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[10073] Make object active at applying view on it
also isActiveObject check moved to WorldObject - all worldobjects are inactive by default, excluding players this is a final part of cameras implementation (based on commit efc9623) Signed-off-by: VladimirMangos <vladimir@getmangos.com> Also remove template-way code selection for object for Map::AddToActive/Map::RemoveFromActive. This simplify function use from not Map code.
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15 changed files with 69 additions and 75 deletions
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@ -117,7 +117,7 @@ m_subtype(subtype), m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m
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m_AlreadyCallAssistance(false), m_AlreadySearchedAssistance(false),
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m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_needNotify(false),
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m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
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m_creatureInfo(NULL), m_isActiveObject(false), m_splineFlags(SPLINEFLAG_WALKMODE)
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m_creatureInfo(NULL), m_splineFlags(SPLINEFLAG_WALKMODE)
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{
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m_regenTimer = 200;
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m_valuesCount = UNIT_END;
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