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[11123] Move respawn data to InstanceSave.
This make prev commit more useful. In future InstanceSave also planned store local pools state.
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13 changed files with 258 additions and 191 deletions
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@ -1042,13 +1042,13 @@ void World::SetInitialWorldSettings()
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sLog.outString();
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sLog.outString( "Loading Creature Respawn Data..." ); // must be after PackInstances()
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sObjectMgr.LoadCreatureRespawnTimes();
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sInstanceSaveMgr.LoadCreatureRespawnTimes();
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sLog.outString( "Loading Gameobject Data..." );
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sObjectMgr.LoadGameobjects();
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sLog.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances()
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sObjectMgr.LoadGameobjectRespawnTimes();
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sInstanceSaveMgr.LoadGameobjectRespawnTimes();
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sLog.outString( "Loading Objects Pooling Data...");
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sPoolMgr.LoadFromDB();
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