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[10073] Make object active at applying view on it
also isActiveObject check moved to WorldObject - all worldobjects are inactive by default, excluding players this is a final part of cameras implementation (based on commit efc9623) Signed-off-by: VladimirMangos <vladimir@getmangos.com> Also remove template-way code selection for object for Map::AddToActive/Map::RemoveFromActive. This simplify function use from not Map code.
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15 changed files with 69 additions and 75 deletions
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10072"
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#define REVISION_NR "10073"
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#endif // __REVISION_NR_H__
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