From 6c22335e9a2f22cc79c1de2a3f970b230980ce2f Mon Sep 17 00:00:00 2001 From: VladimirMangos Date: Fri, 15 Apr 2011 18:42:42 +0400 Subject: [PATCH] [11362] Really reset UNIT_DYNAMIC_FLAGS at player death --- src/game/Player.cpp | 2 +- src/shared/revision_nr.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 4baa41978..79a3b6e59 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -4564,7 +4564,7 @@ void Player::KillPlayer() SetDeathState(CORPSE); //SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_IN_PVP ); - SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE); + SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE); ApplyModByteFlag(PLAYER_FIELD_BYTES, 0, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable()); // 6 minutes until repop at graveyard diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 386412692..b55d74dce 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "11361" + #define REVISION_NR "11362" #endif // __REVISION_NR_H__