diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index b1c0786c5..36f839f5f 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -650,6 +650,8 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa // only lootable if it has loot or can drop gold if(cVictim->GetCreatureInfo()->lootid || cVictim->GetCreatureInfo()->maxgold > 0) cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + else + cVictim->lootForBody = true; // needed for skinning } // Call creature just died function if (cVictim->AI()) diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 3331d8517..9fc2d21a7 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8306" + #define REVISION_NR "8307" #endif // __REVISION_NR_H__