diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index 1536cb7a9..0ba80dfd8 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -789,8 +789,18 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: - if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID)) - SetCriteriaProgress(achievementCriteria, 1); + // if miscvalues != 0, it contains the questID. + if (miscvalue1) + { + if (miscvalue1 == achievementCriteria->complete_quest.questID) + SetCriteriaProgress(achievementCriteria, 1); + } + else + { + // login case. + if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID)) + SetCriteriaProgress(achievementCriteria, 1); + } break; case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: @@ -1175,12 +1185,12 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve return progress->counter >= achievementCriteria->equip_item.count; case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper; - case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: - return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: return progress->counter >= achievementCriteria->loot_money.goldInCopper; case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: return progress->counter >= achievementCriteria->use_gameobject.useCount; + case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: + return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: return progress->counter >= achievementCriteria->learn_skilline_spell.spellCount; diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 684cdac66..3c64dc334 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -12410,7 +12410,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver if (pQuest->GetZoneOrSort() > 0) GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, pQuest->GetZoneOrSort()); GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, pQuest->GetQuestId()); uint32 zone = 0; uint32 area = 0; diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index a82dbb259..bf33dfca1 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "7682" + #define REVISION_NR "7683" #endif // __REVISION_NR_H__