[10414] Constantify some functions in InstanceSave.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
VladimirMangos 2010-08-28 01:41:53 +04:00
parent 1ccf1ccd86
commit 6d5559544b
3 changed files with 14 additions and 14 deletions

View file

@ -86,7 +86,7 @@ void InstanceSave::SaveToDB()
CharacterDatabase.PExecute("INSERT INTO instance VALUES ('%u', '%u', '"UI64FMTD"', '%u', '%s')", m_instanceid, GetMapId(), (uint64)GetResetTimeForDB(), GetDifficulty(), data.c_str());
}
time_t InstanceSave::GetResetTimeForDB()
time_t InstanceSave::GetResetTimeForDB() const
{
// only save the reset time for normal instances
const MapEntry *entry = sMapStore.LookupEntry(GetMapId());
@ -97,12 +97,12 @@ time_t InstanceSave::GetResetTimeForDB()
}
// to cache or not to cache, that is the question
InstanceTemplate const* InstanceSave::GetTemplate()
InstanceTemplate const* InstanceSave::GetTemplate() const
{
return ObjectMgr::GetInstanceTemplate(m_mapid);
}
MapEntry const* InstanceSave::GetMapEntry()
MapEntry const* InstanceSave::GetMapEntry() const
{
return sMapStore.LookupEntry(m_mapid);
}