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[10073] Make object active at applying view on it
also isActiveObject check moved to WorldObject - all worldobjects are inactive by default, excluding players this is a final part of cameras implementation (based on commit efc9623) Signed-off-by: VladimirMangos <vladimir@getmangos.com> Also remove template-way code selection for object for Map::AddToActive/Map::RemoveFromActive. This simplify function use from not Map code.
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15 changed files with 69 additions and 75 deletions
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@ -417,6 +417,8 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
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m_valuesCount = PLAYER_END;
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m_isActiveObject = true; // player is always active object
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m_session = session;
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m_divider = 0;
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