[10073] Make object active at applying view on it

also isActiveObject check moved to WorldObject - all worldobjects are inactive by default, excluding players
this is a final part of cameras implementation

(based on commit efc9623)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also remove template-way code selection for object for Map::AddToActive/Map::RemoveFromActive.
This simplify function use from not Map code.
This commit is contained in:
SilverIce 2010-06-17 20:24:32 +04:00 committed by VladimirMangos
parent 33d73f2efc
commit 6ca609629c
15 changed files with 69 additions and 75 deletions

View file

@ -117,7 +117,7 @@ m_subtype(subtype), m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m
m_AlreadyCallAssistance(false), m_AlreadySearchedAssistance(false),
m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_needNotify(false),
m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
m_creatureInfo(NULL), m_isActiveObject(false), m_splineFlags(SPLINEFLAG_WALKMODE)
m_creatureInfo(NULL), m_splineFlags(SPLINEFLAG_WALKMODE)
{
m_regenTimer = 200;
m_valuesCount = UNIT_END;