diff --git a/src/game/SpellAuraDefines.h b/src/game/SpellAuraDefines.h index be56a1dc5..06fd3509c 100644 --- a/src/game/SpellAuraDefines.h +++ b/src/game/SpellAuraDefines.h @@ -302,7 +302,7 @@ enum AuraType SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS = 257, SPELL_AURA_258 = 258, SPELL_AURA_259 = 259, - SPELL_AURA_260 = 260, + SPELL_AURA_SCREEN_EFFECT = 260, SPELL_AURA_261 = 261, SPELL_AURA_262 = 262, SPELL_AURA_ALLOW_ONLY_ABILITY = 263, diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index bc5c10b99..ec9efb81f 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -310,7 +310,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select &Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL &Aura::HandleNULL, //259 corrupt healing over time spell - &Aura::HandleNULL, //260 + &Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code &Aura::HandleNULL, //261 out of phase? &Aura::HandleNULL, //262 &Aura::HandleNULL, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilites set in SpellClassMask diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 9dd29c959..46dc3ace2 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "7170" + #define REVISION_NR "7171" #endif // __REVISION_NR_H__