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[7142] Fixed teleporting ghosts away from grave at lost control.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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parent
f26d6151c8
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6bdb95dfc3
2 changed files with 3 additions and 3 deletions
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@ -409,9 +409,9 @@ void BattleGroundAB::_NodeDeOccupied(uint8 node)
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{
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WorldSafeLocsEntry const *ClosestGrave = NULL;
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Player *plr;
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for (std::vector<uint64>::iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr)
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for (std::vector<uint64>::const_iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr)
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{
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plr = objmgr.GetPlayer(*ghost_list.begin());
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plr = objmgr.GetPlayer(*itr);
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if( !plr )
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continue;
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if( !ClosestGrave )
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7141"
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#define REVISION_NR "7142"
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#endif // __REVISION_NR_H__
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