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https://github.com/mangosfour/server.git
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[11410] Move class and some other field set to Pet::InitStatsForLevel
This let use it also at pet first summon case as expected.
This commit is contained in:
parent
8f634dc90a
commit
6bdd55bd14
2 changed files with 18 additions and 12 deletions
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@ -195,20 +195,9 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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{
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{
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case SUMMON_PET:
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case SUMMON_PET:
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petlevel=owner->getLevel();
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petlevel=owner->getLevel();
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SetByteValue(UNIT_FIELD_BYTES_0, 1, CLASS_MAGE);
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SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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// this enables popup window (pet dismiss, cancel)
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break;
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break;
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case HUNTER_PET:
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case HUNTER_PET:
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SetByteValue(UNIT_FIELD_BYTES_0, 1, CLASS_WARRIOR);
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SetByteValue(UNIT_FIELD_BYTES_0, 2, GENDER_NONE);
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SetByteValue(UNIT_FIELD_BYTES_0, 3, POWER_FOCUS);
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SetSheath(SHEATH_STATE_MELEE);
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SetByteFlag(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
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SetByteFlag(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
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SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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// this enables popup window (pet abandon, cancel)
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SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
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SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
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SetPower(POWER_HAPPINESS, fields[12].GetUInt32());
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SetPower(POWER_HAPPINESS, fields[12].GetUInt32());
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setPowerType(POWER_FOCUS);
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setPowerType(POWER_FOCUS);
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@ -914,6 +903,23 @@ bool Pet::InitStatsForLevel(uint32 petlevel, Unit* owner)
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uint32 creature_ID = (getPetType() == HUNTER_PET) ? 1 : cinfo->Entry;
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uint32 creature_ID = (getPetType() == HUNTER_PET) ? 1 : cinfo->Entry;
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switch (getPetType())
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{
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case SUMMON_PET:
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SetByteValue(UNIT_FIELD_BYTES_0, 1, CLASS_MAGE);
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SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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// this enables popup window (pet dismiss, cancel)
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break;
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case HUNTER_PET:
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SetSheath(SHEATH_STATE_MELEE);
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SetByteValue(UNIT_FIELD_BYTES_0, 1, CLASS_WARRIOR);
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SetByteValue(UNIT_FIELD_BYTES_0, 2, GENDER_NONE);
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SetSheath(SHEATH_STATE_MELEE);
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SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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// this enables popup window (pet abandon, cancel)
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break;
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}
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SetLevel(petlevel);
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SetLevel(petlevel);
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SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
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SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11409"
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#define REVISION_NR "11410"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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