[8339] Improved storing/restoring BG entry point

* Introduced new table character_battleground_data
* Entry point is now stored on BG enter event not join event
* Entry point for dungeons is now correctly set to nearest graveyard
  (this prevent well known assert in GetInstance because of porting to already destroyed instance)
* Teleporting from BG correctly restore mount state
* Teleporting from BG correctly restore taxi flight
  (in multipath flight you will end up in nearest transition point on the route)

Signed-off-by: ApoC <apoc@nymfe.net>
This commit is contained in:
ApoC 2009-08-09 10:59:22 +02:00
parent 5c2ae96e38
commit 6d9448dd7f
12 changed files with 328 additions and 160 deletions

View file

@ -161,9 +161,6 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId); // add to queue
// store entry point coords
member->SetBattleGroundEntryPoint(member->GetMapId(),member->GetPositionX(),member->GetPositionY(),member->GetPositionZ(),member->GetOrientation());
WorldPacket data;
// send status packet (in queue)
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
@ -179,8 +176,6 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
{
// already checked if queueSlot is valid, now just get it
uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);
// store entry point coords
_player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
WorldPacket data;
// send status packet (in queue)
@ -435,6 +430,9 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
case 1: // port to battleground
if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId))
return; // cheating?
_player->SetBattleGroundEntryPoint();
// resurrect the player
if (!_player->isAlive())
{
@ -751,9 +749,6 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);// add to queue
// store entry point coords (same as leader entry point)
member->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
WorldPacket data;
// send status packet (in queue)
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
@ -771,9 +766,6 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
{
uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);
// store entry point coords
_player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
WorldPacket data;
// send status packet (in queue)
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);