on repeatable and autoCompletable quest if player don't have quest
|
||||
// TODO: verify if check for !pQuest->IsDaily() is really correct (possibly not)
|
||||
else if (pQuest->IsAutoComplete() && pQuest->IsRepeatable() && !pQuest->IsDaily())
|
||||
else if (pQuest->IsAutoComplete() && pQuest->IsRepeatable() && !pQuest->IsDailyOrWeekly())
|
||||
PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanCompleteRepeatableQuest(pQuest), true);
|
||||
else
|
||||
PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, guid, true);
|
||||
|
|
@ -13003,7 +13010,7 @@ bool Player::CanSeeStartQuest( Quest const *pQuest )
|
|||
if( SatisfyQuestRace( pQuest, false ) && SatisfyQuestSkillOrClass( pQuest, false ) &&
|
||||
SatisfyQuestExclusiveGroup( pQuest, false ) && SatisfyQuestReputation( pQuest, false ) &&
|
||||
SatisfyQuestPreviousQuest( pQuest, false ) && SatisfyQuestNextChain( pQuest, false ) &&
|
||||
SatisfyQuestPrevChain( pQuest, false ) && SatisfyQuestDay( pQuest, false ) )
|
||||
SatisfyQuestPrevChain( pQuest, false ) && SatisfyQuestDay( pQuest, false ) && SatisfyQuestWeek( pQuest, false ) )
|
||||
{
|
||||
return getLevel() + sWorld.getConfig(CONFIG_UINT32_QUEST_HIGH_LEVEL_HIDE_DIFF) >= pQuest->GetMinLevel();
|
||||
}
|
||||
|
|
@ -13018,7 +13025,7 @@ bool Player::CanTakeQuest( Quest const *pQuest, bool msg )
|
|||
&& SatisfyQuestSkillOrClass( pQuest, msg ) && SatisfyQuestReputation( pQuest, msg )
|
||||
&& SatisfyQuestPreviousQuest( pQuest, msg ) && SatisfyQuestTimed( pQuest, msg )
|
||||
&& SatisfyQuestNextChain( pQuest, msg ) && SatisfyQuestPrevChain( pQuest, msg )
|
||||
&& SatisfyQuestDay( pQuest, msg );
|
||||
&& SatisfyQuestDay( pQuest, msg ) && SatisfyQuestWeek( pQuest, msg );
|
||||
}
|
||||
|
||||
bool Player::CanAddQuest( Quest const *pQuest, bool msg )
|
||||
|
|
@ -13130,15 +13137,15 @@ bool Player::CanCompleteRepeatableQuest( Quest const *pQuest )
|
|||
bool Player::CanRewardQuest( Quest const *pQuest, bool msg )
|
||||
{
|
||||
// not auto complete quest and not completed quest (only cheating case, then ignore without message)
|
||||
if(!pQuest->IsAutoComplete() && GetQuestStatus(pQuest->GetQuestId()) != QUEST_STATUS_COMPLETE)
|
||||
if (!pQuest->IsAutoComplete() && GetQuestStatus(pQuest->GetQuestId()) != QUEST_STATUS_COMPLETE)
|
||||
return false;
|
||||
|
||||
// daily quest can't be rewarded (25 daily quest already completed)
|
||||
if(!SatisfyQuestDay(pQuest,true))
|
||||
if (!SatisfyQuestDay(pQuest,true) || !SatisfyQuestWeek(pQuest,true))
|
||||
return false;
|
||||
|
||||
// rewarded and not repeatable quest (only cheating case, then ignore without message)
|
||||
if(GetQuestRewardStatus(pQuest->GetQuestId()))
|
||||
if (GetQuestRewardStatus(pQuest->GetQuestId()))
|
||||
return false;
|
||||
|
||||
// prevent receive reward with quest items in bank
|
||||
|
|
@ -13157,7 +13164,7 @@ bool Player::CanRewardQuest( Quest const *pQuest, bool msg )
|
|||
}
|
||||
|
||||
// prevent receive reward with low money and GetRewOrReqMoney() < 0
|
||||
if(pQuest->GetRewOrReqMoney() < 0 && GetMoney() < uint32(-pQuest->GetRewOrReqMoney()) )
|
||||
if (pQuest->GetRewOrReqMoney() < 0 && GetMoney() < uint32(-pQuest->GetRewOrReqMoney()) )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
|
@ -13421,6 +13428,9 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
|
|||
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, 1);
|
||||
}
|
||||
|
||||
if (pQuest->IsWeekly())
|
||||
SetWeeklyQuestStatus(quest_id);
|
||||
|
||||
if (!pQuest->IsRepeatable())
|
||||
SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE);
|
||||
else
|
||||
|
|
@ -13734,7 +13744,7 @@ bool Player::SatisfyQuestTimed(Quest const* qInfo, bool msg)
|
|||
bool Player::SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg )
|
||||
{
|
||||
// non positive exclusive group, if > 0 then can be start if any other quest in exclusive group already started/completed
|
||||
if(qInfo->GetExclusiveGroup() <= 0)
|
||||
if (qInfo->GetExclusiveGroup() <= 0)
|
||||
return true;
|
||||
|
||||
ObjectMgr::ExclusiveQuestGroups::const_iterator iter = sObjectMgr.mExclusiveQuestGroups.lower_bound(qInfo->GetExclusiveGroup());
|
||||
|
|
@ -13747,12 +13757,12 @@ bool Player::SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg )
|
|||
uint32 exclude_Id = iter->second;
|
||||
|
||||
// skip checked quest id, only state of other quests in group is interesting
|
||||
if(exclude_Id == qInfo->GetQuestId())
|
||||
if (exclude_Id == qInfo->GetQuestId())
|
||||
continue;
|
||||
|
||||
// not allow have daily quest if daily quest from exclusive group already recently completed
|
||||
Quest const* Nquest = sObjectMgr.GetQuestTemplate(exclude_Id);
|
||||
if( !SatisfyQuestDay(Nquest, false) )
|
||||
if (!SatisfyQuestDay(Nquest, false) || !SatisfyQuestWeek(Nquest, false))
|
||||
{
|
||||
if( msg )
|
||||
SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
|
||||
|
|
@ -13762,8 +13772,8 @@ bool Player::SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg )
|
|||
QuestStatusMap::iterator i_exstatus = mQuestStatus.find( exclude_Id );
|
||||
|
||||
// alternative quest already started or completed
|
||||
if( i_exstatus != mQuestStatus.end()
|
||||
&& (i_exstatus->second.m_status == QUEST_STATUS_COMPLETE || i_exstatus->second.m_status == QUEST_STATUS_INCOMPLETE) )
|
||||
if (i_exstatus != mQuestStatus.end()
|
||||
&& (i_exstatus->second.m_status == QUEST_STATUS_COMPLETE || i_exstatus->second.m_status == QUEST_STATUS_INCOMPLETE))
|
||||
{
|
||||
if( msg )
|
||||
SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
|
||||
|
|
@ -13830,21 +13840,21 @@ bool Player::SatisfyQuestPrevChain( Quest const* qInfo, bool msg )
|
|||
|
||||
bool Player::SatisfyQuestDay( Quest const* qInfo, bool msg )
|
||||
{
|
||||
if(!qInfo->IsDaily())
|
||||
if (!qInfo->IsDaily())
|
||||
return true;
|
||||
|
||||
bool have_slot = false;
|
||||
for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
||||
{
|
||||
uint32 id = GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx);
|
||||
if(qInfo->GetQuestId()==id)
|
||||
if (qInfo->GetQuestId()==id)
|
||||
return false;
|
||||
|
||||
if(!id)
|
||||
have_slot = true;
|
||||
}
|
||||
|
||||
if(!have_slot)
|
||||
if (!have_slot)
|
||||
{
|
||||
if( msg )
|
||||
SendCanTakeQuestResponse( INVALIDREASON_DAILY_QUESTS_REMAINING );
|
||||
|
|
@ -13854,10 +13864,19 @@ bool Player::SatisfyQuestDay( Quest const* qInfo, bool msg )
|
|||
return true;
|
||||
}
|
||||
|
||||
bool Player::SatisfyQuestWeek( Quest const* qInfo, bool msg )
|
||||
{
|
||||
if (!qInfo->IsWeekly() || m_weeklyquests.empty())
|
||||
return true;
|
||||
|
||||
// if not found in cooldown list
|
||||
return m_weeklyquests.find(qInfo->GetQuestId()) == m_weeklyquests.end();
|
||||
}
|
||||
|
||||
bool Player::GiveQuestSourceItem( Quest const *pQuest )
|
||||
{
|
||||
uint32 srcitem = pQuest->GetSrcItemId();
|
||||
if( srcitem > 0 )
|
||||
if (srcitem > 0)
|
||||
{
|
||||
uint32 count = pQuest->GetSrcItemCount();
|
||||
if( count <= 0 )
|
||||
|
|
@ -13865,14 +13884,14 @@ bool Player::GiveQuestSourceItem( Quest const *pQuest )
|
|||
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, srcitem, count );
|
||||
if( msg == EQUIP_ERR_OK )
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
{
|
||||
Item * item = StoreNewItem(dest, srcitem, true);
|
||||
SendNewItem(item, count, true, false);
|
||||
return true;
|
||||
}
|
||||
// player already have max amount required item, just report success
|
||||
else if( msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS )
|
||||
else if (msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
|
||||
return true;
|
||||
else
|
||||
SendEquipError( msg, NULL, NULL, srcitem );
|
||||
|
|
@ -15154,6 +15173,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
|
|||
// after spell load, learn rewarded spell if need also
|
||||
_LoadQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS));
|
||||
_LoadDailyQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS));
|
||||
_LoadWeeklyQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS));
|
||||
|
||||
_LoadTalents(holder->GetResult(PLAYER_LOGIN_QUERY_LOADTALENTS));
|
||||
|
||||
|
|
@ -15901,7 +15921,7 @@ void Player::_LoadDailyQuestStatus(QueryResult *result)
|
|||
for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
||||
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,0);
|
||||
|
||||
//QueryResult *result = CharacterDatabase.PQuery("SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GetGUIDLow());
|
||||
//QueryResult *result = CharacterDatabase.PQuery("SELECT quest FROM character_queststatus_daily WHERE guid = '%u'", GetGUIDLow());
|
||||
|
||||
if(result)
|
||||
{
|
||||
|
|
@ -15919,9 +15939,6 @@ void Player::_LoadDailyQuestStatus(QueryResult *result)
|
|||
|
||||
uint32 quest_id = fields[0].GetUInt32();
|
||||
|
||||
// save _any_ from daily quest times (it must be after last reset anyway)
|
||||
m_lastDailyQuestTime = (time_t)fields[1].GetUInt64();
|
||||
|
||||
Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id);
|
||||
if( !pQuest )
|
||||
continue;
|
||||
|
|
@ -15939,6 +15956,35 @@ void Player::_LoadDailyQuestStatus(QueryResult *result)
|
|||
m_DailyQuestChanged = false;
|
||||
}
|
||||
|
||||
void Player::_LoadWeeklyQuestStatus(QueryResult *result)
|
||||
{
|
||||
m_weeklyquests.clear();
|
||||
|
||||
//QueryResult *result = CharacterDatabase.PQuery("SELECT quest FROM character_queststatus_weekly WHERE guid = '%u'", GetGUIDLow());
|
||||
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
|
||||
uint32 quest_id = fields[0].GetUInt32();
|
||||
|
||||
Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id);
|
||||
if (!pQuest)
|
||||
continue;
|
||||
|
||||
m_weeklyquests.insert(quest_id);
|
||||
|
||||
sLog.outDebug("Weekly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
|
||||
}
|
||||
while( result->NextRow() );
|
||||
|
||||
delete result;
|
||||
}
|
||||
m_WeeklyQuestChanged = false;
|
||||
}
|
||||
|
||||
void Player::_LoadSpells(QueryResult *result)
|
||||
{
|
||||
//QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'",GetGUIDLow());
|
||||
|
|
@ -16517,13 +16563,14 @@ void Player::SaveToDB()
|
|||
|
||||
CharacterDatabase.Execute( ss.str().c_str() );
|
||||
|
||||
if(m_mailsUpdated) //save mails only when needed
|
||||
if (m_mailsUpdated) //save mails only when needed
|
||||
_SaveMail();
|
||||
|
||||
_SaveBGData();
|
||||
_SaveInventory();
|
||||
_SaveQuestStatus();
|
||||
_SaveDailyQuestStatus();
|
||||
_SaveWeeklyQuestStatus();
|
||||
_SaveSpells();
|
||||
_SaveSpellCooldowns();
|
||||
_SaveActions();
|
||||
|
|
@ -16538,8 +16585,13 @@ void Player::SaveToDB()
|
|||
|
||||
CharacterDatabase.CommitTransaction();
|
||||
|
||||
// check if stats should only be saved on logout
|
||||
// save stats can be out of transaction
|
||||
if (m_session->isLogingOut() || !sWorld.getConfig(CONFIG_BOOL_STATS_SAVE_ONLY_ON_LOGOUT))
|
||||
_SaveStats();
|
||||
|
||||
// save pet (hunter pet level and experience and all type pets health/mana).
|
||||
if(Pet* pet = GetPet())
|
||||
if (Pet* pet = GetPet())
|
||||
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
|
||||
}
|
||||
|
||||
|
|
@ -16821,21 +16873,36 @@ void Player::_SaveQuestStatus()
|
|||
|
||||
void Player::_SaveDailyQuestStatus()
|
||||
{
|
||||
if(!m_DailyQuestChanged)
|
||||
if (!m_DailyQuestChanged)
|
||||
return;
|
||||
|
||||
m_DailyQuestChanged = false;
|
||||
|
||||
// save last daily quest time for all quests: we need only mostly reset time for reset check anyway
|
||||
|
||||
// we don't need transactions here.
|
||||
CharacterDatabase.PExecute("DELETE FROM character_queststatus_daily WHERE guid = '%u'",GetGUIDLow());
|
||||
for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
||||
if(GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
|
||||
CharacterDatabase.PExecute("INSERT INTO character_queststatus_daily (guid,quest,time) VALUES ('%u', '%u','" UI64FMTD "')",
|
||||
GetGUIDLow(), GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx),uint64(m_lastDailyQuestTime));
|
||||
if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
|
||||
CharacterDatabase.PExecute("INSERT INTO character_queststatus_daily (guid,quest) VALUES ('%u', '%u')",
|
||||
GetGUIDLow(), GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx));
|
||||
|
||||
m_DailyQuestChanged = false;
|
||||
}
|
||||
|
||||
void Player::_SaveWeeklyQuestStatus()
|
||||
{
|
||||
if (!m_WeeklyQuestChanged || m_weeklyquests.empty())
|
||||
return;
|
||||
|
||||
// we don't need transactions here.
|
||||
CharacterDatabase.PExecute("DELETE FROM character_queststatus_weekly WHERE guid = '%u'",GetGUIDLow());
|
||||
|
||||
for (QuestSet::const_iterator iter = m_weeklyquests.begin(); iter != m_weeklyquests.end(); ++iter)
|
||||
{
|
||||
uint32 quest_id = *iter;
|
||||
|
||||
CharacterDatabase.PExecute("INSERT INTO character_queststatus_weekly (guid,quest) VALUES ('%u', '%u')", GetGUIDLow(), quest_id);
|
||||
}
|
||||
|
||||
m_WeeklyQuestChanged = false;
|
||||
}
|
||||
|
||||
void Player::_SaveSkills()
|
||||
{
|
||||
|
|
@ -16927,6 +16994,40 @@ void Player::_SaveTalents()
|
|||
}
|
||||
}
|
||||
|
||||
// save player stats -- only for external usage
|
||||
// real stats will be recalculated on player login
|
||||
void Player::_SaveStats()
|
||||
{
|
||||
// check if stat saving is enabled and if char level is high enough
|
||||
if(!sWorld.getConfig(CONFIG_UINT32_MIN_LEVEL_STAT_SAVE) || getLevel() < sWorld.getConfig(CONFIG_UINT32_MIN_LEVEL_STAT_SAVE))
|
||||
return;
|
||||
|
||||
CharacterDatabase.PExecute("DELETE FROM character_stats WHERE guid = '%u'", GetGUIDLow());
|
||||
std::ostringstream ss;
|
||||
ss << "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5, maxpower6, maxpower7, "
|
||||
"strength, agility, stamina, intellect, spirit, armor, resHoly, resFire, resNature, resFrost, resShadow, resArcane, "
|
||||
"blockPct, dodgePct, parryPct, critPct, rangedCritPct, spellCritPct, attackPower, rangedAttackPower, spellPower) VALUES ("
|
||||
<< GetGUIDLow() << ", "
|
||||
<< GetMaxHealth() << ", ";
|
||||
for(int i = 0; i < MAX_POWERS; ++i)
|
||||
ss << GetMaxPower(Powers(i)) << ", ";
|
||||
for(int i = 0; i < MAX_STATS; ++i)
|
||||
ss << GetStat(Stats(i)) << ", ";
|
||||
// armor + school resistances
|
||||
for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
|
||||
ss << GetResistance(SpellSchools(i)) << ",";
|
||||
ss << GetFloatValue(PLAYER_BLOCK_PERCENTAGE) << ", "
|
||||
<< GetFloatValue(PLAYER_DODGE_PERCENTAGE) << ", "
|
||||
<< GetFloatValue(PLAYER_PARRY_PERCENTAGE) << ", "
|
||||
<< GetFloatValue(PLAYER_CRIT_PERCENTAGE) << ", "
|
||||
<< GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE) << ", "
|
||||
<< GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1) << ", "
|
||||
<< GetUInt32Value(UNIT_FIELD_ATTACK_POWER) << ", "
|
||||
<< GetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) << ", "
|
||||
<< GetBaseSpellPowerBonus() << ")";
|
||||
CharacterDatabase.Execute( ss.str().c_str() );
|
||||
}
|
||||
|
||||
void Player::outDebugValues() const
|
||||
{
|
||||
if(!sLog.IsOutDebug()) // optimize disabled debug output
|
||||
|
|
@ -18591,7 +18692,7 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
|
|||
if(i == slot)
|
||||
continue;
|
||||
Item *pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
||||
if(pItem2 && pItem2->GetProto()->Socket[0].Color)
|
||||
if(pItem2 && !pItem2->IsBroken() && pItem2->GetProto()->Socket[0].Color)
|
||||
{
|
||||
for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
|
||||
{
|
||||
|
|
@ -19497,13 +19598,18 @@ void Player::SetDailyQuestStatus( uint32 quest_id )
|
|||
if(!GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
|
||||
{
|
||||
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,quest_id);
|
||||
m_lastDailyQuestTime = time(NULL); // last daily quest time
|
||||
m_DailyQuestChanged = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Player::SetWeeklyQuestStatus( uint32 quest_id )
|
||||
{
|
||||
m_weeklyquests.insert(quest_id);
|
||||
m_WeeklyQuestChanged = true;
|
||||
}
|
||||
|
||||
void Player::ResetDailyQuestStatus()
|
||||
{
|
||||
for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
||||
|
|
@ -19511,7 +19617,16 @@ void Player::ResetDailyQuestStatus()
|
|||
|
||||
// DB data deleted in caller
|
||||
m_DailyQuestChanged = false;
|
||||
m_lastDailyQuestTime = 0;
|
||||
}
|
||||
|
||||
void Player::ResetWeeklyQuestStatus()
|
||||
{
|
||||
if (m_weeklyquests.empty())
|
||||
return;
|
||||
|
||||
m_weeklyquests.clear();
|
||||
// DB data deleted in caller
|
||||
m_WeeklyQuestChanged = false;
|
||||
}
|
||||
|
||||
BattleGround* Player::GetBattleGround() const
|
||||
|
|
@ -21593,9 +21708,11 @@ void Player::ActivateSpec(uint8 specNum)
|
|||
// remove any talent rank if talent not listed in temp spec
|
||||
if (iterTempSpec == tempSpec.end() || iterTempSpec->second.state == PLAYERSPELL_REMOVED)
|
||||
{
|
||||
TalentEntry const *talentInfo = talent.m_talentEntry;
|
||||
|
||||
for(int r = 0; r < MAX_TALENT_RANK; ++r)
|
||||
if (talent.m_talentEntry->RankID[r])
|
||||
removeSpell(talent.m_talentEntry->RankID[r],!IsPassiveSpell(talent.m_talentEntry->RankID[r]),false);
|
||||
if (talentInfo->RankID[r])
|
||||
removeSpell(talentInfo->RankID[r],!IsPassiveSpell(talentInfo->RankID[r]),false);
|
||||
|
||||
specIter = m_talents[m_activeSpec].begin();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -910,7 +910,8 @@ enum PlayerLoginQueryIndex
|
|||
PLAYER_LOGIN_QUERY_LOADMAILS = 23,
|
||||
PLAYER_LOGIN_QUERY_LOADMAILEDITEMS = 24,
|
||||
PLAYER_LOGIN_QUERY_LOADTALENTS = 25,
|
||||
MAX_PLAYER_LOGIN_QUERY = 26
|
||||
PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS = 26,
|
||||
MAX_PLAYER_LOGIN_QUERY = 27
|
||||
};
|
||||
|
||||
enum PlayerDelayedOperations
|
||||
|
|
@ -1349,6 +1350,7 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
bool SatisfyQuestNextChain( Quest const* qInfo, bool msg );
|
||||
bool SatisfyQuestPrevChain( Quest const* qInfo, bool msg );
|
||||
bool SatisfyQuestDay( Quest const* qInfo, bool msg );
|
||||
bool SatisfyQuestWeek( Quest const* qInfo, bool msg );
|
||||
bool GiveQuestSourceItem( Quest const *pQuest );
|
||||
bool TakeQuestSourceItem( uint32 quest_id, bool msg );
|
||||
bool GetQuestRewardStatus( uint32 quest_id ) const;
|
||||
|
|
@ -1356,7 +1358,9 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
void SetQuestStatus( uint32 quest_id, QuestStatus status );
|
||||
|
||||
void SetDailyQuestStatus( uint32 quest_id );
|
||||
void SetWeeklyQuestStatus( uint32 quest_id );
|
||||
void ResetDailyQuestStatus();
|
||||
void ResetWeeklyQuestStatus();
|
||||
|
||||
uint16 FindQuestSlot( uint32 quest_id ) const;
|
||||
uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
|
||||
|
|
@ -2316,7 +2320,9 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
/*********************************************************/
|
||||
|
||||
//We allow only one timed quest active at the same time. Below can then be simple value instead of set.
|
||||
std::set<uint32> m_timedquests;
|
||||
typedef std::set<uint32> QuestSet;
|
||||
QuestSet m_timedquests;
|
||||
QuestSet m_weeklyquests;
|
||||
|
||||
uint64 m_divider;
|
||||
uint32 m_ingametime;
|
||||
|
|
@ -2333,6 +2339,7 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
void _LoadMailedItems(QueryResult *result);
|
||||
void _LoadQuestStatus(QueryResult *result);
|
||||
void _LoadDailyQuestStatus(QueryResult *result);
|
||||
void _LoadWeeklyQuestStatus(QueryResult *result);
|
||||
void _LoadGroup(QueryResult *result);
|
||||
void _LoadSkills(QueryResult *result);
|
||||
void _LoadSpells(QueryResult *result);
|
||||
|
|
@ -2356,12 +2363,14 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
void _SaveMail();
|
||||
void _SaveQuestStatus();
|
||||
void _SaveDailyQuestStatus();
|
||||
void _SaveWeeklyQuestStatus();
|
||||
void _SaveSkills();
|
||||
void _SaveSpells();
|
||||
void _SaveEquipmentSets();
|
||||
void _SaveBGData();
|
||||
void _SaveGlyphs();
|
||||
void _SaveTalents();
|
||||
void _SaveStats();
|
||||
|
||||
void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
|
||||
void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
|
||||
|
|
@ -2454,7 +2463,7 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
uint32 tradeGold;
|
||||
|
||||
bool m_DailyQuestChanged;
|
||||
time_t m_lastDailyQuestTime;
|
||||
bool m_WeeklyQuestChanged;
|
||||
|
||||
uint32 m_drunkTimer;
|
||||
uint16 m_drunk;
|
||||
|
|
|
|||
|
|
@ -240,6 +240,7 @@ class Quest
|
|||
uint32 GetFlags() const { return QuestFlags; }
|
||||
bool IsDaily() const { return QuestFlags & QUEST_FLAGS_DAILY; }
|
||||
bool IsWeekly() const { return QuestFlags & QUEST_FLAGS_WEEKLY; }
|
||||
bool IsDailyOrWeekly() const { return QuestFlags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); }
|
||||
bool IsAutoAccept() const { return QuestFlags & QUEST_FLAGS_AUTO_ACCEPT; }
|
||||
|
||||
// multiple values
|
||||
|
|
|
|||
|
|
@ -610,7 +610,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
|
|||
result2 = DIALOG_STATUS_REWARD_REP;
|
||||
else if (pPlayer->getLevel() <= pPlayer->GetQuestLevelForPlayer(pQuest) + sWorld.getConfig(CONFIG_UINT32_QUEST_LOW_LEVEL_HIDE_DIFF) )
|
||||
{
|
||||
if (pQuest->HasFlag(QUEST_FLAGS_DAILY))
|
||||
if (pQuest->HasFlag(QUEST_FLAGS_DAILY) || pQuest->HasFlag(QUEST_FLAGS_WEEKLY))
|
||||
result2 = DIALOG_STATUS_AVAILABLE_REP;
|
||||
else
|
||||
result2 = DIALOG_STATUS_AVAILABLE;
|
||||
|
|
|
|||
|
|
@ -290,7 +290,7 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
|
|||
#define SPELL_ATTR_EX2_UNK3 0x00000008 // 3 auto targeting? (e.g. fishing skill enhancement items since 3.3.3)
|
||||
#define SPELL_ATTR_EX2_UNK4 0x00000010 // 4
|
||||
#define SPELL_ATTR_EX2_AUTOREPEAT_FLAG 0x00000020 // 5
|
||||
#define SPELL_ATTR_EX2_UNK6 0x00000040 // 6
|
||||
#define SPELL_ATTR_EX2_UNK6 0x00000040 // 6 only usable on tabbed by yourself
|
||||
#define SPELL_ATTR_EX2_UNK7 0x00000080 // 7
|
||||
#define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 3.0.3
|
||||
#define SPELL_ATTR_EX2_UNK9 0x00000200 // 9
|
||||
|
|
@ -301,7 +301,7 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
|
|||
#define SPELL_ATTR_EX2_UNK14 0x00004000 // 14
|
||||
#define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 3.0.3
|
||||
#define SPELL_ATTR_EX2_UNK16 0x00010000 // 16
|
||||
#define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 Hunters Shot and Stings only have this flag
|
||||
#define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 suspend weapon timer instead of resetting it, (?Hunters Shot and Stings only have this flag?)
|
||||
#define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet
|
||||
#define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift
|
||||
#define SPELL_ATTR_EX2_UNK20 0x00100000 // 20
|
||||
|
|
@ -324,7 +324,7 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
|
|||
#define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag
|
||||
#define SPELL_ATTR_EX3_UNK5 0x00000020 // 5
|
||||
#define SPELL_ATTR_EX3_UNK6 0x00000040 // 6
|
||||
#define SPELL_ATTR_EX3_UNK7 0x00000080 // 7
|
||||
#define SPELL_ATTR_EX3_UNK7 0x00000080 // 7 create a separate (de)buff stack for each caster
|
||||
#define SPELL_ATTR_EX3_UNK8 0x00000100 // 8
|
||||
#define SPELL_ATTR_EX3_UNK9 0x00000200 // 9
|
||||
#define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required
|
||||
|
|
|
|||
|
|
@ -235,7 +235,7 @@ enum AuraType
|
|||
SPELL_AURA_MOD_FACTION_REPUTATION_GAIN = 190,
|
||||
SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED = 191,
|
||||
SPELL_AURA_HASTE_MELEE = 192,
|
||||
SPELL_AURA_MELEE_SLOW = 193,
|
||||
SPELL_AURA_HASTE_ALL = 193,
|
||||
SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL = 194,
|
||||
SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL = 195,
|
||||
SPELL_AURA_MOD_COOLDOWN = 196, // only 24818 Noxious Breath
|
||||
|
|
@ -294,7 +294,7 @@ enum AuraType
|
|||
SPELL_AURA_CONVERT_RUNE = 249,
|
||||
SPELL_AURA_MOD_INCREASE_HEALTH_2 = 250,
|
||||
SPELL_AURA_MOD_ENEMY_DODGE = 251,
|
||||
SPELL_AURA_252 = 252,
|
||||
SPELL_AURA_SLOW_ALL = 252,
|
||||
SPELL_AURA_MOD_BLOCK_CRIT_CHANCE = 253,
|
||||
SPELL_AURA_MOD_DISARM_SHIELD = 254,
|
||||
SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT = 255,
|
||||
|
|
|
|||
|
|
@ -243,7 +243,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
|
|||
&Aura::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
|
||||
&Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
|
||||
&Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
|
||||
&Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
|
||||
&Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_HASTE_ALL (in fact combat (any type attack) speed pct)
|
||||
&Aura::HandleNoImmediateEffect, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL implement in Unit::CalcNotIgnoreAbsorbDamage
|
||||
&Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalcNotIgnoreAbsorbDamage
|
||||
&Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN (single spell 24818 in 3.2.2a)
|
||||
|
|
@ -302,7 +302,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
|
|||
&Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
|
||||
&Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
|
||||
&Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE
|
||||
&Aura::HandleNULL, //252 haste all?
|
||||
&Aura::HandleModCombatSpeedPct, //252 SPELL_AURA_SLOW_ALL
|
||||
&Aura::HandleNoImmediateEffect, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE implemented in Unit::CalculateMeleeDamage
|
||||
&Aura::HandleNULL, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
|
||||
&Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
|
||||
|
|
|
|||
|
|
@ -3002,12 +3002,13 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
|
|||
|
||||
switch (spell->DmgClass)
|
||||
{
|
||||
case SPELL_DAMAGE_CLASS_RANGED:
|
||||
case SPELL_DAMAGE_CLASS_MELEE:
|
||||
return MeleeSpellHitResult(pVictim, spell);
|
||||
case SPELL_DAMAGE_CLASS_NONE:
|
||||
return SPELL_MISS_NONE;
|
||||
case SPELL_DAMAGE_CLASS_MAGIC:
|
||||
return MagicSpellHitResult(pVictim, spell);
|
||||
case SPELL_DAMAGE_CLASS_MELEE:
|
||||
case SPELL_DAMAGE_CLASS_RANGED:
|
||||
return MeleeSpellHitResult(pVictim, spell);
|
||||
}
|
||||
return SPELL_MISS_NONE;
|
||||
}
|
||||
|
|
@ -8575,17 +8576,7 @@ void Unit::ModifyAuraState(AuraState flag, bool apply)
|
|||
{
|
||||
SpellEntry const* spellProto = (*itr).second->GetSpellProto();
|
||||
if (spellProto->CasterAuraState == flag)
|
||||
{
|
||||
// exceptions (applied at state but not removed at state change)
|
||||
// Rampage
|
||||
if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
|
||||
{
|
||||
++itr;
|
||||
continue;
|
||||
}
|
||||
|
||||
RemoveAura(itr);
|
||||
}
|
||||
else
|
||||
++itr;
|
||||
}
|
||||
|
|
@ -9046,7 +9037,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
|
|||
}
|
||||
// Torment the weak affected (Arcane Barrage, Arcane Blast, Frostfire Bolt, Arcane Missiles, Fireball)
|
||||
if ((spellProto->SpellFamilyFlags & UI64LIT(0x0000900020200021)) &&
|
||||
(pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || pVictim->HasAuraType(SPELL_AURA_MELEE_SLOW)))
|
||||
(pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || pVictim->HasAuraType(SPELL_AURA_HASTE_ALL)))
|
||||
{
|
||||
//Search for Torment the weak dummy aura
|
||||
Unit::AuraList const& ttw = GetAurasByType(SPELL_AURA_DUMMY);
|
||||
|
|
|
|||
|
|
@ -89,6 +89,7 @@ World::World()
|
|||
m_maxQueuedSessionCount = 0;
|
||||
m_resultQueue = NULL;
|
||||
m_NextDailyQuestReset = 0;
|
||||
m_NextWeeklyQuestReset = 0;
|
||||
m_scheduledScripts = 0;
|
||||
|
||||
m_defaultDbcLocale = LOCALE_enUS;
|
||||
|
|
@ -516,7 +517,9 @@ void World::LoadConfigSettings(bool reload)
|
|||
setConfigMinMax(CONFIG_UINT32_COMPRESSION, "Compression", 1, 1, 9);
|
||||
setConfig(CONFIG_BOOL_ADDON_CHANNEL, "AddonChannel", true);
|
||||
setConfig(CONFIG_BOOL_GRID_UNLOAD, "GridUnload", true);
|
||||
setConfigPos(CONFIG_UINT32_INTERVAL_SAVE, "PlayerSaveInterval", 15 * MINUTE * IN_MILLISECONDS);
|
||||
setConfigPos(CONFIG_UINT32_INTERVAL_SAVE, "PlayerSave.Interval", 15 * MINUTE * IN_MILLISECONDS);
|
||||
setConfigMinMax(CONFIG_UINT32_MIN_LEVEL_STAT_SAVE, "PlayerSave.Stats.MinLevel", 0, 0, MAX_LEVEL);
|
||||
setConfig(CONFIG_BOOL_STATS_SAVE_ONLY_ON_LOGOUT, "PlayerSave.Stats.SaveOnlyOnLogout", true);
|
||||
|
||||
setConfigMin(CONFIG_UINT32_INTERVAL_GRIDCLEAN, "GridCleanUpDelay", 5 * MINUTE * IN_MILLISECONDS, MIN_GRID_DELAY);
|
||||
if (reload)
|
||||
|
|
@ -675,6 +678,10 @@ void World::LoadConfigSettings(bool reload)
|
|||
if (getConfig(CONFIG_UINT32_QUEST_HIGH_LEVEL_HIDE_DIFF) > MAX_LEVEL)
|
||||
setConfig(CONFIG_UINT32_QUEST_HIGH_LEVEL_HIDE_DIFF, MAX_LEVEL);
|
||||
|
||||
setConfigMinMax(CONFIG_UINT32_QUEST_DAILY_RESET_HOUR, "Quests.Daily.ResetHour", 6, 0, 23);
|
||||
setConfigMinMax(CONFIG_UINT32_QUEST_WEEKLY_RESET_WEEK_DAY, "Quests.Weekly.ResetWeekDay", 3, 0, 6);
|
||||
setConfigMinMax(CONFIG_UINT32_QUEST_WEEKLY_RESET_HOUR, "Quests.Weekly.ResetHour", 6, 0 , 23);
|
||||
|
||||
setConfig(CONFIG_BOOL_DETECT_POS_COLLISION, "DetectPosCollision", true);
|
||||
|
||||
setConfig(CONFIG_BOOL_RESTRICTED_LFG_CHANNEL, "Channel.RestrictedLfg", true);
|
||||
|
|
@ -1265,6 +1272,9 @@ void World::SetInitialWorldSettings()
|
|||
sLog.outString("Calculate next daily quest reset time..." );
|
||||
InitDailyQuestResetTime();
|
||||
|
||||
sLog.outString("Calculate next weekly quest reset time..." );
|
||||
InitWeeklyQuestResetTime();
|
||||
|
||||
sLog.outString("Starting objects Pooling system..." );
|
||||
sPoolMgr.Initialize();
|
||||
|
||||
|
|
@ -1327,20 +1337,29 @@ void World::Update(uint32 diff)
|
|||
{
|
||||
///- Update the different timers
|
||||
for(int i = 0; i < WUPDATE_COUNT; ++i)
|
||||
if(m_timers[i].GetCurrent()>=0)
|
||||
{
|
||||
if (m_timers[i].GetCurrent()>=0)
|
||||
m_timers[i].Update(diff);
|
||||
else m_timers[i].SetCurrent(0);
|
||||
else
|
||||
m_timers[i].SetCurrent(0);
|
||||
}
|
||||
|
||||
///- Update the game time and check for shutdown time
|
||||
_UpdateGameTime();
|
||||
|
||||
/// Handle daily quests reset time
|
||||
if(m_gameTime > m_NextDailyQuestReset)
|
||||
if (m_gameTime > m_NextDailyQuestReset)
|
||||
{
|
||||
ResetDailyQuests();
|
||||
m_NextDailyQuestReset += DAY;
|
||||
}
|
||||
|
||||
if(m_gameTime > m_NextWeeklyQuestReset)
|
||||
{
|
||||
ResetWeeklyQuests();
|
||||
m_NextWeeklyQuestReset += WEEK;
|
||||
}
|
||||
|
||||
/// <ul><li> Handle auctions when the timer has passed
|
||||
if (m_timers[WUPDATE_AUCTIONS].Passed())
|
||||
{
|
||||
|
|
@ -1869,43 +1888,69 @@ void World::_UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId
|
|||
}
|
||||
}
|
||||
|
||||
void World::InitDailyQuestResetTime()
|
||||
void World::InitWeeklyQuestResetTime()
|
||||
{
|
||||
time_t mostRecentQuestTime;
|
||||
|
||||
QueryResult* result = CharacterDatabase.Query("SELECT MAX(time) FROM character_queststatus_daily");
|
||||
if(result)
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
|
||||
mostRecentQuestTime = (time_t)fields[0].GetUInt64();
|
||||
delete result;
|
||||
}
|
||||
QueryResult * result = CharacterDatabase.Query("SELECT NextWeeklyQuestResetTime FROM saved_variables");
|
||||
if (!result)
|
||||
m_NextWeeklyQuestReset = time_t(time(NULL)); // game time not yet init
|
||||
else
|
||||
mostRecentQuestTime = 0;
|
||||
m_NextWeeklyQuestReset = time_t((*result)[0].GetUInt64());
|
||||
|
||||
// client built-in time for reset is 6:00 AM
|
||||
// FIX ME: client not show day start time
|
||||
// generate time by config
|
||||
time_t curTime = time(NULL);
|
||||
tm localTm = *localtime(&curTime);
|
||||
localTm.tm_hour = 6;
|
||||
|
||||
int week_day_offset = localTm.tm_wday - int(getConfig(CONFIG_UINT32_QUEST_WEEKLY_RESET_WEEK_DAY));
|
||||
|
||||
// current week reset time
|
||||
localTm.tm_hour = getConfig(CONFIG_UINT32_QUEST_WEEKLY_RESET_HOUR);
|
||||
localTm.tm_min = 0;
|
||||
localTm.tm_sec = 0;
|
||||
time_t nextWeekResetTime = mktime(&localTm);
|
||||
nextWeekResetTime -= week_day_offset * DAY; // move time to proper day
|
||||
|
||||
// next reset time before current moment
|
||||
if (curTime >= nextWeekResetTime)
|
||||
nextWeekResetTime += WEEK;
|
||||
|
||||
// normalize reset time
|
||||
m_NextWeeklyQuestReset = m_NextWeeklyQuestReset < curTime ? nextWeekResetTime - WEEK : nextWeekResetTime;
|
||||
|
||||
if (!result)
|
||||
CharacterDatabase.PExecute("INSERT INTO saved_variables (NextWeeklyQuestResetTime) VALUES ('"UI64FMTD"')", uint64(m_NextWeeklyQuestReset));
|
||||
else
|
||||
delete result;
|
||||
}
|
||||
|
||||
void World::InitDailyQuestResetTime()
|
||||
{
|
||||
QueryResult * result = CharacterDatabase.Query("SELECT NextDailyQuestResetTime FROM saved_variables");
|
||||
if (!result)
|
||||
m_NextDailyQuestReset = time_t(time(NULL)); // game time not yet init
|
||||
else
|
||||
m_NextDailyQuestReset = time_t((*result)[0].GetUInt64());
|
||||
|
||||
// generate time by config
|
||||
time_t curTime = time(NULL);
|
||||
tm localTm = *localtime(&curTime);
|
||||
localTm.tm_hour = getConfig(CONFIG_UINT32_QUEST_DAILY_RESET_HOUR);
|
||||
localTm.tm_min = 0;
|
||||
localTm.tm_sec = 0;
|
||||
|
||||
// current day reset time
|
||||
time_t curDayResetTime = mktime(&localTm);
|
||||
time_t nextDayResetTime = mktime(&localTm);
|
||||
|
||||
// last reset time before current moment
|
||||
time_t resetTime = (curTime < curDayResetTime) ? curDayResetTime - DAY : curDayResetTime;
|
||||
// next reset time before current moment
|
||||
if (curTime >= nextDayResetTime)
|
||||
nextDayResetTime += DAY;
|
||||
|
||||
// need reset (if we have quest time before last reset time (not processed by some reason)
|
||||
if(mostRecentQuestTime && mostRecentQuestTime <= resetTime)
|
||||
m_NextDailyQuestReset = mostRecentQuestTime;
|
||||
// normalize reset time
|
||||
m_NextDailyQuestReset = m_NextDailyQuestReset < curTime ? nextDayResetTime - DAY : nextDayResetTime;
|
||||
|
||||
if (!result)
|
||||
CharacterDatabase.PExecute("INSERT INTO saved_variables (NextDailyQuestResetTime) VALUES ('"UI64FMTD"')", uint64(m_NextDailyQuestReset));
|
||||
else
|
||||
{
|
||||
// plan next reset time
|
||||
m_NextDailyQuestReset = (curTime >= curDayResetTime) ? curDayResetTime + DAY : curDayResetTime;
|
||||
}
|
||||
delete result;
|
||||
}
|
||||
|
||||
void World::ResetDailyQuests()
|
||||
|
|
@ -1913,13 +1958,25 @@ void World::ResetDailyQuests()
|
|||
sLog.outDetail("Daily quests reset for all characters.");
|
||||
CharacterDatabase.Execute("DELETE FROM character_queststatus_daily");
|
||||
for(SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
||||
if(itr->second->GetPlayer())
|
||||
if (itr->second->GetPlayer())
|
||||
itr->second->GetPlayer()->ResetDailyQuestStatus();
|
||||
}
|
||||
|
||||
void World::ResetWeeklyQuests()
|
||||
{
|
||||
sLog.outDetail("Weekly quests reset for all characters.");
|
||||
CharacterDatabase.Execute("DELETE FROM character_queststatus_weekly");
|
||||
for(SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
||||
if (itr->second->GetPlayer())
|
||||
itr->second->GetPlayer()->ResetWeeklyQuestStatus();
|
||||
|
||||
m_NextWeeklyQuestReset = time_t(m_NextWeeklyQuestReset + WEEK);
|
||||
CharacterDatabase.PExecute("UPDATE saved_variables SET NextWeeklyQuestResetTime = '"UI64FMTD"'", uint64(m_NextWeeklyQuestReset));
|
||||
}
|
||||
|
||||
void World::SetPlayerLimit( int32 limit, bool needUpdate )
|
||||
{
|
||||
if(limit < -SEC_ADMINISTRATOR)
|
||||
if (limit < -SEC_ADMINISTRATOR)
|
||||
limit = -SEC_ADMINISTRATOR;
|
||||
|
||||
// lock update need
|
||||
|
|
@ -1927,7 +1984,7 @@ void World::SetPlayerLimit( int32 limit, bool needUpdate )
|
|||
|
||||
m_playerLimit = limit;
|
||||
|
||||
if(db_update_need)
|
||||
if (db_update_need)
|
||||
loginDatabase.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -148,6 +148,9 @@ enum eConfigUInt32Values
|
|||
CONFIG_UINT32_WORLD_BOSS_LEVEL_DIFF,
|
||||
CONFIG_UINT32_QUEST_LOW_LEVEL_HIDE_DIFF,
|
||||
CONFIG_UINT32_QUEST_HIGH_LEVEL_HIDE_DIFF,
|
||||
CONFIG_UINT32_QUEST_DAILY_RESET_HOUR,
|
||||
CONFIG_UINT32_QUEST_WEEKLY_RESET_WEEK_DAY,
|
||||
CONFIG_UINT32_QUEST_WEEKLY_RESET_HOUR,
|
||||
CONFIG_UINT32_CHAT_STRICT_LINK_CHECKING_SEVERITY,
|
||||
CONFIG_UINT32_CHAT_STRICT_LINK_CHECKING_KICK,
|
||||
CONFIG_UINT32_CORPSE_DECAY_NORMAL,
|
||||
|
|
@ -173,6 +176,7 @@ enum eConfigUInt32Values
|
|||
CONFIG_UINT32_TIMERBAR_BREATH_MAX,
|
||||
CONFIG_UINT32_TIMERBAR_FIRE_GMLEVEL,
|
||||
CONFIG_UINT32_TIMERBAR_FIRE_MAX,
|
||||
CONFIG_UINT32_MIN_LEVEL_STAT_SAVE,
|
||||
CONFIG_UINT32_VALUE_COUNT
|
||||
};
|
||||
|
||||
|
|
@ -302,6 +306,7 @@ enum eConfigBoolValues
|
|||
CONFIG_BOOL_ARENA_QUEUE_ANNOUNCER_JOIN,
|
||||
CONFIG_BOOL_ARENA_QUEUE_ANNOUNCER_EXIT,
|
||||
CONFIG_BOOL_KICK_PLAYER_ON_BAD_PACKET,
|
||||
CONFIG_BOOL_STATS_SAVE_ONLY_ON_LOGOUT,
|
||||
CONFIG_BOOL_VALUE_COUNT
|
||||
};
|
||||
|
||||
|
|
@ -319,7 +324,7 @@ enum BillingPlanFlags
|
|||
SESSION_ENABLE_CAIS = 0x80,
|
||||
};
|
||||
|
||||
/// Type of server, this is values from second column of Cfg_Configs.dbc
|
||||
/// Type of server, this is values from second column of Cfg_Configs.dbc (1.12.1 have another numeration)
|
||||
enum RealmType
|
||||
{
|
||||
REALM_TYPE_NORMAL = 0,
|
||||
|
|
@ -331,7 +336,7 @@ enum RealmType
|
|||
// replaced by REALM_PVP in realm list
|
||||
};
|
||||
|
||||
/// This is values from first column of Cfg_Categories.dbc
|
||||
/// This is values from first column of Cfg_Categories.dbc (1.12.1 have another numeration)
|
||||
enum RealmZone
|
||||
{
|
||||
REALM_ZONE_UNKNOWN = 0, // any language
|
||||
|
|
@ -365,6 +370,7 @@ enum RealmZone
|
|||
REALM_ZONE_QA_SERVER = 28, // any language
|
||||
REALM_ZONE_CN9 = 29, // basic-Latin at create, any at login
|
||||
REALM_ZONE_TEST_SERVER_2 = 30, // any language
|
||||
// in 3.x
|
||||
REALM_ZONE_CN10 = 31, // basic-Latin at create, any at login
|
||||
REALM_ZONE_CTC = 32,
|
||||
REALM_ZONE_CNC = 33,
|
||||
|
|
@ -483,6 +489,7 @@ class World
|
|||
uint32 GetUptime() const { return uint32(m_gameTime - m_startTime); }
|
||||
/// Next daily quests reset time
|
||||
time_t GetNextDailyQuestsResetTime() const { return m_NextDailyQuestReset; }
|
||||
time_t GetNextWeeklyQuestsResetTime() const { return m_NextWeeklyQuestReset; }
|
||||
|
||||
/// Get the maximum skill level a player can reach
|
||||
uint16 GetConfigMaxSkillValue() const
|
||||
|
|
@ -583,7 +590,9 @@ class World
|
|||
void _UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId);
|
||||
|
||||
void InitDailyQuestResetTime();
|
||||
void InitWeeklyQuestResetTime();
|
||||
void ResetDailyQuests();
|
||||
void ResetWeeklyQuests();
|
||||
private:
|
||||
void setConfig(eConfigUInt32Values index, char const* fieldname, uint32 defvalue);
|
||||
void setConfig(eConfigInt32Values index, char const* fieldname, int32 defvalue);
|
||||
|
|
@ -653,6 +662,7 @@ class World
|
|||
|
||||
// next daily quests reset time
|
||||
time_t m_NextDailyQuestReset;
|
||||
time_t m_NextWeeklyQuestReset;
|
||||
|
||||
//Player Queue
|
||||
Queue m_QueuedPlayer;
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
#####################################
|
||||
# MaNGOS Configuration file #
|
||||
#####################################
|
||||
ConfVersion=2010030401
|
||||
ConfVersion=2010040601
|
||||
|
||||
###################################################################################################################
|
||||
# CONNECTIONS AND DIRECTORIES
|
||||
|
|
@ -112,10 +112,20 @@ BindIP = "0.0.0.0"
|
|||
# Weather update interval (in milliseconds)
|
||||
# Default: 600000 (10 min)
|
||||
#
|
||||
# PlayerSaveInterval
|
||||
# PlayerSave.Interval
|
||||
# Player save interval (in milliseconds)
|
||||
# Default: 900000 (15 min)
|
||||
#
|
||||
# PlayerSave.Stats.MinLevel
|
||||
# Minimum level for saving character stats for external usage in database
|
||||
# Default: 0 (do not save character stats)
|
||||
# 1+ (save stats for characters with level 1+)
|
||||
#
|
||||
# PlayerSave.Stats.SaveOnlyOnLogout
|
||||
# Enable/Disable saving of character stats only on logout
|
||||
# Default: 1 (only save on logout)
|
||||
# 0 (save on every player save)
|
||||
#
|
||||
# vmap.enableLOS
|
||||
# vmap.enableHeight
|
||||
# Enable/Disable VMmap support for line of sight and height calculation
|
||||
|
|
@ -159,6 +169,7 @@ BindIP = "0.0.0.0"
|
|||
# Default: 1 (permit addon channel)
|
||||
# 0 (do not permit addon channel)
|
||||
#
|
||||
#
|
||||
###################################################################################################################
|
||||
|
||||
UseProcessors = 0
|
||||
|
|
@ -172,7 +183,9 @@ SocketSelectTime = 10000
|
|||
GridCleanUpDelay = 300000
|
||||
MapUpdateInterval = 100
|
||||
ChangeWeatherInterval = 600000
|
||||
PlayerSaveInterval = 900000
|
||||
PlayerSave.Interval = 900000
|
||||
PlayerSave.Stats.MinLevel = 0
|
||||
PlayerSave.Stats.SaveOnlyOnLogout = 1
|
||||
vmap.enableLOS = 0
|
||||
vmap.enableHeight = 0
|
||||
vmap.ignoreMapIds = "369"
|
||||
|
|
@ -545,6 +558,18 @@ LogColors = ""
|
|||
# Default: 7
|
||||
# -1 (show all available quests marks)
|
||||
#
|
||||
# Quests.Daily.ResetHour
|
||||
# Hour when daily quests reset (0..23)
|
||||
# Default: 6
|
||||
#
|
||||
# Quests.Weekly.ResetWeekDay
|
||||
# Week day when daily quests reset (0..6) 0 == Sunday
|
||||
# Default: 3
|
||||
#
|
||||
# Quests.Weekly.ResetHour
|
||||
# Hour in one from weekly days when weekly quests reset (0..23)
|
||||
# Default: 6
|
||||
#
|
||||
# Guild.EventLogRecordsCount
|
||||
# Count of guild event log records stored in guild_eventlog table
|
||||
# Increase to store more guild events in table, minimum is 100
|
||||
|
|
@ -672,6 +697,9 @@ Instance.ResetTimeHour = 4
|
|||
Instance.UnloadDelay = 1800000
|
||||
Quests.LowLevelHideDiff = 4
|
||||
Quests.HighLevelHideDiff = 7
|
||||
Quests.Daily.ResetHour = 6
|
||||
Quests.Weekly.ResetWeekDay = 3
|
||||
Quests.Weekly.ResetHour = 6
|
||||
Guild.EventLogRecordsCount = 100
|
||||
Guild.BankEventLogRecordsCount = 25
|
||||
TimerBar.Fatigue.GMLevel = 4
|
||||
|
|
|
|||
|
|
@ -1022,10 +1022,10 @@ void AuthSocket::LoadRealmlist(ByteBuffer &pkt, uint32 acctid)
|
|||
|
||||
/*if(realmFlags & REALM_FLAG_SPECIFYBUILD)
|
||||
{
|
||||
pkt << uint8(3); // major
|
||||
pkt << uint8(3); // minor
|
||||
pkt << uint8(3); // revision
|
||||
pkt << uint16(11723); // build
|
||||
pkt << uint8(0); // major
|
||||
pkt << uint8(0); // minor
|
||||
pkt << uint8(0); // revision
|
||||
pkt << uint16(0); // build
|
||||
}*/
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -164,6 +164,7 @@ enum TimeConstants
|
|||
MINUTE = 60,
|
||||
HOUR = MINUTE*60,
|
||||
DAY = HOUR*24,
|
||||
WEEK = DAY*7,
|
||||
MONTH = DAY*30,
|
||||
YEAR = MONTH*12,
|
||||
IN_MILLISECONDS = 1000
|
||||
|
|
|
|||
|
|
@ -191,6 +191,24 @@ inline bool isNumericOrSpace(wchar_t wchar)
|
|||
return isNumeric(wchar) || wchar == L' ';
|
||||
}
|
||||
|
||||
inline bool isNumeric(std::string const& str)
|
||||
{
|
||||
for(std::string::const_iterator itr = str.begin(); itr != str.end(); ++itr)
|
||||
if (!isNumeric(*itr))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool isNumeric(std::wstring const& str)
|
||||
{
|
||||
for(std::wstring::const_iterator itr = str.begin(); itr != str.end(); ++itr)
|
||||
if (!isNumeric(*itr))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool isBasicLatinString(std::wstring wstr, bool numericOrSpace)
|
||||
{
|
||||
for(size_t i = 0; i < wstr.size(); ++i)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "9673"
|
||||
#define REVISION_NR "9688"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
#ifndef __REVISION_SQL_H__
|
||||
#define __REVISION_SQL_H__
|
||||
#define REVISION_DB_CHARACTERS "required_9661_01_characters_character_talent"
|
||||
#define REVISION_DB_CHARACTERS "required_9687_01_characters_character_queststatus_daily"
|
||||
#define REVISION_DB_MANGOS "required_9663_01_mangos_mangos_string"
|
||||
#define REVISION_DB_REALMD "required_9010_01_realmd_realmlist"
|
||||
#endif // __REVISION_SQL_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue