diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 04ed6a32d..519e28ad0 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -1204,14 +1204,14 @@ void Aura::HandleAddModifier(bool apply, bool Real) uint32 const *ptr; SpellAffectEntry const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex); if (spellAffect) - ptr = spellAffect->SpellClassMask; + ptr = &spellAffect->SpellClassMask[0]; else { switch (m_effIndex) { - case 0: ptr = m_spellProto->EffectSpellClassMaskA; break; - case 1: ptr = m_spellProto->EffectSpellClassMaskB; break; - case 2: ptr = m_spellProto->EffectSpellClassMaskC; break; + case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break; + case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break; + case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break; default: return; } @@ -1254,14 +1254,14 @@ void Aura::HandleAddTargetTrigger(bool apply, bool Real) uint32 const *ptr; SpellAffectEntry const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex); if (spellAffect) - ptr = spellAffect->SpellClassMask; + ptr = &spellAffect->SpellClassMask[0]; else { switch (m_effIndex) { - case 0: ptr = m_spellProto->EffectSpellClassMaskA; break; - case 1: ptr = m_spellProto->EffectSpellClassMaskB; break; - case 2: ptr = m_spellProto->EffectSpellClassMaskC; break; + case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break; + case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break; + case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break; default: return; } diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 46bb2a3db..0054842bd 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -723,9 +723,9 @@ void SpellMgr::LoadSpellAffects() uint32 const *ptr = 0; switch (effectId) { - case 0: ptr = spellInfo->EffectSpellClassMaskA; break; - case 1: ptr = spellInfo->EffectSpellClassMaskB; break; - case 2: ptr = spellInfo->EffectSpellClassMaskC; break; + case 0: ptr = &spellInfo->EffectSpellClassMaskA[0]; break; + case 1: ptr = &spellInfo->EffectSpellClassMaskB[0]; break; + case 2: ptr = &spellInfo->EffectSpellClassMaskC[0]; break; default: continue; } @@ -763,9 +763,9 @@ void SpellMgr::LoadSpellAffects() uint32 const *ptr = 0; switch (effectId) { - case 0: ptr = spellInfo->EffectSpellClassMaskA; break; - case 1: ptr = spellInfo->EffectSpellClassMaskB; break; - case 2: ptr = spellInfo->EffectSpellClassMaskC; break; + case 0: ptr = &spellInfo->EffectSpellClassMaskA[0]; break; + case 1: ptr = &spellInfo->EffectSpellClassMaskB[0]; break; + case 2: ptr = &spellInfo->EffectSpellClassMaskC[0]; break; default: continue; } diff --git a/src/game/Traveller.h b/src/game/Traveller.h index 9256b9162..2d112896f 100644 --- a/src/game/Traveller.h +++ b/src/game/Traveller.h @@ -62,7 +62,7 @@ inline float Traveller::Speed() if(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE)) return i_traveller.GetSpeed(MOVE_WALK); else if(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_FLYING2)) - return i_traveller.GetSpeed(MOVE_FLY); + return i_traveller.GetSpeed(MOVE_FLIGHT); else return i_traveller.GetSpeed(MOVE_RUN); }